The Bazaar Skills List

Search and Filter List of ALL Skills in The Bazaar.

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SkillDescriptionTypes
You have (2/4/6) Regeneration for each Ammo item you have.
Regen Ammo
When you Level Up, upgrade a (Bronze-tier/Silver-tier) item.
When you use a Weapon, it gains (+2%/+4%/+6%/+8%) crit Chance for the fight.
Weapon Crit
The first (5/10) times you Crit each fight, Charge 1 item 1 second(s).
Charge Crit
While you have more than half Health, your weapons have (+25/+50) damage.
Damage Health
At the start of each fight, deal damage equal to (15%/30%) of the enemy's Max Health.
Damage
Your leftmost Ammo item has (+1/+2/+3/+4) Max Ammo.
Ammo
When you use a non-weapon item, Burn (1/2/3) and Poison (1/2/3).
Poison Burn NonWeapon
When you win a fight against a player, gain (2/3/4/5) gold.
Gold
When you buy a Weapon, permanently gain (20/30/40/50) Max Health.
Weapon Health
Your items have (+2%/+3%) Crit Chance for each weapon you have.
Weapon Crit
If you have 5 or fewer items, your items have (+5%/+10%/+20%) Crit Chance.
Crit
When any non-weapon item is used, slow it for (2/4) second(s).
Slow NonWeapon
Your Shield items have +1 Shield. When you sell a small item, increase this bonus by (+1/+2/+3/+4) Shield.
Shield
Your weapons have +1 Damage. When you sell a small item, increase this bonus by (+1/+2/+3/+4) Damage.
Weapon Damage
When you visit a Merchant, permanently gain (25/50/75) Max Health.
Health
The first time you fall below half health each fight, Shield equal to (20%/30%) of your Max Health.
Shield Health
Your Weapons have (+2/+4/+6) damage and Shield items have (+2/+4/+6) shield for each friend you have.
Friend Shield Damage
Reduce the cooldown of your aquatic items by (10%/20%).
Aquatic Cooldown
When you use a Friend, your weapons gain (3/6) damage for the fight.
Friend Weapon Damage
While your enemy has more health than you, your Weapons have their cooldowns reduced by (5%/10%/20%).
Weapon Cooldown
Your Weapons have Lifesteal.
Weapon Lifesteal
Double the damage of your Large weapons.
Weapon Damage
Your large items have (+25%/+50%) crit chance
Crit
At the start of each fight, Freeze all non-weapon items for (2/3) second(s).
Freeze NonWeapon
The first time your enemy falls below half health each fight, Charge your items (2/3/4) second(s).
Your leftmost and rightmost Weapons have + Damage equal to (1x/2x) their value.
Weapon Damage Economy
The first time you fall below half health each fight, Haste (2/4/6) items 2 second(s).
Haste
Enemy cooldowns are increased by 1 second(s).
You have (+100/+200/+300) Max Health for each Weapon you have.
Weapon Health
If you have exactly one friend, reduce its and the Core's cooldown by (5%/10%/15%).
Core Tech Friend Cooldown
When you use an item, your items gain (3%/6%) crit chance for the fight.
Crit
The first (4/8) times you use an Ammo item each fight, Slow 1 item for 1 second(s).
Slow Ammo
The first (5/10) times you Burn each fight, Charge 1 Shield item 1 second(s).
Charge Burn Shield
When you Burn, your Weapons gain (+2/+4/+6/+8) damage for the fight.
Weapon Burn Damage
The first time you fall below half health each fight, Shield equal to (2/3/4) times the Burn on your opponent.
Burn Shield
The first time your enemy falls below half health each fight, Burn (10/15/20/25).
Burn
The first time you use a Large item each fight, Haste (2/3/4) items for 3 second(s).
Haste
Your weapons have + damage equal to your gold.
Weapon Damage Gold
Your Burn items have (+2/+4/+6) Burn.
Poison Burn
The first time you Freeze each fight, Slow all your opponent's items for (3/5/7) second(s).
Freeze Slow
When you sell a medium or large item, get (1/2) Chocolate Bar(s).
Health
Your leftmost Weapon has lifesteal.
Weapon Lifesteal
Your leftmost item has (+15/+30/+50) value during combat.
Value
When you Heal, an item gains (3%/5%) Crit Chance for the fight.
Heal Crit
If you have a vehicle, reduce your non-vehicle items' cooldowns by (10%/15%/20%).
