The Bazaar Patch Notes Tracker

A tracker for The Bazaar game Patch Notes, Recent and Archived.

BZRDB's Patch Notes Tracker for the Bazaar. Will be culling every few patches (exact cycle yet to be determined).

Patch 0.1.4: January 8th, 2025

GAMEPLAY CHANGES

  • Level Up structure revamped to consist largely of fixed options
  • Most Skills will now be obtained via Level Up
  • Skill Trainers with the exception of Grandmaster, Nufu, and Zurphin's Safari have been removed from the regular encounter pool
  • Skill Trainers with the exception of Grandmaster, Nufu, and Zurphin's Safari now offer Free Skills
  • Skills, when not available for free, now cost 5/10/20/40 gold (up from 3/6/12/24)
  • Rerolls added to all Merchants and Trainers and costs now vary based on the Merchant's tier (2/4/6/8)
  • Skill Trainers now offer 3 skills instead of 4
  • Aerodrome no longer spawns the removed trainers
  • Pearl's Dig Site is now an Encounter instead of a Merchant
  • Serafina now allows multiple purchases
  • Start of Run item pool no longer contains Large items
  • Monster Ranch is now Gold-tier (up from Silver) and offers 1 free item from a selection of 5 items
  • Sterling has been renamed to Silvia
  • Silvia (Silver-tier item Merchant, formerly Sterling) is tired of people not buying Silver Large items and no longer spawns on Day 1
  • Elder Tuskari has been renamed to Mr. Tuskari
  • Snack Time has been reduced to 20 Max HP per level instead of 25
  • Restorative and Shielded on many items have been updated to better map to the item’s base effects (for example, a Restorative Shielded item will Heal equal to its Shield)
  • Grandmaster and B1&B2 will no longer offer options that aren’t upgrades
  • Barkun now buys Small items at +1 value
  • Midsworth now buys Medium items at +2 value
  • Quixel now buys Large items at +3 value
  • “Add It to Your Bushel” now upgrades the player’s Bushel

NEW FEATURES

  • Haddy has arrived! Spin the wheel for a prize
  • Replays and Recaps enabled
    • Replay: You can now watch a replay of the battle after combat
    • Recap: You can now see the stats for your items after combat

MONSTER CHANGES

  • Monster HP has been reduced on a number of monsters
  • Veteran Octopus now has 8888 HP (up from 4200)
  • Retiree (Monster) has traded in one of his Succulents for some Bandages
  • Sparring Partner disabled pending rework and optimization
  • Frost Street Champion and Wandering Shoal reenabled
  • Robo-Bouncer has been renamed to Bouncertron
  • Boarrior is now a Silver-tier monster with reduced HP and a weaker loadout (down from Gold-tier)
  • Tent City Mayor is now named Trashtown Mayor and is now a Day 5 monster (up from Day 2)

