The Bazaar Items & Cards List
List of all Items in The Bazaar that you can Search and Filter.
Type Filters
Size Filter
Hero Filter
Card | Size | CD | Description | Types | Hero |
---|---|---|---|---|---|
Abacus | S | 4 | Shield equal to (1x/2x) the value of the adjacent items. | Tool Shield Economy | P |
Agility Boots | S | 0 | Adjacent items have (+3%/+6%/+9%/+12%) Crit chance. When you sell this, your items gain (+1%/+2%/+3%/+4%) Crit Chance. | Crit | C |
Alpha Ray | S | 5 | Deal (5/10/20/40) damage. When you use the Core or another Ray, your Weapons gain (+3/+6/+9/+12) Damage for the fight. | Weapon Damage | D |
Amber | S | 5 | Slow (1/2/3) items for 3 second(s). Your other Slow items have +1 Slow. | Slow | M |
Ambergris | S | 6 | Heal equal to (1x/2x/3x/4x) this item's value. When you buy another Aquatic item, this gains (1/2/3/4) Value. | Aquatic Economy Value Heal | V |
Anchor | M | 12 | Deal damage equal to (20%/30%) of your enemy's Max Health. When you use an adjacent item, this gains Haste for (2/4) second(s). | Aquatic Weapon Damage Haste | V |
Angry Balloon Bot | M | 3 | Deal 10 damage. When you lose Shield, this gains damage equal to (10%/20%/40%) of the Shield lost. | Friend Weapon Shield Damage | D |
Antimatter Chamber | L | 10 | Destroy this and 3 small enemy items for the fight. | D | |
Apropos Chapeau | M | 5 | Shield (25/50/100). Adjacent weapons gain (10/20/30) damage for the fight. | Shield Damage | P |
Arbalest | M | 8 | 1 Ammo. Deal (50/100/200) damage. When you Haste, this gains (25/50/75) damage for the fight. | Weapon Damage Haste | V |
Arc Blaster | S | 8 | Deal 40 damage. When you use the Core, charge this (1/2/3/4) second(s). | Weapon Damage | D |
Arken's Ring | S | 0 | When you sell this, recover 5 Prestige. | C | |
Armored Core | M | 6 | Shield (15/30/60/120). Give Shield items to the right of this (+5/+10/+20/+40) Shield for the fight. When you use any item to the left of this, Charge this 1 second(s). | Core Unsellable Shield Charge | D |
Astrolabe | M | 6 | Shield 20. Haste a non-weapon item for 2 second(s). When you use another non-weapon item, Charge this (1/2/3) second(s). | Tool Shield Haste | V |
Athanor | L | 5 | Burn (2/4/6/8). Poison (1/2/3/4). Reload your Potions 1 Ammo. | Property Burn Poison Ammo | M |
Atlas Stone | M | 6 | Deal 1 damage. Double this item's damage for the fight. | Weapon Damage | P |
Atlatl | M | 10 | Deal (20/40/60/80) damage. This item's cooldown is reduced by 1% for every 2 damage it has. | Weapon Damage Cooldown | P |
ATM | M | 3 | Shield equal to (1/2/3/4) time(s) your Income. When you buy this, gain (+1/+2/+3/+5) Income. | Property Income Economy Shield | P |
Atomic Clock | M | 1 | 3 Ammo. Increase an enemy item's cooldown by (1/2/3) seconds for the fight. | Tool Ammo | D |
Bag of Jewels | S | 0 | Sells for gold | C | |
Balcony | M | 0 | The Property to the left of this has double value in combat and has its cooldown reduced by (10%/20%/30%). | Property Value Cooldown | P |
Ballista | L | 10 | 2 Ammo. Deal (100/200) damage. When you use another item with Ammo, this gains 1 Multicast for the fight. | Weapon Damage Ammo | V |
Balloon Bot | M | 4 | When you use the weapon to the right of this, this gains (10/20/30) Shield for the fight. Shield (20/40/80). | Friend Shield | D |
Bandages | S | 4 | Heal (5/10/20/40). Shield (5/10/20/40). | Heal Shield | P |
Bar of Gold | S | 0 | Sells for gold | Passive NonWeapon | C |
Barbed Wire | S | 4 | Deal (5/10/20) damage. When you Shield, this gains (5/10/20) Damage for the fight. | Weapon Damage Shield | D |
Barrel | M | 4 | Shield (5/10/20/40). When you use a non-weapon item, this gains (5/10/15/20) Shield for the fight. | Shield | V |
Basilisk Fang | S | 3 | Lifesteal 100 Deal (10/20) damage. While your enemy has Poison, this has (+25%/+50%) Crit Chance for the fight. | Weapon Damage Crit | M |
Battery | S | 4 | 4 Ammo. Charge the item to the left of this (1/2/3/4) second(s). | Tool Ammo Charge | D |
Bayonet | S | 0 | When you use the Weapon to the left of this, deal (5/10/20/40) damage. | Weapon Damage | V |
Beach Ball | M | 4 | Haste (1/2/3/4) Aquatic item(s) for 2 second(s). | Aquatic Haste | V |
Beast of Burden | L | 10 | Deal (20/40/80/160) damage. When you buy another item, this gains (10/20/30/40) damage. | Weapon Friend Vehicle Damage | P |
Beehive | M | 0 | When your enemy uses a weapon, charge your Busy Bees 2 second(s). When you buy a Property, get a Busy Bee and give your Busy Bees (+5/+10/+15) damage. | Property Damage Charge | P |
Bellelista | M | 8 | Deal 30 damage. When you Haste, this gains (30/40/50) damage for the fight. When this gains Haste, charge it (1/2/3) second(s). | Friend Weapon Damage Haste | D |
Belt | M | 0 | You have (+50%/+75%/+100%) Max Health. | Health | P |
Beta Ray | S | 6 | Freeze 1 small item for (1/2) second(s). When you use the Core or another Ray, charge this 1 second. | Freeze | D |
Bill Dozer | L | 5 | Deal (10/20/40) damage. When you use another Friend, this gains (10/20/30) damage for the fight. Your other Friends' cooldowns are reduced by (10%/20%/30%). | Friend Vehicle Weapon Damage Cooldown | D |
Billboard | L | 0 | Your Properties have (+25%/+50%) Crit Chance. At the start of each day, your items gain (1/2) value. | Property Crit Economy Value | P |
Black Pepper | S | 7 | Multicast 2 Burn (2/3/4). Charge adjacent items (1/2/3) second(s). | Food Burn Charge | J |
Black Rose | S | 6 | Heal (10/20/40/80). When you Poison, this gains (+5/+10/+15/+20) Heal for the fight. | Heal Poison | M |
Blast Doors | M | 20 | Shield (100/200/300/400). When your opponent uses a Weapon or Burn item, Charge this (1/2/3/4) second(s). The first time you fall below half health each fight, use this. | Shield | D |
Blow Torch | S | 6 | Burn (2/4/6/8). | Tool Burn | S |
Blowgun | S | 6 | Deal 2 damage. Poison equal to this item's damage. | Weapon Damage Poison | V |
Blue Gumball | S | 0 | When you sell this, your items gain (+1%/+2%/+3%/+4%) Crit Chance. | Crit | C |
Blue Piggles A | S | 3 | Adjacent items gain (2%/4%/6%/8%) Crit Chance for the fight. | Crit | P |
Blue Piggles L | S | 3 | The item to the left of this gains (4%/8%/12%/16%) Crit Chance for the fight. | Crit | P |
Blue Piggles R | S | 3 | The item to the right of this gains (4%/8%/12%/16%) Crit Chance for the fight. | Crit | P |
Blue Piggles X | S | 3 | Your items gain (+1%/+2%/+3%/+4%) Crit Chance for the fight. | Crit | P |
Bluenanas | S | 9 | Heal (10/20/40/80). When you sell this, gain (20/60/120/200) Max Health. | Food Heal Health | C |
Blunderbuss | M | 4 | 6 Ammo. Deal 100 damage. When you Burn, charge this (1/2) second(s). | Weapon Damage Ammo Burn | V |
Bolas | S | 4 | 2 Ammo. Deal (20/40/80/160) damage. Slow 1 item for (2/3/4/5) second(s). | Weapon Damage Ammo Slow | V |
Bomb Squad | S | 8 | Burn 5. When you use an adjacent friend, charge this (1/2/3/4) second(s). | Friend Burn | D |
Booby Trap | M | 6 | Freeze an item for (1/2/3) second(s). When you use a Property, Charge this 1 second(s). | Freeze | P |
Bootstraps | M | 0 | Every 50 you spend, upgrade an item of a lower tier. [Gold Spent: 0] | P | |
Bottled Lightning | S | 5 | 1 Ammo. Deal (25/75/150/250) damage. Burn (4/6/8/10). | Potion Weapon Damage Burn Ammo | M |
Brass Knuckles | S | 8 | Deal (5/10/20/40) damage. This has double damage. | Weapon Damage | P |
Brick Buddy | M | 5 | Shield (20/40/80/160). When you use an adjacent Friend, this gains (10/20/30/40) Shield for the fight. | Vehicle Friend Shield | D |
Briefcase | M | 4 | Deal (10/20/40/80) damage. When you sell this, get 2 Spare Change. | Weapon Damage Economy | P |
Broken Shackles | S | 6 | Your weapons gain (2/4/8) damage for the fight. When you use a Weapon, charge this 1 second(s). | Damage Cooldown | C |
Bulky Package | M | 0 | Farai will return for this | Unsellable Active NonWeapon | C |
Bunker | L | 0 | When you take damage from an item, Shield equal to (30%/40%/50%) of the damage dealt. | Property Shield | D |
Bushel | M | 4 | Heal 20. When you Shield, charge this (1/2/3/4) second(s). | Heal Shield | P |
Business Card | S | 0 | When you visit a Merchant, this gains (1/2/3) value. For every 5 Merchants you visit, upgrade this. [Merchants Visited: 0] | Value | P |
Busy Bee | S | 6 | Deal (5/10/20) damage. | Weapon Friend Damage | C |
Butter | S | 7 | Haste 1 item for (1/2/3/4) second(s). For each adjacent Tool or Food item, this gains +1 Multicast. | Food Haste | J |
Butterfly Swords | S | 7 | Multicast (2/3/4) Deal 5 damage. | Weapon Damage | V |
Caltrops | M | 0 | When your enemy uses an item, deal 1 damage. | Weapon Damage | P |
Candy Mail | M | 4 | 10 Ammo. Adjacent Shield items permanently gain (+1/+2/+3/+4) Shield. This permanently loses 1 Max Ammo and destroy this if it has 0 Max Ammo. | Food Shield Ammo | C |
Cannon | M | 4 | 2 Ammo. Deal (25/50/100/200) damage. Burn (3/6/9/12). | Weapon Damage Ammo Burn | V |
Cannonade | L | 6 | Deal 100 Damage. When you use a Weapon, Charge this (1/2/3) second(s). | Weapon Damage | V |
Cannonball | S | 0 | Adjacent items have (+1/+2/+3/+4) Max Ammo. | Ammo | V |
Capacitor | S | 7 | Charge adjacent items 1 second(s). | Charge | D |
Captain's Wheel | M | 4 | Haste adjacent items for 2 second(s). When you use a Vehicle or Large item, charge this (1/2/3) second(s). | Aquatic Tool Haste | V |
Cargo Shorts | M | 0 | When you buy, sell or upgrade this, get 1 Candy and 1 Spare Change. | Economy | P |
Cash Cannon | M | 6 | Deal (50/100/200) damage. When you gain gold, this gains + damage equal to (1x/2x/3x) the amount of gold gained. | Weapon Damage Economy | P |
Cash Register | M | 0 | At the start of each day, get 2 Spare Change. | Tool Economy | P |
Catalyst | S | 0 | When you use the item to the left of this, haste the item to the right of this for (1/2/3) second(s). | Haste | M |
Catfish | S | 6 | Poison (1/2/3/4). When this gains Haste, this gains (+1/+2/+3/+4) Poison for the fight. | Aquatic Friend Poison Haste | V |
Cauldron | M | 4 | Burn (2/4/6). Poison (1/2/3). | Tool Burn Poison | M |
Char Cole | S | 8 | Burn (1/2/3). When you use another friend, this gains (1/2/3) Burn for the fight. | Friend Burn | D |
Charging Station | M | 0 | When you use the item to the left of this, charge the item to the right for (1/2) second(s). When you use the Core, give it (+20/+40) damage for the fight. | Tool Charge Damage | D |
Chemsnail | M | 4 | Poison (3/6/9/12). Slow 1 item for (1/2/3/4) second(s). | Friend Poison Slow | D |
Chocolate Bar | S | 0 | When you sell this, gain (10/20/30/40) Max Health. | Food Health | C |
Chris Army Knife | S | 5 | Deal (5/10/20/40) damage. Shield (5/10/20/40). | Friend Weapon Tool Damage Shield | D |
Chronobarrier | M | 6 | Shield (50/100). Enemy item cooldowns are increased by (1/2). | Shield Cooldown | D |
Chum | S | 4 | Your Aquatic items gain (2%/3%/4%/5%) Crit Chance for the fight. When you buy this, get a Piranha. | Aquatic Crit | V |
Cinders | S | 0 | When you sell this, your leftmost Burn item gains (+1/+2/+4) Burn. | Burn | C |
Citrus | S | 0 | When you sell this, gain (1/2/3/4) Regeneration. | Regen | C |
Clamera | S | 9 | Slow (1/2/3/4) item(s) for 1 second(s). At the start of each fight, use this. | Aquatic Slow | V |
Claw Arm | M | 4 | Deal 25 damage. When this gains Haste, this and the weapon to the left gains (5/10) damage for the fight. | Weapon Damage Haste | D |
Clawrence | M | 5 | Deal (10/20/40) damage. When you use a Friend, this gains (10/20/30) damage for the fight. | Friend Weapon Damage | D |
Claws | S | 4 | Deal (10/20/40/80) Damage. This deals double Crit damage. | Weapon Damage | C |
Clockwork Blades | M | 6 | Deal (20/40/80/160) damage. When you sell this, reduce your items' cooldown by (1%/2%/3%/4%). | Weapon Damage Cooldown | C |
Closed Sign | M | 0 | You have Regeneration equal to (1x/2x) adjacent properties' values. [0] | Economy Regen | P |
Coconut | S | 0 | When you sell this, gain (10/20/30/40) Max Health. | Health | C |
Cog | S | 4 | Haste an adjacent item for (1/2/3) second(s). | Tool Haste | D |
Colossal Popsicle | L | 8 | Deal (50/100/200) damage. Freeze 2 items for (1/2/3) second(s). When you sell this, gain 2 Icicles. | Weapon Food Damage Freeze | C |
Combat Core | L | 4 | Deal (20/40/80) damage. Shield (20/40/80). When you use any item to the left of this, this gains (10/20/30) Damage for the fight. When you use any item to the right of this, this gains (10/20/30) Shield for the fight. | Core Weapon Vehicle Damage Shield | D |
Companion Core | M | 6 | Haste your other friends (1/2/3/4) second(s). When you use another Friend, Charge this 1 second(s). | Core Friend Unsellable Haste Charge | D |
Concealed Dagger | S | 8 | Deal (12/24/48) damage. Gain (1/2/3) gold. | Weapon Damage Gold | V |
Cookies | S | 5 | When you sell this, you lose (10/20/30/40) Max Health. When you sell this, gain (1/2/3/4) Regeneration. | Food | J |
Cool LEDs | S | 4 | Slow 1 item for 2 second(s). When you use the Core, charge this (1/2/3/4) second(s). | Slow | D |
Coolant | S | 6 | Freeze 1 small item for (1/2/3/4) second(s). Cleanse half your Burn. | Freeze | D |
Cooling Fan | S | 5 | Give the Core (+5%/+10%/+15%) Crit Chance for the fight. While either player has Burn, reduce this item's cooldown by 50%. | Crit Burn | D |
Copper Ed | S | 6 | Poison (1/2/3/4). Shield (5/10/15/20). | Friend Poison Shield | D |
Coral | S | 4 | Heal (5/10/20/40). When you buy an Aquatic item, this gains Heal (3/6/9/12). | Aquatic Heal | V |
Coral Armor | M | 5 | Shield (10/20/40/80). When you buy another Aquatic item, this gains (5/10/15/20) Shield. | Aquatic Shield | V |
Cosmic Amulet | S | 8 | Shield (50/100). When this gains haste, your items gain (+3%/+5%) crit chance for the fight. | Shield Crit Haste | C |
Cosmic Plumage | M | 6 | Your Shield items gain (+4/+8/+12) Shield and your Weapons (+4/+8/+12) damage for the fight. When you crit, charge this 1 second(s). | Crit Shield Damage | C |
Cove | L | 3 | Shield equal to (1x/2x/3x/4x) this item's value. When you sell an item, this gains (1/1/1/2) value. | Aquatic Property Shield Value Economy | V |