Vehicle Cooldown
When you use a Property, deal damage equal to (1x/2x) your gold.
Property Damage Economy
When you use an item with Burn, that item gains (1/2) Burn for the fight.
Burn
The first (4/8) times you use your rightmost item each fight, Freeze 1 item for 1 second(s).
Freeze
When you Poison, enemy Weapons lose (2/4) damage.
Poison
When you Crit, Haste 1 item for (1/2/3) second(s).
Crit Haste
The first 5 times your enemy uses a weapon, Charge (1/2/3) item(s) 1 second(s).
Weapon Charge
The first (5/10) times you use The Core each fight, Slow 1 item for 2 second(s).
Core Slow
The first (5/10) times you use an Aquatic item each fight, Haste 1 weapon for 1 second(s).
Weapon Aquatic Haste
The first time you Slow each fight, Freeze 1 item for (3/4/5) second(s).
Slow Freeze
The first (5/10) times you Slow each fight, Charge 1 Poison item 1 second(s).
Charge Poison Slow
Your Heal items have (+5%/+10%/+15%/+20%) Crit chance.
Health
The first time you use a Large item each fight, your items gain (+4%/+8%/+12%/+16%) Crit Chance for the fight.
Crit
Your Properties have (+10%/+15%/+20%) Crit chance.
Property Crit
Your Shield items have (+5%/+10%/+15%/+20%) Crit chance.
Shield
The first (3/6) times you Shield each fight, Freeze 1 item for 2 second(s).
Freeze Shield
Your Weapons have (+5%/+10%/+15%/+20%) Crit chance.
Weapon Crit
At the start of each fight, gain shield equal to (10%/20%/35%/50%) of your max health.
Health
When you use a weapon, your Shield items gain (3/6/9) Shield for the fight.
Weapon Shield
If you have exactly one weapon, it has (+5/+10) Max Ammo.
Weapon Aquatic Ammo Damage
The first time you fall below half health each fight, remove Freeze and Slow from your items and Cleanse half your Burn and Poison.
While you have less health than your opponent, your items gain (10%/15%/20%) Crit Chance.
Crit
Your Small Diamond-tier items have their cooldowns reduced by (30%/40%/50%/60%).
Cooldown
You have (+300/+500) Max Health for each Diamond-tier item you have.
Health
When you use a large item, haste (2/3) small items for (2/3) second(s).
Haste
The first time you fall below half health each fight, double the damage of your leftmost Weapon for the fight.
Weapon Damage
When you use a Medium item, one of your Burn items gains +15 burn for the fight.
Burn
If you have exactly 2 Weapons in play, your items have +50% Crit Chance.
Crit
The first (4/8) times you Shield each fight, Charge 1 item 1 second(s).
Shield Charge
The first time you fall below half health each fight, Burn (20/30/40).
Burn
The first time you fall below half health each fight, gain (20/30/40) Regeneration for the fight.
Regen
The first time you fall below half health each fight, use your highest Shield item.
Shield
When you use a weapon, your Heal items gain (+10/+20/+30) Heal for the fight.
Heal
When you Heal, charge 1 Poison item 1 second(s).
Poison Heal
Cooldown 10 seconds
Vehicle
When you Poison, your items gain (+1%/+2%/+3%) Crit Chance for the fight.
Poison Crit
When you heal, your Shield items gain (1/2/3/4) shield for the fight.
Heal Shield
Your Burn items have (+2/+4/+6/+8) Burn.
Burn
The first time you would die each fight, Heal to full.
Your rightmost Poison item has (+3/+6/+9/+12) Poison.
Poison
Your rightmost Burn item has (+3/+6/+9/+12) Burn.
Burn
While your enemy has more health than you, your Shield items have their cooldowns reduced by (5%/10%/20%).
Shield Cooldown
When you use the Core, adjacent weapons gain (10/20/30) damage for the fight.
Core Damage
At the start of each fight, burn (17/25/35).
Burn
The first time you use a Large item each fight, Burn (10/15/20).
Burn
Your leftmost Heal item has (+20/+35/+50/+65) Heal.
Heal
Your items have (+30%/+50%) Crit Chance.
Crit
Your Burn items have (+2%/+4%/+6%/+8%) Crit Chance.
Burn
The first time you use a Large item each fight, Adjacent items gain (+15/+20/+25) Heal for the fight.
Heal
The first time you use a Large item each fight, Adjacent items gain (15%/20%/25%) Crit Chance for the fight.
