The Bazaar Items & Cards List

List of all Items in The Bazaar that you can Search and Filter.

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CardSizeCDDescriptionTypesHero
AbacusS4Shield equal to (1x/2x) the value of the adjacent items.Tool Shield EconomyP
Agility BootsS0Adjacent items have (+3%/+6%/+9%/+12%) Crit chance. When you sell this, your items gain (+1%/+2%/+3%/+4%) Crit Chance.Apparel CritC
Alpha RayS5Deal (8/12/16/20) damage. When you use the Core or another Ray, your Weapons gain (+2/+3/+4/+5) Damage for the fight.Weapon Ray DamageD
AmberS5Slow (1/2/3) items for 3 second(s). Your other Slow items have +1 Slow.SlowM
AmbergrisS6Heal equal to (1x/2x/3x/4x) this item's value. When you buy another Aquatic item, this gains (1/2/3/4) Value.Aquatic Economy Value HealV
AnchorM12Deal damage equal to (20%/30%) of your enemy's Max Health. When you use an adjacent item, this gains Haste for (2/4) second(s).Aquatic Weapon Damage HasteV
Angry Balloon BotM3Deal 10 damage. When you lose Shield, this gains damage equal to (10%/20%/40%) of the Shield lost.Friend Weapon Shield DamageD
Antimatter ChamberL10Destroy this and 3 small enemy items for the fight.TechD
Apropos ChapeauM6Your weapons gain (6/9/12) Damage for the fight. Your Heal items gain (6/9/12) Heal for the fight. Your Shield items gain (6/9/12) Shield for the fight. If you have another Tool, Weapon, Property or Apparel this has +1 Multicast for each.Apparel Shield Damage HealP
ArbalestM8Ammo 1 Deal 100 damage. When you Haste, this gains (60/80/100) damage for the fight.Weapon Damage Ammo HasteV
Arc BlasterS6Deal (20/40/60/80) damage. When you use another Tech, charge this 1 second(s).Weapon Tech DamageD
Arken's RingS0When you sell this, recover 5 Prestige.C
Armored CoreM6Shield (20/30/40/50). Shield items to the right of this gain (+10/+15/+20/+25) Shield for the fight. When you use any item to the left of this, Charge this 1 second(s).Core Tech Shield Charge UnsellableD
AstrolabeM6Haste a non-weapon item for 2 second(s). When you use another non-weapon item, Charge this 1 second(s).Tool HasteV
AthanorL6Burn (4/6/8/10). Reload your Potions 1 Ammo and Charge them 1 second(s). At the start of each day, get a Small Potion item.Property Burn Charge AmmoM
Atlas StoneM6Deal 1 damage. Double this item's damage for the fight.Weapon DamageP
AtlatlM10Deal (20/40/60/80) damage. This item's cooldown is reduced by 1% for every 2 damage it has.Weapon Damage CooldownP
ATMM3Shield equal to (1/2/3/4) times your Income. When you buy this, gain (+1/+2/+3/+5) Income.Property Tech Income Economy ShieldP
Atomic ClockM1Ammo 3 Increase an enemy item's cooldown by (1/2/3) second(s) for the fight.Tech AmmoD
Bag of JewelsS0Sells for goldLootC
BalconyM0The Property to the left of this has double value in combat and has its cooldown reduced by (5%/10%/15%).Property Value CooldownP
BallistaL10Ammo 2 Deal (150/200) damage. When you use another Ammo item, this gains 1 Multicast for the fight.Weapon Damage AmmoV
Balloon BotM4Shield 20. When you use a Weapon, this gains (10/15/20) Shield for the fight.Friend ShieldD
BandagesS4Heal (5/10/20/40). Shield (5/10/20/40).Heal ShieldP
Bar of GoldS0Sells for goldPassive NonWeaponC
Barbed WireS4Deal 10 damage. When you Shield, this gains (5/10/15) Damage for the fight.Weapon Damage ShieldD
BarrelM5Shield 20. When you use an adjacent non-weapon item, this gains (10/15/20/25) Shield for the fight.ShieldV
Basilisk FangS3Lifesteal Deal (10/20) damage. While your enemy has Poison, this has (+50%/+100%) Crit Chance.Weapon Damage CritM
BatteryS4Ammo 4 Charge the item to the left of this (1/2/3/4) second(s).Tech Ammo ChargeD
BayonetS0When you use the Weapon to the left of this, deal (10/15/20/25) damage.Weapon DamageV
Beach BallM4Haste (1/2/3/4) Aquatic or Toy item(s) for 2 second(s).Aquatic Toy HasteV
Beast of BurdenL10Deal (40/60/80/100) damage. When you buy another item, this gains that item's Types. This has +1 Multicast for each of its Types.Weapon Friend Vehicle DamageP
BeehiveM0When your enemy uses a weapon, charge your Busy Bees 2 second(s). When you buy a Property, get a Busy Bee and your Busy Bees gain (+5/+10/+15) damage.Property Damage ChargeP
BellelistaM8Deal 40 damage. When you Haste, this gains (10/20/30) damage for the fight. When this gains Haste, charge it 2 second(s).Friend Weapon Damage HasteD
BeltM0You have (+50%/+75%/+100%) Max Health.Apparel HealthP
Beta RayS6Freeze 1 small item for (1/2) second(s). When you use the Core or another Ray, charge this 1 second(s).Ray FreezeD
Bill DozerL5Deal (10/20/40) damage. When you use another Friend, this gains (10/20/30) damage for the fight. Your other Friends' cooldowns are reduced by (10%/20%/30%).Friend Vehicle Weapon Damage CooldownD
BillboardL0Your Properties have (+25%/+50%) Crit Chance. At the start of each day, your items gain (1/2) value.Property Crit Economy ValueP
Black IceM6Freeze (1/2/2) medum or small item(s) for 1 second(s). When you Freeze, Poison (6/8/10).Poison FreezeM
Black PepperS7Multicast 2 Burn (2/3/4). Charge adjacent items (1/2/3) second(s).Food Burn ChargeJ
Black RoseS6Heal 40. When you Poison, this gains (+10/+15/+20/+25) Heal for the fight.Heal PoisonM
Blast DoorsM20Shield (100/200/300/400). When your opponent uses a Weapon or Burn item, Charge this 2 second(s). The first time you fall below half health each fight, use this.ShieldD
Blow TorchS6Burn (2/4/6/8).Tool BurnS
BlowgunS8Deal 2 damage. Poison equal to this item's damage.Weapon Damage PoisonV
Blue GumballS0When you sell this, your items gain (+1%/+2%/+3%/+4%) Crit Chance.CritC
Blue Piggles AS3Adjacent items gain (2%/4%/6%/8%) Crit Chance for the fight.Toy CritP
Blue Piggles LS3The item to the left of this gains (4%/8%/12%/16%) Crit Chance for the fight.Toy CritP
Blue Piggles RS3The item to the right of this gains (4%/8%/12%/16%) Crit Chance for the fight.Toy CritP
Blue Piggles XS3Your items gain (+1%/+2%/+3%/+4%) Crit Chance for the fight.Toy CritP
BluenanasS9Heal (10/20/40/80). When you sell this, permanently gain (20/60/120/200) Max Health.Food Heal HealthC
BlunderbussM4Ammo 6 Deal 100 damage. When you Burn, charge this (1/2) second(s).Weapon Damage Ammo BurnV
BolasS4Ammo 2 Deal (40/60/80/100) damage. Slow 1 item for (2/3/4/5) second(s).Weapon Damage Ammo SlowV
Bomb SquadS8Burn (4/5/6/7). When you use an adjacent friend, Haste this (1/2/3/4) second(s).Friend BurnD
Booby TrapM6Freeze 1 item for (1/2/3) second(s). When you use a Property, Charge this 1 second(s).Toy FreezeP
BoomerangM4Deal (20/30/40/50) damage. When you win a fight against a Monster with this, get a random Loot item.Weapon Toy Damage EconomyP
BootstrapsM0Every 50 you spend, upgrade an item of a lower tier.ApparelP
Bottled LightningS5Ammo 1 Crit Chance 25% Deal (30/60/90/120) damage. Burn (4/6/8/10).Potion Weapon Damage Burn AmmoM
Brass KnucklesS8Deal (8/16/24/32) damage. This has double damage.Weapon DamageP
Brick BuddyM5Shield 20. When you use an adjacent Friend, this gains (10/15/20/25) Shield for the fight.Vehicle Friend ShieldD
BriefcaseM4Deal (20/40/60/80) damage. When you sell this, get 2 Spare Change.Weapon Damage EconomyP
Broken ShacklesS6Your weapons gain (2/4/8) damage for the fight. When you use a Weapon, charge this 1 second(s).Damage CooldownC
BunkerL0You take (20%/30%/40%) less damage.PropertyD
BushelM4Heal (40/80/120/160). When you Shield, charge this 1 second(s).Heal ShieldP
Business CardS0When you visit a Merchant, this gains (1/2/3) value. For every 5 Merchants you visit, upgrade this.ValueP
Busy BeeS6Deal (5/10/20) damage.Weapon Friend DamageC
ButterS7Haste 1 item for (1/2/3/4) second(s). For each adjacent Tool or Food item, this gains +1 Multicast.Food HasteJ
Butterfly SwordsS7Multicast (2/3/4) Deal 5 damage.Weapon DamageV
CaltropsM0When your enemy uses an item, deal (1/10) damage.Weapon Toy DamageP
Candy MailM4Ammo 10 Adjacent Shield items permanently gain (+1/+2/+3/+4) Shield. This permanently loses 1 Max Ammo and destroy this if it has 0 Max Ammo.Food Shield AmmoC
CannonM4Ammo 2 Deal (40/60/80/100) damage. Burn (4/6/8/10).Weapon Damage Ammo BurnV
CannonadeL6Deal (160/200) Damage. When you use another Weapon, Charge this 2 second(s).Weapon DamageV
CannonballS0Adjacent items have (+1/+2/+3/+4) Max Ammo.AmmoV
CapacitorS7Charge adjacent items 1 second(s).Tech ChargeD
Captain's WheelM4Haste adjacent items for (1/2/3) second(s). If you have a Vehicle or Large item, reduce this item's cooldown by 50%.Aquatic Tool HasteV
Cargo ShortsM8Shield (5/10/20/40) for each small item you have (including Stash). If you have another Apparel item in play, this item's cooldown is reduced by 50%.Apparel ShieldP
Cash CannonM6Deal (50/100/200) damage. When you gain gold, this gains + damage equal to (1x/2x/3x) the amount of gold gained.Weapon Damage EconomyP
Cash RegisterM0At the start of each day, get 2 Spare Change.Tool EconomyP
CatalystS0When you use the item to the left of this, haste the item to the right of this for (1/2/3) second(s).HasteM
CatfishS4Poison 3. When this gains Haste, this gains (+1/+2/+3/+4) Poison for the fight.Aquatic Friend Poison HasteV
CauldronM4Burn (1/2/3) for each unique type you have. Poison (1/2/3) for each unique type you have.Tool Burn PoisonM
Char ColeS8Burn (1/2/3). When you use another friend, this gains (1/2/3) Burn for the fight.Friend BurnD