Crane | L | 10 | Deal (100/200) damage. When you use an adjacent Large item, this gains (30%/60%) damage for the fight. When you use an adjacent Medium item, this gains (20%/40%) damage for the fight. | Vehicle Weapon Tool Damage | D |
Critical Core | M | 6 | Deal (10/20/40/80) damage. This and items to the right of this have (+15%/+20%/+25%/+30%) Crit Chance. When you use any item to the left of this, Charge this 1 second(s). When you Crit with any item, Charge this 1 second(s). | Core Weapon Unsellable Damage Crit | D |
Crook | M | 5 | Deal (10/20/40) damage. Your Medium Weapons have (+10/+20/+40) Damage for each Medium item you have. | Tool Weapon Damage Damage | P |
Crow's Nest | L | 0 | Your weapons have (+20%/+40%/+60%/+80%) Crit Chance. If you have exactly one weapon, that Weapon has lifesteal. | Property Aquatic Crit | V |
Crusher Claw | M | 8 | Deal damage equal to the highest Shield value of items you have. Your Shield items gain (+2/+4/+6/+8) Shield for the fight. | Weapon Aquatic Damage Shield | C |
Cryosleeve | M | 6 | Freeze this for 2 second(s). Shield (15/30/45/60). When ANY item gains Freeze, Charge this 1 second(s). | Freeze Shield | C |
Cryosphere | M | 10 | Freeze all items other than The Core for (2/3) second(s). | Tool Freeze | D |
Crypto | S | 0 | At the start of each hour, set this item's value to a number between 0 and (5/10/20/40). | Value | D |
Crystal Bonsai | S | 4 | Heal equal to (1x/2x/3x/4x) this item's value. At the start of each fight with Crystal Bonsai, this gains (2/4/6/8) value. When you lose a fight with Crystal Bonsai, this item loses all of its value. | Heal Economy Value | P |
Curry | S | 8 | Burn (4/6/8). Charge another small item (3/4/5) second(s). | Food Burn Charge | J |
Cutlass | M | 5 | Multicast 2 Deal (6/12/24/48) damage. This deals double Crit damage. | Weapon Damage Crit | V |
Cybersecurity | M | 10 | Deal (15/30/60) damage for each Weapon you have. This deals (2/3/4) time(s) damage if it is your only friend. | Friend Weapon Damage | D |
Dam | L | 24 | Destroy this and all smaller items for the fight. When you use another Aquatic item, charge this (1/2) second(s). | Aquatic Property | V |
Death Caps | M | 5 | Poison (1/2). Increase the poison of your items by (1/2) for the fight. | Poison Poison | M |
Deed | M | 0 | When you sell a Large item, this gains (2/4/6) Sell Value. Your items have double value in combat. | Value | P |
Diana-Saur | M | 8 | Deal (40/80/160) damage. If your enemy has at least (6/5/4) items, destroy a small enemy item for the fight. When you destroy an item during combat, your Dinosaurs permanently gain (10/15/20) damage. | Weapon Friend Damage | D |
Disguise | M | 0 | When you buy this, get a non-Vanessa item. Your items from other Heroes have (+15%/+30%/+50%) Crit Chance. | Crit | V |
Dishwasher | L | 8 | Haste your tools for (1/2/3/4) second(s). Your Weapons gain (+10/+20/+40/+80) damage for the fight. | Tool Damage Haste | J |
DJ Rob0t | M | 10 | Haste your Friends for (1/2/3) second(s). When you buy this, get 3 Nanobots. | Friend Haste | D |
Dock Lines | M | 4 | Slow (1/2/3/4) item(s) for 3 second(s). | Tool Aquatic Slow | V |
Dog | M | 6 | Deal (10/20/40/80) Damage When you sell a small item, this gains (3/6/9/12) damage. | Weapon Friend Damage | P |
Dooley's Scarf | M | 4 | Shield (40/80/160). When this or an adjacent item gains Freeze, remove it. | Shield Freeze | D |
Double Barrel | M | 3 | 2 Ammo. Multicast 2 Deal (20/40/80/160) damage. | Weapon Damage Ammo | V |
Double Whammy | L | 12 | Multicast 2 Deal damage equal to (10%/15%/20%) of your Max Health. | Weapon Damage Health | P |
Dragon Tooth | S | 9 | Deal (10/20) damage. At the start of each fight with Dragon Tooth, spend 3 gold and your weapons permanently gain (5/10) damage. | Weapon Damage Gold Damage | P |
Dragon Whelp | S | 9 | Deal (1/2/3) damage. Burn equal to this item's damage. | Weapon Friend Burn Damage | C |
Duct Tape | S | 6 | Shield (5/10/20/40). Slow 1 item for (1/2/3/4) second(s). When you use an adjacent item, Charge this 1000. | Tool Shield Slow | D |
Eagle Talisman | S | 0 | When you sell this, your leftmost item gains (5%/10%/15%/20%) Crit Chance. | Crit | C |
Earrings | S | 6 | Gain 5 Max Health for the fight. When you Slow, Charge this (1/2/3) second(s). | Health Slow | M |
Ectoplasm | S | 6 | Poison (1/2/3). Heal equal to your opponent's Poison. | Poison Heal | C |
Electric Eels | L | 6 | Deal 10 Damage. Slow 1 item for 2 second(s). When your enemy uses an item, Charge this (1/2/3) second(s). | Aquatic Weapon Friend Damage Slow | V |
Emerald | S | 6 | Poison (1/2/3). Increase your other items' Poison by 1. | Poison Poison | M |
Energy Potion | S | 4 | 1 Ammo. Haste your items for (2/4/6/8) second(s). | Potion Haste Ammo | M |
Epicurean Chocolate | M | 4 | 10 Ammo. Adjacent Weapons permanently gain (+1/+2/+3/+4) Damage. This permanently loses 1 Max Ammo and destroy this if it has 0 Max Ammo. | Food Damage Ammo | C |
Exoskeleton | M | 0 | Adjacent Weapons have (+5/+10/+20/+40) damage. When you sell this, your weapons gain (2/4/6/8) damage. | Damage | C |
Extract | S | 0 | When you sell this, your leftmost Poison item gains (+1/+2/+4) Poison. | Poison | C |
Eye of the Colossus | L | 10 | Destroy an enemy item for the fight. When you use an adjacent item, charge this 1 second(s). | Tool Charge | C |
Fang | S | 4 | Deal (5/10/20/40) damage. | Weapon Damage | C |
Feather | S | 0 | When you sell this, reduce your items' cooldowns by (2%/4%/6%/8%). | Cooldown | C |
Fiber Optics | S | 0 | When you use your leftmost item, charge your rightmost item (1/2) second(s). | Charge | D |
Figurehead | M | 0 | Aquatic items to the left of this have their cooldowns reduced by (10%/20%/30%). Weapons to the right of this have (+25/+50/+100) damage. | Aquatic Damage Cooldown | V |
Fire Claw | M | 6 | Burn (3/6/9/12). This has + Burn equal to the Burn of your non-Fire Claw items. [0] | Burn | M |
Fire Potion | S | 5 | 1 Ammo. Burn (6/9/12/15). | Potion Burn Ammo | M |
First Aiden | S | 3 | Heal (10/20/40/80). Haste 1 item for (1/2/3/4) second(s). | Friend Heal Haste | D |
Fishing Net | M | 8 | Slow (1/2/3/4) item for 3 second(s). At the start of each day, get a Piranha. | Aquatic Tool Slow | V |
Fishing Rod | M | 8 | Haste the Aquatic item to the right for (2/3/4/5) second(s). At the start of each day, get a Small aquatic item. | Aquatic Tool Haste | V |
Fixer Upper | L | 3 | Shield equal to (1x/2x/3x/4x) this item's value. At the start of each day, upgrade this. | Property Shield Economy | P |
Flagship | L | 6 | Deal (25/50/100) damage. If you have another Tool, Ammo, Property or Friend this has +1 Multicast for each. | Aquatic Vehicle Weapon Damage Ammo | V |
Flail | M | 6 | Multicast 3 Deal (5/10/20/40) damage. | Weapon Damage | P |
Flamberge | L | 8 | Deal 200 damage. This deals quadruple crit damage. | Weapon Damage | C |
Flamethrower | M | 5 | Deal (2/4) damage. Burn equal to (1/2) time(s) this item's damage. | Weapon Tool Burn Damage | D |
Flashbang | S | 6 | 1 Ammo. Slow all enemy items for (3/4/5) second(s). | Ammo Slow | S |
Focused Core | M | 6 | Charge the item to the right of this (1/2/3/4) second(s). Haste the item to the right of this (1/2/3/4) second(s). When you use any item to the left of this, Charge this (1/2/3/4) second(s). | Core Unsellable Haste Charge | D |
Force Field | L | 4 | Shield (10/20/40/80). Deal damage equal to your shield. | Weapon Shield Damage | D |
Forklift | L | 10 | Deal (50/100) damage for each item to the left of this. Haste this and the items on the right of this for (2/4) second(s). | Vehicle Tool Weapon Damage Haste | D |
Fort | L | 4 | Shield 20. Enemy item cooldowns are increased by (1/2) second(s). When you use another item, Charge this (1/2) second(s). | Property Shield | P |
Fossilized Femur | L | 12 | Deal 300 damage. When you Slow, Charge this (1/2/3) second(s) and this gains (+25/+50/+75) Damage for the fight. | Weapon Damage Slow | M |
Frost Potion | S | 5 | 1 Ammo. Freeze (1/2/3) item(s) for 1 second(s). | Potion Ammo Freeze | M |
Frozen Bludgeon | M | 12 | Deal (15/30/60/120) damage. Freeze 1 item for (1/2/3/4) second(s). When you Freeze, your weapons gain (4/6/8/10) damage for the fight. | Weapon Damage Freeze | C |
Gamma Ray | S | 6 | Poison (2/3/4). When you use the Core or another Ray, adjacent Poison items gain (1/2/3) Poison for the fight. | Poison | D |
Ganjo | M | 4 | Adjacent weapons gain (5/10/15/20) Damage for the fight. Adjacent Heal items gain (5/10/15/20) Heal for the fight. Adjacent Shield items gain (5/10/15/20) Shield for the fight. | Heal Shield Damage | P |
Gatling Gun | M | 4 | Deal (50/100) damage. Reduce this item's cooldown by (10%/20%) for the fight. | Weapon Damage | S |
Gavel | S | 8 | Deal (500/1000) damage to the player with less health. | Weapon Damage Health | P |
Gearnola Bar | S | 4 | 2 Ammo. Shield (20/40/80/120). When you sell a Tool, this gains +1 Max Ammo. | Shield Ammo | D |
Genie Lamp | S | 0 | When you sell this, gain access to the genie Rit. | Passive NonWeapon | C |
Giant Ice Club | L | 12 | Deal 1000 damage. When any item gains Freeze, Charge this (3/6) second(s). The first time you fall below half health each fight, Freeze 1 item(s) for 99 second(s). | Weapon Damage Freeze | P |
Gland | S | 0 | When you sell this, gain (1/2/3/4) Regeneration. | Regen | C |
Globe | M | 0 | At the start of each day, gain (100/200/300) Max Health. | Tool Health | P |
Goggles | S | 7 | Shield (15/30/60/120). When this gains Haste, your items gain (+2%/+4%/+6%/+8%) Crit chance for the fight. | Tool Shield Crit Haste | S |
Golf Clubs | M | 7 | Deal (20/40/80/160) damage. When you Heal, this gains (5/10/15/20) damage for the fight. | Weapon Damage Heal | P |
GPU | S | 4 | Haste the Core for (1/2/3/4) second(s). | Haste | D |
Grapeshot | S | 3 | 2 Ammo. Deal (15/30/60) damage. When you use another item with Ammo, this reloads 1 ammo. | Weapon Damage Ammo | V |
Grappling Hook | S | 6 | Deal (10/20/40) damage. Slow 1 item for (3/4/5) second(s). | Weapon Tool Damage Slow | V |
Green Gumball | S | 0 | When you sell this, gain (10/20/30/40) Max Health. | Health | C |
Grenade | S | 4 | 1 Ammo. Crit Chance 25% Deal (30/60/120/240) damage. | Weapon Damage Ammo | V |
Grindstone | M | 3 | Give the weapon to the left of this (+10/+20/+30) damage for the fight. | Tool Damage | P |
Gumball Machine | M | 5 | Shield (10/20/30). At the start of each hour, spend 2 gold to get a Gumball. | Shield Gold | P |
Gunpowder | S | 0 | When you sell this, your leftmost item with Ammo gains (1/2/3) Max Ammo. | Ammo | C |
Hacksaw | M | 6 | Deal (25/50) damage. The first time you use this each fight, destroy a small enemy item for the fight. | Weapon Tool Damage | D |
Hakurvian Launcher | L | 8 | 2 Ammo. Deal (75/150/300/600) damage. When this gains Haste, it also gains (5%/10%/15%/20%) Crit Chance for the fight. | Weapon Haste Damage Crit | C |
Haladie | S | 6 | Multicast 2 Deal (4/8/16/32) damage. | Weapon Damage | P |
Hammer | S | 9 | Deal (20/40/80) damage. When you Level Up, if you have at least 3 tools, upgrade an item of a lower tier. | Weapon Tool Damage | S |
Hammlet | S | 8 | Deal 15 damage. When you Slow, charge this (1/2/3/4) second(s). | Friend Weapon Tool Damage Slow | D |
Hammock | M | 12 | Heal (100/200). This item's cooldown is reduced by 5 seconds for each adjacent large item. | Heal Cooldown | P |
Handaxe | S | 7 | Deal (5/10/20/40) damage. Your weapons have (+3/+6/+9/+15) damage. | Weapon Damage Damage | V |
Harmadillo | M | 6 | Deal 60 damage. When you Shield, Charge this (1/2/3/4) second. | Friend Weapon Shield Damage | D |
Harpoon | M | 8 | 1 Ammo. Destroy a small item. | Aquatic Ammo | V |
Hatchet | S | 5 | Deal (6/12/24/48) damage. When you buy this, get a Spare Change. | Weapon Tool Damage Economy | P |
Hemlock | S | 6 | Poison (2/3/4/5). | Poison | M |
Hogwash | L | 4 | Heal equal to (4%/8%/12%) of your Max Health. When you Heal, gain (10/20/40) Max Health for the fight. | Property Heal Health | P |
Holsters | S | 0 | At the start of each fight, your Small items gain Haste for (1/2/3) second(s). | Haste | V |
Honing Steel | S | 4 | Give the weapon to the right of this (+5/+10/+15/+20) damage for the fight. | Tool Damage | V |
Hot Springs | L | 5 | Heal (25/50/100/200). When you sell this, your Heal items gain (+10/+20/+30/+40) Heal. | Heal | C |
Hydraulic Squeezer | M | 9 | Deal (30/60/120) damage. Your weapons gain (3/6/9) damage for the fight. When you use another Tool, Charge this 1 second(s). | Tool Weapon Damage | S |
Ice 9000 | M | 8 | Poison (2/4/6/8). Freeze 1 item for (1/2/3/4) second(s). When you Freeze, this gains (1/2/3/4) Poison for the fight. | Friend Freeze Poison | D |
Ice Cream Truck | L | 6 | Freeze 1 item for (1/2/4) second(s). When you use another non-weapon item, charge this 1 second(s). | Vehicle Freeze Charge | P |
Ice Cubes | S | 9 | Freeze 3 small items for (1/2) second(s). | Food Freeze | J |
Ice Pick | S | 7 | Deal (20/40/80) damage. Freeze 1 item for (1/2/3) second(s). When you Freeze, this gains (5/10/15) damage for the fight. | Weapon Damage Freeze | V |
Iceberg | L | 0 | When your enemy uses an item, Freeze it for 1 second(s). | Aquatic Property Freeze | V |
Icebreaker | M | 6 | Deal 80 damage. Remove Freeze from your items. When any item gains freeze, charge this (1/2/3) second(s). When this item gains Freeze, remove Freeze from it. | Weapon Tool Damage Freeze | C |
Icicle | S | 0 | At the start of each fight, freeze 1 item for (3/4/5/6) second(s). | Freeze | C |
Igloo | L | 6 | Freeze 1 item for (1/2/3) second(s). Shield (50/100/200). The first time you fall below half health each fight, use this. | Property Freeze Shield | P |
Ignition Core | M | 6 | Burn (6/9/12/15). Burn items to the right of this gain (1/2/3/4) Burn for the fight. When you use any item to the left of this, Charge this 1 second(s). | Core Unsellable Burn Charge | D |
IllusoRay | S | 7 | Slow 1 item for (1/2/3/4) second(s). For each adjacent Friend, this has +1 Multicast. | Aquatic Friend Slow | V |
Improvised Bludgeon | M | 7 | Deal (20/40/80/160) damage. Slow 2 items for (3/4/5/6) second(s). When you sell this, your leftmost Slow item gains (+1/+2/+3/+4) Slow. | Weapon Damage Slow | C |