GENERAL ITEM CHANGES

  • Enchantment Updates
    • Heavy Enchantment no longer increases the number of items that are slowed. Those items are now “This has double Slow duration.”
    • Restorative and Shielded enchantments now map to the damage/heal/shield values of the base items if the items already have those output (for example, a Weapon that gains Shielded will Shield equal to the item’s damage)
    • Many enchantments on items have been updated
    • Added new VFX during Item enchantment animation for all enchants.
  • Snowflake has been reverted to giving +1 Freeze Duration
  • Weather Machine now has a cooldown of 5 seconds and its scaling is fixed
  • Sharkray and Chris Army Knife have had their projectiles updated
  • Rivet Gun can now be enchanted with Obsidian and Shiny
  • Butter has been updated:
    • Haste 1 item for [1/2/3/4] second(s)
    • For each adjacent Tool or Food item, this gains +1 Multicast.
    • From:
      • Adjacent Food and Tools gain Haste for 3 second(s)
  • Thurible now starts at Bronze tier:
    • Burn [4/6/8/10] (from When you gain Regeneration, Burn [--/2/3/4].)
    • Gain [1/2/3/4] Regeneration for the fight (from Gain [--/2/4/6] Regeneration for the fight)
  • Venomander now starts at Bronze-tier at a 6-second cooldown (down from 8s) and:
    • Poison [1/2/3/4] (from Poison [--/--/1/2])
    • Gain [1/2/3/4] Regeneration for the fight (from When you use the item to the left of this, gain [--/--/1/2] Regeneration for the fight)
  • Sharpening Stone now starts at Silver-tier and gives +[--/5/10/20] damage (from [3/6/9/12])
  • Extract now starts at Silver-tier and gives +[--/1/2/4] poison (from [1/2/3/4])
  • Cinder now starts at Silver-tier and gives +[--/1/2/4] burn (from [1/2/3/4])
  • Medkit now gives +[5/10/20/40] Heal (from [5/10/15/20])
  • Scrap now gives +[3/6/12/24] Shield (from [4/8/12/16])
  • Mortal Coil now deals 50/100 damage (down from 100/200) and has Lifesteal
  • Sunlight Spear’s cooldown is 5 seconds (down from 6 seconds.)
  • Satchel now starts Silver-tier with a 7-second cooldown (down from 8 seconds.)
  • Cosmic Plumage can now be Enchanted with Deadly
  • Necronomicon now has a cooldown of 4 seconds with:
    • Poison 10.
    • Gain 10 Regeneration for the fight.
    • When any non-weapon is used, charge this 1 second.
    • From:
      • When any non-Weapon item is used, Poison 3 and Gain 3 Regeneration for the fight.
      • Your items have their Cooldowns increased by 1 second.
  • Rivet Gun now starts at Gold-tier
    • Deal [---/-/20/40] Damage (up from 10/20/30)
    • When you use the item to the right of this, Charge the item to the left of this [--/--/1/2] second (from 1/1/2)
  • Neural Toxin now starts Bronze-tier at 6 seconds with:
    • Slow 1 item for 2 second(s) (from [--/1/2/3] seconds.)
    • When you use an adjacent Weapon, Charge this [1/2/3/4] second(s)
    • From:
      • When you use an adjacent Weapon, use this.
  • Icebreaker deals 80 damage (up from 40.)
  • Venom now has a cooldown of 3 seconds with:
    • Poison 2 (from [--/1/2/3].)
    • When you use an adjacent Weapon, Charge this [-/1/2/3] second(s)
    • From:
      • When you use an adjacent Weapon, use this.
  • Black Rose now starts Bronze-tier with:
    • Heal [10/20/40/80] (from [--/15/30/50].)
    • When you Poison, this gains +[5/10/15/20] Heal for the fight
    • From:
      • When you Poison, Charge this [--/1/2/2] second(s).
  • Earrings now has a cooldown of 5 seconds (down from 6) with:
    • Gain 5 Max Health for the fight (from Slow 1 item for [--/1/2/3] second(s).)
    • When you Slow, Charge this [--/1/2/3] second(s)
    • From:
      • When you Slow, gain [--/1/2/3] Max Health.
  • Nightshade is now:
    • Poison [2/4/6/8]
      • From Poison [1/2/3/4]
    • When you Heal, this gains +[1/2/3/4] Poison for the fight
      • From Heal [10/20/30/40].
  • Candles is now:
    • Burn 12 (from [2/4/6/8])
    • When you use a small item, Charge this [1/2/3/4] second(s).
  • Pendulum now has a cooldown of 8 seconds (up from 4 seconds) with:
    • Haste your items for 2 second(s)
    • From:
      • When you Crit, Haste an item for [1/2/3/4] second(s)
    • Adjacent items have +[10/20/30/40]% Crit Chance
    • When you Crit, Charge this [1/2/3/4] seconds
  • Fossilized Femur now starts Silver-tier with:
    • Deal 300 Damage (from [--/--/200/400].)
    • When you Slow, Charge this [--/1/2/3] second(s) and this gains +[--/25/50/75 Damage] for the fight (from When you Slow, Charge this [--/--/1/2] second(s).)
  • Ouroboros Statue now starts Silver-tier with:
    • Poison [--/2/4/6] (from [--/--/4/6])
    • When you Poison, gain [--/1/2/3] Regeneration for the fight (from [--/--/1/2] Regeneration)
  • Proboscis now has a Cooldown of 4 seconds
    • Deal 12 damage (from [3/6/9/12] damage.)
    • When you Slow, Charge this [1/2/3/4] seconds.
  • Oven Mitts now has a cooldown of 6 seconds with:
    • Haste an item for 2 second(s) (from [--/1/2/3] seconds.)
    • Shield 10 (from [--/5/10/15].)
    • When you Burn, Charge this [--/1/2/3] second(s) (from When you burn, Haste.)
  • Sirens is now:
    • Slow 1 item for [--/1/2/3] seconds (from [--/2/4/6] seconds.)
    • Haste an item for [--/1/2/3] seconds (from When you Slow, Haste a Vehicle [--/2/4/6]. second(s).)
    • For each adjacent vehicle, this has +1 Multicast.
  • Propane Tank now has a cooldown of 6 seconds (down from 9 seconds) with:
    • Haste your Vehicles for [--/3/4/5] seconds (from [--/2/3/5] second(s).)
    • Burn both players [--/4/6/8] (from When you use a Vehicle, Burn [2/3/5] second(s).)
    • If you have a Vehicle, at the start of each fight, use this.
  • Cryosleeve now has a cooldown of 6 seconds (up from 3 seconds) with:
    • Freeze this for 2 seconds.
    • Shield [15/30/45/60].
    • When ANY item gains Freeze, Charge this 1 second (from when any item gains Freeze, Shield.)
  • Igloo is now:
    • Freeze 1 item for [-/1/2/3] second(s).
    • Shield [--/50/100/200] shield (from When you Freeze, Shield [20/30/40].)
    • The first time you fall below half HP each fight, use this.
  • Gatling Gun deals [--/--/50/100] Damage (up from [--/--/10/20].)
  • Hydraulic Squeezer is now:
    • Deal [--/30/60/120] damage (from [--/26/59/59].)
    • Your weapons gain [--/3/6/9] damage for the fight.
    • When you use another Tool, charge this 1 second (from you use another Tool, your Weapons gain [--/2/2/4].)
  • Magic Carpet is now:
    • Deal [5/10/20/40] damage (from [4/12/24/40] damage.)
    • When you Crit, this gains +[5/10/15/20] damage for the fight (from [4/12/24/40] damage.])
    • 25% Crit Chance (from [10/20/35/50]% Crit Chance.)
  • Runic Double Bow deals [10/20/40/80] damage (down from [10/30/60/100].)
    • Runic Double Bow has 10% Crit Chance.
  • Runic Great Axe deals [20/40/60/80] damage (from [10/30/60/100].)
    • Your weapons with Lifesteal gain +[20/40/60/80] damage (from [10/30/60/100]) for the fight.
  • Incense’s Cooldown is now 8 seconds (down from 10 seconds.) Incense heals [--/20/40/80] (up from [--/16/24/32].)
  • Basilisk Fang has +[--/--/25/50]% Crit Chance (up from [--/--/10/20]% Crit Chance) while the enemy has Poison.