Charging StationM0When you use the item to the left of this, charge the item to the right for (1/2) second(s). When you use the Core, it gains (+20/+40) damage for the fight.Tech Charge DamageD
ChemsnailM4Poison (3/6/9/12). Slow 1 item for (1/2/3/4) second(s).Friend Poison SlowD
Chocolate BarS0When you sell this, permanently gain (10/20/30/40) Max Health.Food HealthC
Chris Army KnifeS5Deal (6/12/18/24) damage. Shield (6/12/18/24).Friend Weapon Tool Damage ShieldD
ChronobarrierM6Shield (75/100). Non-tech item cooldowns are increased by (1/2) second(s).Tech Shield CooldownD
ChumS4Your Aquatic items gain (+4%/+6%/+8%/+10%) Crit Chance for the fight. When you buy this, get a Piranha.Aquatic CritV
CindersS0When you sell this, your leftmost Burn item gains (+1/+2/+4) Burn.Loot BurnC
CitrusS0When you sell this, permanently gain (1/2/3/4) Regeneration.RegenC
ClameraS9Slow (1/2/3/4) item(s) for 1 second(s). At the start of each fight, use this.Aquatic SlowV
Claw ArmM4Deal 40 damage. When this gains Haste, this and the weapon to the left gains (20/25) damage for the fight.Weapon Tech Damage HasteD
ClawrenceM5Deal (30/20/40) damage. When you use a Friend, this gains (15/20/25) damage for the fight.Friend Weapon DamageD
ClawsS4Deal (10/20/40/80) Damage. This deals double Crit damage.Weapon DamageC
Clockwork BladesM6Deal (20/40/80/160) damage. When you sell this, reduce your items' cooldown by (1%/2%/3%/4%).Weapon Damage CooldownC
Closed SignM0You have Regeneration equal to (1x/2x) adjacent properties' values.Economy RegenP
CoconutS0When you sell this, permanently gain (10/20/30/40) Max Health.HealthC
CogS4Haste 1 adjacent item for (1/2/3) second(s).HasteD
Colossal PopsicleL8Deal (50/100/200) damage. Freeze 2 items for (1/2/3) second(s). When you sell this, gain 2 Icicles.Weapon Food Damage FreezeC
Combat CoreL5Deal 30 damage. Shield 30. When you use any item to the left of this, this gains (10/20/30) Damage for the fight. When you use any item to the right of this, this gains (10/20/30) Shield for the fight.Core Tech Weapon Vehicle DamageD
Companion CoreM6Haste adjacent items (2/3/4/5) second(s). When you use another Friend, Charge this 1 second(s).Core Tech Friend Haste ChargeD
Concealed DaggerS8Deal (30/40/50) damage. Gain (1/2/3) gold.Weapon Damage GoldV
CookiesS5When you sell this, you lose (10/20/30/40) Max Health. When you sell this, permanently gain (1/2/3/4) Regeneration.FoodJ
Cool LEDsS5Slow 1 item for (2/3/4) second(s). When you use the Core, charge this 1 second(s).Tech SlowD
CoolantS6Freeze 1 small item for (1/2/3/4) second(s). Cleanse half your Burn.FreezeD
Cooling FanS5The Core gains (+5%/+10%/+15%) Crit Chance for the fight. While either player has Burn, this item's cooldown is reduced by 50%.Tech Crit BurnD
Copper EdS6Poison (1/2/3/4). Shield (5/10/15/20).Friend Poison ShieldD
CoralS4Heal 20. When you buy an Aquatic item, this gains Heal (3/6/9/12).Aquatic HealV
Coral ArmorM5Shield 50. When you buy another Aquatic item, this gains (5/10/15/20) Shield.Aquatic Apparel ShieldV
Cosmic AmuletS8Shield (50/100). When this gains haste, your items gain (+3%/+5%) crit chance for the fight.Shield Crit HasteC
Cosmic PlumageM6Your Shield items gain (+4/+8/+12) Shield and your Weapons (+4/+8/+12) damage for the fight. When you crit, charge this 1 second(s).Crit Shield DamageC
CoveL3Shield equal to (1x/2x/3x/4x) this item's value. When you sell an item, this gains (1/1/1/2) value.Aquatic Property Shield Value EconomyV
CraneL10Deal (100/200) damage. When you use an adjacent Large item, this gains (30%/60%) damage for the fight. When you use an adjacent Medium item, this gains (20%/40%) damage for the fight.Vehicle Weapon Tool DamageD
Critical CoreM6Deal (20/30/40/50) damage. This and items to the right of this have (+15%/+20%/+25%/+30%) Crit Chance. When you use any item to the left of this, Charge this 1 second(s). When you Crit with any item, Charge this 1 second(s).Core Tech Weapon Damage CritD
CrookM5Deal 16 damage. Your Medium Weapons have (+8/+16/+24) Damage for each Medium item you have.Tool Weapon Damage DamageP
Crow's NestL0Your weapons have (+20%/+40%/+60%/+80%) Crit Chance. If you have exactly one weapon, that Weapon has lifesteal.Property Aquatic CritV
Crusher ClawM8Deal damage equal to the highest Shield value of items you have. Your Shield items gain (+2/+4/+6/+8) Shield for the fight.Weapon Aquatic Damage ShieldC
CryosleeveM3Freeze this and adjacent items for 1 second(s). When ANY item gains Freeze, Shield (50/75/100). When one of your items gains Freeze, reduce the duration by half.Apparel Freeze ShieldC
CryosphereM10Freeze all items other than The Core for (2/3) second(s).Tech FreezeD
CryptoS0At the start of each hour, set this item's value to a number between 0 and (5/10/20/40).Tech ValueD
Crystal BonsaiS4Heal equal to (2/3/4) times this item's value. At the start of each fight with Crystal Bonsai, this gains (6/9/12) value. When you lose a fight with Crystal Bonsai, permanently destroy this.Heal Economy ValueP
CurryS8Burn (4/6/8). Charge another small item (3/4/5) second(s).Food Burn ChargeJ
CutlassM5Multicast 2 Deal (10/20/30/40) damage. This deals double Crit damage.Weapon Damage CritV
CybersecurityM10Deal (15/30/60) damage for each Weapon or Tech item you have. This deals (2/3/4) times damage if it is your only friend.Friend Weapon DamageD
DamL24Destroy this and all smaller items for the fight. When you use another Aquatic item, charge this (1/2) second(s).Aquatic PropertyV
Death CapsM5Poison (1/2). Your Poison items gain (+1/+2) Poison for the fight.PoisonM
DeedM0At the start of each day, your Properties gain (+2/+4/+6) Value. This item's value is equal to your highest value Property.ValueP
Diana-SaurM8Deal 80 damage. If your enemy has at least (6/5/4) items, destroy a small enemy item for the fight. When you destroy an item during combat, your Dinosaurs permanently gain (10/15/20) damage.Weapon Friend Dinosaur DamageD
DisguiseM0When you buy this, get a non-Vanessa item. Your items from other Heroes have (+15%/+30%/+50%) Crit Chance.Apparel CritV
DishwasherL8Haste your tools for (1/2/3/4) second(s). Your Weapons gain (+10/+20/+40/+80) damage for the fight.Tool Damage HasteJ
DJ Rob0tM10Haste your Friends for (1/2/3) second(s). When you buy this, get 3 Nanobots.Friend HasteD
Dock LinesM4Slow (2/3/4) item(s) for 3 second(s).Tool Aquatic SlowV
DogM6Deal (10/20/40/80) Damage When you sell a small item, this gains (3/6/9/12) damage.Weapon Friend DamageP
Dooley's ScarfM4Shield (75/100/125). When this or an adjacent item gains Freeze, remove it.Apparel Shield FreezeD
Double BarrelM3Ammo 2 Multicast 2 Deal (25/50/75/100) damage.Weapon Damage AmmoV
Double WhammyL12Multicast 2 Deal damage equal to (10%/15%/20%) of your Max Health.Weapon Damage HealthP
Dragon HeartM10Double the Burn of an item for the fight. When you Burn or use a Dragon item, charge this 2 seconds.Dragon BurnC
Dragon ToothS9Deal (10/20) damage. At the start of each fight with Dragon Tooth, spend 3 gold and your weapons permanently gain (5/10) damage.Weapon Dragon Damage Gold DamageP
Dragon WhelpS9Deal 1 damage. Burn equal to this item's damage.Weapon Friend Dragon Burn DamageC
Dragon WingM6Shield (40/60/80). When you Burn, charge this 2 second(s).Dragon Shield Burn ChargeC
Dragon's BreathM8Burn 8. When you use an adjacent or Dragon item, this gains (+2/+3/+4) Burn for the fight.Dragon BurnM
Duct TapeS6Slow 1 item for (1/2/3) second(s). When you use an adjacent item, Shield (5/10/15).Tool Shield SlowC
Eagle TalismanS0When you sell this, your leftmost item gains (5%/10%/15%/20%) Crit Chance.Loot CritC
EarringsS5Gain (20/30/40) Max Health for the fight. When you Haste or Slow, Charge this 1 second(s).Apparel Health Slow HasteM
EctoplasmS6Poison (1/2/3). Heal equal to your opponent's Poison.Poison HealC
Electric EelsL6Deal 10 Damage. Slow 1 item for 2 second(s). When your enemy uses an item, Charge this (1/2/3) second(s).Aquatic Weapon Friend Damage SlowV
EmeraldS6Poison (1/2/3/4). Your other Poison items have (+3/+4/+5/+6) Poison.PoisonM
Energy PotionS4Ammo 1 Haste your items for (1/2/3/4) second(s).Potion Haste AmmoM
Epicurean ChocolateM4Ammo 10 Adjacent Weapons permanently gain (+1/+2/+3/+4) Damage. This permanently loses 1 Max Ammo and destroy this if it has 0 Max Ammo.Food Damage AmmoC
ExoskeletonM0Adjacent Weapons have (+5/+10/+20/+40) damage. When you sell this, your weapons gain (2/4/6/8) damage.Apparel DamageC
ExtractS0When you sell this, your leftmost Poison item gains (+1/+2/+4) Poison.Loot PoisonC
Eye of the ColossusL10Destroy an enemy item for the fight. When you use an adjacent item, charge this 1 second(s).Tool ChargeC
FangS4Deal (5/10/20/40) damage.Weapon DamageC
FeatherS0When you sell this, reduce your items' cooldowns by (2%/4%/6%/8%).Loot CooldownC
Fiber OpticsS0When you use your leftmost item, charge your rightmost item (1/2) second(s).Tech ChargeD
FigureheadM0Aquatic items to the left of this have their cooldowns reduced by (10%/20%/30%). Weapons to the right of this have (+25/+50/+100) damage.Aquatic Damage CooldownV
Fire ClawM6Burn (3/6/9/12). This has + Burn equal to the Burn of your non-Fire Claw items.BurnM
Fire PotionS5Ammo 1 Burn (6/9/12/15).Potion Burn AmmoM
First AidenS4Heal (20/30/40/50). Haste 1 item for (1/2/3/4) second(s).Friend Heal HasteD
Fishing NetM8Slow (1/2/3/4) item for 3 second(s). At the start of each day, get a Piranha.Aquatic Tool SlowV