Incendiary Rounds | S | 6 | Burn 3. When you use an adjacent item, Charge this (1/2/3) second(s). | Burn | V |
Incense | S | 8 | Slow 1 item for (4/5/6) second(s). Heal (20/40/80). | Heal Slow | M |
Induction Aegis | S | 4 | Shield (5/10/20/40). Burn (1/2/3/5). | Shield Burn | D |
Infernal Greatsword | L | 8 | Deal 2 damage. Burn equal to this item's damage. This gains Damage equal to your enemy's Burn for the fight. | Weapon Damage Burn | C |
Insect Wing | S | 0 | When you sell this, reduce your leftmost item's cooldown by (3%/6%/9%/12%). | Cooldown | C |
Isochoric Freezer | S | 4 | Freeze a small item for (1/2/3/4) second(s). | Freeze | D |
Jaballian Drum | L | 0 | When you use a weapon, your weapons gain (1/2/3) Damage for the fight. When you use a Weapon, Haste it for (1/2/3) second(s). | Haste Damage | P |
Jaballian Longbow | M | 8 | Multicast 2 Deal (30/60/120/240) damage. This has +1 Multicast if you have more health than your enemy. | Weapon Damage Health | P |
Javelin | M | 5 | 2 Ammo. Deal (75/150/300) damage. When you Haste, Reload this 1 Ammo. | Weapon Damage Ammo Haste | V |
Jellyfish | S | 8 | Poison (1/2/3/4). When you use an adjacent Aquatic item, this gains Haste for (1/2/3/4) second(s). | Aquatic Friend Poison Haste | V |
Jewelry | S | 3 | Shield equal to (1x/2x/3x/4x) this item's value. | Shield Economy | P |
Jitte | S | 5 | Deal (5/10/15) damage. Slow 1 item for (1/2/3) second(s). When you slow, this gains (5/10/20) damage for the fight. | Weapon Damage Slow | V |
Junkyard Catapult | L | 6 | 1 Ammo. Deal (25/50/100) damage. Burn (6/8/10). Poison (4/6/8) | Weapon Damage Burn Poison | C |
Junkyard Club | M | 10 | Deal (30/60/120/240) damage. When you sell this, your weapons gain (4/6/8/10) damage. | Weapon Damage Damage | C |
Junkyard Lance | L | 10 | Deal (15/30/60/100) damage for each Small item you have (including Stash). | Weapon Damage | C |
Junkyard Repairbot | M | 7 | Heal (30/60/120/240). When you sell this, your leftmost Heal item gains (+5/+15/+30/+50) Heal. | Friend Heal | C |
Katana | M | 2 | Deal (4/8/16/32) damage. | Weapon Damage | V |
Keychain | S | 12 | Use a property. | P | |
Kinetic Cannon | L | 8 | Deal 100 damage. When you use a Small item, this gains (10/20/40) damage for the fight. | Weapon Damage | D |
Knee Brace | S | 0 | After you fight a player with this in play, gain (100/200/300/400) Max Health. | Health | C |
Knife Set | M | 5 | Deal 30 damage. When you use a weapon, charge this (1/2/3) second(s). | Weapon Tool Damage | J |
Kukri | S | 8 | Deal (5/10/20/40) damage. When you heal, this gains (3/6/9/12) damage for the fight. | Weapon Damage Heal | P |
Landscraper | L | 8 | Shield equal to this item's value. When you use another item, charge this (1/2/3) second(s). At the start of each hour, this gains (+1/+2/+3) value. | Property Shield Value Economy | P |
Langxian | M | 10 | Deal (25/50/100/200) damage. When you win a fight with Langxian in play, this gains (25/50/75/100) damage. | Weapon Damage | V |
Laser Pistol | S | 4 | Deal (6/12/24/48) damage. | Weapon Damage | D |
Laser Security System | S | 8 | Deal (5/10/20/40) damage. When you use a property, this gains (10/20/30/40) damage for the fight. | Weapon Damage | P |
Leeches | M | 6 | Lifesteal 100 Deal (5/10/20/40) Damage. When you poison, this gains (5/10/15/20) damage for the fight. | Friend Weapon Damage Poison | M |
Lemonade Stand | L | 6 | Heal equal to (5%/10%/15%) of your Max Health. When you sell a Small item, gain (+10/+20/+40) Max Health. | Property Heal Health | P |
Lens | S | 6 | Give the core (+5/+10) damage for the fight. When this gains haste, charge it (1/2) second(s). | Damage Haste Charge | D |
Life Preserver | M | 6 | Shield (10/20/40/80). The first time you would die each fight, Heal (200/600/1200/2000). | Aquatic Shield Heal | V |
Lifting Gloves | S | 4 | Your weapons gain (1/2/3/4) damage for the fight. When you sell this, your weapons gain (3/6/9/12) damage. | Tool Damage | C |
Lightbulb | S | 3 | Adjacent items gain (2%/4%/6%/8%) Crit chance for the fight. | Crit | D |
Lighter | S | 3 | Burn (1/2/3/5). | Tool Burn | V |
Lighthouse | L | 6 | Burn 12. When you Slow, charge this (1/2/3) second(s). | Property Aquatic Burn | V |
Lightning Rod | L | 10 | Deal (10/20) damage. Shield (10/20). When any player uses an item, this gains (10/20) damage and (10/20) shield for the fight. | Weapon Damage Shield | S |
Lion Cane | M | 6 | Deal damage equal to (10%/20%) of your Max Health. When you Level Up, gain (100/200) Max Health. | Weapon Damage Health | P |
Lockbox | M | 0 | When you win a fight, this gains (1/2/3) value. Your weapons have + damage equal to this item's value. ([4]/[8]/[16]) | Economy Value Damage | V |
Loupe | S | 0 | At the start of each day, your Small items gain (1/2) value. | Tool Value | P |
Loupe | S | 0 | Your items have +1000 value. | Tool Value | P |
Lumboars | M | 8 | Multicast 2 Deal (5/10/20/40) damage. Your weapons gain (2/4/6/8) damage for the fight. | Weapon Damage | P |
Luxury Tents | L | 0 | The first time you would die each fight, Heal for (25%/50%) of your Max Health. Your Heal items have +1 Multicast. | Property Heal Health | P |
Magic Carpet | M | 4 | Crit Chance 25% Deal (5/10/20/40). When you Crit, this gains (5/10/15/20) damage for the fight. | Vehicle Weapon Damage Crit | M |
Magician's Top Hat | M | 0 | When you sell this, upgrade your leftmost item. | C | |
Magma Core | S | 0 | At the start of each fight, Burn (6/9/12/15). | Burn | C |
Magnifying Glass | S | 5 | Deal (5/15/30/50) damage. When you sell this, your leftmost weapon gains (+5/+15/+30/+50) damage. | Weapon Tool Damage | C |
Makeshift Barricade | M | 6 | Slow 1 items for (1/2/3/4) second(s). When you sell this, your leftmost Slow item gains (1/2/3/4) second to Slow. | Slow | C |
Marble Scalemail | M | 8 | Shield (20/60/120/200). When you sell this, your Shield items gain (3/6/9/12) Shield. | Shield | C |
Marbles | S | 4 | Slow 2 Small item for 2 second(s). When you use an adjacent item, charge this (1/2/3/4) second(s). | Slow | P |
Masterpiece | M | 0 | At the start of each hour, this gains (1/2/3) value. | Value | P |
Matchbox | S | 4 | Burn 3. When you use a non-weapon item, Charge this (1/2/3/4) second(s). | Burn | P |
Mech-Moles | M | 6 | Deal (25/50/100) damage. When this gains Haste, your weapons gain (2/3/4) damage for the fight. When this gains Haste, your Shield items gain (2/3/4) shield for the fight. | Friend Weapon Damage Haste Shield | D |
Med Kit | S | 0 | When you sell this, your leftmost Heal item gains (5/10/20/40) Heal. | Heal | C |
Memory Card | S | 10 | This gains 1 Value. When you sell this, give The Core + Damage equal to (1x/2x/3x/4x) this item's value. (1/4/12/32) | Value Damage | D |
Metronome | S | 0 | When you use an adjacent item, give the other adjacent item haste for (1/2/3) second(s). | Haste | D |
Micro Dave | M | 6 | Burn 6. When you use a small item, charge this (1/2/3/4) second(s). | Friend Burn | D |
Miss Isles | M | 3 | 1 Ammo. Multicast 2 Deal (10/20/40) damage. When you use the Core, reload this. | Weapon Friend Damage Ammo | D |
Model Ship | M | 4 | Shield 20. When you use an adjacent item, charge this (1/2/3) seconds. | Aquatic Vehicle Shield | P |
Momma-Saur | L | 8 | Deal (200/400) damage. If your enemy has at least (5/4) items, destroy a small or medium enemy item for the fight. When you destroy an item during combat, your Dinosaurs permanently gain (25/50) damage. | Friend Weapon Damage | D |
Money Tree | L | 5 | Heal (10/20/30/40). When you Level Up, get a Spare Change. When you sell a Spare Change, this gains (10/20/30/40) Heal. | Property Heal Economy | P |
Monitor Lizard | M | 8 | Poison (6/8/10/12). When you Haste, this gains (+1/+2/+3/+4) Poison for the fight. | Friend Poison Haste | D |
Monocle | S | 6 | Shield equal to (1x/2x/3x) your gold. | Tool Shield Economy | P |
Mortal Coil | M | 8 | Lifesteal 100 Deal (50/100) damage. The weapon to the left of this has lifesteal. | Weapon Tool Damage Lifesteal | C |
Mortar & Pestle | M | 8 | Give your Lifesteal Weapons (+5/+10/+15/+20) damage for the fight. The weapon on the right has Lifesteal. | Tool Damage | M |
Motherboard | M | 5 | Haste the Core for (2/3/4) second(s). When the Core gains Haste, give it (+10/+20/+30) damage for the fight. | Damage Haste | D |
Multitool | S | 4 | Haste another item for (1/2/3/4) second(s). Slow 1 item for (1/2/3/4) second(s). | Tool Haste Slow | S |
Musket | M | 5 | 1 Ammo. Crit Chance 100% Deal (50/100/200) damage. When you Burn, reload this 1 ammo. | Weapon Damage Ammo Burn | V |
Myrrh | S | 5 | Crit Chance 25% Heal (10/20/40/80). | Heal | M |
Nanobots | S | 6 | Deal (5/15/30/50) damage for each Small Friend you have. | Friend Weapon Damage | C |
Narwhal | S | 4 | Deal (4/12/24/40) damage. | Aquatic Weapon Friend Damage | V |
Necronomicon | M | 4 | Poison 10. Gain 10 Regeneration for the fight. When any non-weapon is used, Charge this 1 second(s). | Poison Regen | C |
Nesting Doll | S | 2 | 8 Ammo. Shield equal to this item's Ammo. At the start of each day, this gains (1/2/3) Max Ammo. | Shield Ammo | V |
Neural Toxin | S | 6 | Slow 1 item for 2 second(s). When you use an adjacent weapon, Charge this (1/2/3/4) second(s). | Slow | C |
Nightshade | M | 4 | Poison (2/4/6/8). When you Heal, this gains (+1/+2/+3/+4) Poison for the fight. | Poison Heal | M |
Nitro | S | 4 | Burn both players (4/6/8). Charge an item (1/2/3) second(s). | Burn Charge | D |
Nitrogen Hammer | M | 8 | Deal (25/50) damage. Freeze 1 item for (1/2) second(s). When you freeze, this gains (25/50) damage for the fight. | Weapon Damage Freeze | D |
Noxious Potion | S | 3 | 1 Ammo. Poison both players (4/6/8/10). | Potion Poison Ammo | M |
Octopus | M | 8 | Multicast 8 Deal 8 damage. | Aquatic Weapon Friend Damage | C |
Oinkment | S | 5 | Heal equal to (1x/2x/3x) your gold. | Heal Economy | P |
Old Sword | S | 4 | Deal (5/10/20/40) damage. When you sell this, your leftmost weapon gains (+4/+6/+8/+10) Damage. | Weapon Damage Damage | C |
Omega Ray | S | 6 | Burn (4/6/8). When you use the Core or another Ray, adjacent Burn items gain (1/2/3) Burn for the fight. | Burn | D |
Open Sign | M | 0 | Weapon Properties adjacent to this have + Damage equal to (1x/2x) the value of your highest value item. [0] Shield Properties adjacent to this have + Shield equal to (1x/2x) the value of your highest value item. [0] | Shield Economy Damage | P |
Orbital Polisher | S | 7 | Adjacent Weapons gain (5/10) Damage for the fight. Adjacent Shield items gain (5/10) Shield for the fight. | Tool Damage Shield | S |
Ouroboros Statue | M | 8 | Poison (2/4/6). When you Poison, gain (+1/+2/+3) Regeneration for the fight. | Poison Regen | M |
Oven Mitts | M | 6 | Haste 1 item for 2 second(s). Shield 10. When you Burn, charge this (1/2/3) second(s). | Burn Shield Haste | J |
Palanquin | L | 0 | Your items have (+20%/+40%) Crit Chance. When you Crit with an item, reduce their cooldown by 10% for the fight. | Vehicle Crit Cooldown | M |
Pawn Shop | L | 0 | When you sell an item, this gains (1/2/3) value. You have increased max health equal to (10/15/20) times this item's value. ([60]/[180]/[480]) | Property Health Value Economy | P |
Pearl | S | 5 | Shield 20. When you use another Aquatic item, Charge this (1/2/3/4) second. | Aquatic Shield | V |
Pelt | S | 0 | Sells for gold | C | |
Pendulum | M | 8 | Haste your items for 2 second(s). When you Crit, Charge this (1/2/3/4) second(s). Adjacent items have (+10%/+20%/+30%/+40%) Crit Chance. | Tool Crit Haste | M |
Pepper Spray | S | 5 | Deal (5/15/30/50) damage. The first time you fall below half health each fight, slow all enemy items for (1/2/3/4) second(s). | Weapon Damage Slow | P |
Pesky Pete | S | 6 | Burn (4/6). For each adjacent Friend or Property, this gains (+4/+8) Burn. | Friend Burn | V |
Pet Rock | S | 5 | Deal (5/10/20/40) damage. If this is your only friend, your items have (+5%/+10%/+15%/+20%) Crit Chance. | Weapon Friend Damage Crit | V |
Phonograph | M | 0 | The item to the left of this has its cooldown reduced by (25%/50%). | Cooldown | P |
Pickled Peppers | M | 10 | Burn (5/10). When you Burn, this gains (5/10) Burn for the fight. | Food Burn | J |
Pierre Conditioner | M | 5 | Freeze 1 item for 1 second(s). When you use the Core, Freeze an item for 1 second(s). | Friend Freeze | D |
Piggles | S | 7 | Charge adjacent Small items (1/2/3/4) second(s). When you win a fight, get a Piggle. | Charge | P |
Pinata | M | 0 | When you sell this, get 3 Chocolate Bars. | P | |
Piranha | S | 5 | Deal (5/10/20/40) damage. This deals double Crit damage. | Aquatic Weapon Damage Crit | V |
Pistol Sword | M | 3 | 3 Ammo. Deal (15/30) damage. When you use an item with Ammo, deal (15/30) damage. | Weapon Damage Ammo | V |
Plasma Grenade | S | 8 | 1 Ammo. Burn both players (5/10/15/20). Slow all enemy items for (1/2/3/4) second(s). | Burn Ammo Slow | D |
Plasma Rifle | M | 8 | Deal (50/100/200) damage. When you Burn, this gains (25/50/75) damage for the fight. | Weapon Damage Burn | D |
Pop Snappers | S | 3 | 3 Ammo. Burn (4/6/8/10). | Burn Ammo | V |
Poppy Field | L | 6 | Poison (3/6/9/12). If you have no weapons, your items have their cooldowns reduced by (5%/10%/15%/20%). | Property Poison Cooldown | M |
Port | L | 6 | Reload all your items (1/2/3) Ammo and charge them 1 second. At the start of each day, get a Small item with Ammo from any hero. | Property Aquatic Ammo | V |
Powder Flask | S | 4 | Reload the item to the right of this (1/2/3/4) Ammo. | Tool Ammo | V |
Powder Keg | M | 20 | Deal damage equal to (30%/40%/50%) of your enemy's Max Health and destroy this. When you Burn, charge this 2 second(s). | Weapon Damage Burn | V |
Power Drill | M | 10 | Deal (20/40/80/160) damage. When you Haste, Slow, Freeze, Burn or Poison, charge this 1 second(s). | Weapon Tool Slow Burn Freeze | D |
Power Sander | S | 4 | Adjacent weapons gain (3/6/9/12) damage for the fight. Adjacent Shield items gain (3/6/9/12) Shield for the fight. | Tool Shield Damage | D |
Proboscis | S | 4 | Deal 12 damage. When you Slow, Charge this (1/2/3/4) second(s). | Weapon Damage Slow | C |
Propane Tank | M | 6 | Haste your Vehicles for (3/4/5) second(s). Burn both players (4/6/8). If you have a Vehicle, at the start of each fight, use this. | Tool Burn Haste | S |