Crit
The first time you use a Large item each fight, Adjacent items gain (7/10/13) Burn for the fight.
Burn
The first time you use a Large item each fight, adjacent Shield items gain (15/30/50) Shield for the fight.
Shield
The first time you use a Large item each fight, adjacent weapons gain (15/30/50) Damage for the fight.
Weapon Damage
The first time you use a Large item each fight, adjacent Poison items gain (4/6/8) Poison for the fight.
Poison
When you use a Tool, items adjacent to it gain (3%/6%/9%) Crit chance.
Tool
When you use a Vehicle, your items gain (10%/20%/30%) Crit chance.
Vehicle
When you Crit with an item, Reload another item 1 ammo.
Ammo Crit
The first (4/8) times you use a Weapon each fight, charge 1 item 1 second(s).
Weapon Charge
The first time you fall below half health each fight, double all your items' Crit Chance for the fight.
Crit
Your rightmost Heal item has (+20/+35/+50/+65) Heal.
Heal
When any player uses an item, all items gain (2%/4%) Crit Chance for the fight.
Crit
Your leftmost Shield item has (+20/+30/+40/+50) Shield.
Shield
The first time you Burn each fight, Freeze 1 item for (3/4/5) second(s).
Burn Freeze
When your items gain Freeze, Burn (8/12/16).
Freeze
The first (4/8) times you use your Slowest weapon each fight, Freeze 1 item of equal or smaller size for 1 second(s).
Weapon Freeze
The first (5/10) times you Freeze each fight, Haste the Core for 2 second(s).
Core Haste Freeze
Your item's cooldowns are reduced by (5%/10%) if you have a Vehicle, reduced by (5%/10%) if you have a Weapon, and reduced by (5%/10%) if you have a Tool.
Vehicle Weapon Tool Cooldown
Both players' weapons have double damage.
Weapon Damage
When you use a tool, Burn (3/5).
Tool Burn
Your items have (+1/+2/+3) Max Ammo.
Ammo
The first time you fall below half health each fight, Shield equal to (20%/30%/40%/50%) of your Max Health.
Shield Health
When your enemy uses a Weapon, your Shield items gain (5/10) Shield for the fight.
Shield
When you Slow, gain (2/4) Regeneration for the fight.
Slow Regen
Your Heal items have (+10/+20/+30/+40) Heal.
Heal
You have (+35/+100/+200/+300) Max Health for each Non-Weapon item you have.
NonWeapon
You have (1/2/3) Regeneration for each non-weapon item you have.
NonWeapon Regen
When you gain gold, permanently gain Max Health equal to (1x/2x) the amount of gold gained.
Health Economy
When you or your enemy Burns, gain (2/4/6/8) Regeneration for the fight.
Burn Regen
When you Burn with an item, gain Shield equal to (1x/2x) that item's Burn.
Burn Shield
When you use an Ammo item, Burn (2/3/4).
Burn Ammo
If you have 5 or fewer items in play, your Weapons have (+25/+50/+75) damage.
Weapon Damage
The first (5/10) times you use The Core each fight, Haste 1 item for 2 second(s).
Core Haste
Your Shield items have + Shield equal to (2/3/4) times your level.
Shield
Your Large Shield items have (+12/+36/+72/+120) shield.
Shield
Your items have (+1%/+3%/+5%) Crit Chance per Weapon you have.
Weapon Crit
When you Crit with an item, it gains (+5%/+10%) Crit Chance for the fight.
Crit
When you use your leftmost item, Burn (2/3/4).
Burn
When you buy a property, gain (1/2) Chocolate Bar(s) and (1/2) Spare Change.
Property
The first time you fall below half health each fight, Shield equal to (30%/50%/80%) of your Max Health.
Shield Health
If you have only one medium item, its cooldown is reduced by 30%.
Cooldown
When you use a weapon with Lifesteal, Freeze a smaller item for 2 second(s).
Weapon Freeze
When you Freeze, Reload a Weapon 1 ammo.
Freeze Ammo
Your leftmost Burn item has (+3/+6/+9/+12) Burn.
Burn
Your Poison items have (+2/+4/+6/+8) Poison.
Poison
When you Crit, your Burn items gain (1/2) Burn for the fight.
Burn Crit
When you Crit, your Heal items gain (+10/+20/+30) Heal for the fight.
Heal Crit
When you Crit, your Poison items gain (1/2) Poison for the fight.
Poison Crit
When you Crit, your Shield items gain (5/10/15) Shield for the fight.