SKILL CHANGES

  • A number of basic skills have been removed, such as ones that buff Small/Medium/Large items, as well as other niche skills that were deemed too situational
  • Desperate Freeze renamed to Desperate Cleanse because it Cleanses and doesn’t Freeze
  • Fiery Rebirth no longer Cleanses or Self-Burns
  • Hypnotic Drain now only counts Lifesteal weapons, as originally intended
  • Corrosive Toxins now starts at Gold-tier and reduces Weapon damage by 2/4 (down from 3/6/9)
  • Heat Shield reenabled after resolving a bug with it
  • Passive Aggressive renamed to Shellshock, with effect of:
    • Your items have +1 damage for each Ammo you have on your items in play.
  • Shored Up is now:
    • When you Heal, Charge a Shield item 1 second (from When you Heal, Shield 100)
  • Void Energy is now:
    • When you Burn, Charge a Shield item 1 second (from When you Burn, your Shield items gain 3 Shield the fight)
  • Equivalent Exchange is now:
    • When you Heal, Charge a Poison item 1 second (from When you Heal, Poison 1)
  • Sick Burn is now:
    • When you Poison, Charge a Burn item 1 second (from When you Poison, Burn)
  • Toxicity now starts at Silver-tier and gives [--/5/10/15] damage for the fight when you Poison (up from 3/6)
  • Shatter now starts at Silver-tier and gives [--/10/15/20] damage for the fight when you Freeze (up from 10/15)
  • Workin' Hard is now:
    • Your weapons have +[7/14] Damage for each Tool you have (from Your weapons have +[4/8] Damage for each Tool you have)
  • Arms Dealer now triggers on Buy instead of Sell and gives [20/30/40/50] (up from [10/20/30/40])
  • Bold under Pressure now starts at Silver-tier and Hastes [--/2/4/6] items for 2 seconds when you fall below half health
  • Stop That! now starts at Silver-tier and Slows [--/2/4/6] items for 2 seconds when you fall below half health
  • Iron Sharpens Iron now starts at Silver-tier and scales by [--/2/3/4] damage
  • Critical Investments now gives +[--/10/15/20]% Crit chance (up from [--/8/10/12].)
  • Command Ship now starts at Silver-tier and gives [10/15/20]% Cooldown reduction (up from 5/10%)
  • Shield Bash is now:
    • When your enemy uses a non-weapon item, charge a weapon 1 second (from When your enemy uses a non-weapon item, deal damage)
  • Heavy Mettle is now +Shield equal to 2x/3x/4x your level (up from 1x/2x/3x)
  • Ice Bullets now only reloads Weapons
  • Poisonous Opener now starts at Silver-tier at Poison [--/10/15/20] (from Poison [3/5/9/11])
  • First Flames now starts at Silver-tier at Burn [--/10/15/20] (from Poison [5/10/15/20])
  • Net Launcher now starts at Silver-tier at Slow [--/2/3/4] targets for 2 seconds (from [1/2/3/4] targets for 5 seconds)
  • Captain’s Charge now starts at Silver-tier at Haste [--/2/3/4] targets for 2 seconds (from [1/2/3/4] targets for 5 seconds)
  • Strength now gives +[10/15/20/25] Damage (up from 2/6/12/20)
  • Left-Handed and Right-Handed are now +[20/30/40/50] Damage (up from 4/12/20/24)
  • Toughness now gives +[10/15/20/25] Shield (up from 2/6/12/20)
  • Frontal Shielding and Rear Shielding are now +[20/30/40/50] Shield (up from 4/12/20/24)
  • Heal Power now gives +[10/20/30/40] Heal (up from 3/9/18/30)
  • First Responder and Follow Up Care are now +[20/35/50/65] Heal (up from 6/18/36/60)
  • Fiery now gives +[2/4/6/8] Burn (up from 1/2/3/4)
  • Immolating Spark and Final Flame are now +[3/6/9/12] Burn (up from 4/6/8/10)
  • Improved Toxins now gives +[2/4/6/8] Poison (up from 1/2/3/4)
  • Initial Dose and Final Dose are now +[3/6/9/12] Poison (up from 2/4/6/8)
  • Keen Eye now gives +[4/8/12/16]% Crit Chance (up from 3/6/9/12)
  • Critical Protector and Critical Aid now gives +[5/10/15/20]% Crit Chance (up from 3/6/9/12)
  • Deadly Eye and Peaceful Eye now gives +[5/10/15/20]% Crit Chance (up from 4/8/12/16)
  • Left Eye and Right Eye now give +[8/16/24/32]% Crit Chance (up from 5/10/15/20)
  • Large Appetites now starts at Silver-tier, giving +[500/1000/2000] Max Health (from --/1000/2000)
  • Artillery Spotter now starts at Silver-tier, giving +[5/10/20]% Crit Chance (from --/10/20)
  • Long Strides now starts at Silver-tier, giving +[4/8/12]% Crit Chance (from --/5/10)
  • Berserker, Finesse Shield, and Rapid Relief now start at Silver-tier, giving +[5/10/20]% reduced cooldowns (from --/5/10)
  • Hardened Shield now gives +[5/10/15] Shield (up from 3/6/9)
  • Beautiful Friendship now gives +[3/6] damage (up from 2/4)
  • Reinforced Steel now starts at Silver-tier and gives [5/10/15] damage/shield (up from --/5/10)
  • Submerged now gives +[3/6/9] damage (up from 2/4/6)
  • The Best Defense now starts at Silver-tier and gives +[3/6/9] damage (from 4/8)
  • Emergency Burn now starts at Silver-tier and gives [20/30/40] Burn (from 10/15/20/25)
  • Retaliatory Toxins now starts at Silver-tier and gives [20/30/40] Poison (from 7/10/13/16)
  • Flashy Reload now starts at Diamond-tier and reloads 1 ammo
  • Desperate Strike now starts at Silver-tier and gives +[10/20/30]% Crit Chance (from 15/25)
  • Flashy Pilot now starts at Silver-tier and gives +[10/20/30]% Crit Chance (from 15/30)
  • Flashy Mechanic now starts at Silver-tier and gives +[3/6/9]% Crit Chance (from 5/10)
  • Improvised Burn now gives +[1/2] Burn (down from 2/3)
  • Slowed Targets now starts at Silver-tier and gives +[1/2/3]% Crit Chance (from 2/3)
  • Exposing Toxins now starts at Silver-tier and gives +[1/2/3]% Crit Chance (from 2/3)
  • Tracer Fire now starts at Silver-tier and gives +[1/2/3]% Crit Chance (from 2/3)
  • Improvised Protection now starts at Silver-tier and gives +[5/10/15] Shield (from 10/20)
  • Improvised Heal now starts at Silver-tier and gives +[10/20/30] Heal (from 10/20)
  • Improvised Weaponry now starts at Silver-tier and gives +[5/10/15] Damage (from 10/20)
  • Rapid Thaw re-enabled and now starts at Silver-tier, reducing Freeze by [2/3/4] seconds (up from 1 second at Diamond-only)
  • Paralytic Poison, Stunning Strike, Frostfire, Creeping Chill and Quick Freeze now starts at Silver-tier, Freezing for [3/4/5] seconds (down from 3/4/5/6)