Fishing RodM8Haste the Aquatic item to the right for (2/3/4/5) second(s). At the start of each day, get a Small aquatic item.Aquatic Tool HasteV
Fixer UpperL3Shield equal to (1/2/3/4) times this item's value. Every 50 you spend, upgrade this.Property Shield EconomyP
FlagshipL6Deal (50/75/100) damage. If you have another Tool, Ammo, Property or Friend this has +1 Multicast for each.Aquatic Vehicle Weapon Damage AmmoV
FlailM6Multicast 3 Deal (8/16/24/32) damage.Weapon DamageP
FlambergeL8Deal 200 damage. This deals quadruple crit damage.Weapon DamageC
FlamethrowerM5Deal (2/4) damage. Burn equal to (1/2) times this item's damage.Weapon Tool Burn DamageD
FlashbangS6Ammo 1 Slow all enemy items for (3/4/5) second(s).Ammo SlowS
Force FieldL4Shield (30/40/50). Deal damage equal to your shield.Weapon Tech Shield DamageD
ForkliftL10Deal (50/100) damage for each item to the left of this. Haste this and the items on the right of this for (2/4) second(s).Vehicle Tool Weapon Damage HasteD
FortL7Shield (100/150). All item cooldowns are increased by (1/2) second(s). Your items with a cooldown of 8 seconds or greater have +1 Multicast.Property ShieldP
Fossilized FemurL12Deal 300 damage. When you Slow, Charge this 2 second(s) and this gains (+25/+50/+75) Damage for the fight.Weapon Damage SlowM
Frost PotionS4Ammo 1 Freeze (1/2/3/4) small item(s) for 2 second(s).Potion Ammo FreezeM
Frozen BludgeonM12Deal (15/30/60/120) damage. Freeze 1 item for (1/2/3/4) second(s). When you Freeze, your weapons gain (4/6/8/10) damage for the fight.Weapon Damage FreezeC
Fuel RodM8Burn both players (5/10/15/20). Haste adjacent items for (1/2/3/4) second(s). Adjacent Vehicles have their cooldowns reduced by (5%/10%/15%/20%).Tech Burn HasteD
Gamma RayS6Poison (2/3/4). When you use the Core or another Ray, this and adjacent Poison items gain (1/2/3) Poison for the fight.Ray PoisonD
GanjoM4Adjacent weapons gain (10/15/20/25) Damage for the fight. Adjacent Heal items gain (10/15/20/25) Heal for the fight. Adjacent Shield items gain (10/15/20/25) Shield for the fight.Heal Shield DamageP
Gatling GunM4Deal (50/100) damage. Reduce this item's cooldown by (10%/20%) for the fight.Weapon DamageS
GavelS8Deal (500/1000) damage to the player with less health.Weapon Damage HealthP
Gearnola BarS4Ammo 2 Shield (30/60/90/120). When you sell a Tool, this gains +1 Max Ammo.Shield AmmoD
Genie LampS0When you sell this, gain access to the genie Rit.Passive NonWeaponC
Giant Ice ClubL12Deal 1000 damage. When any item gains Freeze, Charge this (3/6) second(s). The first time you fall below half health each fight, Freeze 1 item(s) for 99 second(s).Weapon Damage FreezeP
GlandS0When you sell this, permanently gain (1/2/3/4) Regeneration.Loot RegenC
GlobeM0At the start of each day, permanently gain (100/200/300) Max Health.Tool HealthP
GogglesS7Shield (15/30/60/120). When this gains Haste, your items gain (+2%/+4%/+6%/+8%) Crit chance for the fight.Tool Apparel Shield Crit HasteS
Golf ClubsM7Deal (20/40/80/160) damage. When you Heal, this gains (5/10/15/20) damage for the fight.Weapon Damage HealP
GPUS4Haste the Core for (1/2/3/4) second(s).Tech HasteD
GrapeshotS3Ammo 2 Deal (15/30/60) damage. When you use another Ammo item, Reload 1 ammo.Weapon Damage AmmoV
Grappling HookS6Deal (12/18/24/32) damage. Slow 1 item for (2/3/4/5) second(s).Weapon Tool Damage SlowV
Green GumballS0When you sell this, permanently gain (10/20/30/40) Max Health.HealthC
GrenadeS4Ammo 1 Crit Chance 25% Deal (50/100/150/200) damage.Weapon Damage AmmoV
GrindstoneM3The weapon to the left of this gains (+10/+20/+30) damage for the fight.Tool DamageP
Gumball MachineM4Shield (10/20/30). At the start of each hour, spend 2 gold to get a Gumball.Toy Shield GoldP
GunpowderS0When you sell this, your leftmost Ammo item gains (1/2/3) Max Ammo.Loot AmmoC
HacksawM6Deal (25/50) damage. The first time you use this each fight, destroy a small enemy item for the fight.Weapon Tool DamageD
Hakurvian LauncherL8Ammo 2 Deal (75/150/300/600) damage. When this gains Haste, it also gains (5%/10%/15%/20%) Crit Chance for the fight.Weapon Haste Damage CritC
HaladieS6Multicast 2 Deal (4/8/16/32) damage.Weapon DamageP
HammerS9Deal (20/40/80) damage. When you Level Up, if you have at least 3 tools, upgrade an item of a lower tier.Weapon Tool DamageS
HammletS6Deal (15/25/35/50) damage. When you Slow, charge this 1 second(s).Friend Weapon Tool Damage SlowD
HammockM12Heal (100/200). This item's cooldown is reduced by 5 seconds for each adjacent large item.Heal CooldownP
HandaxeS7Deal (10/15/20/25) damage. Your weapons have (+6/+9/+12/+15) damage.Weapon Damage DamageV
HarmadilloM8Deal (50/75/100/125) damage. When you Shield, Charge this 2 second(s).Friend Weapon Shield DamageD
HarpoonM8Ammo 1 Destroy a small item.Aquatic AmmoV
HatchetS5Deal (6/12/24/48) damage. When you buy this, get a Spare Change.Weapon Tool Damage EconomyP
HemlockS6Poison (2/3/4/5).PoisonM
HogwashL4Heal equal to (4%/8%/12%) of your Max Health. When you Heal, gain (10/20/40) Max Health for the fight.Property Heal HealthP
HolstersS0At the start of each fight, your Small items gain Haste for (1/2/3) second(s).HasteV
Honing SteelS4The weapon to the right of this gains (+8/+12/+16/+20) damage for the fight.Tool DamageV
Hot SauceS10Burn (10/20). For each adjacent Food, this has +1 Multicast.Food BurnJ
Hot SpringsL5Heal (25/50/100/200). When you sell this, your Heal items gain (+10/+20/+30/+40) Heal.HealC
Hydraulic SqueezerM9Deal (30/60/120) damage. Your weapons gain (3/6/9) damage for the fight. When you use another Tool, Charge this 1 second(s).Tool Weapon DamageS
Ice 9000M8Poison (2/4/6/8). Freeze 1 item for (1/2/3/4) second(s). When you Freeze, this gains (1/2/3/4) Poison for the fight.Friend Freeze PoisonD
Ice Cream TruckL8Freeze 1 item for (1/2/3) second(s). When you use another non-weapon item, charge this 1 second(s).Vehicle Freeze ChargeP
Ice CubesS9Freeze 3 small items for (1/2) second(s).Food FreezeJ
Ice PickS7Deal (36/48/60) damage. Freeze 1 small item for (1/2/3) second(s). When you Freeze, this gains (10/15/20) damage for the fight.Weapon Tool Damage FreezeV
IcebergL0When your enemy uses an item, Freeze it for 1 second(s).Aquatic Property FreezeV
IcebreakerM6Deal (100/200/300) damage. Remove Freeze from your items. When any item gains freeze, charge this (1/2/3) second(s). When this item gains Freeze, remove Freeze from it.Weapon Tool Damage FreezeC
IcicleS0At the start of each fight, freeze 1 item for (3/4/5/6) second(s).FreezeC
IglooL6Freeze 1 item for (1/2/3) second(s). Shield (50/100/200). The first time you fall below half health each fight, use this.Property Freeze ShieldP
Ignition CoreM6Burn (4/7/10/13). Burn items to the right of this gain (1/2/3/4) Burn for the fight. When you use any item to the left of this, Charge this 1 second(s).Core Tech Burn Charge UnsellableD
IllusoRayS7Slow 1 item for (1/2/3/4) second(s). For each adjacent Friend or Ray, this has +1 Multicast.Aquatic Friend Ray SlowV
Improvised BludgeonM7Deal (20/40/80/160) damage. Slow 2 items for (3/4/5/6) second(s). When you sell this, your leftmost Slow item gains (+1/+2/+3/+4) Slow.Weapon Damage SlowC
Incendiary RoundsS0When you use an adjacent item, Burn 2. Adjacent items have +1 ammo.Burn AmmoV
IncenseS6Slow 1 item for (3/4/5/6) second(s). Gain (2/4/6/8) Regeneration for the fight.Regen SlowM
Induction AegisS5Shield (10/15/20/25). Burn (1/2/3/4).Tech Shield BurnD
Infernal GreatswordL8Deal 2 damage. Burn equal to this item's damage. This gains Damage equal to your enemy's Burn for the fight.Weapon Damage BurnC
Insect WingS0When you sell this, reduce your leftmost item's cooldown by (3%/6%/9%/12%).Loot CooldownC
Isochoric FreezerS4Freeze an item with a cooldown of 4 seconds or less for (1/2/3/4) second(s).Tech FreezeD
Jaballian DrumL0When you use a weapon, your weapons gain (1/2/3) Damage for the fight. When you use a Weapon, Haste it for (1/2/3) second(s).Haste DamageP
Jaballian LongbowM8Multicast 2 Deal (30/60/120/240) damage. This has +1 Multicast if you have more health than your enemy.Weapon Damage HealthP
JavelinM4Ammo 2 Deal (120/180/240) damage. When you Haste, Reload this 1 Ammo.Weapon Damage Ammo HasteV
JellyfishS6Poison (3/4/5/6). When you use an adjacent Aquatic item, this gains Haste for (1/2/3/4) second(s).Aquatic Friend Poison HasteV
JewelryS3Shield equal to (1x/2x/3x/4x) this item's value.Apparel Shield EconomyP
JitteS5Deal (5/10/15) damage. Slow 1 item for (1/2/3) second(s). When you slow, this gains (5/10/20) damage for the fight.Weapon Damage SlowV
Junkyard CatapultL6Ammo 1 Deal (25/50/100) damage. Burn (6/8/10). Poison (4/6/8)Weapon Damage Burn PoisonC
Junkyard ClubM10Deal (30/60/120/240) damage. When you sell this, your weapons gain (4/6/8/10) damage.Weapon Damage DamageC
Junkyard LanceL10Deal (15/30/60/100) damage for each Small item you have (including Stash).Weapon DamageC
Junkyard RepairbotM7Heal (30/60/120/240). When you sell this, your leftmost Heal item gains (+5/+15/+30/+50) Heal.Friend Tech HealC
KatanaM2Deal (6/12/18/24) damage.Weapon DamageV
KeychainS12Use a property.P
Kinetic CannonL8Deal 100 damage. When you use a Small item, this gains (20/30/40) damage for the fight.Weapon Tech DamageD
Knee BraceS0After you fight a player with this in play, permanently gain (100/200/300/400) Max Health.Apparel HealthC
Knife SetM5Deal (30/40/60) damage. When you use another weapon, charge this 2 second(s).Weapon Tool DamageJ