Pufferfish | M | 8 | Poison 6. When you Haste, charge this (1/2/3/4) second(s). | Aquatic Friend Poison Haste | V |
Pulse Rifle | M | 4 | Deal (10/20/40/80) damage. This has +1 Multicast if it is adjacent to a Friend. Double this if it is your only Friend. | Weapon Damage | D |
Pygmalien's Dagger | M | 4 | Deal damage equal to (1x/2x) this item's value. When you sell an item, this gains (1/2) value. | Weapon Damage Economy Value | P |
Pyg's Gym | L | 5 | Your weapons gain Damage equal to this item's value for the fight. When you buy a weapon, this gains (1/2/3) value and you gain (20/50/100) max health. | Property Economy Health Value Damage | P |
Pylon | L | 3 | Slow 1 item for (1/2/3) second(s). When you Slow, Haste an item for (1/2/3) second(s). | Property Slow Haste | D |
Pyrocarbon | M | 6 | Shield (75/150). When you gain Burn, Haste your items (1/2) second(s). | Shield Haste Burn | D |
Race Carl | M | 8 | Deal 60 damage When you Haste, charge this (1/2/3) seconds. | Friend Weapon Vehicle Damage Haste | D |
Railgun | L | 10 | Multicast 2 Deal (100/200/400) damage. When you use the Core or a Ray, charge this 3 second(s). | Weapon Damage | D |
Rainbow Potion | S | 7 | 1 Ammo. Burn (4/6). Poison (2/3). Freeze 1 item for (2/3) second(s). Slow 1 item for (4/6) second(s). | Potion Burn Poison Freeze Slow | M |
Ramrod | M | 8 | Reload adjacent items with Ammo (1/2/3) Ammo and Haste them (1/2/3) second(s). | Tool Ammo | V |
Red Gumball | S | 0 | When you sell this, your weapons gain (1/2/3/4) damage. | Damage | C |
Red Piggles A | S | 3 | Give your adjacent weapons (+3/+6/+9/+12) damage for the fight. | Damage | P |
Red Piggles L | S | 3 | Give your weapon to the left of this (+4/+8/+12/+16) damage for the fight. | Damage | P |
Red Piggles R | S | 3 | Give your weapon to the right of this (+4/+8/+12/+16) damage for the fight. | Damage | P |
Red Piggles X | S | 3 | Your weapons gain (1/2/3/4) damage for the fight. | Damage | P |
Refractor | M | 7 | Deal 20 damage. When you Slow, Freeze, Burn or Poison, this gains (10/20/30) damage for the fight. | Weapon Damage Poison Burn Slow | M |
Regal Blade | M | 6 | Deal (10/20/40/80) damage. When you sell a Weapon, this gains (10/20/30/40) damage. | Weapon Damage | P |
Remote Control | S | 10 | Use the Core. | Tool | D |
Repeater | M | 6 | 6 Ammo. Deal 60 damage. When you use another item with Ammo, charge this (1/2/3) second(s). | Weapon Damage Ammo | V |
Revolver | S | 3 | 6 Ammo. Crit Chance 20% Deal (5/10/20/40) damage. When you Crit, reload 2 Ammo. | Weapon Damage Crit Ammo | V |
Rewards Card | S | 0 | When you visit a Merchant, this and the item to the left of this gains (1/2/3/4) value. | Value | P |
Rifle | M | 2 | 1 Ammo. Deal (5/10/20/40) damage. When you use this, reload this 1 Ammo if it is your only weapon. | Weapon Damage Ammo | V |
Ritual Dagger | S | 4 | Lifesteal 100 Deal (14/20/28/40) damage. | Weapon Damage Active | M |
Rivet Gun | S | 9 | Deal (20/40) Damage. When you use the item to the right of this, Charge the item to the left of this (1/2) second(s). | Weapon Tool Damage Charge | S |
Robe | M | 6 | Shield (5/10/15). When you Shield, your Shield items gain (1/2/3) Shield for the fight. | Shield | P |
Robotic Factory | L | 0 | Your Friends have +1 Multicast. | Property | D |
Rocket Boots | M | 4 | Haste adjacent items for (1/2/3/4) second(s). When you sell this, give your leftmost Haste item (+1/+2/+3/+4) Haste. | Tool Haste | C |
Rocket Launcher | M | 6 | Multicast 3 Deal (10/20/40) damage. Burn (2/4/6). | Weapon Burn Burn Damage | D |
Rolling Pin | M | 10 | Deal (10/20/40/80) Damage When this gains haste, give it (+10/+20/+40/+80) damage for the fight. | Weapon Tool Damage Haste | J |
Rowboat | M | 10 | Haste your Small items for (1/2) second(s). When you use an adjacent Aquatic item, Haste this (1/2) second(s). | Aquatic Vehicle Haste | V |
Ruby | S | 10 | Burn (4/6/8). Increase your other items' Burn by 2. | Burn | M |
Rune Axe | S | 7 | Deal (15/30/60/120) damage. When you sell this, your weapons gain (+1/+2/+3/+4) Damage. | Weapon Damage Damage | C |
Runic Double Bow | M | 6 | Multicast 2 Lifesteal 100 Crit Chance 10% Deal (10/20/40/80) Damage. This deals double Crit damage. | Weapon Damage | M |
Runic Great Axe | L | 10 | Lifesteal 100 Deal (20/40/60/80) damage. Your Weapons with lifesteal gain (+20/+40/+60/+80) damage for the fight. | Weapon Damage | M |
Safe | M | 0 | When you sell this, get 3 Spare Change. | Economy | P |
Salamander Pup | M | 8 | Burn (4/6/8/10). When you sell this, your leftmost Burn item gains (+3/+4/+5/+6) Burn. | Friend Burn | C |
Sapphire | S | 8 | Freeze 1 item for (3/4/5) second(s). Increase your other items' Freeze by 1 second(s). | Freeze | M |
Satchel | M | 7 | Reload a potion. You have (4/8/12) Regeneration. When you buy a Potion, increase the Regeneration this item gives by (1/2/3). | Tool Ammo Regen | M |
Schematics | M | 0 | Your tools and vehicles have (25%/50%) Crit Chance. When you use a Tool, Charge a Vehicle (1/2) second(s). | Crit Charge | D |
Scrap | S | 0 | When you sell this, give your leftmost Shield item (+3/+6/+12/+24) Shield. | Shield | C |
Scrap Metal | M | 0 | When you sell this, upgrade The Core. (/and reduce its cooldown by 1 second(s).) | Cooldown | D |
Scythe | M | 10 | Deal damage equal to a third of your enemy's max health. | Weapon Damage | C |
Sea Shell | S | 5 | Shield (5/10/20/40) for each Aquatic item you have. | Aquatic Shield | V |
Seaweed | S | 6 | Heal (10/20/40/80). When you use an Aquatic item, this gains (+5/+10/+15/+20) Heal for the fight. | Aquatic Heal | V |
Security Camera | M | 8 | Shield (20/40/80/160). Your Shield items have (+20%/+30%/+40%/+50%) Crit Chance. | Crit Shield | D |
Sextant | M | 4 | Haste 1 item for 3 second(s). Adjacent items have (+15%/+30%/+50%) Crit Chance. When you Crit, Charge this (1/2/3) second(s). | Aquatic Tool Crit Haste | V |
Shadowed Cloak | M | 0 | When you use the item to the right of this, Haste it for (1/2/3/4) second(s). If it is a weapon, it also gains (+3/+5/+7/+9) damage for the fight. | Haste Damage | C |
Sharkclaws | M | 4 | Deal (5/10/20/40) damage. Your Weapons gain (+3/+6/+9/+12) damage for the fight. | Aquatic Weapon Damage | V |
Sharkray | M | 7 | Deal (10/20/40) damage. When you Haste, this gains (10/20/40) damage for the fight. | Aquatic Weapon Friend Damage Haste | V |
Sharpening Stone | S | 0 | When you sell this, your leftmost Weapon gains (5/10/15) Damage. | Damage | C |
Shield Potion | S | 4 | 1 Ammo. Shield (40/80/150/300). | Potion Shield Ammo | M |
Shipment | L | 0 | When you sell this, get 3 Small items from any hero. | Economy | P |
Shipwreck | L | 0 | Your Aquatic items have +1 Multicast. | Aquatic Vehicle | V |
Shoe Blade | S | 6 | Crit Chance (15%/30%/50%/100%) Deal (10/20/40/80) damage. | Weapon Damage | V |
Shovel | M | 10 | Deal (20/40/80/160) damage. At the start of each day, get a small item from any hero. | Weapon Tool Damage | V |
Signet Ring | S | 0 | At the start of each hour, gain (10/20/30) Max Health. You have (+1/+2/+3) Income. | Income Health | P |
Silencer | S | 0 | The weapon to the left of this has (+10/+20/+30/+50) damage. If you have exactly one weapon, reduce its cooldown by (10%/20%/30%/40%). | Damage Cooldown | V |
Silk | M | 7 | Shield (10/20/40/80). When you sell another non-weapon item, this gains Shield (4/8/12/16). | Shield | P |
Singularity | S | 9 | Destroy a small enemy item for the fight. | C | |
Sirens | M | 7 | Slow 1 item for (1/2/3) second(s). Haste 1 item for (1/2/3) second(s). For each adjacent Vehicle, this has +1 Multicast. | Haste Slow | S |
Skyscraper | L | 6 | Deal damage equal to 3 time(s) the value of your items. This has double value in combat. If you have 4 or fewer items in play, this has +1 Multicast. | Property Weapon Damage Value Economy | P |
Sleeping Potion | S | 5 | 1 Ammo. Slow 2 items for (4/6/8/10) second(s). | Potion Ammo Slow | M |
Slingshot | S | 3 | Deal (15/30/60/120) damage. This has (+1/+2/+3/+4) Max Ammo for each small item you have. [0] | Weapon Damage Ammo | P |
Sniper Rifle | M | 10 | Deal 100 damage. This deals (3/5/10) times more damage if it is your only weapon. | Weapon Damage | V |
Snow Globe | M | 6 | Freeze 1 item for (1/2/3) second(s). This has +1 Multicast for each adjacent Property. | Property Freeze | P |
Snowflake | S | 0 | When you sell this, give your leftmost Freeze item +1 second to Freeze. | C | |
Solar Farm | L | 8 | Haste your other items for 2 second(s). Gain 8 Regeneration for the fight. When you Burn, charge this for (1/2/3) seconds. | Property Haste Burn Regen | D |
Soldering Gun | S | 5 | Burn (1/2/3). This has +1 Multicast if it is adjacent to a Friend. This has +1 Multicast if it is adjacent to a Tool. | Tool Burn | D |
Soul of the District | M | 12 | Shield equal to your current Health. Deal damage equal to your shield. | Weapon Shield Damage | C |
Soul Ring | S | 8 | Poison equal to your Regeneration. You have (+1/+2/+3) Regeneration. | Poison Regen | M |
Spacescraper | L | 6 | Shield equal to (2/3) time(s) the value of your items. This has triple value in combat. | Property Shield Economy Value | P |
Spare Change | S | 0 | Sells for gold | Economy | C |
Spices | S | 8 | 1 Ammo. Your weapons gain damage equal to your weakest weapon's damage for the fight. [0] | Damage Ammo | P |
Spiked Buckler | M | 8 | Deal (10/20/40/80) damage. Shield (10/20/40/80). When you sell this, your leftmost item gains (+4/+6/+8/+10) Damage if it is a Weapon and (+4/+6/+8/+10) Shield if it is a Shield item. | Weapon Damage Shield | C |
Spiky Shield | M | 8 | Shield (5/10/20/40). Deal damage equal to your shield. | Weapon Damage Shield | P |
Spyglass | M | 0 | Adjacent items have (+25%/+50%) Crit Chance. At the start of each fight, an enemy item has its cooldown increased by (3/6) second(s). | Tool Crit Cooldown | V |
Stained Glass Window | M | 0 | When you win a fight with Stained Glass Window in play, your Properties in play gain (4/6) value. When you lose a fight with Stained Glass Window in play, your Properties in play lose 2 value. If you have 4 or fewer items in play, their cooldowns are reduced by (10%/20%). | Property Value | P |
Star Chart | M | 0 | Adjacent items have (+10%/+15%/+20%/+25%) Crit Chance. Adjacent items have their cooldown reduced by (10%/15%/20%/25%). | Tool Cooldown Crit | V |
Stinger | S | 9 | Lifesteal 100 Deal (5/10/20/40) damage. Slow 1 item for (1/2/3/4) second(s). | Weapon Damage Slow | C |
Stopwatch | S | 10 | Freeze both players' items for (1/2) second(s). | Tool Freeze | P |
Submarine | L | 3 | Deal (25/50/100) damage. Gain Shield equal to this item's damage. | Aquatic Weapon Vehicle Damage Shield | V |
Subscraper | L | 4 | Heal equal to (4/6) time(s) the value of your items. Your other items gain +value equal to this item's value in combat. | Property Heal Value Economy | P |
Succulents | S | 4 | Heal (1/2/3/4). This permanently gains (1/2/3/4) Heal. | Heal | P |
Sunderer | S | 4 | Deal (5/10/20/40) damage. Your enemy's Shield items lose (5/10/15/20) Shield for the fight. | Weapon Damage | C |
Sunlight Spear | M | 5 | Heal (30/60/120). Burn 1. When you Heal, this gains (2/4/6) Burn for the fight. | Heal Burn | M |
Super Syrup | M | 4 | 10 Ammo. Adjacent items permanently gain (1%/2%/3%/4%) Crit chance. This permanently loses 1 Max Ammo and destroy this if it has 0 Max Ammo. | Food Crit Ammo | C |
Swash Buckle | M | 0 | Adjacent items have (+25%/+50%) Crit Chance. Adjacent items have bonus damage, heal, or shield equal to their Crit Chance. | Crit Damage Heal Shield | V |
Switchblade | S | 8 | Deal (15/30/60/120) damage. When you use an adjacent Weapon, give it (+3/+6/+9/+12) damage for the fight. | Weapon Damage | V |
Tazidian Dagger | S | 4 | Deal (5/10/15/20) damage. Adjacent Potions have +1 Ammo. | Weapon Damage Ammo | M |
Tea Set | M | 6 | Heal equal to (4%/8%) of your Max Health. When you use a non-weapon item, permanently gain (+2/+4) Max Health. | Health Heal | P |
Teddy | M | 10 | Multicast 2 Deal 100 damage. When you use an adjacent Friend or item with Ammo, charge this 1 second(s). When you take damage or lose shield, this gains 5% Crit Chance for the fight. | Weapon Friend Damage | C |
Temporary Shelter | L | 6 | Shield (10/20/40/80). When you sell a Small item, this gains (5/10/15/20) Shield. | Property Shield | C |
Tesla Coil | M | 6 | Deal 60 damage. When you use an adjacent item, Charge this (1/2/3/4) second(s). | Weapon Damage | D |
Textiles | M | 4 | Shield (10/20/40/80). Heal equal to your Shield. | Shield Heal | P |
The Boulder | L | 20 | 1 Ammo. Deal damage equal to your enemy's max health. | Weapon Damage Ammo | V |
The Core | M | 6 | Deal (10/20/40/80) damage. Charge all items to the right of this 1 second(s). When you use any item to the left of this, Charge this 1 second(s). | Core Weapon Unsellable Damage Charge | D |
The Eclipse | L | 15 | Use all your other items. When you use an item, deal 100 damage. The first time you fall below half health each fight, use this. | Weapon Vehicle Damage | C |
Thermal Lance | M | 7 | Burn (2/4/6). When this gains Haste, this gains (2/4/6) Burn for the fight. | Burn Haste | D |
Thieves Guild Medallion | S | 0 | When you sell this, gain access to the Thieves Guild. | C | |
Throwing Knives | S | 3 | 3 Ammo. Deal 33 damage. When you Crit with another item, Charge this (1/2/3) second(s). | Weapon Damage Crit Ammo | V |
Thrown Net | M | 5 | Deal (5/10/15) damage. Your Weapons gain (2/3/4) damage for the fight and your opponent's Weapons lose (2/3/4) damage for the fight. | Weapon Damage | M |
Thrusters | S | 6 | Burn both players (2/3/4/5). Adjacent items have their cooldowns reduced by (6%/9%/12%/15%). | Burn Cooldown | D |
Thurible | S | 8 | Burn (4/6/8/10). Gain (1/2/3/4) Regeneration for the fight. | Tool Regen Burn | M |
Tiny Cutlass | S | 5 | Multicast 2 Deal (6/12/24/48) damage. This deals double Crit damage. | Weapon Damage Crit | V |
Tommoo Gun | S | 2 | 50 Ammo. Deal damage equal to this item's ammo. | Weapon Damage Ammo | C |
Toolbox | M | 6 | Shield (10/30/50/100). Your other tools have their cooldowns reduced by (5%/10%/15%/20%). | Tool Shield Cooldown | S |