VANESSA ITEM CHANGES

  • Port drops items equal to its tier again, as well as cross-hero items
    • No longer gives +Max Ammo
    • Reload is now [--/1/2/3] Ammo instead of [1/1/1]
  • Life Preserver re-enabled
  • Pufferfish re-enabled and is now:
    • 8-second cooldown base (up from 6s)
    • Poison 6 (from [3/6/9/12])
    • When you Haste, charge this [1/2/3/4] seconds (from 3s flat)
  • The Boulder now starts at Gold tier with 20/16 seconds cooldown
  • Barrel now starts at Silver-tier with Shield 5/10/20/40 and Shield self-buff of 5/10/15/20
  • Turtle Shell is now 6s CD with:
    • Shields 10
    • Give your Shield items +10 Shield for the fight
    • When you use a non-Weapon item, Charge this 1/2/3 seconds
  • Cannonade is now 6s CD with:
    • Deal 100 damage
    • When you use a weapon, Charge this 1/2/3 seconds
  • Electric Eels is now 6s CD with:
    • Deal 25 damage
    • Slow 1 item for 2 seconds
    • When your enemy uses an item, Charge this 1/2/3 seconds
  • Illusory can now be enchanted with Deadly
  • Switchblade deals [15/30/60/120] damage (up from [10/20/40/80].)
  • Blunderbuss is now:
    • Deal 100 Damage (from [--/--/50/100] Damage.)
    • When you Burn, Charge this [--/--/1/2] second(s) (from 3 seconds.)
  • Double Barrel deals [20/40/60/160] damage (up from [15/30/60/120].)
  • Seaweed now starts Bronze-tier and is:
    • Heal [10/20/40/80] (from Heal 20.)
    • When you use an Aquatic item, this gains +[5/10/15/20] heal for the fight (up from [--/5/10/15])
  • Sextant now has a cooldown of 4 seconds and is:
    • Haste 1 item for 3 seconds (from When you Crit, Haste 1 item for [--/1/2/3] second(s).)
    • Adjacent items have +[--/15/30/50]% Crit Chance.
    • When you Crit, charge this [--/1/2/3] second(s).
  • Incendiary Rounds now has a cooldown of 6 seconds with:
    • Burn 3 (from 2.)
    • When you use an adjacent item, charge this [--/1/2/3] second(s) (from Adjacent items have +1 Ammo.)
  • Lighthouse now starts Silver-tier with:
    • Burn 12 (from [--/--/8/12].)
    • When you Slow, Charge this [--/1/2/3] second(s) (from 3 seconds.)
  • Trebuchet is now:
    • Cooldown is 10s (up from 8s)
    • Deal 50 Damage (from [25/50/100/200] Damage.)
    • Burn 7 (from [8/12/16/20].)
    • When you use a Weapon or Haste, Charge this [1/2/3/4] second(s) (from 1 second.)
  • Throwing Knives now starts Silver-tier at 3 seconds (up from 2 seconds) with:
    • Deal 33 Damage (from [5/10/20/40].)
    • When you Crit with another item, Charge this [--/1/2/3] second(s) (from 1 second.)
  • Waterwheel now has a cooldown of 8 seconds with:
    • Haste your other items for 2 seconds (from [--/1/2/3] second(s).)
    • When you use an adjacent item, charge this [--/1/2/3] second(s) from 3 seconds.
  • Captain’s Wheel is now:
    • Haste adjacent items for 2 second(s) (from [--/1/2/3] second(s).)
    • When you use a Vehicle or Large item, Charge this [--/1/2/3] second(s) (from 2 seconds.)
  • Pearl is now:
    • Shield 20 (from [10/20/30/40].)
    • When you use another Aquatic item, charge this [1/2/3/4] second(s) (from 1 second.)
  • Astrolabe is now:
    • Shield 20 (from [--/20/40/80].)
    • Haste a non-weapon item for 2 second(s) (from When you use a non-Weapon, Haste it for [--/1/2/3] second(s).)
    • When you use another non-weapon item, Charge this [--/1/2/3] seconds.
  • Catfish now has a cooldown of 5 seconds (up from 3 seconds).
  • Tripwire now starts Bronze-tier at 5 seconds with:
    • Slow 1 item for 1 second(s).
    • When your enemy uses an item, Charge this [1/2/3/4] second(s) (from When your enemy uses an item, Slow it for 1 second(s).)
  • Ballista deals [--/--/100/200] damage (up from [--/--/75/150].)
  • Dam now starts Gold-tier at 24 seconds (up from 20 seconds) with:
    • Destroy this and ALL smaller items.
    • When you use an Aquatic item, charge this [--/--1/2] second(s) (from 1 second.)
  • Sharkray now starts Silver-tier:
    • Deal [--/10/20/40] damage (from [--/--/20/40] Damage.)
    • When this gains Haste, this gains +[--/10/20/40] damage for the fight (from +[--/--/20/40] Damage.)
  • Crow’s Nest now gives your Weapons +[20/40/60/80]% Crit Chance (down from [25/50/75/100]%.)
  • Grappling Hook’s cooldown is now 6 seconds (down from 7 seconds.)

PYGMALIEN ITEM CHANGES

  • Luxury Tents re-enabled
  • Beehive re-enabled after fixing a bug where it was charging all items instead of just bees
  • Booby Trap now charges 1s (down from 2s) on Property use
  • Shipment drops items equal to its tier again, as well as cross-hero items
  • Atlas Stone is now 6s CD (down from 8s)
  • Model Ship now counts as Aquatic and Vehicle. It now starts Silver-tier with:
    • Shield 20 (from [10/20/40/80].)
    • When you use an adjacent item, Charge this [--/1/2/3] second(s).
  • Apropos Chapeau now starts at Silver-tier with:
    • Shield 25/50/100 (up from 30/60)
    • Adjacent weapons gain 10/20/30 for the fight (up from 10/20 on Shield)
  • Giant Ice Club is now 12s CD (up from 9s) with:
    • Deal 1000 damage (up from 500/1000)
    • The first time you fall below half health each fight, Freeze 1 item for 99 second(s) (down from 100s)
    • When any item gains Freeze, charge this 3/6 seconds (up from 3s)
  • Snow Globe now gains +1 Multicast for each adjacent property
  • Lemonade Stand’s cooldown increased to 6 seconds (up from 5 seconds)
  • Matchbox now starts Bronze-tier at 4 seconds with:
    • Burn 3. (from [--/1/2/4].)
    • When you use another non-Weapon item, Charge this [1/2/3/4] second(s) (from when you use another non-Weapon item, use this.)
  • Landscraper now has a cooldown of 8 seconds (up from 6 seconds) with:
    • Shield equal to this item's value.
    • When you use another item, Charge this [--/1/2/3] seconds (down from [--/2/3/4] seconds.)
    • At the start of each hour, this gains +[--/1/2/3] value (from +1 value.)
  • Vineyard now has a cooldown of 8 seconds (up from 6 seconds) with:
    • Heal equal to this item's value.
    • When you use another item, Charge this [--/1/2/3] seconds. (down from [--/2/3/4] seconds.)
    • At the start of each hour, this gains +[--/1/2/3] value (from +1 value.)
  • Yo-Yo now has a cooldown of 4 seconds (down from 6 seconds) with:
    • Yo-Yo deals 1 damage (from [1/5/10/20])
    • When you use an adjacent item, Charge this [1/2/3/4] second(s) (from 3 seconds.)
  • Bushel is now:
    • Heal 20 (from [10/20/40/80].)
    • When you Shield, Charge this [1/2/3/4] second(s) (from 2 seconds.)
  • Fort now has a cooldown of 4 seconds with:
    • Shield 20.
    • Enemy item cooldowns are increased by [--/--/1/2] second(s).
    • When you use another item, Charge this [--/--/1/2] second(s).
    • From:
      • When you use an item, Shield [--/--/10/20].
      • Enemy item cooldowns are increased by [--/--1/2] second(s).
  • Marbles now has a cooldown of 4 seconds (up from 3 seconds) with:
    • Slow 2 small items for 2 seconds (from Slow 1 item for [1/2/3/4] second(s).)
    • When you use an adjacent Small item, Charge this [1/2/3/4] second(s) (from 1 second.)
  • Windmill now has a cooldown of 4 seconds with:
    • Charge adjacent items 1 second.
    • When you use another item, Charge this 1 second.
    • From:
      • When you use an item, Charge another item 1 second.