KukriS8Deal (5/10/20/40) damage. When you heal, this gains (3/6/9/12) damage for the fight.Weapon Damage HealP
LandscraperL9Shield equal to this item's value. When you use another item, this gains +Shield equal to the value of that item for the fight. At the start of each hour, this gains (+1/+2/+3) value.Property Shield Value EconomyP
LangxianM10Deal 40 damage. When you win a fight with Langxian in play, this gains (40/60/80/100) damage.Weapon DamageV
Laser PistolS4Deal (8/16/24/32) damage.Weapon Tech DamageD
Laser Security SystemS8Deal (5/10/20/40) damage. When you use a property, this gains (10/20/30/40) damage for the fight.Weapon DamageP
LeechesM8Lifesteal Deal 20 Damage. When you poison, this gains (10/15/20/25) damage for the fight.Friend Weapon Damage PoisonM
Lemonade StandL6Heal equal to (5%/10%/15%) of your Max Health. When you sell a Small item, permanently gain (+10/+20/+40) Max Health.Property Heal HealthP
LensS6The Core gains (+5/+10) damage for the fight. When this gains haste, charge it (1/2) second(s).Tech Damage Haste ChargeD
Life PreserverM6Shield (10/20/40/80). The first time you would die each fight, Heal (200/600/1200/2000).Aquatic Shield HealV
Lifting GlovesS4Your weapons gain (1/2/3/4) damage for the fight. When you sell this, your weapons gain (3/6/9/12) damage.Tool Apparel DamageC
LightbulbS3Adjacent items gain (2%/4%/6%/8%) Crit chance for the fight.Tech CritD
LighterS3Burn (1/2/3/5).Tool BurnV
LighthouseL6Burn (12/16/20). When you Slow, charge this 2 second(s).Property Aquatic Burn SlowV
Lightning RodL10Deal (10/20) damage. Shield (10/20). When any player uses an item, this gains (10/20) damage and (10/20) shield for the fight.Weapon Damage ShieldS
Lion CaneM6Deal damage equal to (10%/20%) of your Max Health. When you Level Up, permanently gain (100/200) Max Health.Weapon Damage HealthP
LockboxM0When you win a fight, this gains 2 value. Your weapons have + damage equal to this item's value.Economy Value DamageV
LoupeS0Your Small items have (+1/+2) value.Tool ValueP
LumboarsM8Multicast 2 Deal (5/10/20/40) damage. Your weapons gain (2/4/6/8) damage for the fight.Weapon DamageP
Luxury TentsL0The first time you would die each fight, Heal for (25%/50%) of your Max Health. Your Heal items have +1 Multicast.Property Heal HealthP
Magic CarpetM4Crit Chance 25% Deal (10/15/20/40) Damage. When you Crit, reduce this item's cooldown by 10% for the fight.Vehicle Weapon DamageM
Magician's Top HatM0When you sell this, upgrade your leftmost item.ApparelC
Magma CoreS0At the start of each fight, Burn (6/9/12/15).BurnC
Magnifying GlassS5Deal (5/15/30/50) damage. When you sell this, your leftmost weapon gains (+5/+15/+30/+50) damage.Weapon Tool DamageC
Makeshift BarricadeM6Slow 1 items for (1/2/3/4) second(s). When you sell this, your leftmost Slow item gains (1/2/3/4) second to Slow.SlowC
Marble ScalemailM8Shield (20/60/120/200). When you sell this, your Shield items gain (3/6/9/12) Shield.Apparel ShieldC
MarblesS4Slow 1 item for (1/2/3/4) second(s). When you use an adjacent item, charge this 1 second(s).Toy SlowP
MasterpieceM0At the start of each hour, this gains (1/2/3) value.ValueP
MatchboxS4Burn (4/5/6/7). When you use a non-weapon item, Charge this 1 second(s).BurnP
Mech-MolesM6Deal (50/75/100) damage. When this gains Haste, your weapons gain (4/6/8) damage for the fight. When this gains Haste, your Shield items gain (4/6/8) shield for the fight.Friend Weapon Damage Haste ShieldD
Med KitS0When you sell this, your leftmost Heal item gains (5/10/20/40) Heal.Loot HealC
Memory CardS10This gains 1 Value. When you sell this, The Core gains + Damage equal to (1x/2x/3x/4x) this item's value. (1/4/12/32)Tech Value DamageD
MetronomeS0When you use an adjacent item, Haste the other adjacent item for (1/2/3) second(s).HasteD
Micro DaveM6Burn (6/8/10/12). When you use a small item, charge this 1 second(s).Friend BurnD
Miss IslesM4Ammo 1 Multicast 2 Deal (20/30/40) damage. When you use the Core, Reload this.Weapon Friend Damage AmmoD
Model ShipM4Shield (30/40/50). Adjacent Toys have +1 Multicast.Aquatic Vehicle Toy ShieldP
Momma-SaurL8Deal 200 damage. If your enemy has at least (5/4) items, destroy a small or medium enemy item for the fight. When you destroy an item during combat, your Dinosaurs permanently gain (30/40) damage.Friend Weapon Dinosaur DamageD
Money TreeL5Heal 40. When you Level Up, get a Spare Change. When you sell a Spare Change, this gains (+10/+20/+30/+40) Heal.Property Heal EconomyP
Monitor LizardM8Poison (6/8/10/12). When you Haste, this gains (+1/+2/+3/+4) Poison for the fight.Friend Poison HasteD
MonocleS6Shield equal to (1x/2x/3x) your gold.Tool Apparel Shield EconomyP
Mortal CoilM8Lifesteal Deal (50/100) damage. The weapon to the left of this has lifesteal.Weapon Tool Damage LifestealC
Mortar & PestleM8Your Lifesteal Weapons gain (+10/+15/+20/+25) damage for the fight. The weapon to the right of this has Lifesteal.Tool DamageM
MotherboardM5Haste the Core for (2/3/4) second(s). When the Core gains Haste, it gains (+10/+20/+30) damage for the fight.Tech Damage HasteD
MultitoolS4Haste another item for (1/2/3/4) second(s). Slow 1 item for (1/2/3/4) second(s).Tool Haste SlowS
MusketM5Ammo 1 Crit Chance 100% Deal (100/150/200) damage. When you Burn, Reload this 1 ammo.Weapon Damage Ammo BurnV
MyrrhS5Crit Chance 25% Heal (10/20/40/80).HealM
NanobotsS6Deal (5/15/30/50) damage for each Small Friend you have.Friend Weapon DamageC
NargileM8Slow 2 items for (2/3) second(s). Adjacent items have (+25%/+50%) Crit Chance. When you Crit, Charge this 2 second(s).Slow CritC
NarwhalS4Deal (6/12/18/24) damage.Aquatic Weapon Friend DamageV
NecronomiconM4Poison 10. Gain 10 Regeneration for the fight. When any non-weapon is used, Charge this 1 second(s).Poison RegenC
Nesting DollS2Ammo 8 Shield equal to this item's Ammo. At the start of each day, this gains (1/2/3) Max Ammo.Toy Shield AmmoV
Neural ToxinS0When you use an adjacent Weapon, Slow 1 item for (1/2/3) second(s).SlowC
NightshadeM4Poison (2/4/6/8). When you Heal, this gains (+1/+2/+3/+4) Poison for the fight.Poison HealM
NitroS4Burn both players (4/6/8). Charge 1 item (1/2/3) second(s).Tech Burn ChargeD
Nitrogen HammerM8Deal 50 damage. Freeze 1 medium or small item for (1/2) second(s). When you freeze, this gains (40/50) damage for the fight.Weapon Damage FreezeD
Noxious PotionS3Ammo 1 Poison both players (4/6/8/10).Potion Poison AmmoM
OctopusM8Multicast 8 Deal 8 damage.Aquatic Weapon Friend DamageC
OinkmentS5Heal equal to (1/2/3) times your gold.Heal EconomyP
Old SwordS4Deal (5/10/20/40) damage. When you sell this, your leftmost weapon gains (+4/+6/+8/+10) Damage.Weapon Damage DamageC
Omega RayS6Burn (4/6/8). When you use the Core or another Ray, this and adjacent Burn items gain (2/3/4) Burn for the fight.Ray BurnD
Open SignM0Weapon Properties adjacent to this have + Damage equal to (1x/2x) the value of your highest value item. Shield Properties adjacent to this have + Shield equal to (1x/2x) the value of your highest value item.Shield Economy DamageP
Orbital PolisherS7Adjacent Weapons gain (5/10) Damage for the fight. Adjacent Shield items gain (5/10) Shield for the fight.Tool Damage ShieldS
Ouroboros StatueM8Poison (4/5/6). When you Poison, gain (+2/+4/+6) Regeneration for the fight.Poison RegenM
Oven MittsM6Haste 1 item for (2/3/4) second(s). Shield (20/30/40). When you Burn, charge this 2 second(s).Apparel Burn Shield HasteJ
PalanquinL0Your items have (+20%/+40%) Crit Chance. When you Crit with an item, reduce its cooldown by (5%/10%) for the fight.Vehicle Crit CooldownM
Pawn ShopL0When you sell an item, this gains (1/2/3) value. You have increased max health equal to (10/15/20) times this item's value.Property Health Value EconomyP
PearlS4Shield (10/20/30/40). When you use another Aquatic item, Charge this 1 second(s).Aquatic ShieldV
PeltS0Sells for goldLootC
PendulumM8Haste (1/2/3/4) items for 3 second(s). When you Crit, Charge this 2 second(s). Adjacent items have (+20%/+30%/+40%/+50%) Crit Chance.Tool Crit HasteM
Pepper SprayS5Deal (5/15/30/50) damage. The first time you fall below half health each fight, slow all enemy items for (1/2/3/4) second(s).Weapon Damage SlowP
Pesky PeteS6Burn (4/6). For each adjacent Friend or Property, this gains (+4/+8) Burn.Friend BurnV
Pet RockS5Deal (8/16/24/32) damage. If this is your only friend, your items have (+10%/+15%/+20%/+25%) Crit Chance.Weapon Friend Toy Damage CritV
PhonographM0The item to the left of this has its cooldown reduced by (25%/50%).CooldownP
Pickled PeppersM10Burn (5/10). When you Burn, this gains (5/10) Burn for the fight.Food BurnJ
Pierre ConditionerM5Freeze 1 medium or small item for 1 second(s). When you use the Core, Freeze 1 item for 1 second(s).Friend FreezeD
PigglesS7Charge adjacent Small items (1/2/3/4) second(s). When you win a fight, get a Piggle.Toy ChargeP
Piggy BankS0When you sell this, get Spare Change equal to its value. At the start of each hour, spend 2 gold to gain 1 value.Toy Economy ValueP
PinataM0When you sell this, get 3 Chocolate Bars.ToyP
PiranhaS5Crit Chance 20% Deal (6/12/18/24) damage. This deals double Crit damage.Aquatic Weapon Damage CritV
Pistol SwordM3Ammo 3 Deal (24/32) damage. When you use an Ammo item, deal (24/32) damage.Weapon Damage AmmoV
Plasma GrenadeS8Ammo 1 Burn both players (5/10/15/20). Slow all enemy items for (1/2/3/4) second(s).Burn Ammo SlowD