Shield Crit
When you Crit, your weapons gain (5/10/15) Damage for the fight.
Weapon Damage Crit
Reduce the cooldown of your Properties by (10%/15%).
Property Cooldown
Your items have +2% crit chance. When you start a fight, increase this bonus by (+2%/+4%/+6%).
Crit
The first time you use a Large item each fight, Freeze 1 item for (3/4/5) second(s).
Freeze
Your leftmost Poison item has (+3/+6/+9/+12) Poison.
Poison
At the start of each fight, destroy an item on each player's board for the fight.
The first time you fall below half health in a fight, use your Friends.
Friend
The first (5/10) times you use a Weapon each fight, Charge 1 Heal item 1 second(s).
Weapon Charge Heal
The first time you Freeze each fight, Haste (1/2/3) items for 2 second(s).
Haste Freeze
Your leftmost Weapon has +2 damage. When you buy a weapon, increase this bonus by (2/3/4).
Weapon Damage
When you use a small item, Charge a large item for 1 second(s).
Cooldown
When you use an Ammo item, Reload the item to the left of it (1/2/3) Ammo.
Ammo
Your items have (+4%/+8%/+12%/+16%) Crit chance.
Crit
When you use a weapon, reduce its cooldown by 5% for the fight.
Weapon Cooldown
If you have 5 or fewer items, you have (+500/+1000/+2000) Max Health.
Health
Your Large Poison items have (+4/+8/+12/+16) Poison.
Poison
At the start of each fight, Poison (3/6/9/12).
Poison
Your leftmost item has (+8%/+16%/+24%/+32%) Crit chance.
Crit
Your leftmost Weapon deals (+20/+30/+40/+50) Damage.
Weapon Damage
The first (5/10) times you use your leftmost item each fight, Haste 1 item for 1 second(s).
Haste
All items have a cooldown increase of (30%/50%).
The first (5/10) times you Burn each fight, Haste the Core for 2 second(s).
Core Haste Burn
Your weapons have +1 Damage. When you buy a Weapon, increase this bonus by (+1/+2/+3) Damage.
Weapon Damage
When you level up, Your Weapons gain (+5/+10/+15/+20) damage. If you have a Weapon Core, double this.
Core Damage
The first (5/10) times use the Core each fight, Freeze 1 item of equal or smaller size for 1 second(s).
Core Freeze
The first time you fall below half health each fight, your Burn items have their cooldowns reduced by 50% for the fight.
Burn Cooldown
Your Weapons have (+1/+2/+3) damage for each ammo you have on your items in play.
Ammo Damage
If you have 5 or fewer items, your items have their cooldowns reduced by (4%/8%/12%).
Cooldown
When you buy or upgrade this, upgrade the core.
Core
Your Shield items have +1 Shield for every (4/3/2) gold you have.
Shield Economy
Your items have double value during combat.
Value
Your Large Heal items have (+12/+36/+72/+120) Heal.
Heal
If you have no weapons, your items' cooldowns are reduced by (10%/20%).
Cooldown
The first (4/8) times you use a non-Weapon item each fight, Charge 1 Weapon 1 second(s).
Weapon Charge
You have Regeneration equal to half the Burn on your enemy.
Regen Burn
The first time you freeze, burn, slow, poison, and haste each fight, charge 1 item (2/4) second(s).
Freeze Slow Poison Burn Haste
The first time you use a Large item each fight, Slow (2/3/4) item(s) for 3 second(s).
Slow
If you have at least 7 items in play, your Weapons deal (+20/+25/+30) damage.
Weapon Damage
At the start of each fight, Haste (1/2/3) Aquatic items for 2 second(s).
Aquatic Haste
If you only have one weapon, it deals triple damage and has its cooldown increased by 50%.
Weapon Damage
You have (+1/+2/+3) income for each Property you have (including Stash).
Property Income
The first (5/10) times you Slow each fight, Haste 1 vehicle for 2 second(s).
Vehicle Haste Slow
The Core has its cooldown reduced by (10%/15%).
Core Burn Cooldown
The first time you fall below 50% health each fight, Reload (2/4/6/8) items.
Ammo
The first time you Poison each fight, Freeze 1 item for (3/4/5) second(s).
Poison Freeze
When you Slow, Haste a Weapon (1/2) second(s).
Weapon Slow Haste
When you use an item with Ammo, it gains (+5%/+10%) Crit Chance for the fight.