DOOLEY ITEM CHANGES

  • Coolant now freezes small items only
  • Omega Ray and Gamma Ray now only buff adjacent Burn and Poison items respectively
  • Omega Ray now starts at Silver-tier with:
    • Burn [--/4/6/8] (from [2/4/6/8].)
    • When you use the Core or another Ray, adjacent Burn items gain +[--/2/3/4] Burn for the fight (from +[1/2/3/4].)
  • Beta Ray now starts at Gold-tier with:
    • Freeze a small item for [--/1/2] seconds (from [1/2/3/4] second(s).)
    • When you use the Core or another Ray, Charge this 1 second (from 2 seconds.)
  • Gamma Ray now starts at Silver-tier with:
    • Poison [--/2/3/4] (from [1/2/3/4].)
    • When you use the Core or another Ray, adjacent Poison items gain +[--/1/2/3] Poison for the fight (from +[1/2/3/4].)
  • “Fork Lift” is now spelled Forklift and its Enchantments have been updated:
    • Shielded: Shield 50 for each item to the left of this.
    • Restorative: Heal 75 for each item to the left of this.
    • Toxic: Poison 5 for each item to the left of this.
    • Fiery: Burn 7 for each item to the left of this.
  • Arc Blaster has been enabled:
    • Deal 40 Damage
    • When you use the Core, Charge this [1/2/3/4] second(s) (from 4 seconds.)
  • Fuel Rod has been enabled
  • Isochoric Freezer now starts at Bronze tier, has a cooldown of 4 seconds, and Freezes a Small item for [1/2/3/4] seconds.
  • Rocket Launcher no longer doubles damage while enemy has Burn
  • Cooling Fans now has a reduced cooldown if either player has Burn
  • Brrrr! Just in time for the Holidays, Dooley’s Scarf has received an updated design
    • Shield [--/40/80/160].
    • When this or an adjacent item gains Freeze, remove it.
  • Railgun re-enabled
  • Blast Doors re-enabled and is now:
    • 20s CD (up from 10s)
    • Shield [100/200/300/400] (down from [125/250/500/1000])
    • When your opponent uses a Weapon or an item with Burn, Charge this [1/2/3/4] second(s). (instead of When you would take damage from an item, charge this 2 seconds)
    • The first time you fall below half health each fight, use this.
  • Miss Isles now has 1 Max Ammo (down from 3)
  • Cool LEDs is now:
    • Slow an item for 2 seconds (from 1/2/3/4 seconds)
    • When you use the Core, charge this 1/2/3/4 seconds (from “When you use the Core, Slow”)
  • Chemsnail is now:
    • 4s CD (down from 6s)
    • Poison 3/6/9/12 (no change)
    • Slow an item for 1/2/3/4 seconds (from “When you Slow, charge this 3 seconds”)
  • Monitor Lizard now starts at Bronze-tier:
    • 8s CD (up from 6s)
    • Poison 4/6/8/10 (from “Haste an item”)
    • When you Haste, this gains 1/2/3/4 Poison for the fight (from “When you Haste, Poison”)
  • Flamethrower’s cooldown is 5 seconds (down from 6 seconds)
  • Race Carl now starts Silver-tier with:
    • Deal 60 Damage (from [20/40/80/160].)
    • When you Haste, Charge this [--/1/2/3] second(s).
  • Bomb Squad now has a cooldown of 8 seconds (up from 6 seconds) with:
    • Burn 5 (from [2/4/6/8].)
    • When you use an adjacent Friend, Charge this [1/2/3/4] second(s) (from 2 seconds.)
  • Micro Dave is now:
    • Burn 6 (from [3/6/9/12].)
    • When you use a small item, Charge this [1/2/3/4] second(s) (from 1 second.)
  • Tesla Coil is now:
    • Deal 60 Damage (from [10/20/40/80] damage.)
    • When you use an adjacent item, Charge this [1/2/3/4] second(s) (from 2 seconds.)
  • Bellelista is now:
    • Deal 30 damage (from [20/40/80] damage.)
    • When you Haste, this gains +[--/30/40/50] damage for the fight (from [--/10/20/30] damage.)
    • When this gains Haste, charge this [--/1/2/3] seconds (from 1 second.)
  • Duct Tape is now:
    • Shield [5/10/20/40].
    • Slow 1 item for [1/2/3/4] seconds.
    • When you use an adjacent item, charge this 1 second (from When you use an adjacent item, Shield.)
  • Harmadillo is now:
    • Deal 60 Damage (from [20/40/80/160] Damage.)
    • When you Shield, Charge this [1/2/3/4] second(s) (from 2 seconds.)
  • Hammlet is now:
    • Deal 15 Damage (from [--/15/30/60] Damage.])
    • When you Slow, Charge this [1/2/3/4] second(s) (from 1 second.)
  • Solar Farm now has a cooldown of 8 seconds (up from 6 seconds) with:
    • Haste your other items for 2 seconds (from [--/1/2/3] seconds.)
    • Gain 8 Regeneration for the fight (from [--/4/8/12] Regeneration.)
    • When you Burn, Charge this [--/1/2/3] second(s) (from 2 seconds.)