Plasma RifleM8Deal (50/100/200) damage. When you Burn, this gains (25/50/75) damage for the fight.Weapon Damage BurnD
Pop SnappersS3Ammo 3 Burn (4/6/8/10).Burn AmmoV
Poppy FieldL6Poison (3/6/9/12). If you have no weapons, your items have their cooldowns reduced by (5%/10%/15%/20%).Property Poison CooldownM
PortL6Reload all your items (1/2/3) Ammo and charge them 1 second(s). At the start of each day, get a Small Ammo item from any hero.Property Aquatic AmmoV
Powder FlaskS4Reload the item to the right of this (1/2/3/4) Ammo.Tool AmmoV
Powder KegM20Deal damage equal to (30%/40%/50%) of your enemy's Max Health and destroy this. When you Burn, charge this 2 second(s).Weapon Damage BurnV
Power DrillM10Deal (50/75/100/125) damage. When you Haste, Slow, Freeze, Burn or Poison, charge this 2 second(s).Weapon Tool Slow Burn FreezeD
Power SanderS4Adjacent weapons gain (3/6/9/12) damage for the fight. Adjacent Shield items gain (3/6/9/12) Shield for the fight.Tool Shield DamageD
ProboscisS0When you Slow, deal (4/8/12/16) damage.Weapon Damage SlowC
Propane TankM6Haste your Vehicles for (3/4/5) second(s). Burn both players (4/6/8). If you have a Vehicle, at the start of each fight, use this.Tool Burn HasteS
PufferfishM8Poison (6/8/10/12). When you Haste, charge this 2 second(s).Aquatic Friend Poison HasteV
Pulse RifleM5Deal (10/20/30/40) damage. This has +1 Multicast if it is adjacent to a Friend. Double this if it is your only Friend.Weapon DamageD
Pygmalien's DaggerM4Deal damage equal to (1x/2x) this item's value. When you sell an item, this gains (1/2) value.Weapon Damage Economy ValueP
Pyg's GymL5Your weapons gain Damage equal to this item's value for the fight. When you buy a weapon, this gains (1/2/3) value and you gain (20/50/100) max health.Property Economy Health Value DamageP
PylonL3Slow 1 item for (1/2/3) second(s). When you Slow, Haste 1 item for (1/2/3) second(s).Property Slow HasteD
PyrocarbonM6Shield (75/150). When you gain Burn, Haste your items (1/2) second(s).Shield Haste BurnD
Race CarlM8Deal (90/120/150) damage When you Haste, charge this 2 seconds.Friend Weapon Vehicle Damage HasteD
RailgunL10Deal (300/400/500) damage. When you use another Tech, charge this 2 second(s).Weapon Tech DamageD
Rainbow PotionS5Ammo 1 Burn (3/6/9). Poison (3/6/9). Freeze 1 small item for (1/2/3) second(s). Slow 1 item for (2/3/4) second(s).Potion Burn Poison Freeze SlowM
RamrodM4Reload adjacent Ammo items (1/2/3) Ammo. Your Ammo items have (+20%/+30%/+40%) Crit Chance. When one of your items run out of ammo, Charge this 1 second(s).Tool AmmoV
Red ButtonS6Charge adjacent Large items (2/3/4) second(s).Tech ChargeD
Red GumballS0When you sell this, your weapons gain (1/2/3/4) damage.DamageC
Red Piggles AS3Adjacent weapons (+3/+6/+9/+12) damage for the fight.Toy DamageP
Red Piggles LS3The weapon to the left of this gains (+4/+8/+12/+16) damage for the fight.Toy DamageP
Red Piggles RS3The weapon to the right of this gains (+4/+8/+12/+16) damage for the fight.Toy DamageP
Red Piggles XS3Your weapons gain (1/2/3/4) damage for the fight.Toy DamageP
RefractorM7Deal 20 damage. When you Slow, Freeze, Burn or Poison, this gains (10/20/30) damage for the fight.Weapon Damage Poison Burn SlowM
Regal BladeM6Deal (10/20/40/80) damage. When you sell a Weapon, this gains (10/20/30/40) damage.Weapon DamageP
Remote ControlS10Use the Core.TechD
RepeaterM6Ammo 6 Deal 60 damage. When you use another Ammo item, charge this (1/2/3) second(s).Weapon Damage AmmoV
RevolverS3Ammo 6 Crit Chance 20% Deal (8/16/24/32) damage. When you Crit, Reload this 2 Ammo.Weapon Damage Crit AmmoV
Rewards CardS0When you visit a Merchant, this and the item to the left of this gains (1/2/3/4) value.ValueP
RifleM2Ammo 1 Deal (6/12/18/24) damage. When you use this, Reload this 1 Ammo if it is your only weapon with a cooldown.Weapon Damage AmmoV
Ritual DaggerS8Deal (4/20) damage. Gain Regeneration for the fight equal to this item's damage.Weapon DamageM
Rivet GunS9Deal (20/40) Damage. When you use the item to the right of this, Charge the item to the left of this (1/2) second(s).Weapon Tool Damage ChargeS
RobeM5Shield 20. Your Shield items gain (5/10/15) Shield for the fight.Apparel ShieldP
Robotic FactoryL0Your Friends have +1 Multicast.Property TechD
Rocket BootsM4Haste adjacent items for (1/2/3/4) second(s). When you sell this, your leftmost Haste item gains +1 Haste duration.Tool Apparel HasteC
Rocket LauncherM6Multicast 3 Deal (8/12/16/20) damage. Burn (2/3/4/5).Weapon Burn Burn DamageD
Rolling PinM10Deal (10/20/40/80) Damage When this gains haste, it gains (+10/+20/+40/+80) damage for the fight.Weapon Tool Damage HasteJ
RowboatM8Charge adjacent items (1/2/3) second(s). If you have 5 or more unique Types, reduce this item's cooldown by 50%.Aquatic Vehicle HasteV
RubyS9Burn (3/6/9/12). Your other Burn items have (+3/+4/+5/+6) Burn.BurnM
Rune AxeS7Deal (15/30/60/120) damage. When you sell this, your weapons gain (+1/+2/+3/+4) Damage.Weapon Damage DamageC
Runic Double BowM6Multicast 2 Lifesteal Crit Chance 10% Deal (20/30/40/50) Damage. This deals double Crit damage.Weapon DamageM
Runic Great AxeL10Lifesteal Deal (80/120/160) damage. Your Lifesteal weapons have double damage.Weapon DamageM
SafeM0When you sell this, get 3 Spare Change.EconomyP
Salamander PupM8Burn (4/6/8/10). When you sell this, your leftmost Burn item gains (+3/+4/+5/+6) Burn.Friend BurnC
SaltS2Adjacent items gain (+10%/+15%/+20%) crit chance for the fight.Food CritJ
SapphireS5Freeze 1 small item for (1/2/3) second(s). Your other Freeze items have +1 Freeze duration.FreezeM
SatchelM7Reload a potion. You have (4/8/12) Regeneration. When you buy a Potion, increase this item's +Regeneration by (+1/+2/+3).Tool Ammo RegenM
SchematicsM0When you Level Up, get a Tech item.Crit ChargeD
ScrapS0When you sell this, your leftmost Shield item gains (+3/+6/+12/+24) Shield.Loot ShieldC
Scrap MetalM0When you sell this, upgrade The Core. (/and reduce its cooldown by 1 second(s).)CooldownD
ScytheM10Deal damage equal to a third of your enemy's max health.Weapon DamageC
Sea ShellS5Shield (10/15/20/25) for each Aquatic item you have in play.Aquatic ShieldV
SeaweedS6Heal 20. When you use an Aquatic item, this gains (+5/+10/+15/+20) Heal for the fight.Aquatic HealV
Security CameraM8Shield (50/75/100/125). Your Shield items have (+20%/+30%/+40%/+50%) Crit Chance.Tech Crit ShieldD
SextantM0When you Crit, Haste 1 item for (1/2/3) second(s). Adjacent items have (+15%/+30%/+50%) Crit Chance.Aquatic Tool Crit HasteV
Shadowed CloakM0When you use the item to the right of this, Haste it for (1/2/3/4) second(s). If it is a weapon, it also gains (+3/+5/+7/+9) damage for the fight.Apparel Haste DamageC
SharkclawsM4Deal (12/18/24/30) damage. Your Weapons gain (+3/+6/+9/+12) damage for the fight.Aquatic Weapon DamageV
SharkrayM6Deal 30 damage. When you Haste, this gains (20/30/40) damage for the fight.Aquatic Weapon Friend Ray DamageV
Sharpening StoneS0When you sell this, your leftmost Weapon gains (5/10/15) Damage.Loot DamageC
Shield PotionS4Ammo 1 Shield (40/80/150/300).Potion Shield AmmoM
ShipmentL0When you sell this, get 3 Small items from any hero.EconomyP
ShipwreckL0Your Aquatic items have +1 Multicast.Aquatic VehicleV
Shoe BladeS6Crit Chance (15%/30%/50%/100%) Deal (20/40/60/80) damage.Weapon Apparel DamageV
ShovelM10Deal (50/75/100/125) damage. At the start of each day, get a small item from any hero.Weapon Tool DamageV
Signet RingS0At the start of each hour, permanently gain (10/20/30) Max Health. You have (+1/+2/+3) Income.Income HealthP
SilencerS0The weapon to the left of this has (+10/+20/+30/+50) damage. If you have exactly one weapon, reduce its cooldown by (15%/20%/25%/30%).Tech Damage CooldownV
Silk ScarfM7Shield (10/20/40/80). When you sell another non-weapon item, this gains Shield (4/8/12/16).Apparel ShieldP
SingularityS9Destroy a small enemy item for the fight.TechC
SirensM7Slow 1 item for (1/2/3) second(s). Haste 1 item for (1/2/3) second(s). For each adjacent Vehicle, this has +1 Multicast.Haste SlowS
SkilletM5Burn (4/6/8). If both adjacent items are food, this has +1 Multicast.Tool BurnJ
SkyscraperL7Deal damage equal to 3 times the value of your items. This has double value in combat. If you have 5 or fewer items in play, this has +1 Multicast.Property Weapon Damage Value EconomyP
Sleeping PotionS5Ammo 1 Slow 2 items for (4/6/8/10) second(s).Potion Ammo SlowM
SlingshotS3Ammo 0 Deal (30/45/60/75) damage. This has (+1/+2/+3/+4) Max Ammo for each Toy you have.Weapon Toy Damage AmmoP
Sniper RifleM10Deal 100 damage. This deals (3/5/10) times more damage if it is your only weapon.Weapon DamageV
Snow GlobeM6Freeze 1 medium or small item for (1/2/3) second(s). This has +1 Multicast for each adjacent Property.Property Toy FreezeP
SnowflakeS0When you sell this, Your leftmost Freeze item gains +1 second to Freeze.LootC
Solar FarmL8Haste your other items for (1/2/3) second(s). Gain (6/9/12) Regeneration for the fight. When you Burn, charge this for 2 seconds.Property Tech Haste Burn RegenD
Soldering GunS5Burn (1/2/3). This has +1 Multicast if it is adjacent to a Friend. This has +1 Multicast if it is adjacent to a Tool.Tool BurnD
Soul of the DistrictM12Shield equal to your current Health. Deal damage equal to your shield.Weapon Shield DamageC
Soul RingS8Poison equal to your Regeneration. You have (+1/+2/+3) Regeneration.Poison RegenM