Torpedo | M | 10 | 1 Ammo. Deal (50/100/200) damage. When you use another Aquatic or item with Ammo, this gains (20/40/60) damage for the fight. If the item is Large, Reload 1 Ammo. | Aquatic Weapon Damage Ammo | V |
Tourist Chariot | L | 4 | Shield (20/40/80/160). When you sell this, your items gain (+1/+2/+3/+4) value. | Vehicle Shield Value | C |
Trained Spider | S | 5 | Poison (1/2/3/4). When you sell this, your leftmost Poison item gains (+1/+2/+3/+4) Poison. | Friend Poison | C |
Trebuchet | L | 10 | Deal 50 damage. Burn 7. When you use another Weapon or Haste, charge this (1/2/3/4) second(s). | Weapon Burn Damage Haste | V |
Tripwire | M | 5 | Slow 1 item for 1 second(s). When your enemy uses an item, Charge this (1/2/3/4) second(s) | Slow | V |
Tropical Island | L | 0 | When you Slow, gain (2/4) Regeneration for the fight. At the start of each hour, get a Coconut or Citrus. | Property Aquatic Regen Slow | V |
Turtle Shell | M | 6 | Shield 10. Give your Shield items +10 Shield for the fight. When you use another non-weapon, charge this (1/2/3) second(s). | Aquatic Shield | V |
Tusked Helm | S | 10 | Multicast 2 Deal (5/10/20/40) damage. Shield (5/10/20/40). | Weapon Damage Shield | P |
Upgrade Hammer | S | 0 | When you sell this, upgrade your leftmost item. | C | |
Uwashiwali Bird | S | 4 | Heal (10/20/40/80). This has +1 Multicast for each Property you have. [0] | Friend Heal | P |
Uzi | S | 2 | 12 Ammo. Deal (2/4/8/16) damage. | Weapon Damage Ammo | D |
Vanessa's Amulet | S | 0 | Your items have (+10%/+20%/+30%/+40%) Crit Chance. | Crit | V |
Vending Machine | M | 0 | At the start of each day, get 3 Chocolate Bars or Spare Changes. | Property | P |
Venom | S | 3 | Poison 2. When you use an adjacent Weapon, Charge this (1/2/3) second(s). | Poison | M |
Venomander | S | 6 | Poison (1/2/3/4). Gain (1/2/3/4) Regeneration for the fight. | Friend Poison Regen | M |
Vial of Blood | S | 0 | When you sell this, gain (1/2/3) XP. | Experience | C |
Vineyard | L | 8 | Heal equal to this item's value. When you use another item, charge this (1/2/3) second(s). At the start of each hour, this gains (+1/+2/+3) value. | Property Heal Economy Value | P |
Virus | S | 12 | Poison (1/2/3). Destroy another small item on each player's board for the fight. When you destroy an item, this gains (5/10/15) Poison for the fight. | Poison | D |
Void Ray | M | 6 | Multicast 2 Burn (4/6). When you Shield, this gains (1/2) Burn for the fight. | Burn Shield | C |
Void Shield | M | 7 | Gain Shield equal to your enemy's burn. When your enemy uses an item, Burn 1. | Burn Shield | C |
Wallace | S | 6 | Shield (5/10/15/20). This gains (5/10/15/20) Shield for the fight. | Friend Shield | D |
Walter Cooler | S | 10 | Permanently gain (5/10/15/20) Max Health. When you use an adjacent friend, charge this 1 second(s). | Friend Health | D |
Wand | S | 5 | Charge your other non-weapon items (1/2) second(s). | Charge | C |
Wanted Poster | M | 0 | When you win a fight against a player, gain (1/2/3) XP. If you had Wanted Poster in play, gain 1 additional XP. Your items have (10%/20%/30%) Crit Chance. | Crit Experience | V |
Waterwheel | L | 8 | Haste your other items for 2 second(s). When you use an adjacent item, charge this (1/2/3) second(s). | Aquatic Property Haste | V |
Weakpoint Detector | M | 6 | Your weapons gain (+3/+6/+9/+12) damage for the fight. When you slow, charge this 2 second(s). | Tool Damage Slow Charge | D |
Weaponized Core | M | 6 | Deal (10/20/40/80) damage. Give Weapons to the right of this (+5/+10/+15/+20) damage for the fight. When you use any item to the left of this, Charge this 1 second(s). | Core Weapon Unsellable Damage Charge | D |
Weather Glass | M | 6 | Burn (4/6/8). Poison (2/3/4). If you have another item with Burn, Poison, Slow, or Freeze, this has +1 Multicast for each. | Tool Burn Poison Slow Freeze | V |
Weather Machine | L | 5 | Burn (4/5). Freeze 1 item for (1/2) second(s). Slow 1 item for (2/3) second(s). | Vehicle Property Tool Burn Freeze | S |
Weights | M | 5 | Your weapons gain (+5/+10/+15/+20) Damage and your Heal items gain (+5/+10/+15/+20) Heal for the fight. When you heal while at max health, charge this 2 second(s). | Tool Damage Heal Charge | P |
Welding Helmet | M | 3 | Shield (6/12/24/48). Burn (1/2/3/5). | Shield Burn | D |
Welding Torch | M | 5 | Burn (4/6/8/10). While you have Shield, this item's cooldown is reduced by 50%. | Tool Burn Shield | D |
Windmill | L | 4 | Charge adjacent items 1 second. When you use another item, Charge this 1 second. | Property Charge | P |
Wrench | S | 3 | Deal (10/20) damage. At the start of each day, upgrade a Tool of a lower tier. | Weapon Tool Damage | S |
Yellow Gumball | S | 0 | When you sell this, your Shield items gain (1/2/3/4) Shield. | Shield | C |
Yellow Piggles A | S | 3 | Give your adjacent Shield items (+2/+4/+6/+8) Shield for the fight. | Shield | P |
Yellow Piggles L | S | 3 | Give your Shield item to the left of this (+4/+8/+12/+16) Shield for the fight. | Shield | P |
Yellow Piggles R | S | 3 | Give your Shield item to the right of this (+4/+8/+12/+16) Shield for the fight. | Shield | P |
Yellow Piggles X | S | 3 | Your Shield items gain (1/2/3/4) Shield for the fight. | Shield | P |
Yo-Yo | S | 4 | Deal 1 damage. When you use an adjacent item, charge this (1/2/3/4) second(s). | Weapon Damage | P |
Abacus
Cooldown: 4 Seconds.
Shield equal to (1x/2x) the value of the adjacent items.
Agility Boots
Passive Item.
Adjacent items have (+3%/+6%/+9%/+12%) Crit chance.
When you sell this, your items gain (+1%/+2%/+3%/+4%) Crit Chance.
Alpha Ray
Cooldown: 5 Seconds.
Deal (5/10/20/40) damage.
When you use the Core or another Ray, your Weapons gain (+3/+6/+9/+12) Damage for the fight.
Amber
Cooldown: 5 Seconds.
Slow (1/2/3) items for 3 second(s).
Your other Slow items have +1 Slow.
Ambergris
Cooldown: 6 Seconds.
Heal equal to (1x/2x/3x/4x) this item's value.
When you buy another Aquatic item, this gains (1/2/3/4) Value.
Anchor
Cooldown: 12 Seconds.
Deal damage equal to (20%/30%) of your enemy's Max Health.
When you use an adjacent item, this gains Haste for (2/4) second(s).
Angry Balloon Bot
Cooldown: 3 Seconds.
Deal 10 damage.
When you lose Shield, this gains damage equal to (10%/20%/40%) of the Shield lost.
Apropos Chapeau
Cooldown: 5 Seconds.
Shield (25/50/100).
Adjacent weapons gain (10/20/30) damage for the fight.
Arbalest
Cooldown: 8 Seconds. 1 Ammo.
Deal (50/100/200) damage.
When you Haste, this gains (25/50/75) damage for the fight.
Arc Blaster
Cooldown: 8 Seconds.
Deal 40 damage.
When you use the Core, charge this (1/2/3/4) second(s).
Armored Core
Cooldown: 6 Seconds.
Shield (15/30/60/120).
Give Shield items to the right of this (+5/+10/+20/+40) Shield for the fight.
When you use any item to the left of this, Charge this 1 second(s).
Astrolabe
Cooldown: 6 Seconds.
Shield 20.
Haste a non-weapon item for 2 second(s).
When you use another non-weapon item, Charge this (1/2/3) second(s).
Athanor
Cooldown: 5 Seconds.
Burn (2/4/6/8).
Poison (1/2/3/4).
Reload your Potions 1 Ammo.
Atlas Stone
Cooldown: 6 Seconds.
Deal 1 damage.
Double this item's damage for the fight.
Atlatl
Cooldown: 10 Seconds.
Deal (20/40/60/80) damage.
This item's cooldown is reduced by 1% for every 2 damage it has.
ATM
Cooldown: 3 Seconds.
Shield equal to (1/2/3/4) time(s) your Income.
When you buy this, gain (+1/+2/+3/+5) Income.
Atomic Clock
Cooldown: 1 Seconds. 3 Ammo.
Increase an enemy item's cooldown by (1/2/3) seconds for the fight.
Balcony
Passive Item.
The Property to the left of this has double value in combat and has its cooldown reduced by (10%/20%/30%).
Ballista
Cooldown: 10 Seconds. 2 Ammo.
Deal (100/200) damage.
When you use another item with Ammo, this gains 1 Multicast for the fight.
Balloon Bot
Cooldown: 4 Seconds.
When you use the weapon to the right of this, this gains (10/20/30) Shield for the fight.
Shield (20/40/80).
Barbed Wire
Cooldown: 4 Seconds.
Deal (5/10/20) damage.
When you Shield, this gains (5/10/20) Damage for the fight.
Barrel
Cooldown: 4 Seconds.
Shield (5/10/20/40).
When you use a non-weapon item, this gains (5/10/15/20) Shield for the fight.
Basilisk Fang
Cooldown: 3 Seconds.
Lifesteal 100
Deal (10/20) damage.
While your enemy has Poison, this has (+25%/+50%) Crit Chance for the fight.
Battery
Cooldown: 4 Seconds. 4 Ammo.
Charge the item to the left of this (1/2/3/4) second(s).
Bayonet
Passive Item.
When you use the Weapon to the left of this, deal (5/10/20/40) damage.
Beach Ball
Cooldown: 4 Seconds.
Haste (1/2/3/4) Aquatic item(s) for 2 second(s).
Beast of Burden
Cooldown: 10 Seconds.
Deal (20/40/80/160) damage.
When you buy another item, this gains (10/20/30/40) damage.
Beehive
Passive Item.
When your enemy uses a weapon, charge your Busy Bees 2 second(s).
When you buy a Property, get a Busy Bee and give your Busy Bees (+5/+10/+15) damage.
Bellelista
Cooldown: 8 Seconds.
Deal 30 damage.
When you Haste, this gains (30/40/50) damage for the fight.
When this gains Haste, charge it (1/2/3) second(s).
Beta Ray
Cooldown: 6 Seconds.
Freeze 1 small item for (1/2) second(s).
When you use the Core or another Ray, charge this 1 second.
Bill Dozer
Cooldown: 5 Seconds.
Deal (10/20/40) damage.
When you use another Friend, this gains (10/20/30) damage for the fight.
Your other Friends' cooldowns are reduced by (10%/20%/30%).
Billboard
Passive Item.
Your Properties have (+25%/+50%) Crit Chance.
At the start of each day, your items gain (1/2) value.
Black Pepper
Cooldown: 7 Seconds.
Multicast 2
Burn (2/3/4).
Charge adjacent items (1/2/3) second(s).
Black Rose
Cooldown: 6 Seconds.
Heal (10/20/40/80).
When you Poison, this gains (+5/+10/+15/+20) Heal for the fight.
Blast Doors
Cooldown: 20 Seconds.
Shield (100/200/300/400).
When your opponent uses a Weapon or Burn item, Charge this (1/2/3/4) second(s).
The first time you fall below half health each fight, use this.
Blowgun
Cooldown: 6 Seconds.
Deal 2 damage.
Poison equal to this item's damage.
Blue Gumball
Passive Item.
When you sell this, your items gain (+1%/+2%/+3%/+4%) Crit Chance.
Blue Piggles A
Cooldown: 3 Seconds.
Adjacent items gain (2%/4%/6%/8%) Crit Chance for the fight.
Blue Piggles L
Cooldown: 3 Seconds.
The item to the left of this gains (4%/8%/12%/16%) Crit Chance for the fight.
Blue Piggles R
Cooldown: 3 Seconds.
The item to the right of this gains (4%/8%/12%/16%) Crit Chance for the fight.
Blue Piggles X
Cooldown: 3 Seconds.
Your items gain (+1%/+2%/+3%/+4%) Crit Chance for the fight.
Bluenanas
Cooldown: 9 Seconds.
Heal (10/20/40/80).
When you sell this, gain (20/60/120/200) Max Health.
Blunderbuss
Cooldown: 4 Seconds. 6 Ammo.
Deal 100 damage.
When you Burn, charge this (1/2) second(s).
Bolas
Cooldown: 4 Seconds. 2 Ammo.
Deal (20/40/80/160) damage.
Slow 1 item for (2/3/4/5) second(s).
Bomb Squad
Cooldown: 8 Seconds.
Burn 5.
When you use an adjacent friend, charge this (1/2/3/4) second(s).
Booby Trap
Cooldown: 6 Seconds.
Freeze an item for (1/2/3) second(s).
When you use a Property, Charge this 1 second(s).
Bottled Lightning
Cooldown: 5 Seconds. 1 Ammo.
Deal (25/75/150/250) damage.
Burn (4/6/8/10).
Brass Knuckles
Cooldown: 8 Seconds.
Deal (5/10/20/40) damage.
This has double damage.
Brick Buddy
Cooldown: 5 Seconds.
Shield (20/40/80/160).
When you use an adjacent Friend, this gains (10/20/30/40) Shield for the fight.
Briefcase
Cooldown: 4 Seconds.
Deal (10/20/40/80) damage.
When you sell this, get 2 Spare Change.
Broken Shackles
Cooldown: 6 Seconds.
Your weapons gain (2/4/8) damage for the fight.
When you use a Weapon, charge this 1 second(s).
Bunker
Passive Item.
When you take damage from an item, Shield equal to (30%/40%/50%) of the damage dealt.
Bushel
Cooldown: 4 Seconds.
Heal 20.
When you Shield, charge this (1/2/3/4) second(s).
Business Card
Passive Item.
When you visit a Merchant, this gains (1/2/3) value.
For every 5 Merchants you visit, upgrade this. [Merchants Visited: 0]
Butter
Cooldown: 7 Seconds.
Haste 1 item for (1/2/3/4) second(s).
For each adjacent Tool or Food item, this gains +1 Multicast.
Candy Mail
Cooldown: 4 Seconds. 10 Ammo.
Adjacent Shield items permanently gain (+1/+2/+3/+4) Shield.
This permanently loses 1 Max Ammo and destroy this if it has 0 Max Ammo.
Cannon
Cooldown: 4 Seconds. 2 Ammo.
Deal (25/50/100/200) damage.
Burn (3/6/9/12).
Cannonade
Cooldown: 6 Seconds.
Deal 100 Damage.
When you use a Weapon, Charge this (1/2/3) second(s).
Captain's Wheel
Cooldown: 4 Seconds.
Haste adjacent items for 2 second(s).
When you use a Vehicle or Large item, charge this (1/2/3) second(s).
Cargo Shorts
Passive Item.
When you buy, sell or upgrade this, get 1 Candy and 1 Spare Change.
Cash Cannon
Cooldown: 6 Seconds.
Deal (50/100/200) damage.
When you gain gold, this gains + damage equal to (1x/2x/3x) the amount of gold gained.
Catalyst
Passive Item.
When you use the item to the left of this, haste the item to the right of this for (1/2/3) second(s).
Catfish
Cooldown: 6 Seconds.
Poison (1/2/3/4).
When this gains Haste, this gains (+1/+2/+3/+4) Poison for the fight.
Char Cole
Cooldown: 8 Seconds.
Burn (1/2/3).
When you use another friend, this gains (1/2/3) Burn for the fight.
Charging Station
Passive Item.
When you use the item to the left of this, charge the item to the right for (1/2) second(s).
When you use the Core, give it (+20/+40) damage for the fight.
Chemsnail
Cooldown: 4 Seconds.
Poison (3/6/9/12).
Slow 1 item for (1/2/3/4) second(s).
Chris Army Knife
Cooldown: 5 Seconds.
Deal (5/10/20/40) damage.
Shield (5/10/20/40).
Chronobarrier
Cooldown: 6 Seconds.
Shield (50/100).
Enemy item cooldowns are increased by (1/2).
Chum
Cooldown: 4 Seconds.
Your Aquatic items gain (2%/3%/4%/5%) Crit Chance for the fight.
When you buy this, get a Piranha.
Clamera
Cooldown: 9 Seconds.
Slow (1/2/3/4) item(s) for 1 second(s).
At the start of each fight, use this.
Claw Arm
Cooldown: 4 Seconds.
Deal 25 damage.
When this gains Haste, this and the weapon to the left gains (5/10) damage for the fight.
Clawrence
Cooldown: 5 Seconds.
Deal (10/20/40) damage.
When you use a Friend, this gains (10/20/30) damage for the fight.
Claws
Cooldown: 4 Seconds.
Deal (10/20/40/80) Damage.