BUG FIXES

  • Cleaned up extraneous tags with enchantments such as Battery (Deadly) and Waterwheel (Restorative) having the Weapon tag
  • Fixed an issue where Hour 4 would deal incorrect set of options
  • Fixed a bug where item outputs such as damage, shield, and heal could become negative due to reduction effects
  • Fixed a bug where Hakurvian Launcher was missing the Weapon tag
  • Fixed a bug where Pol was appearing on Day 3
  • Fixed a bug where Induction Aegis still counted as a Slow item
  • Fixed a bug where Heat Shield triggered off non-item sources
  • Fixed a bug where Alpha Ray did not count as a Ray
  • Fixed a bug where Dock Lines (Diamond) lost 1 Slow duration compared to previous tiers
  • Fixed a bug where Kukri (Bronze) cost 4 gold instead of 2
  • Fixed a bug where Shoe Blade (Deadly) was missing a tooltip
  • Fixed a bug where Vanessa’s Amulet would not target Weapons
  • Fixed a bug where Beehive would charge all items
  • Fixed a bug where Hydraulic Squeezer (Gold) had a missing tooltip
  • Fixed several bugs with Schematics
  • Fixed several bugs with Cybersecurity
  • Fixed bugs with Virus where its cooldown was 5 seconds at gold and its value was incorrect at Silver
  • Fixed a bug with Black Pepper’s starting tier being Bronze
  • Fixed a bug where Regal Blade (Golden) would not increase the value of stashed items
  • Fixed a bug where selling Scrap Metal would not upgrade Cores in the Stash
  • Fixed a bug with Wand not charging certain items
  • Fixed a bug where Critical Captain would not give Crit Chance to all items
  • Fixed a bug where Blizzard would not Freeze all items
  • Fixed a bug where Heat Shield would stack Burn between fights
  • Fixed a bug where Focused Rage started at Gold-tier and the upgrade did nothing (it is now Diamond-tier starting)
  • Fixed a bug where Big Numbers was not providing Crit Chance at Diamond
  • Fixed a bug with Brawler (Skill) where it would give the player Max Health if the enemy monster or player ghost had the skill
  • Fixed several minor bugs with Capacitor
  • Fixed several minor bugs with Pepper Spray
  • Fixed a bug where Flashbang was only slowing 1 enemy item
  • Fixed a bug where Cryosphere (Heavy) was not Slowing all items except for The Core
  • Fixed a bug where Fuel Rod would not charge both adjacent items
  • Fixed a bug with Plasma Grenade having incorrect burn values
  • Fixed a bug where Motherboard was not triggering correctly
  • Fixed a minor bug with Burn Containment trigger
  • Fixed bugs where Crook could not be enchanted with Heavy, Icy, or Turbo
  • Fixed a bug with Critical Core’s Crit Chance not scaling correctly
  • Fixed a bug where monsters would drop duplicate skills
  • Fixed a bug where the stash chest's collision box was too close to the player board
  • Fixed a bug causing rarity gems and frames to appear only as bronze in the Collectable loadout menu

NON-GAMEPLAY FIXES

  • Fixed a number of memory leaks and other optimizations (please note this is still an ongoing effort so not all issues are solved)
  • Fixed an issue where tabbing out while in the payment process with Xsolla would prevent users from typing
  • Updates to the game's sound, music, and voiceover mix
  • Hero characters no longer say their victory or defeat lines if in combat with a non-speaking monster
  • Player skins will always face each other now
  • Loadouts now show the rarity of the premium collectibles
  • Boards now open when opening from chests
  • Fixed bug where no sound plays when hovering Items over the stash chest
  • Resolved issue where some sounds on the end of run screen were inaudible
  • Fixed a bug where the Laser Projectile shoots the middle of the board
  • Fixed an issue where clicking the reroll button when the player didn't have enough gold would unlight the button

Hotfix: December 5, 2024

  • Disabled the following content due to bugs/issues:
    • Blast Doors
    • Fiber Optics
    • Heat Shield
    • Pufferfish
    • Railgun
    • Snowflake
    • Eagle Talisman (Level Up Reward)
    • Frost Street Champion (Encounter)
    • Wandering Shoal (Encounter)

Hotfix: December 3, 2024

  • Disabled the following content due to bugs/issues:
    • Beehive
    • Feather (Level Up Reward)
    • Upgrade an Item (Level Up Reward)
  • Fixed Patch notes error where Blast Door's shielding was incorrected listed.

Patch 0.1.3: December 3, 2024

General Patch Goals

  • Smooth out early-game variance
  • Increase meta diversity by reducing the impact/power of early-game upgrades and persistent item scaling (particularly out-of-combat scaling)
  • Reduce the number of hidden rules in the way the game provides content
  • Slow down the pace of combat in the endgame
  • Reduce the prevalence and power of "instant" infinite loops
  • Adding active effects to some items that currently are passive only
  • Many of these initiatives are ongoing, so expect more in these areas in future patches

New Content

  • Monster Ranch: Encounter that provides Monster Loot items

General Changes

  • Start of Run is now a selection of 4 items (except Dooley, who still has 3 items)
  • Start of Run no longer provides a skill
  • Encounter Frames have been given a facelift
  • Many items' base outputs have changed slightly to have more consistent scaling
  • Enchantments with passive effects now have tooltips describing their effect
  • Rerolls removed from many specialized merchants
  • Level Up (5) is no longer an upgrade, but tier-restricted general upgrades have been added to all Level Ups (other than special levels)
  • Dramatically increased the floor tick rate of Sandstorm to accelerate the end of combat
  • Reduced XP gains from a variety of encounter options
  • Veteran Octopus' Tiny Cutlasses now correctly has Multicast 2
  • Aero (Vehicle Merchant) no longer spawns for Vanessa
  • Zara (Haste/Charge Trainer) no longer spawns for Pygmalien
  • Pol (Large Merchant) no longer spawns on Day 3 and 4
  • Orion (Tool Merchant) no longer spawns on Day 2 and 3 and is slightly rarer
  • Reduced the rate that Serafina (Enchanted Item Merchant) will sell Icy items
  • Pyro (Monster) now has the Fiery skill
  • Boarrior (Monster) loadout slightly adjusted
  • Added Enchantment options to the following items: Busy Bee, Piggles, Citrus, Coconut, Med Kit, Pelt, Gumballs, Bag of Jewels, Spare Change, Snowflake, Vial of Blood, and Gland, Insect Wing, Gunpowder, Nanobots
  • Sparring Partner no longer spawns a Monster encounter but is now considered a regular Encounter (though it is still "combat")
  • Teddy's Crit scaling effect now triggers when your Shield takes damage
  • Meditation (Level Up) now gives 1 XP instead of 2
  • Coolant Leak (Skill) now triggers 5 times instead of 10
  • Stout Fire (Skill) is now "When you gain Burn, gain [--/3/6/9] Regeneration and increase the damage of your Weapons by [--/3/6/9] for this fight."
  • Arms Dealer (Skill) is now "When you sell a Weapon, gain [10/20/30/40] Max Health." (No longer triggers on Buy)
  • Augmented Weaponry (Skill) is now "Your Weapons have +1 Damage. When you sell a small item, increase this bonus by +[1/2/3/4] Damage."
  • Augmented Defenses (Skill) is now "Your items have +1 Shield. When you sell a small item, increase this bonus by +[1/2/3/4] shield."
  • Knife Set now deals [10/20/40/80] damage (from [5/15/30/50]) and Charges on Weapon use but no longer deals damage on use
  • Vial of Blood now starts at Silver-tier, giving [1/2/3] XP instead of [1/2/3/4]
  • Defensive Stance (Skill) is now "When you use a Weapon, give your Shield items +[--/3/6/9] Shield for the fight."
  • Lifting (Skill) is now "Your Weapons have +1 damage. When you buy a Weapon, increase this bonus by +[--/1/2/3] damage."
  • Lord Arken has commissioned upgrades to The Eclipse. It now deals 100 damage on item use and has "The first time you fall below half health each fight, use this."
  • Magic Carpet is now a Vehicle
  • Electrified Hull (Skill) is now "The first 5 times you Shield each fight, Charge an item +[--/--/1/2] seconds."
  • Sabotage (Skill) is now "The first 5 times you use a Tool each fight, Slow a random item for [--/--/1/2] seconds."
  • Feather is now "When you sell this, reduce your items' cooldowns by [2/4/6/8]%."
  • Sharp Corners (skill) is now "When you shield, give your Weapons +[--/3/6/9] damage for the fight."
  • Boilerroom Brawler no longer has Hammer and Wrench due to bugs, temporarily replaced by Orbital Polisher and Goggles