SpacescraperL6Shield equal to (2/3) times the value of your items. This has triple value in combat.Property Shield Economy ValueP
Spare ChangeS0Sells for goldEconomyC
SpicesS8Ammo 1 Your weapons gain damage equal to your weakest weapon's damage for the fight.Damage AmmoP
Spiked BucklerM8Deal (10/20/40/80) damage. Shield (10/20/40/80). When you sell this, your leftmost item gains (+4/+6/+8/+10) Damage if it is a Weapon and (+4/+6/+8/+10) Shield if it is a Shield item.Weapon Damage ShieldC
Spiky ShieldM8Shield (5/10/20/40). Deal damage equal to your shield.Weapon Damage ShieldP
SpyglassM0Adjacent items have (+25%/+50%) Crit Chance. At the start of each fight, an enemy item has its cooldown increased by (3/6) second(s).Tool Crit CooldownV
Stained Glass WindowM0When you win a fight with Stained Glass Window in play, your Properties in play gain (5/10) value. When you lose a fight with Stained Glass Window in play, permanently destroy this. If you have 5 or fewer items in play, their cooldowns are reduced by (10%/20%).Property ValueP
Star ChartM0Adjacent items have (+10%/+15%/+20%/+25%) Crit Chance. Adjacent items have their cooldown reduced by (10%/15%/20%/25%).Tool Cooldown CritV
StingerS9Lifesteal Deal (5/10/20/40) damage. Slow 1 item for (1/2/3/4) second(s).Weapon Damage SlowC
StopwatchS10Freeze both players' items for (1/2) second(s).Tool Apparel FreezeP
SubmarineL3Deal (50/75/100) damage. Gain Shield equal to this item's damage.Aquatic Weapon Vehicle Tech DamageV
SubscraperL4Heal equal to (4/6) times the value of your items. At the start of each fight, your other items gain Value equal to this item's Value for the fight.Property Heal Value EconomyP
SucculentsS4Heal (1/2/3/4). This permanently gains (+1/+2/+3/+4) Heal.HealP
SundererS4Deal (5/10/20/40) damage. Your enemy's Shield items lose (5/10/15/20) Shield for the fight.Weapon DamageC
Sunlight SpearM5Heal (30/60/120). Burn 1. When you Heal, this gains (2/4/6) Burn for the fight.Heal BurnM
Super SyrupM4Ammo 10 Adjacent items permanently gain (1%/2%/3%/4%) Crit chance. This permanently loses 1 Max Ammo and destroy this if it has 0 Max Ammo.Food Crit AmmoC
Swash BuckleM0Adjacent items have (+25%/+50%) Crit Chance. Adjacent items have bonus damage, heal, or shield equal to their Crit Chance.Apparel Crit Damage Heal ShieldV
SwitchbladeS8Deal (30/45/60/75) damage. When you use an adjacent Weapon, it gains (+3/+6/+9/+12) damage for the fight.Weapon DamageV
Tazidian DaggerS4Deal (5/10/15/20) damage. Adjacent Potions have +1 Ammo.Weapon Damage AmmoM
Tea SetM6Heal equal to (5%/10%) of your Max Health. Permanently gain (5/10) Max Health.Health HealP
TeddyM8Multicast 2 Crit Chance 25% Deal 100 damage. When you use another Toy, Friend or Ammo item, charge this 1 second(s).Weapon Friend Toy Damage AmmoC
Temporary ShelterL6Shield (10/20/40/80). When you sell a Small item, this gains (5/10/15/20) Shield.Property ShieldC
Tesla CoilM5Deal (60/90/120) damage. When you use an adjacent Tech, charge 1 item 1 second(s).Weapon Tech DamageD
TextilesM4Shield (10/20/40/80). Heal equal to your Shield.Shield HealP
The BoulderL20Ammo 1 Deal damage equal to your enemy's max health.Weapon Damage AmmoV
The CoreM6Deal (30/45/60/75) damage. Charge all items to the right of this 1 second(s). When you use any item to the left of this, Charge this 1 second(s).Core Tech Weapon Damage ChargeD
The EclipseL15Use all your other items. When you use an item, deal 100 damage. The first time you fall below half health each fight, use this.Weapon Vehicle Tech DamageC
Thermal LanceM7Burn (2/4/6). When this gains Haste, this gains (2/4/6) Burn for the fight.Burn HasteD
Thieves Guild MedallionS0When you sell this, gain access to the Thieves Guild.C
Throwing KnivesS3Ammo 3 Deal 33 damage. When you Crit with another item, Charge this (1/2/3) second(s).Weapon Damage Crit AmmoV
Thrown NetM5Deal (5/10/15) damage. Your Weapons gain (2/3/4) damage for the fight and your opponent's Weapons lose (2/3/4) damage for the fight.Weapon DamageM
ThrustersS6Burn both players (2/3/4/5). Adjacent items have their cooldowns reduced by (6%/9%/12%/15%).Tech Burn CooldownD
ThuribleS8Burn (4/6/8/10). Gain (1/2/3/4) Regeneration for the fight.Tool Regen BurnM
Tiny CutlassS5Multicast 2 Deal (6/12/24/48) damage. This deals double Crit damage.Weapon Damage CritV
Tommoo GunS2Ammo 50 Deal damage equal to this item's ammo.Weapon Damage AmmoC
ToolboxM6Shield (10/30/50/100). Your other tools have their cooldowns reduced by (5%/10%/15%/20%).Tool Shield CooldownS
TorpedoM8Ammo 1 Deal 100 damage. When you use another Aquatic or Ammo item, this gains (25/50/75) damage for the fight. If the item is Large, Reload 1 Ammo.Aquatic Weapon Tech Damage AmmoV
Tourist ChariotL4Shield (20/40/80/160). When you sell this, your items gain (+1/+2/+3/+4) value.Vehicle Shield ValueC
Trained SpiderS5Poison (1/2/3/4). When you sell this, your leftmost Poison item gains (+1/+2/+3/+4) Poison.Friend PoisonC
TrebuchetL10Deal (40/60/80/100) damage. Burn (4/6/8/10). When you use another Weapon or Haste, charge this 2 second(s).Weapon Burn Damage HasteV
TripwireM0When your enemy uses an item, Slow it for (1/2) second(s).SlowV
Tropical IslandL0When you Slow, gain (2/4) Regeneration for the fight. At the start of each hour, get a Coconut or Citrus.Property Aquatic Regen SlowV
TrufflesS4Heal equal to (1/2/3) times the value of your highest value item. When you sell this, your leftmost item gains value equal to this item's value.Food Heal Value EconomyP
Turtle ShellM6Shield 25. Your Shield items gain (+10/+15) Shield for the fight. When you use another non-weapon item, charge this 1 second(s).Aquatic ShieldV
Tusked HelmS10Multicast 2 Deal (10/15/20/25) damage. Shield (10/15/20/25).Weapon Apparel Damage ShieldP
Upgrade HammerS0When you sell this, upgrade your leftmost (Bronzer-tier/Silver/item). (item/or). (/lower tier item).LootC
Uwashiwali BirdS4Heal (10/20/40/80). This has +1 Multicast for each Property you have.Friend HealP
UziS2Ammo 12 Deal (2/4/8/16) damage.Weapon Damage AmmoD
Vanessa's AmuletS0Your items have (+10%/+20%/+30%/+40%) Crit Chance.Apparel CritV
Vending MachineM0At the start of each day, get 3 Chocolate Bars or Spare Changes.PropertyP
VenomS3Poison 3. When you use an adjacent Weapon, this gains (+1/+2/+3) Poison for the fight.PoisonM
VenomanderS6Poison (1/2/3/4). Gain (1/2/3/4) Regeneration for the fight.Friend Poison RegenM
Vial of BloodS0When you sell this, gain (1/2/3) XP.Loot ExperienceC
VineyardL9Heal equal to this item's value. When you use another item, this gains Heal equal to the value of that item for the fight. At the start of each hour, this gains (+1/+2/+3) value.Property Heal Economy ValueP
VirusS12Poison (1/2/3). Destroy another small item on each player's board for the fight. When you destroy an item, this gains (5/10/15) Poison for the fight.Tech PoisonD
Void RayM6Multicast 2 Burn (4/6). When you Shield, this gains (1/2) Burn for the fight.Ray Burn ShieldC
Void ShieldM7Gain Shield equal to your enemy's burn. When your enemy uses an item, Burn 1.Burn ShieldC
WallaceS6Shield 10. This gains (10/15/20/25) Shield for the fight.Friend ShieldD
Walter CoolerS10Permanently gain (10/15/20) Max Health. When you use an adjacent friend, charge this 1 second(s).Friend HealthD
WandS5Charge your other non-weapon items (1/2) second(s).Toy ChargeC
Wanted PosterM0When you win a fight against a player, gain (1/2/3) XP. If you had Wanted Poster in play, gain 1 additional XP. Your items have (10%/20%/30%) Crit Chance.Crit ExperienceV
Water WheelL9Haste your other items for 2 second(s). When you use an adjacent item, charge this 2 second(s).Aquatic Property HasteV
Weakpoint DetectorM6Your weapons gain (+3/+6/+9/+12) damage for the fight. When you slow, charge this 2 second(s).Tool Damage Slow ChargeD
Weaponized CoreM6Deal (20/30/40/50) damage. Weapons to the right of this gain (+10/+15/+20/+25) damage for the fight. When you use any item to the left of this, Charge this 1 second(s).Core Tech Weapon Damage ChargeD
Weather GlassM6Burn (4/6/8). Poison (2/3/4). If you have another item with Burn, Poison, Slow, or Freeze, this has +1 Multicast for each.Tool Burn Poison Slow FreezeV
Weather MachineL4Burn (4/6). Freeze 1 item for (1/2) second(s). Slow 1 item for (2/3) second(s).Vehicle Property Tech Burn FreezeS
WeightsM6Your weapons gain (+10/+15/+20/+25) Damage and your Heal items gain (+10/+15/+20/+25) Heal for the fight. When you Over-heal, charge this 1 second(s).Tool Damage HealP
Welding HelmetM3Shield (10/15/20/25). Burn (1/2/3/5).Shield BurnD
Welding TorchM5Burn (4/6/8/10). While you have Shield, this item's cooldown is reduced by 50%.Tool Burn ShieldD
WindmillL4Charge adjacent items 1 second(s). When you use another item, Charge this 1 second(s).Property ChargeP
WrenchS3Deal (10/20) damage. At the start of each day, upgrade a Tool of a lower tier.Weapon Tool DamageS
Yellow GumballS0When you sell this, your Shield items gain (1/2/3/4) Shield.ShieldC
Yellow Piggles AS3Adjacent Shield items (+2/+4/+6/+8) Shield for the fight.Toy ShieldP
Yellow Piggles LS3Your Shield item to the left of this gains (+4/+8/+12/+16) Shield for the fight.Toy ShieldP
Yellow Piggles RS3Your Shield item to the right of this gains (+4/+8/+12/+16) Shield for the fight.Toy ShieldP
Yellow Piggles XS3Your Shield items gain (1/2/3/4) Shield for the fight.Toy ShieldP
Yo-YoS4Deal 1 damage. When you use an adjacent item, charge this (1/2/3/4) second(s).Weapon Toy DamageP