This deals double Crit damage.
Clockwork Blades
Cooldown: 6 Seconds.
Deal (20/40/80/160) damage.
When you sell this, reduce your items' cooldown by (1%/2%/3%/4%).
Closed Sign
Passive Item.
You have Regeneration equal to (1x/2x) adjacent properties' values. [0]
Colossal Popsicle
Cooldown: 8 Seconds.
Deal (50/100/200) damage.
Freeze 2 items for (1/2/3) second(s).
When you sell this, gain 2 Icicles.
Combat Core
Cooldown: 4 Seconds.
Deal (20/40/80) damage.
Shield (20/40/80).
When you use any item to the left of this, this gains (10/20/30) Damage for the fight.
When you use any item to the right of this, this gains (10/20/30) Shield for the fight.
Companion Core
Cooldown: 6 Seconds.
Haste your other friends (1/2/3/4) second(s).
When you use another Friend, Charge this 1 second(s).
Concealed Dagger
Cooldown: 8 Seconds.
Deal (12/24/48) damage.
Gain (1/2/3) gold.
Cookies
Cooldown: 5 Seconds.
When you sell this, you lose (10/20/30/40) Max Health.
When you sell this, gain (1/2/3/4) Regeneration.
Cool LEDs
Cooldown: 4 Seconds.
Slow 1 item for 2 second(s).
When you use the Core, charge this (1/2/3/4) second(s).
Coolant
Cooldown: 6 Seconds.
Freeze 1 small item for (1/2/3/4) second(s).
Cleanse half your Burn.
Cooling Fan
Cooldown: 5 Seconds.
Give the Core (+5%/+10%/+15%) Crit Chance for the fight.
While either player has Burn, reduce this item's cooldown by 50%.
Coral
Cooldown: 4 Seconds.
Heal (5/10/20/40).
When you buy an Aquatic item, this gains Heal (3/6/9/12).
Coral Armor
Cooldown: 5 Seconds.
Shield (10/20/40/80).
When you buy another Aquatic item, this gains (5/10/15/20) Shield.
Cosmic Amulet
Cooldown: 8 Seconds.
Shield (50/100).
When this gains haste, your items gain (+3%/+5%) crit chance for the fight.
Cosmic Plumage
Cooldown: 6 Seconds.
Your Shield items gain (+4/+8/+12) Shield and your Weapons (+4/+8/+12) damage for the fight.
When you crit, charge this 1 second(s).
Cove
Cooldown: 3 Seconds.
Shield equal to (1x/2x/3x/4x) this item's value.
When you sell an item, this gains (1/1/1/2) value.
Crane
Cooldown: 10 Seconds.
Deal (100/200) damage.
When you use an adjacent Large item, this gains (30%/60%) damage for the fight.
When you use an adjacent Medium item, this gains (20%/40%) damage for the fight.
Critical Core
Cooldown: 6 Seconds.
Deal (10/20/40/80) damage.
This and items to the right of this have (+15%/+20%/+25%/+30%) Crit Chance.
When you use any item to the left of this, Charge this 1 second(s).
When you Crit with any item, Charge this 1 second(s).
Crook
Cooldown: 5 Seconds.
Deal (10/20/40) damage.
Your Medium Weapons have (+10/+20/+40) Damage for each Medium item you have.
Crow's Nest
Passive Item.
Your weapons have (+20%/+40%/+60%/+80%) Crit Chance.
If you have exactly one weapon, that Weapon has lifesteal.
Crusher Claw
Cooldown: 8 Seconds.
Deal damage equal to the highest Shield value of items you have.
Your Shield items gain (+2/+4/+6/+8) Shield for the fight.
Cryosleeve
Cooldown: 6 Seconds.
Freeze this for 2 second(s).
Shield (15/30/45/60).
When ANY item gains Freeze, Charge this 1 second(s).
Cryosphere
Cooldown: 10 Seconds.
Freeze all items other than The Core for (2/3) second(s).
Crypto
Passive Item.
At the start of each hour, set this item's value to a number between 0 and (5/10/20/40).
Crystal Bonsai
Cooldown: 4 Seconds.
Heal equal to (1x/2x/3x/4x) this item's value.
At the start of each fight with Crystal Bonsai, this gains (2/4/6/8) value.
When you lose a fight with Crystal Bonsai, this item loses all of its value.
Curry
Cooldown: 8 Seconds.
Burn (4/6/8).
Charge another small item (3/4/5) second(s).
Cutlass
Cooldown: 5 Seconds.
Multicast 2
Deal (6/12/24/48) damage.
This deals double Crit damage.
Cybersecurity
Cooldown: 10 Seconds.
Deal (15/30/60) damage for each Weapon you have.
This deals (2/3/4) time(s) damage if it is your only friend.
Dam
Cooldown: 24 Seconds.
Destroy this and all smaller items for the fight.
When you use another Aquatic item, charge this (1/2) second(s).
Death Caps
Cooldown: 5 Seconds.
Poison (1/2).
Increase the poison of your items by (1/2) for the fight.
Deed
Passive Item.
When you sell a Large item, this gains (2/4/6) Sell Value.
Your items have double value in combat.
Diana-Saur
Cooldown: 8 Seconds.
Deal (40/80/160) damage.
If your enemy has at least (6/5/4) items, destroy a small enemy item for the fight.
When you destroy an item during combat, your Dinosaurs permanently gain (10/15/20) damage.
Disguise
Passive Item.
When you buy this, get a non-Vanessa item.
Your items from other Heroes have (+15%/+30%/+50%) Crit Chance.
Dishwasher
Cooldown: 8 Seconds.
Haste your tools for (1/2/3/4) second(s).
Your Weapons gain (+10/+20/+40/+80) damage for the fight.
DJ Rob0t
Cooldown: 10 Seconds.
Haste your Friends for (1/2/3) second(s).
When you buy this, get 3 Nanobots.
Dog
Cooldown: 6 Seconds.
Deal (10/20/40/80) Damage
When you sell a small item, this gains (3/6/9/12) damage.
Dooley's Scarf
Cooldown: 4 Seconds.
Shield (40/80/160).
When this or an adjacent item gains Freeze, remove it.
Double Barrel
Cooldown: 3 Seconds. 2 Ammo.
Multicast 2
Deal (20/40/80/160) damage.
Double Whammy
Cooldown: 12 Seconds.
Multicast 2
Deal damage equal to (10%/15%/20%) of your Max Health.
Dragon Tooth
Cooldown: 9 Seconds.
Deal (10/20) damage.
At the start of each fight with Dragon Tooth, spend 3 gold and your weapons permanently gain (5/10) damage.
Dragon Whelp
Cooldown: 9 Seconds.
Deal (1/2/3) damage.
Burn equal to this item's damage.
Duct Tape
Cooldown: 6 Seconds.
Shield (5/10/20/40).
Slow 1 item for (1/2/3/4) second(s).
When you use an adjacent item, Charge this 1000.
Eagle Talisman
Passive Item.
When you sell this, your leftmost item gains (5%/10%/15%/20%) Crit Chance.
Earrings
Cooldown: 6 Seconds.
Gain 5 Max Health for the fight.
When you Slow, Charge this (1/2/3) second(s).
Ectoplasm
Cooldown: 6 Seconds.
Poison (1/2/3).
Heal equal to your opponent's Poison.
Electric Eels
Cooldown: 6 Seconds.
Deal 10 Damage.
Slow 1 item for 2 second(s).
When your enemy uses an item, Charge this (1/2/3) second(s).
Emerald
Cooldown: 6 Seconds.
Poison (1/2/3).
Increase your other items' Poison by 1.
Energy Potion
Cooldown: 4 Seconds. 1 Ammo.
Haste your items for (2/4/6/8) second(s).
Epicurean Chocolate
Cooldown: 4 Seconds. 10 Ammo.
Adjacent Weapons permanently gain (+1/+2/+3/+4) Damage.
This permanently loses 1 Max Ammo and destroy this if it has 0 Max Ammo.
Exoskeleton
Passive Item.
Adjacent Weapons have (+5/+10/+20/+40) damage.
When you sell this, your weapons gain (2/4/6/8) damage.
Extract
Passive Item.
When you sell this, your leftmost Poison item gains (+1/+2/+4) Poison.
Eye of the Colossus
Cooldown: 10 Seconds.
Destroy an enemy item for the fight.
When you use an adjacent item, charge this 1 second(s).
Feather
Passive Item.
When you sell this, reduce your items' cooldowns by (2%/4%/6%/8%).
Fiber Optics
Passive Item.
When you use your leftmost item, charge your rightmost item (1/2) second(s).
Figurehead
Passive Item.
Aquatic items to the left of this have their cooldowns reduced by (10%/20%/30%).
Weapons to the right of this have (+25/+50/+100) damage.
Fire Claw
Cooldown: 6 Seconds.
Burn (3/6/9/12).
This has + Burn equal to the Burn of your non-Fire Claw items. [0]
First Aiden
Cooldown: 3 Seconds.
Heal (10/20/40/80).
Haste 1 item for (1/2/3/4) second(s).
Fishing Net
Cooldown: 8 Seconds.
Slow (1/2/3/4) item for 3 second(s).
At the start of each day, get a Piranha.
Fishing Rod
Cooldown: 8 Seconds.
Haste the Aquatic item to the right for (2/3/4/5) second(s).
At the start of each day, get a Small aquatic item.
Fixer Upper
Cooldown: 3 Seconds.
Shield equal to (1x/2x/3x/4x) this item's value.
At the start of each day, upgrade this.
Flagship
Cooldown: 6 Seconds.
Deal (25/50/100) damage.
If you have another Tool, Ammo, Property or Friend this has +1 Multicast for each.
Flamberge
Cooldown: 8 Seconds.
Deal 200 damage.
This deals quadruple crit damage.
Flamethrower
Cooldown: 5 Seconds.
Deal (2/4) damage.
Burn equal to (1/2) time(s) this item's damage.
Focused Core
Cooldown: 6 Seconds.
Charge the item to the right of this (1/2/3/4) second(s).
Haste the item to the right of this (1/2/3/4) second(s).
When you use any item to the left of this, Charge this (1/2/3/4) second(s).
Force Field
Cooldown: 4 Seconds.
Shield (10/20/40/80).
Deal damage equal to your shield.
Forklift
Cooldown: 10 Seconds.
Deal (50/100) damage for each item to the left of this.
Haste this and the items on the right of this for (2/4) second(s).
Fort
Cooldown: 4 Seconds.
Shield 20.
Enemy item cooldowns are increased by (1/2) second(s).
When you use another item, Charge this (1/2) second(s).
Fossilized Femur
Cooldown: 12 Seconds.
Deal 300 damage.
When you Slow, Charge this (1/2/3) second(s) and this gains (+25/+50/+75) Damage for the fight.
Frost Potion
Cooldown: 5 Seconds. 1 Ammo.
Freeze (1/2/3) item(s) for 1 second(s).
Frozen Bludgeon
Cooldown: 12 Seconds.
Deal (15/30/60/120) damage.
Freeze 1 item for (1/2/3/4) second(s).
When you Freeze, your weapons gain (4/6/8/10) damage for the fight.
Gamma Ray
Cooldown: 6 Seconds.
Poison (2/3/4).
When you use the Core or another Ray, adjacent Poison items gain (1/2/3) Poison for the fight.
Ganjo
Cooldown: 4 Seconds.
Adjacent weapons gain (5/10/15/20) Damage for the fight.
Adjacent Heal items gain (5/10/15/20) Heal for the fight.
Adjacent Shield items gain (5/10/15/20) Shield for the fight.
Gatling Gun
Cooldown: 4 Seconds.
Deal (50/100) damage.
Reduce this item's cooldown by (10%/20%) for the fight.
Gavel
Cooldown: 8 Seconds.
Deal (500/1000) damage to the player with less health.
Gearnola Bar
Cooldown: 4 Seconds. 2 Ammo.
Shield (20/40/80/120).
When you sell a Tool, this gains +1 Max Ammo.
Giant Ice Club
Cooldown: 12 Seconds.
Deal 1000 damage.
When any item gains Freeze, Charge this (3/6) second(s).
The first time you fall below half health each fight, Freeze 1 item(s) for 99 second(s).
Goggles
Cooldown: 7 Seconds.
Shield (15/30/60/120).
When this gains Haste, your items gain (+2%/+4%/+6%/+8%) Crit chance for the fight.
Golf Clubs
Cooldown: 7 Seconds.
Deal (20/40/80/160) damage.
When you Heal, this gains (5/10/15/20) damage for the fight.
Grapeshot
Cooldown: 3 Seconds. 2 Ammo.
Deal (15/30/60) damage.
When you use another item with Ammo, this reloads 1 ammo.
Grappling Hook
Cooldown: 6 Seconds.
Deal (10/20/40) damage.
Slow 1 item for (3/4/5) second(s).
Grenade
Cooldown: 4 Seconds. 1 Ammo.
Crit Chance 25%
Deal (30/60/120/240) damage.
Grindstone
Cooldown: 3 Seconds.
Give the weapon to the left of this (+10/+20/+30) damage for the fight.
Gumball Machine
Cooldown: 5 Seconds.
Shield (10/20/30).
At the start of each hour, spend 2 gold to get a Gumball.
Gunpowder
Passive Item.
When you sell this, your leftmost item with Ammo gains (1/2/3) Max Ammo.
Hacksaw
Cooldown: 6 Seconds.
Deal (25/50) damage.
The first time you use this each fight, destroy a small enemy item for the fight.
Hakurvian Launcher
Cooldown: 8 Seconds. 2 Ammo.
Deal (75/150/300/600) damage.
When this gains Haste, it also gains (5%/10%/15%/20%) Crit Chance for the fight.
Hammer
Cooldown: 9 Seconds.
Deal (20/40/80) damage.
When you Level Up, if you have at least 3 tools, upgrade an item of a lower tier.
Hammlet
Cooldown: 8 Seconds.
Deal 15 damage.
When you Slow, charge this (1/2/3/4) second(s).
Hammock
Cooldown: 12 Seconds.
Heal (100/200).
This item's cooldown is reduced by 5 seconds for each adjacent large item.
Handaxe
Cooldown: 7 Seconds.
Deal (5/10/20/40) damage.
Your weapons have (+3/+6/+9/+15) damage.
Harmadillo
Cooldown: 6 Seconds.
Deal 60 damage.
When you Shield, Charge this (1/2/3/4) second.
Hatchet
Cooldown: 5 Seconds.
Deal (6/12/24/48) damage.
When you buy this, get a Spare Change.
Hogwash
Cooldown: 4 Seconds.
Heal equal to (4%/8%/12%) of your Max Health.
When you Heal, gain (10/20/40) Max Health for the fight.
Holsters
Passive Item.
At the start of each fight, your Small items gain Haste for (1/2/3) second(s).
Honing Steel
Cooldown: 4 Seconds.
Give the weapon to the right of this (+5/+10/+15/+20) damage for the fight.
Hot Springs
Cooldown: 5 Seconds.
Heal (25/50/100/200).
When you sell this, your Heal items gain (+10/+20/+30/+40) Heal.
Hydraulic Squeezer
Cooldown: 9 Seconds.
Deal (30/60/120) damage.
Your weapons gain (3/6/9) damage for the fight.
When you use another Tool, Charge this 1 second(s).
Ice 9000
Cooldown: 8 Seconds.
Poison (2/4/6/8).
Freeze 1 item for (1/2/3/4) second(s).
When you Freeze, this gains (1/2/3/4) Poison for the fight.
Ice Cream Truck
Cooldown: 6 Seconds.
Freeze 1 item for (1/2/4) second(s).
When you use another non-weapon item, charge this 1 second(s).
Ice Pick
Cooldown: 7 Seconds.
Deal (20/40/80) damage.
Freeze 1 item for (1/2/3) second(s).
When you Freeze, this gains (5/10/15) damage for the fight.
Iceberg
Passive Item.
When your enemy uses an item, Freeze it for 1 second(s).
Icebreaker
Cooldown: 6 Seconds.
Deal 80 damage.
Remove Freeze from your items.
When any item gains freeze, charge this (1/2/3) second(s).
When this item gains Freeze, remove Freeze from it.
Icicle
Passive Item.
At the start of each fight, freeze 1 item for (3/4/5/6) second(s).
Igloo
Cooldown: 6 Seconds.
Freeze 1 item for (1/2/3) second(s).
Shield (50/100/200).
The first time you fall below half health each fight, use this.
Ignition Core
Cooldown: 6 Seconds.
Burn (6/9/12/15).
Burn items to the right of this gain (1/2/3/4) Burn for the fight.
When you use any item to the left of this, Charge this 1 second(s).
IllusoRay
Cooldown: 7 Seconds.
Slow 1 item for (1/2/3/4) second(s).
For each adjacent Friend, this has +1 Multicast.
Improvised Bludgeon
Cooldown: 7 Seconds.
Deal (20/40/80/160) damage.
Slow 2 items for (3/4/5/6) second(s).
When you sell this, your leftmost Slow item gains (+1/+2/+3/+4) Slow.