Crit Ammo
When you upgrade a Friend, your other items gain (3/6/9) bonus Damage, (3/6/9) bonus Shield and (1/2/3) bonus Burn.
Core Tech Friend Damage
Your Non-Weapon items have (+5%/+10%/+15%/+20%) Crit chance.
Crit NonWeapon
The first time you fall below half health each fight, Freeze all enemy items for (1/2/3) second(s).
Freeze Health
At the start of each fight, gain (1/2/3/4) gold.
Gold
When you or your enemy Poisons, gain (2/4/6/8) Regeneration for the fight.
Regen Poison
The first time you use a Large item each fight, Poison (10/15/20).
Poison
Your weapons have + damage equal to (1x/2x) your income.
Weapon Damage Economy
Your Aquatic items have (+8%/+10%/+12%) Crit chance.
Aquatic Crit
When you use a Property, adjacent items gain (5%/10%/15%) Crit chance for the fight.
Property Crit
When you buy a Property, permanently gain (50/100/150) Max Health.
Property Health
Your Shield items have + Shield equal to the value of your Items.
Shield Economy
When you gain Regeneration, a Burn item gains (1/2) Burn for the fight.
Burn Regen
When you use a large item, Burn (10/15).
Burn
If you have exactly one weapon, it has Lifesteal and (5%/10%) Crit Chance.
Weapon Lifesteal Crit
The first time you Haste each fight, Freeze 1 item for (3/4/5) second(s).
Haste Freeze
At the start of each fight, Haste (2/3) Burn items for 2 second(s).
Burn Haste
While your enemy has more health than you, your Heal items have their cooldowns reduced by (5%/10%/15%).
Heal Cooldown
The first time you fall below half health each fight, destroy an item for the fight.
Your leftmost Tool has +1 Multicast.
Tool
When you Freeze, your items gain (+2%/+4%) Crit Chance for the fight.
Freeze
Your rightmost Shield item has (+20/+30/+40/+50) Shield.
Shield
When you buy this, gain 10 gold.
Gold
The first time your enemy falls below half health each fight, your items have their cooldowns reduced by 50% for the fight.
Cooldown
You have (10/20/30) Regeneration.
Regen
When you use a Property, your Weapons gain (+5/+10/+15) damage and your Shield items gain (+5/+10/+15) shield for the fight.
Property Damage Shield
When you Slow, gain (2/4) Regeneration for the fight.
Weapon Slow Haste
When you level up, upgrade a Property.
Property
The first time you use a Large item each fight, Shield equal to (10%/20%/30%) of your max health.
Shield Health
The first time you fall below half health each fight, Poison (20/30/40).
Poison
When you use a Tool, Reload an adjacent item.
Tool Ammo
At the start of each fight, Haste (2/3/4/5) items for 3 second(s).
Haste
Your rightmost item has (+8%/+16%/+24%/+32%) Crit chance.
Crit
Your rightmost Weapon has (+20/+30/+40/+50) Damage.
Weapon Damage
The first (5/10) times you use your rightmost item each fight, slow 1 item for 1 second(s).
Slow
At the start of each fight, Haste a weapon (3/5/7/9) second(s).
Weapon Haste
At the start of each fight, slow 1 item for (3/5/7/9) second(s).
Slow
The first (5/10) times you use a Tool each fight, Slow 1 item for 1 second(s).
Tool Slow
Your Medium Burn items have (+2/+4/+6/+8) Burn.
Burn
The first time you use a Large item each fight, heal (20%/40%/60%) of your max health.
Heal Health
When you Shield, your weapons gain (3/6/9) damage for the fight.
Weapon Shield Damage
When you use a Weapon, Adjacent items gain (4%/8%/12%) Crit Chance for the fight.
Weapon Crit
Your Ammo items have (+3%/+6%/+9%/+12%) Crit chance.
Ammo
When you freeze, your Weapons gain (+10/+15/+20) damage for the fight.
Weapon Freeze Damage
The first (4/8) times your enemy uses a non-weapon item each fight, Charge 1 Weapon 1 second(s).
Charge
When you Heal, charge a Shield item 1 second(s).
Heal Shield
The first (5/10) times you Poison each fight, charge 1 Burn item 1 second(s).
Charge Poison
When you Slow, your weapons gain (3/6) damage for the fight.
Weapon Damage Slow
The first (5/10) times you Slow each fight, Charge 1 Burn item 1 second(s).