Abacus

Small | Tool Shield Economy

Cooldown: 4 Seconds.

Shield equal to (1x/2x) the value of the adjacent items.

Agility Boots

Small | Apparel Crit

Passive Item.

Adjacent items have (+3%/+6%/+9%/+12%) Crit chance.

When you sell this, your items gain (+1%/+2%/+3%/+4%) Crit Chance.

Alpha Ray

Small | Weapon Ray Damage

Cooldown: 5 Seconds.

Deal (8/12/16/20) damage.

When you use the Core or another Ray, your Weapons gain (+2/+3/+4/+5) Damage for the fight.

Amber

Small | Slow

Cooldown: 5 Seconds.

Slow (1/2/3) items for 3 second(s).

Your other Slow items have +1 Slow.

Ambergris

Small | Aquatic Economy Value Heal

Cooldown: 6 Seconds.

Heal equal to (1x/2x/3x/4x) this item's value.

When you buy another Aquatic item, this gains (1/2/3/4) Value.

Anchor

Medium | Aquatic Weapon Damage Haste

Cooldown: 12 Seconds.

Deal damage equal to (20%/30%) of your enemy's Max Health.

When you use an adjacent item, this gains Haste for (2/4) second(s).

Angry Balloon Bot

Medium | Friend Weapon Shield Damage

Cooldown: 3 Seconds.

Deal 10 damage.

When you lose Shield, this gains damage equal to (10%/20%/40%) of the Shield lost.

Antimatter Chamber

Large | Tech

Cooldown: 10 Seconds.

Destroy this and 3 small enemy items for the fight.

Apropos Chapeau

Medium | Apparel Shield Damage Heal

Cooldown: 6 Seconds.

Your weapons gain (6/9/12) Damage for the fight.

Your Heal items gain (6/9/12) Heal for the fight.

Your Shield items gain (6/9/12) Shield for the fight.

If you have another Tool, Weapon, Property or Apparel this has +1 Multicast for each.

Arbalest

Medium | Weapon Damage Ammo Haste

Cooldown: 8 Seconds.

Ammo 1

Deal 100 damage.

When you Haste, this gains (60/80/100) damage for the fight.

Arc Blaster

Small | Weapon Tech Damage

Cooldown: 6 Seconds.

Deal (20/40/60/80) damage.

When you use another Tech, charge this 1 second(s).

Passive Item.

When you sell this, recover 5 Prestige.

Armored Core

Medium | Core Tech Shield Charge Unsellable

Cooldown: 6 Seconds.

Shield (20/30/40/50).

Shield items to the right of this gain (+10/+15/+20/+25) Shield for the fight.

When you use any item to the left of this, Charge this 1 second(s).

Astrolabe

Medium | Tool Haste

Cooldown: 6 Seconds.

Haste a non-weapon item for 2 second(s).

When you use another non-weapon item, Charge this 1 second(s).

Athanor

Large | Property Burn Charge Ammo

Cooldown: 6 Seconds.

Burn (4/6/8/10).

Reload your Potions 1 Ammo and Charge them 1 second(s).

At the start of each day, get a Small Potion item.

Atlas Stone

Medium | Weapon Damage

Cooldown: 6 Seconds.

Deal 1 damage.

Double this item's damage for the fight.

Atlatl

Medium | Weapon Damage Cooldown

Cooldown: 10 Seconds.

Deal (20/40/60/80) damage.

This item's cooldown is reduced by 1% for every 2 damage it has.

ATM

Medium | Property Tech Income Economy Shield

Cooldown: 3 Seconds.

Shield equal to (1/2/3/4) times your Income.

When you buy this, gain (+1/+2/+3/+5) Income.

Atomic Clock

Medium | Tech Ammo

Cooldown: 1 Seconds.

Ammo 3

Increase an enemy item's cooldown by (1/2/3) second(s) for the fight.

Bag of Jewels

Small | Loot

Passive Item.

Sells for gold

Balcony

Medium | Property Value Cooldown

Passive Item.

The Property to the left of this has double value in combat and has its cooldown reduced by (5%/10%/15%).

Ballista

Large | Weapon Damage Ammo

Cooldown: 10 Seconds.

Ammo 2

Deal (150/200) damage.

When you use another Ammo item, this gains 1 Multicast for the fight.

Balloon Bot

Medium | Friend Shield

Cooldown: 4 Seconds.

Shield 20.

When you use a Weapon, this gains (10/15/20) Shield for the fight.

Bandages

Small | Heal Shield

Cooldown: 4 Seconds.

Heal (5/10/20/40).

Shield (5/10/20/40).

Bar of Gold

Small | Passive NonWeapon

Passive Item.

Sells for gold

Barbed Wire

Small | Weapon Damage Shield

Cooldown: 4 Seconds.

Deal 10 damage.

When you Shield, this gains (5/10/15) Damage for the fight.

Barrel

Medium | Shield

Cooldown: 5 Seconds.

Shield 20.

When you use an adjacent non-weapon item, this gains (10/15/20/25) Shield for the fight.

Basilisk Fang

Small | Weapon Damage Crit

Cooldown: 3 Seconds.

Lifesteal

Deal (10/20) damage.

While your enemy has Poison, this has (+50%/+100%) Crit Chance.

Battery

Small | Tech Ammo Charge

Cooldown: 4 Seconds.

Ammo 4

Charge the item to the left of this (1/2/3/4) second(s).

Bayonet

Small | Weapon Damage

Passive Item.

When you use the Weapon to the left of this, deal (10/15/20/25) damage.

Beach Ball

Medium | Aquatic Toy Haste

Cooldown: 4 Seconds.

Haste (1/2/3/4) Aquatic or Toy item(s) for 2 second(s).

Beast of Burden

Large | Weapon Friend Vehicle Damage

Cooldown: 10 Seconds.

Deal (40/60/80/100) damage.

When you buy another item, this gains that item's Types.

This has +1 Multicast for each of its Types.

Beehive

Medium | Property Damage Charge

Passive Item.

When your enemy uses a weapon, charge your Busy Bees 2 second(s).

When you buy a Property, get a Busy Bee and your Busy Bees gain (+5/+10/+15) damage.

Bellelista

Medium | Friend Weapon Damage Haste

Cooldown: 8 Seconds.

Deal 40 damage.

When you Haste, this gains (10/20/30) damage for the fight.

When this gains Haste, charge it 2 second(s).

Belt

Medium | Apparel Health

Passive Item.

You have (+50%/+75%/+100%) Max Health.

Beta Ray

Small | Ray Freeze

Cooldown: 6 Seconds.

Freeze 1 small item for (1/2) second(s).

When you use the Core or another Ray, charge this 1 second(s).

Bill Dozer

Large | Friend Vehicle Weapon Damage Cooldown

Cooldown: 5 Seconds.

Deal (10/20/40) damage.

When you use another Friend, this gains (10/20/30) damage for the fight.

Your other Friends' cooldowns are reduced by (10%/20%/30%).

Billboard

Large | Property Crit Economy Value

Passive Item.

Your Properties have (+25%/+50%) Crit Chance.

At the start of each day, your items gain (1/2) value.

Black Ice

Medium | Poison Freeze

Cooldown: 6 Seconds.

Freeze (1/2/2) medum or small item(s) for 1 second(s).

When you Freeze, Poison (6/8/10).