Incendiary Rounds
Cooldown: 6 Seconds.
Burn 3.
When you use an adjacent item, Charge this (1/2/3) second(s).
Infernal Greatsword
Cooldown: 8 Seconds.
Deal 2 damage.
Burn equal to this item's damage.
This gains Damage equal to your enemy's Burn for the fight.
Insect Wing
Passive Item.
When you sell this, reduce your leftmost item's cooldown by (3%/6%/9%/12%).
Jaballian Drum
Passive Item.
When you use a weapon, your weapons gain (1/2/3) Damage for the fight.
When you use a Weapon, Haste it for (1/2/3) second(s).
Jaballian Longbow
Cooldown: 8 Seconds.
Multicast 2
Deal (30/60/120/240) damage.
This has +1 Multicast if you have more health than your enemy.
Javelin
Cooldown: 5 Seconds. 2 Ammo.
Deal (75/150/300) damage.
When you Haste, Reload this 1 Ammo.
Jellyfish
Cooldown: 8 Seconds.
Poison (1/2/3/4).
When you use an adjacent Aquatic item, this gains Haste for (1/2/3/4) second(s).
Jitte
Cooldown: 5 Seconds.
Deal (5/10/15) damage.
Slow 1 item for (1/2/3) second(s).
When you slow, this gains (5/10/20) damage for the fight.
Junkyard Catapult
Cooldown: 6 Seconds. 1 Ammo.
Deal (25/50/100) damage.
Burn (6/8/10).
Poison (4/6/8)
Junkyard Club
Cooldown: 10 Seconds.
Deal (30/60/120/240) damage.
When you sell this, your weapons gain (4/6/8/10) damage.
Junkyard Lance
Cooldown: 10 Seconds.
Deal (15/30/60/100) damage for each Small item you have (including Stash).
Junkyard Repairbot
Cooldown: 7 Seconds.
Heal (30/60/120/240).
When you sell this, your leftmost Heal item gains (+5/+15/+30/+50) Heal.
Kinetic Cannon
Cooldown: 8 Seconds.
Deal 100 damage.
When you use a Small item, this gains (10/20/40) damage for the fight.
Knee Brace
Passive Item.
After you fight a player with this in play, gain (100/200/300/400) Max Health.
Knife Set
Cooldown: 5 Seconds.
Deal 30 damage.
When you use a weapon, charge this (1/2/3) second(s).
Kukri
Cooldown: 8 Seconds.
Deal (5/10/20/40) damage.
When you heal, this gains (3/6/9/12) damage for the fight.
Landscraper
Cooldown: 8 Seconds.
Shield equal to this item's value.
When you use another item, charge this (1/2/3) second(s).
At the start of each hour, this gains (+1/+2/+3) value.
Langxian
Cooldown: 10 Seconds.
Deal (25/50/100/200) damage.
When you win a fight with Langxian in play, this gains (25/50/75/100) damage.
Laser Security System
Cooldown: 8 Seconds.
Deal (5/10/20/40) damage.
When you use a property, this gains (10/20/30/40) damage for the fight.
Leeches
Cooldown: 6 Seconds.
Lifesteal 100
Deal (5/10/20/40) Damage.
When you poison, this gains (5/10/15/20) damage for the fight.
Lemonade Stand
Cooldown: 6 Seconds.
Heal equal to (5%/10%/15%) of your Max Health.
When you sell a Small item, gain (+10/+20/+40) Max Health.
Lens
Cooldown: 6 Seconds.
Give the core (+5/+10) damage for the fight.
When this gains haste, charge it (1/2) second(s).
Life Preserver
Cooldown: 6 Seconds.
Shield (10/20/40/80).
The first time you would die each fight, Heal (200/600/1200/2000).
Lifting Gloves
Cooldown: 4 Seconds.
Your weapons gain (1/2/3/4) damage for the fight.
When you sell this, your weapons gain (3/6/9/12) damage.
Lightbulb
Cooldown: 3 Seconds.
Adjacent items gain (2%/4%/6%/8%) Crit chance for the fight.
Lighthouse
Cooldown: 6 Seconds.
Burn 12.
When you Slow, charge this (1/2/3) second(s).
Lightning Rod
Cooldown: 10 Seconds.
Deal (10/20) damage.
Shield (10/20).
When any player uses an item, this gains (10/20) damage and (10/20) shield for the fight.
Lion Cane
Cooldown: 6 Seconds.
Deal damage equal to (10%/20%) of your Max Health.
When you Level Up, gain (100/200) Max Health.
Lockbox
Passive Item.
When you win a fight, this gains (1/2/3) value.
Your weapons have + damage equal to this item's value. ([4]/[8]/[16])
Lumboars
Cooldown: 8 Seconds.
Multicast 2
Deal (5/10/20/40) damage.
Your weapons gain (2/4/6/8) damage for the fight.
Luxury Tents
Passive Item.
The first time you would die each fight, Heal for (25%/50%) of your Max Health.
Your Heal items have +1 Multicast.
Magic Carpet
Cooldown: 4 Seconds.
Crit Chance 25%
Deal (5/10/20/40).
When you Crit, this gains (5/10/15/20) damage for the fight.
Magnifying Glass
Cooldown: 5 Seconds.
Deal (5/15/30/50) damage.
When you sell this, your leftmost weapon gains (+5/+15/+30/+50) damage.
Makeshift Barricade
Cooldown: 6 Seconds.
Slow 1 items for (1/2/3/4) second(s).
When you sell this, your leftmost Slow item gains (1/2/3/4) second to Slow.
Marble Scalemail
Cooldown: 8 Seconds.
Shield (20/60/120/200).
When you sell this, your Shield items gain (3/6/9/12) Shield.
Marbles
Cooldown: 4 Seconds.
Slow 2 Small item for 2 second(s).
When you use an adjacent item, charge this (1/2/3/4) second(s).
Matchbox
Cooldown: 4 Seconds.
Burn 3.
When you use a non-weapon item, Charge this (1/2/3/4) second(s).
Mech-Moles
Cooldown: 6 Seconds.
Deal (25/50/100) damage.
When this gains Haste, your weapons gain (2/3/4) damage for the fight.
When this gains Haste, your Shield items gain (2/3/4) shield for the fight.
Med Kit
Passive Item.
When you sell this, your leftmost Heal item gains (5/10/20/40) Heal.
Memory Card
Cooldown: 10 Seconds.
This gains 1 Value.
When you sell this, give The Core + Damage equal to (1x/2x/3x/4x) this item's value. (1/4/12/32)
Metronome
Passive Item.
When you use an adjacent item, give the other adjacent item haste for (1/2/3) second(s).
Micro Dave
Cooldown: 6 Seconds.
Burn 6.
When you use a small item, charge this (1/2/3/4) second(s).
Miss Isles
Cooldown: 3 Seconds. 1 Ammo.
Multicast 2
Deal (10/20/40) damage.
When you use the Core, reload this.
Model Ship
Cooldown: 4 Seconds.
Shield 20.
When you use an adjacent item, charge this (1/2/3) seconds.
Momma-Saur
Cooldown: 8 Seconds.
Deal (200/400) damage.
If your enemy has at least (5/4) items, destroy a small or medium enemy item for the fight.
When you destroy an item during combat, your Dinosaurs permanently gain (25/50) damage.
Money Tree
Cooldown: 5 Seconds.
Heal (10/20/30/40).
When you Level Up, get a Spare Change.
When you sell a Spare Change, this gains (10/20/30/40) Heal.
Monitor Lizard
Cooldown: 8 Seconds.
Poison (6/8/10/12).
When you Haste, this gains (+1/+2/+3/+4) Poison for the fight.
Mortal Coil
Cooldown: 8 Seconds.
Lifesteal 100
Deal (50/100) damage.
The weapon to the left of this has lifesteal.
Mortar & Pestle
Cooldown: 8 Seconds.
Give your Lifesteal Weapons (+5/+10/+15/+20) damage for the fight.
The weapon on the right has Lifesteal.
Motherboard
Cooldown: 5 Seconds.
Haste the Core for (2/3/4) second(s).
When the Core gains Haste, give it (+10/+20/+30) damage for the fight.
Multitool
Cooldown: 4 Seconds.
Haste another item for (1/2/3/4) second(s).
Slow 1 item for (1/2/3/4) second(s).
Musket
Cooldown: 5 Seconds. 1 Ammo.
Crit Chance 100%
Deal (50/100/200) damage.
When you Burn, reload this 1 ammo.
Nanobots
Cooldown: 6 Seconds.
Deal (5/15/30/50) damage for each Small Friend you have.
Necronomicon
Cooldown: 4 Seconds.
Poison 10.
Gain 10 Regeneration for the fight.
When any non-weapon is used, Charge this 1 second(s).
Nesting Doll
Cooldown: 2 Seconds. 8 Ammo.
Shield equal to this item's Ammo.
At the start of each day, this gains (1/2/3) Max Ammo.
Neural Toxin
Cooldown: 6 Seconds.
Slow 1 item for 2 second(s).
When you use an adjacent weapon, Charge this (1/2/3/4) second(s).
Nightshade
Cooldown: 4 Seconds.
Poison (2/4/6/8).
When you Heal, this gains (+1/+2/+3/+4) Poison for the fight.
Nitro
Cooldown: 4 Seconds.
Burn both players (4/6/8).
Charge an item (1/2/3) second(s).
Nitrogen Hammer
Cooldown: 8 Seconds.
Deal (25/50) damage.
Freeze 1 item for (1/2) second(s).
When you freeze, this gains (25/50) damage for the fight.
Noxious Potion
Cooldown: 3 Seconds. 1 Ammo.
Poison both players (4/6/8/10).
Old Sword
Cooldown: 4 Seconds.
Deal (5/10/20/40) damage.
When you sell this, your leftmost weapon gains (+4/+6/+8/+10) Damage.
Omega Ray
Cooldown: 6 Seconds.
Burn (4/6/8).
When you use the Core or another Ray, adjacent Burn items gain (1/2/3) Burn for the fight.
Open Sign
Passive Item.
Weapon Properties adjacent to this have + Damage equal to (1x/2x) the value of your highest value item. [0]
Shield Properties adjacent to this have + Shield equal to (1x/2x) the value of your highest value item. [0]
Orbital Polisher
Cooldown: 7 Seconds.
Adjacent Weapons gain (5/10) Damage for the fight.
Adjacent Shield items gain (5/10) Shield for the fight.
Ouroboros Statue
Cooldown: 8 Seconds.
Poison (2/4/6).
When you Poison, gain (+1/+2/+3) Regeneration for the fight.
Oven Mitts
Cooldown: 6 Seconds.
Haste 1 item for 2 second(s).
Shield 10.
When you Burn, charge this (1/2/3) second(s).
Palanquin
Passive Item.
Your items have (+20%/+40%) Crit Chance.
When you Crit with an item, reduce their cooldown by 10% for the fight.
Pawn Shop
Passive Item.
When you sell an item, this gains (1/2/3) value.
You have increased max health equal to (10/15/20) times this item's value. ([60]/[180]/[480])
Pearl
Cooldown: 5 Seconds.
Shield 20.
When you use another Aquatic item, Charge this (1/2/3/4) second.
Pendulum
Cooldown: 8 Seconds.
Haste your items for 2 second(s).
When you Crit, Charge this (1/2/3/4) second(s).
Adjacent items have (+10%/+20%/+30%/+40%) Crit Chance.
Pepper Spray
Cooldown: 5 Seconds.
Deal (5/15/30/50) damage.
The first time you fall below half health each fight, slow all enemy items for (1/2/3/4) second(s).
Pesky Pete
Cooldown: 6 Seconds.
Burn (4/6).
For each adjacent Friend or Property, this gains (+4/+8) Burn.
Pet Rock
Cooldown: 5 Seconds.
Deal (5/10/20/40) damage.
If this is your only friend, your items have (+5%/+10%/+15%/+20%) Crit Chance.
Phonograph
Passive Item.
The item to the left of this has its cooldown reduced by (25%/50%).
Pickled Peppers
Cooldown: 10 Seconds.
Burn (5/10).
When you Burn, this gains (5/10) Burn for the fight.
Pierre Conditioner
Cooldown: 5 Seconds.
Freeze 1 item for 1 second(s).
When you use the Core, Freeze an item for 1 second(s).
Piggles
Cooldown: 7 Seconds.
Charge adjacent Small items (1/2/3/4) second(s).
When you win a fight, get a Piggle.
Piranha
Cooldown: 5 Seconds.
Deal (5/10/20/40) damage.
This deals double Crit damage.
Pistol Sword
Cooldown: 3 Seconds. 3 Ammo.
Deal (15/30) damage.
When you use an item with Ammo, deal (15/30) damage.
Plasma Grenade
Cooldown: 8 Seconds. 1 Ammo.
Burn both players (5/10/15/20).
Slow all enemy items for (1/2/3/4) second(s).
Plasma Rifle
Cooldown: 8 Seconds.
Deal (50/100/200) damage.
When you Burn, this gains (25/50/75) damage for the fight.
Poppy Field
Cooldown: 6 Seconds.
Poison (3/6/9/12).
If you have no weapons, your items have their cooldowns reduced by (5%/10%/15%/20%).
Port
Cooldown: 6 Seconds.
Reload all your items (1/2/3) Ammo and charge them 1 second.
At the start of each day, get a Small item with Ammo from any hero.
Powder Flask
Cooldown: 4 Seconds.
Reload the item to the right of this (1/2/3/4) Ammo.
Powder Keg
Cooldown: 20 Seconds.
Deal damage equal to (30%/40%/50%) of your enemy's Max Health and destroy this.
When you Burn, charge this 2 second(s).
Power Drill
Cooldown: 10 Seconds.
Deal (20/40/80/160) damage.
When you Haste, Slow, Freeze, Burn or Poison, charge this 1 second(s).
Power Sander
Cooldown: 4 Seconds.
Adjacent weapons gain (3/6/9/12) damage for the fight.
Adjacent Shield items gain (3/6/9/12) Shield for the fight.
Proboscis
Cooldown: 4 Seconds.
Deal 12 damage.
When you Slow, Charge this (1/2/3/4) second(s).
Propane Tank
Cooldown: 6 Seconds.
Haste your Vehicles for (3/4/5) second(s).
Burn both players (4/6/8).
If you have a Vehicle, at the start of each fight, use this.
Pufferfish
Cooldown: 8 Seconds.
Poison 6.
When you Haste, charge this (1/2/3/4) second(s).
Pulse Rifle
Cooldown: 4 Seconds.
Deal (10/20/40/80) damage.
This has +1 Multicast if it is adjacent to a Friend. Double this if it is your only Friend.
Pygmalien's Dagger
Cooldown: 4 Seconds.
Deal damage equal to (1x/2x) this item's value.
When you sell an item, this gains (1/2) value.
Pyg's Gym
Cooldown: 5 Seconds.
Your weapons gain Damage equal to this item's value for the fight.
When you buy a weapon, this gains (1/2/3) value and you gain (20/50/100) max health.
Pylon
Cooldown: 3 Seconds.
Slow 1 item for (1/2/3) second(s).
When you Slow, Haste an item for (1/2/3) second(s).
Pyrocarbon
Cooldown: 6 Seconds.
Shield (75/150).
When you gain Burn, Haste your items (1/2) second(s).
Race Carl
Cooldown: 8 Seconds.
Deal 60 damage
When you Haste, charge this (1/2/3) seconds.
Railgun
Cooldown: 10 Seconds.
Multicast 2
Deal (100/200/400) damage.
When you use the Core or a Ray, charge this 3 second(s).
Rainbow Potion
Cooldown: 7 Seconds. 1 Ammo.
Burn (4/6).
Poison (2/3).
Freeze 1 item for (2/3) second(s).
Slow 1 item for (4/6) second(s).
Ramrod
Cooldown: 8 Seconds.
Reload adjacent items with Ammo (1/2/3) Ammo and Haste them (1/2/3) second(s).
Red Piggles A
Cooldown: 3 Seconds.
Give your adjacent weapons (+3/+6/+9/+12) damage for the fight.
Red Piggles L
Cooldown: 3 Seconds.
Give your weapon to the left of this (+4/+8/+12/+16) damage for the fight.
Red Piggles R
Cooldown: 3 Seconds.
Give your weapon to the right of this (+4/+8/+12/+16) damage for the fight.
Refractor
Cooldown: 7 Seconds.
Deal 20 damage.
When you Slow, Freeze, Burn or Poison, this gains (10/20/30) damage for the fight.
Regal Blade
Cooldown: 6 Seconds.
Deal (10/20/40/80) damage.
When you sell a Weapon, this gains (10/20/30/40) damage.
Repeater
Cooldown: 6 Seconds. 6 Ammo.
Deal 60 damage.
When you use another item with Ammo, charge this (1/2/3) second(s).
Revolver
Cooldown: 3 Seconds. 6 Ammo.
Crit Chance 20%
Deal (5/10/20/40) damage.
When you Crit, reload 2 Ammo.
Rewards Card
Passive Item.
When you visit a Merchant, this and the item to the left of this gains (1/2/3/4) value.