Charge Burn Slow
When you Slow, your items gain (+1%/+2%/+3%) Crit Chance for the fight.
Slow Crit
When you use a small item, heal (5/10/15/20).
Heal
When you freeze, your weapons gain (2/4/6/8) damage for the fight.
Freeze Damage
When you would die, Cleanse all Burn and Poison, double your Max Health and Heal to full. In addition, your enemy gains 1 Gold.
If you have exactly 1 weapon, your Shield items have (+10/+20/+30) shield.
Weapon Shield
Your Medium Heal items have (+6/+18/+36/+60) Heal.
Heal
Your Medium Shield items have (+6/+18/+36/+60) shield.
Shield
Your Medium Poison items have (+2/+4/+6/+8) Poison.
Poison
When you Haste, your items gain (+1%/+2%) crit chance for the fight.
Haste Crit
When you use a Tool, Heal (5/10/15/20).
Tool Heal
The first time you fall below half health each fight, slow (2/4/6) items for 2 second(s).
Slow
Your Weapons deal (+10/+15/+20/+25) Damage.
Weapon Damage
Your Weapons have + Damage equal to (1x/2x/3x) your income.
Weapon Damage Economy
The first time you Crit each fight, Freeze 1 item for (3/4/5) second(s).
Crit Freeze
Your Weapons have (+3/+6/+9) Damage for each Aquatic item you have.
Weapon Aquatic Damage Shield
When you use a Property, haste items adjacent to it (1/2) second(s).
Property Haste
When you use a weapon, it gains (+3/+6/+9) damage for the fight.
Damage
If you have exactly one weapon, the first (5/10) times you use it each fight, Slow 1 item for 3 second(s).
Weapon Slow
When you use a weapon, Weapons adjacent to it gain (+3/+6/+9) damage for the fight.
Weapon Damage
Your non-tool items have (+5%/+10%/+15%) Crit Chance for each tool you have.
Weapon Damage
When you slow, charge 1 item 1 second(s).
Slow Charge
Your Large Burn items have (+4/+8/+12/+16) Burn.
Burn
When you Haste, Shield (10/20/30/40).
Shield Haste
If you have at least 7 items in play, your items have their cooldowns reduced by (5%/10%/15%).
Cooldown
When you use The Core, your Shield items gain (15/30) Shield for the fight.
Core Shield
The first (5/10) times you use a Tool each fight, Haste 1 Tool for 1 second(s).
Tool Haste
Your Shield items have (+10/+15/+20/+25) Shield.
Shield
When you poison, your weapons gain (5/10/15) damage for the fight.
Damage Poison
When you Poison, your enemy loses (5/10) Max Health for the fight.
Poison
When you Burn with an item, Poison (1/2).
Poison Burn
When you use a Friend, Poison (1/2).
Friend Poison
The first time you fall below half health each fight, Shield equal to (2/3/4) times the Poison on your opponent.
Poison Shield
Your Poison items have (+2/+4/+6) Poison for each Weapon you have.
Weapon Poison
At the start of each fight, Haste (2/3) Poison items for 2 second(s).
Poison Haste
When you burn, your items gain (+1%/+2%/+3%) Crit Chance for the fight.
Burn Crit
At the start of each day, your items gain (1/2) value.
Value
When you slow, a weapon gains (+5/+10/+15/+20) damage for the fight.
Weapon Damage Slow
When you use a large item, haste another item for (3/4) second(s).
Haste
When you use an item, Shield (20/40).
Shield
Your leftmost and rightmost items have their cooldowns reduced by (5%/10%/15%).
Cooldown
The first (4/8) times you use a Weapon each fight, Charge 1 Poison item 1 second(s).
Weapon Charge Poison
You have Regeneration equal to half the Poison on your enemy.
Regen Poison
When you Burn, charge a Shield item 1 second(s).
Burn Shield
When you burn, Haste an item for (1/2) second(s).
Haste Burn
When you destroy an item during combat, your Weapons gain (100/200) damage and your burn items gain (10/20) Burn for the fight.
When you use a Friend, Burn (2/3).
Burn
You have (+10/+15/+20) Regeneration for each non-weapon item you have in play.
Regen
When you use The Core, reduce an item's cooldown by 5% for the fight.
Core Damage
Your weapons have +7 Damage for each Tool you have.
Weapon Tool Damage

Archived Skills List

Here's a list of Skills in The Bazaar that are NO LONGER IN THE GAME, for one reason or another. Typically renamed, or outright removed.