Disabled Items

  • Life Preserver and Luxury Tents disabled due to bugs
  • Dabora remains disabled pending redesign
  • Schematics, Bootstraps, Hammer and Wrench disabled due to bugs
  • Other items previously disabled have returned

Vanessa Redesigns

Note: not all changes are listed, items that only had scaling slightly modified are not listed

  • Ballista no longer triggers its own Multicast scaling
  • Cutlass now correctly has Multicast 2
  • Clamera is no longer a Tool
  • Repeater passive is changed to "When you use another item with Ammo, Charge this 3 seconds."
  • Throwing Knives passive is changed to " When you Crit, Charge this 1 second.", cooldown has been reduced from 3 to 2 seconds
  • Captain's Wheel passive is changed to "When you use a Vehicle or Large item, Charge this 2 seconds."
  • Pufferfish now Poisons [3/6/9/12] on a 6-second cooldown and passive is changed to "When you Haste, charge this 3 seconds."
  • Alacrity now Charges [1/2] seconds instead of [2/3] seconds
  • Jellyfish now gains Haste when an adjacent Aquatic item is used instead of any Aquatic item
  • Inexorable (Skill) is now "Your items have +2% Crit chance. When you start a fight, increase this bonus by +[--/2/4/6]%."
  • Port now reloads 1 ammo at all tiers and spawns mostly Vanessa items at one tier lower than itself
  • Trebuchet is now "Deal [25/50/100/200] damage, Burn [8/12/16/20]. When you use a Weapon or Haste, Charge this 1 second."
  • Pearl now Shields [10/20/30/40] on a 5-second cooldown and passive is changed to "When you use another Aquatic item, Charge this 1 second."
  • Fishing Rod now Hastes the Aquatic item to the right
  • Lighthouse now Burns [--/--/12/20] on a 6-second cooldown and passive is changed to "When you Slow, Charge this 3 seconds."
  • Waterwheel now Hastes your other items [--/1/2/3] seconds on a 6-second cooldown and passive is changed to "When you use an adjacent item, Charge this 3 seconds."
  • Heated Shells (Skill) now starts at Silver-tier and is "When you use an Ammo item, Burn [--/2/3/4]."
  • Astrolabe is now "Shield [--/20/40/80]. When you use another non-Weapon item, Haste it for [--/1/2/3] seconds."
  • Iron Sharpens Iron (Skill) is now "Your leftmost item has +2 damage. When you buy a Weapon, increase this bonus by [2/3/4/5]."
  • Flurry of Blows (Skill) is now "The first 5 times you use a Weapon each fight, Charge an item +[--/--/1/2] seconds."
  • Bullet Time (Skill) is now "The first 5 times you use an Ammo item each fight, Slow a random item for [--/--1/2] seconds."

Pygmalien Redesigns

Note: not all changes are listed, items that only had scaling slightly modified are not listed

  • Beast of Burden now deals [20/40/80/160] damage (from [10/10/10/10]), scaling is now +[10/20/30/40] damage (down from [10/20/40/80])
  • Regal Blade now deals [10/20/40/80] damage (from [10/10/10/10]), scaling is now +[10/20/30/40] damage (down from [10/20/40/80])
  • Open for Business (Skill) now counts Properties in Stash
  • Cash Register now spawns only 2 Spare Change per day (down from 3)
  • Yo-yo now Charges itself [--/2/2/2] seconds when an adjacent item is used, instead of force use, now deals [1/5/10/20] damage from [1/5/10/15] and cooldown reduced from 8 to 6 seconds
  • Loupe and Billboard now gives items bonus value at the start of each day, instead of passive
  • Vineyard now Heals on a 6-second cooldown and Charges itself [--/2/3/4] seconds on item use
  • Landscraper now Shields on a 6-second cooldown and Charges itself [--/2/3/4] seconds on item use
  • Beehive now Charges all Busy Bees [--/2/2/2] seconds on enemy Weapon use
  • Bushel passive is changed to "When you Shield, Charge this 2 seconds." No longer gives Shielding on Heal.
  • Marbles now Slows 1 item [1/2/3/4] on a 3-second cooldown and passive is changed to "When you use an adjacent Small item, Charge this 1 second." It no longer Slows on adjacent item use
  • Shipment spawns mostly Pygmalien items at one tier lower than itself
  • Kukri is now "Deal [5/10/20/40] damage. When you heal, give this +[3/6/9/12] damage for the fight."
  • Crook now buffs Medium items only, dealing and buffing [10/20/40]
  • Endurance (Skill) is now "When you use a Weapon, give your Healing items +[--/10/20/30] Healing for the fight."
  • Trader (Skill) is now "At the start of each day, give your items +[--/--/1/2] value."
  • Makeshift Plate (Skill) is now "Your items have +1 Shield for every [--/4/3/2] gold you have."