Rifle
Cooldown: 2 Seconds. 1 Ammo.
Deal (5/10/20/40) damage.
When you use this, reload this 1 Ammo if it is your only weapon.
Ritual Dagger
Cooldown: 4 Seconds.
Lifesteal 100
Deal (14/20/28/40) damage.
Rivet Gun
Cooldown: 9 Seconds.
Deal (20/40) Damage.
When you use the item to the right of this, Charge the item to the left of this (1/2) second(s).
Robe
Cooldown: 6 Seconds.
Shield (5/10/15).
When you Shield, your Shield items gain (1/2/3) Shield for the fight.
Rocket Boots
Cooldown: 4 Seconds.
Haste adjacent items for (1/2/3/4) second(s).
When you sell this, give your leftmost Haste item (+1/+2/+3/+4) Haste.
Rocket Launcher
Cooldown: 6 Seconds.
Multicast 3
Deal (10/20/40) damage.
Burn (2/4/6).
Rolling Pin
Cooldown: 10 Seconds.
Deal (10/20/40/80) Damage
When this gains haste, give it (+10/+20/+40/+80) damage for the fight.
Rowboat
Cooldown: 10 Seconds.
Haste your Small items for (1/2) second(s).
When you use an adjacent Aquatic item, Haste this (1/2) second(s).
Rune Axe
Cooldown: 7 Seconds.
Deal (15/30/60/120) damage.
When you sell this, your weapons gain (+1/+2/+3/+4) Damage.
Runic Double Bow
Cooldown: 6 Seconds.
Multicast 2
Lifesteal 100
Crit Chance 10%
Deal (10/20/40/80) Damage.
This deals double Crit damage.
Runic Great Axe
Cooldown: 10 Seconds.
Lifesteal 100
Deal (20/40/60/80) damage.
Your Weapons with lifesteal gain (+20/+40/+60/+80) damage for the fight.
Salamander Pup
Cooldown: 8 Seconds.
Burn (4/6/8/10).
When you sell this, your leftmost Burn item gains (+3/+4/+5/+6) Burn.
Sapphire
Cooldown: 8 Seconds.
Freeze 1 item for (3/4/5) second(s).
Increase your other items' Freeze by 1 second(s).
Satchel
Cooldown: 7 Seconds.
Reload a potion.
You have (4/8/12) Regeneration.
When you buy a Potion, increase the Regeneration this item gives by (1/2/3).
Schematics
Passive Item.
Your tools and vehicles have (25%/50%) Crit Chance.
When you use a Tool, Charge a Vehicle (1/2) second(s).
Scrap
Passive Item.
When you sell this, give your leftmost Shield item (+3/+6/+12/+24) Shield.
Scrap Metal
Passive Item.
When you sell this, upgrade The Core. (/and reduce its cooldown by 1 second(s).)
Scythe
Cooldown: 10 Seconds.
Deal damage equal to a third of your enemy's max health.
Sea Shell
Cooldown: 5 Seconds.
Shield (5/10/20/40) for each Aquatic item you have.
Seaweed
Cooldown: 6 Seconds.
Heal (10/20/40/80).
When you use an Aquatic item, this gains (+5/+10/+15/+20) Heal for the fight.
Security Camera
Cooldown: 8 Seconds.
Shield (20/40/80/160).
Your Shield items have (+20%/+30%/+40%/+50%) Crit Chance.
Sextant
Cooldown: 4 Seconds.
Haste 1 item for 3 second(s).
Adjacent items have (+15%/+30%/+50%) Crit Chance.
When you Crit, Charge this (1/2/3) second(s).
Shadowed Cloak
Passive Item.
When you use the item to the right of this, Haste it for (1/2/3/4) second(s). If it is a weapon, it also gains (+3/+5/+7/+9) damage for the fight.
Sharkclaws
Cooldown: 4 Seconds.
Deal (5/10/20/40) damage.
Your Weapons gain (+3/+6/+9/+12) damage for the fight.
Sharkray
Cooldown: 7 Seconds.
Deal (10/20/40) damage.
When you Haste, this gains (10/20/40) damage for the fight.
Sharpening Stone
Passive Item.
When you sell this, your leftmost Weapon gains (5/10/15) Damage.
Shoe Blade
Cooldown: 6 Seconds.
Crit Chance (15%/30%/50%/100%)
Deal (10/20/40/80) damage.
Shovel
Cooldown: 10 Seconds.
Deal (20/40/80/160) damage.
At the start of each day, get a small item from any hero.
Signet Ring
Passive Item.
At the start of each hour, gain (10/20/30) Max Health.
You have (+1/+2/+3) Income.
Silencer
Passive Item.
The weapon to the left of this has (+10/+20/+30/+50) damage.
If you have exactly one weapon, reduce its cooldown by (10%/20%/30%/40%).
Silk
Cooldown: 7 Seconds.
Shield (10/20/40/80).
When you sell another non-weapon item, this gains Shield (4/8/12/16).
Sirens
Cooldown: 7 Seconds.
Slow 1 item for (1/2/3) second(s).
Haste 1 item for (1/2/3) second(s).
For each adjacent Vehicle, this has +1 Multicast.
Skyscraper
Cooldown: 6 Seconds.
Deal damage equal to 3 time(s) the value of your items.
This has double value in combat.
If you have 4 or fewer items in play, this has +1 Multicast.
Sleeping Potion
Cooldown: 5 Seconds. 1 Ammo.
Slow 2 items for (4/6/8/10) second(s).
Slingshot
Cooldown: 3 Seconds.
Deal (15/30/60/120) damage.
This has (+1/+2/+3/+4) Max Ammo for each small item you have. [0]
Sniper Rifle
Cooldown: 10 Seconds.
Deal 100 damage.
This deals (3/5/10) times more damage if it is your only weapon.
Snow Globe
Cooldown: 6 Seconds.
Freeze 1 item for (1/2/3) second(s).
This has +1 Multicast for each adjacent Property.
Solar Farm
Cooldown: 8 Seconds.
Haste your other items for 2 second(s).
Gain 8 Regeneration for the fight.
When you Burn, charge this for (1/2/3) seconds.
Soldering Gun
Cooldown: 5 Seconds.
Burn (1/2/3).
This has +1 Multicast if it is adjacent to a Friend.
This has +1 Multicast if it is adjacent to a Tool.
Soul of the District
Cooldown: 12 Seconds.
Shield equal to your current Health.
Deal damage equal to your shield.
Soul Ring
Cooldown: 8 Seconds.
Poison equal to your Regeneration.
You have (+1/+2/+3) Regeneration.
Spacescraper
Cooldown: 6 Seconds.
Shield equal to (2/3) time(s) the value of your items.
This has triple value in combat.
Spices
Cooldown: 8 Seconds. 1 Ammo.
Your weapons gain damage equal to your weakest weapon's damage for the fight. [0]
Spiked Buckler
Cooldown: 8 Seconds.
Deal (10/20/40/80) damage.
Shield (10/20/40/80).
When you sell this, your leftmost item gains (+4/+6/+8/+10) Damage if it is a Weapon and (+4/+6/+8/+10) Shield if it is a Shield item.
Spiky Shield
Cooldown: 8 Seconds.
Shield (5/10/20/40).
Deal damage equal to your shield.
Spyglass
Passive Item.
Adjacent items have (+25%/+50%) Crit Chance.
At the start of each fight, an enemy item has its cooldown increased by (3/6) second(s).
Stained Glass Window
Passive Item.
When you win a fight with Stained Glass Window in play, your Properties in play gain (4/6) value.
When you lose a fight with Stained Glass Window in play, your Properties in play lose 2 value.
If you have 4 or fewer items in play, their cooldowns are reduced by (10%/20%).
Star Chart
Passive Item.
Adjacent items have (+10%/+15%/+20%/+25%) Crit Chance.
Adjacent items have their cooldown reduced by (10%/15%/20%/25%).
Stinger
Cooldown: 9 Seconds.
Lifesteal 100
Deal (5/10/20/40) damage.
Slow 1 item for (1/2/3/4) second(s).
Submarine
Cooldown: 3 Seconds.
Deal (25/50/100) damage.
Gain Shield equal to this item's damage.
Subscraper
Cooldown: 4 Seconds.
Heal equal to (4/6) time(s) the value of your items.
Your other items gain +value equal to this item's value in combat.
Sunderer
Cooldown: 4 Seconds.
Deal (5/10/20/40) damage.
Your enemy's Shield items lose (5/10/15/20) Shield for the fight.
Sunlight Spear
Cooldown: 5 Seconds.
Heal (30/60/120).
Burn 1.
When you Heal, this gains (2/4/6) Burn for the fight.
Super Syrup
Cooldown: 4 Seconds. 10 Ammo.
Adjacent items permanently gain (1%/2%/3%/4%) Crit chance.
This permanently loses 1 Max Ammo and destroy this if it has 0 Max Ammo.
Swash Buckle
Passive Item.
Adjacent items have (+25%/+50%) Crit Chance.
Adjacent items have bonus damage, heal, or shield equal to their Crit Chance.
Switchblade
Cooldown: 8 Seconds.
Deal (15/30/60/120) damage.
When you use an adjacent Weapon, give it (+3/+6/+9/+12) damage for the fight.
Tazidian Dagger
Cooldown: 4 Seconds.
Deal (5/10/15/20) damage.
Adjacent Potions have +1 Ammo.
Tea Set
Cooldown: 6 Seconds.
Heal equal to (4%/8%) of your Max Health.
When you use a non-weapon item, permanently gain (+2/+4) Max Health.
Teddy
Cooldown: 10 Seconds.
Multicast 2
Deal 100 damage.
When you use an adjacent Friend or item with Ammo, charge this 1 second(s).
When you take damage or lose shield, this gains 5% Crit Chance for the fight.
Temporary Shelter
Cooldown: 6 Seconds.
Shield (10/20/40/80).
When you sell a Small item, this gains (5/10/15/20) Shield.
Tesla Coil
Cooldown: 6 Seconds.
Deal 60 damage.
When you use an adjacent item, Charge this (1/2/3/4) second(s).
The Boulder
Cooldown: 20 Seconds. 1 Ammo.
Deal damage equal to your enemy's max health.
The Core
Cooldown: 6 Seconds.
Deal (10/20/40/80) damage.
Charge all items to the right of this 1 second(s).
When you use any item to the left of this, Charge this 1 second(s).
The Eclipse
Cooldown: 15 Seconds.
Use all your other items.
When you use an item, deal 100 damage.
The first time you fall below half health each fight, use this.
Thermal Lance
Cooldown: 7 Seconds.
Burn (2/4/6).
When this gains Haste, this gains (2/4/6) Burn for the fight.
Throwing Knives
Cooldown: 3 Seconds. 3 Ammo.
Deal 33 damage.
When you Crit with another item, Charge this (1/2/3) second(s).
Thrown Net
Cooldown: 5 Seconds.
Deal (5/10/15) damage.
Your Weapons gain (2/3/4) damage for the fight and your opponent's Weapons lose (2/3/4) damage for the fight.
Thrusters
Cooldown: 6 Seconds.
Burn both players (2/3/4/5).
Adjacent items have their cooldowns reduced by (6%/9%/12%/15%).
Thurible
Cooldown: 8 Seconds.
Burn (4/6/8/10).
Gain (1/2/3/4) Regeneration for the fight.
Tiny Cutlass
Cooldown: 5 Seconds.
Multicast 2
Deal (6/12/24/48) damage.
This deals double Crit damage.
Tommoo Gun
Cooldown: 2 Seconds. 50 Ammo.
Deal damage equal to this item's ammo.
Toolbox
Cooldown: 6 Seconds.
Shield (10/30/50/100).
Your other tools have their cooldowns reduced by (5%/10%/15%/20%).
Torpedo
Cooldown: 10 Seconds. 1 Ammo.
Deal (50/100/200) damage.
When you use another Aquatic or item with Ammo, this gains (20/40/60) damage for the fight.
If the item is Large, Reload 1 Ammo.
Tourist Chariot
Cooldown: 4 Seconds.
Shield (20/40/80/160).
When you sell this, your items gain (+1/+2/+3/+4) value.
Trained Spider
Cooldown: 5 Seconds.
Poison (1/2/3/4).
When you sell this, your leftmost Poison item gains (+1/+2/+3/+4) Poison.
Trebuchet
Cooldown: 10 Seconds.
Deal 50 damage.
Burn 7.
When you use another Weapon or Haste, charge this (1/2/3/4) second(s).
Tripwire
Cooldown: 5 Seconds.
Slow 1 item for 1 second(s).
When your enemy uses an item, Charge this (1/2/3/4) second(s)
Tropical Island
Passive Item.
When you Slow, gain (2/4) Regeneration for the fight.
At the start of each hour, get a Coconut or Citrus.
Turtle Shell
Cooldown: 6 Seconds.
Shield 10.
Give your Shield items +10 Shield for the fight.
When you use another non-weapon, charge this (1/2/3) second(s).
Tusked Helm
Cooldown: 10 Seconds.
Multicast 2
Deal (5/10/20/40) damage.
Shield (5/10/20/40).
Uwashiwali Bird
Cooldown: 4 Seconds.
Heal (10/20/40/80).
This has +1 Multicast for each Property you have. [0]
Vending Machine
Passive Item.
At the start of each day, get 3 Chocolate Bars or Spare Changes.
Venom
Cooldown: 3 Seconds.
Poison 2.
When you use an adjacent Weapon, Charge this (1/2/3) second(s).
Venomander
Cooldown: 6 Seconds.
Poison (1/2/3/4).
Gain (1/2/3/4) Regeneration for the fight.
Vineyard
Cooldown: 8 Seconds.
Heal equal to this item's value.
When you use another item, charge this (1/2/3) second(s).
At the start of each hour, this gains (+1/+2/+3) value.
Virus
Cooldown: 12 Seconds.
Poison (1/2/3).
Destroy another small item on each player's board for the fight.
When you destroy an item, this gains (5/10/15) Poison for the fight.
Void Ray
Cooldown: 6 Seconds.
Multicast 2
Burn (4/6).
When you Shield, this gains (1/2) Burn for the fight.
Void Shield
Cooldown: 7 Seconds.
Gain Shield equal to your enemy's burn.
When your enemy uses an item, Burn 1.
Wallace
Cooldown: 6 Seconds.
Shield (5/10/15/20).
This gains (5/10/15/20) Shield for the fight.
Walter Cooler
Cooldown: 10 Seconds.
Permanently gain (5/10/15/20) Max Health.
When you use an adjacent friend, charge this 1 second(s).
Wanted Poster
Passive Item.
When you win a fight against a player, gain (1/2/3) XP. If you had Wanted Poster in play, gain 1 additional XP.
Your items have (10%/20%/30%) Crit Chance.
Waterwheel
Cooldown: 8 Seconds.
Haste your other items for 2 second(s).
When you use an adjacent item, charge this (1/2/3) second(s).
Weakpoint Detector
Cooldown: 6 Seconds.
Your weapons gain (+3/+6/+9/+12) damage for the fight.
When you slow, charge this 2 second(s).
Weaponized Core
Cooldown: 6 Seconds.
Deal (10/20/40/80) damage.
Give Weapons to the right of this (+5/+10/+15/+20) damage for the fight.
When you use any item to the left of this, Charge this 1 second(s).
Weather Glass
Cooldown: 6 Seconds.
Burn (4/6/8).
Poison (2/3/4).
If you have another item with Burn, Poison, Slow, or Freeze, this has +1 Multicast for each.
Weather Machine
Cooldown: 5 Seconds.
Burn (4/5).
Freeze 1 item for (1/2) second(s).
Slow 1 item for (2/3) second(s).
Weights
Cooldown: 5 Seconds.
Your weapons gain (+5/+10/+15/+20) Damage and your Heal items gain (+5/+10/+15/+20) Heal for the fight.
When you heal while at max health, charge this 2 second(s).
Welding Torch
Cooldown: 5 Seconds.
Burn (4/6/8/10).
While you have Shield, this item's cooldown is reduced by 50%.
Windmill
Cooldown: 4 Seconds.
Charge adjacent items 1 second.
When you use another item, Charge this 1 second.
Wrench
Cooldown: 3 Seconds.
Deal (10/20) damage.
At the start of each day, upgrade a Tool of a lower tier.
Yellow Gumball
Passive Item.
When you sell this, your Shield items gain (1/2/3/4) Shield.
Yellow Piggles A
Cooldown: 3 Seconds.
Give your adjacent Shield items (+2/+4/+6/+8) Shield for the fight.
Yellow Piggles L
Cooldown: 3 Seconds.
Give your Shield item to the left of this (+4/+8/+12/+16) Shield for the fight.
Yellow Piggles R
Cooldown: 3 Seconds.
Give your Shield item to the right of this (+4/+8/+12/+16) Shield for the fight.
Yellow Piggles X
Cooldown: 3 Seconds.
Your Shield items gain (1/2/3/4) Shield for the fight.
Yo-Yo
Cooldown: 4 Seconds.
Deal 1 damage.
When you use an adjacent item, charge this (1/2/3/4) second(s).