Dooley Redesigns

Note: not all changes are listed, items that only had scaling slightly modified are not listed

  • Bunker now only triggers off item damage (no longer triggers off Sandstorm, Poison, or Burn)
  • Machine Learning (Skill) now costs 6 gold at all tiers
  • Capacitor now starts at Silver-tier at 7/6/5s cooldown (from 10/9/8/7)
  • Harmadillo now deals damage [20/40/80/160] on use, and passive is changed to "When you Shield, Charge this 2 seconds." Cooldown reduced from 8 to 6 seconds
  • Arc Blaster now deals damage [20/40/80/160] on use, and passive is changed to "When you use the Core, Charge this 4 seconds."
  • Bomb Squad passive is changed to "When you use an adjacent Friend, Charge this 2 seconds." It no longer Hastes items
  • Flamethrower now deals 1x/2x its damage as Burn instead of 2x/3x
  • Ice 9000 now Poisons and Freezes on use, it also buffs its own Poison when you Freeze, but no longer Poisons on Freeze
  • Burning Shield (skill) is now "The first time you fall below half health each fight, Shield equal [--/--/to/ to double] the total Burn of your items."
  • Fuel Rod now Burns both players [5/10/15/20] (up from [2/4/6/8]) and Hastes adjacent items with an 8s cooldown. It also reduces the cooldown of adjacent Vehicles by [5/10/15/20]%.
  • First Aiden now starts at Bronze-tier, Healing for [10/20/40/80] and Hastes another item on a 3-second cooldown, and no longer Heals on Haste
  • Race Carl now starts at Bronze-tier, deals damage [20/40/80/160] on use, and passive is changed to "When you Haste, Charge this 2 seconds."
  • Induction Aegis now starts at Bronze-tier and Burns for [1/2/3/5] and Shields for [5/10/20/40] at a 4-second cooldown and no longer Slows adjacent items
  • Tesla Coil now starts at Bronze-tier, now damages [10/20/40/80] on a 5-second cooldown and passive is changed to "When you use an adjacent item, Charge this 2 seconds."
  • Weakpoint Detector's self-Charge is now at 2s at all tiers (from [1/2/3/4] seconds)
  • Cores' cooldown reduced from 7 to 6 seconds with minor adjustments to base output scaling
  • Blast Door is now "Shield [30/60/120/240] and "When you take damage from an item, Charge this 2 seconds" and "The first time you fall below half of your Max Health, use this."
  • Pyrocarbon is now "Shield [--/--/75/150]. When you gain Burn, Haste your items for [1/2] seconds."
  • Chemsnail now has an active of Poison [3/6/9/12] on a six-second cooldown and Charges itself on Slow
  • Alpha Ray, Beta Ray, Omega Ray and Gamma Ray now counts additional copies of themselves
  • Illusoray and Shark Ray count as Rays for Alpha Ray, Beta Ray, Omega Ray and Gamma Ray
  • Railgun now Charges off Rays as well, including Illusoray and Shark Ray
  • Alpha Ray now starts at Bronze-tier
  • Beta Ray now Charges itself instead of giving itself Haste on Core/Ray use
  • Omega Ray now starts at Bronze-tier
  • Gamma Ray now starts at Bronze-tier and buffs all Poison items
  • Solar Farm now has a six-second cooldown (down from 8s) and gives Regeneration in addition to Haste on use. It now Charges when you Burn instead of having reduced cooldown while you Burn.

Bug Fixes

  • Fixed a bug where certain Enchantments on unowned items did not accurately display their effects on their tooltips
  • Fixed a bug where sometimes people would not die
  • Fixed a bug where certain interactions bypassed the internal cooldown of effect triggers
  • Fixed a visual bug with several Enchantments effects not persisting in the stash
  • Fixed a bug with Kina (non-Weapon merchant) had a very small chance of supplying Weapons and Enchanted items
  • Fixed a bug with Aerodrome where it could be rerolled even if you had not enough Gold
  • Fixed a bug with Cog where it would Haste more than 1 item per use
  • Fixed a bug with Pistol Sword (Deadly) where it provided 50% Crit Chance on ammo used instead of 5%
  • Fixed a bug with Crow's Nest (Deadly) where it was not increasing Crit damage of Weapons.
  • Fixed a bug with Neophiliac where it was only targeting Ammo items
  • Fixed a bug with Waterwheel where it was not providing Haste on non-Aquatic items
  • Fixed a bug with Waterwheel (Restorative) where it gained the Weapon tag
  • Fixed a bug with Harpoon (Turbo) where it gained the Tool tag
  • Fixed a bug with Figurehead (Shiny) where it was not working correctly
  • Fixed a bug with Chronobarrier where it was increasing cooldowns by 0.5/1 second instead of 1/2 seconds.
  • Fixed a bug with Chronobarrier where it was increasing cooldown permanently
  • Fixed a bug with Friends with Benefits' Friends buff giving Crit Chance to items that can't Crit
  • Fixed a bug with Dragon Whelp (Restorative) where it was not working correctly
  • Fixed a bug where Old Sword's On Sell effect would not work from the stash
  • Fixed a bug where Knee Brace (Shiny) was not giving double Max Health gain
  • Fixed a bug with Power Drill where it counted as a Burn item
  • Fixed a bug where Machine Learning (Skill) was not spawning
  • Fixed a bug with Toxin Injector (Skill) and Quick Ignition (Skill) only affecting specific items
  • Fixed a bug with Pendulum incorrectly having a cooldown and an active effect
  • Fixed a bug with Pulse Rifle incorrectly having a different cooldown at Silver-tier
  • Fixed a bug with Clamera slowing for 2 seconds at Diamond-tier
  • Fixed a bug with Alacrity triggering 6 times instead of 5
  • Fixed a bug with Piggles where it would not spawn Piggles for non-Pygmalien Heroes
  • Fixed a bug with Yellow Piggles L giving +Shield to all items to the left
  • Fixed a bug with Dooley's Scarf showing its tooltip twice
  • Fixed a bug where Enchanted Vanessa's Amulet incorrectly counted as a Weapon
  • Fixed a bug with Enchanted Upgrade Hammer, Hammer, Wrench and Bootstraps not Enchanting the item they upgraded
  • Fixed a bug with the Car Conductor monster not spawning in normal combat hour
  • Fixed a bug with Rocket Launcher (Fiery) counting as a Friend
  • Fixed a bug with Flamberge being priced as a legendary item
  • Fixed a bug with Companion Core hasting itself
  • Fixed a bug with Heat Shield (Skill) where it was incorrectly applying Burn
  • Fixed a bug where Palanquin would gain the Weapon tag when Enchanted
  • Fixed a bug where Ice Cubes would Freeze a random enemy item (of any size) if an adjacent Food was used