Black Pepper

Small | Food Burn Charge

Cooldown: 7 Seconds.

Multicast 2

Burn (2/3/4).

Charge adjacent items (1/2/3) second(s).

Black Rose

Small | Heal Poison

Cooldown: 6 Seconds.

Heal 40.

When you Poison, this gains (+10/+15/+20/+25) Heal for the fight.

Blast Doors

Medium | Shield

Cooldown: 20 Seconds.

Shield (100/200/300/400).

When your opponent uses a Weapon or Burn item, Charge this 2 second(s).

The first time you fall below half health each fight, use this.

Blow Torch

Small | Tool Burn

Cooldown: 6 Seconds.

Burn (2/4/6/8).

Blowgun

Small | Weapon Damage Poison

Cooldown: 8 Seconds.

Deal 2 damage.

Poison equal to this item's damage.

Blue Gumball

Small | Crit

Passive Item.

When you sell this, your items gain (+1%/+2%/+3%/+4%) Crit Chance.

Blue Piggles A

Small | Toy Crit

Cooldown: 3 Seconds.

Adjacent items gain (2%/4%/6%/8%) Crit Chance for the fight.

Blue Piggles L

Small | Toy Crit

Cooldown: 3 Seconds.

The item to the left of this gains (4%/8%/12%/16%) Crit Chance for the fight.

Blue Piggles R

Small | Toy Crit

Cooldown: 3 Seconds.

The item to the right of this gains (4%/8%/12%/16%) Crit Chance for the fight.

Blue Piggles X

Small | Toy Crit

Cooldown: 3 Seconds.

Your items gain (+1%/+2%/+3%/+4%) Crit Chance for the fight.

Bluenanas

Small | Food Heal Health

Cooldown: 9 Seconds.

Heal (10/20/40/80).

When you sell this, permanently gain (20/60/120/200) Max Health.

Blunderbuss

Medium | Weapon Damage Ammo Burn

Cooldown: 4 Seconds.

Ammo 6

Deal 100 damage.

When you Burn, charge this (1/2) second(s).

Bolas

Small | Weapon Damage Ammo Slow

Cooldown: 4 Seconds.

Ammo 2

Deal (40/60/80/100) damage.

Slow 1 item for (2/3/4/5) second(s).

Bomb Squad

Small | Friend Burn

Cooldown: 8 Seconds.

Burn (4/5/6/7).

When you use an adjacent friend, Haste this (1/2/3/4) second(s).

Booby Trap

Medium | Toy Freeze

Cooldown: 6 Seconds.

Freeze 1 item for (1/2/3) second(s).

When you use a Property, Charge this 1 second(s).

Boomerang

Medium | Weapon Toy Damage Economy

Cooldown: 4 Seconds.

Deal (20/30/40/50) damage.

When you win a fight against a Monster with this, get a random Loot item.

Bootstraps

Medium | Apparel

Passive Item.

Every 50 you spend, upgrade an item of a lower tier.

Bottled Lightning

Small | Potion Weapon Damage Burn Ammo

Cooldown: 5 Seconds.

Ammo 1

Crit Chance 25%

Deal (30/60/90/120) damage.

Burn (4/6/8/10).

Brass Knuckles

Small | Weapon Damage

Cooldown: 8 Seconds.

Deal (8/16/24/32) damage.

This has double damage.

Brick Buddy

Medium | Vehicle Friend Shield

Cooldown: 5 Seconds.

Shield 20.

When you use an adjacent Friend, this gains (10/15/20/25) Shield for the fight.

Briefcase

Medium | Weapon Damage Economy

Cooldown: 4 Seconds.

Deal (20/40/60/80) damage.

When you sell this, get 2 Spare Change.

Broken Shackles

Small | Damage Cooldown

Cooldown: 6 Seconds.

Your weapons gain (2/4/8) damage for the fight.

When you use a Weapon, charge this 1 second(s).

Bunker

Large | Property

Passive Item.

You take (20%/30%/40%) less damage.

Bushel

Medium | Heal Shield

Cooldown: 4 Seconds.

Heal (40/80/120/160).

When you Shield, charge this 1 second(s).

Business Card

Small | Value

Passive Item.

When you visit a Merchant, this gains (1/2/3) value.

For every 5 Merchants you visit, upgrade this.

Busy Bee

Small | Weapon Friend Damage

Cooldown: 6 Seconds.

Deal (5/10/20) damage.

Butter

Small | Food Haste

Cooldown: 7 Seconds.

Haste 1 item for (1/2/3/4) second(s).

For each adjacent Tool or Food item, this gains +1 Multicast.

Butterfly Swords

Small | Weapon Damage

Cooldown: 7 Seconds.

Multicast (2/3/4)

Deal 5 damage.

Caltrops

Medium | Weapon Toy Damage

Passive Item.

When your enemy uses an item, deal (1/10) damage.

Candy Mail

Medium | Food Shield Ammo

Cooldown: 4 Seconds.

Ammo 10

Adjacent Shield items permanently gain (+1/+2/+3/+4) Shield.

This permanently loses 1 Max Ammo and destroy this if it has 0 Max Ammo.

Cannon

Medium | Weapon Damage Ammo Burn

Cooldown: 4 Seconds.

Ammo 2

Deal (40/60/80/100) damage.

Burn (4/6/8/10).

Cannonade

Large | Weapon Damage

Cooldown: 6 Seconds.

Deal (160/200) Damage.

When you use another Weapon, Charge this 2 second(s).

Cannonball

Small | Ammo

Passive Item.

Adjacent items have (+1/+2/+3/+4) Max Ammo.

Capacitor

Small | Tech Charge

Cooldown: 7 Seconds.

Charge adjacent items 1 second(s).

Captain's Wheel

Medium | Aquatic Tool Haste

Cooldown: 4 Seconds.

Haste adjacent items for (1/2/3) second(s).

If you have a Vehicle or Large item, reduce this item's cooldown by 50%.

Cargo Shorts

Medium | Apparel Shield

Cooldown: 8 Seconds.

Shield (5/10/20/40) for each small item you have (including Stash).

If you have another Apparel item in play, this item's cooldown is reduced by 50%.

Cash Cannon

Medium | Weapon Damage Economy

Cooldown: 6 Seconds.

Deal (50/100/200) damage.

When you gain gold, this gains + damage equal to (1x/2x/3x) the amount of gold gained.

Cash Register

Medium | Tool Economy

Passive Item.

At the start of each day, get 2 Spare Change.

Catalyst

Small | Haste

Passive Item.

When you use the item to the left of this, haste the item to the right of this for (1/2/3) second(s).

Catfish

Small | Aquatic Friend Poison Haste

Cooldown: 4 Seconds.

Poison 3.

When this gains Haste, this gains (+1/+2/+3/+4) Poison for the fight.

Cauldron

Medium | Tool Burn Poison

Cooldown: 4 Seconds.

Burn (1/2/3) for each unique type you have.

Poison (1/2/3) for each unique type you have.

Char Cole

Small | Friend Burn

Cooldown: 8 Seconds.

Burn (1/2/3).

When you use another friend, this gains (1/2/3) Burn for the fight.

Charging Station

Medium | Tech Charge Damage

Passive Item.

When you use the item to the left of this, charge the item to the right for (1/2) second(s).

When you use the Core, it gains (+20/+40) damage for the fight.

Chemsnail

Medium | Friend Poison Slow

Cooldown: 4 Seconds.

Poison (3/6/9/12).

Slow 1 item for (1/2/3/4) second(s).

Chocolate Bar

Small | Food Health

Passive Item.

When you sell this, permanently gain (10/20/30/40) Max Health.

Chris Army Knife

Small | Friend Weapon Tool Damage Shield

Cooldown: 5 Seconds.

Deal (6/12/18/24) damage.

Shield (6/12/18/24).

Chronobarrier

Medium | Tech Shield Cooldown

Cooldown: 6 Seconds.

Shield (75/100).

Non-tech item cooldowns are increased by (1/2) second(s).

Chum

Small | Aquatic Crit

Cooldown: 4 Seconds.

Your Aquatic items gain (+4%/+6%/+8%/+10%) Crit Chance for the fight.

When you buy this, get a Piranha.

Cinders

Small | Loot Burn

Passive Item.

When you sell this, your leftmost Burn item gains (+1/+2/+4) Burn.

Citrus

Small | Regen

Passive Item.

When you sell this, permanently gain (1/2/3/4) Regeneration.

Clamera

Small | Aquatic Slow

Cooldown: 9 Seconds.

Slow (1/2/3/4) item(s) for 1 second(s).

At the start of each fight, use this.

Claw Arm

Medium | Weapon Tech Damage Haste

Cooldown: 4 Seconds.

Deal 40 damage.

When this gains Haste, this and the weapon to the left gains (20/25) damage for the fight.

Clawrence

Medium | Friend Weapon Damage

Cooldown: 5 Seconds.

Deal (30/20/40) damage.

When you use a Friend, this gains (15/20/25) damage for the fight.

Claws

Small | Weapon Damage

Cooldown: 4 Seconds.

Deal (10/20/40/80) Damage.

This deals double Crit damage.

Clockwork Blades

Medium | Weapon Damage Cooldown

Cooldown: 6 Seconds.

Deal (20/40/80/160) damage.

When you sell this, reduce your items' cooldown by (1%/2%/3%/4%).

Closed Sign

Medium | Economy Regen

Passive Item.

You have Regeneration equal to (1x/2x) adjacent properties' values.

Coconut

Small | Health

Passive Item.

When you sell this, permanently gain (10/20/30/40) Max Health.

Cog

Small | Haste

Cooldown: 4 Seconds.

Haste 1 adjacent item for (1/2/3) second(s).

Colossal Popsicle

Large | Weapon Food Damage Freeze

Cooldown: 8 Seconds.

Deal (50/100/200) damage.

Freeze 2 items for (1/2/3) second(s).

When you sell this, gain 2 Icicles.

Combat Core

Large | Core Tech Weapon Vehicle Damage

Cooldown: 5 Seconds.

Deal 30 damage.

Shield 30.

When you use any item to the left of this, this gains (10/20/30) Damage for the fight.

When you use any item to the right of this, this gains (10/20/30) Shield for the fight.

Companion Core

Medium | Core Tech Friend Haste Charge

Cooldown: 6 Seconds.

Haste adjacent items (2/3/4/5) second(s).

When you use another Friend, Charge this 1 second(s).

Concealed Dagger

Small | Weapon Damage Gold

Cooldown: 8 Seconds.

Deal (30/40/50) damage.

Gain (1/2/3) gold.

Cookies

Small | Food

Cooldown: 5 Seconds.

When you sell this, you lose (10/20/30/40) Max Health.

When you sell this, permanently gain (1/2/3/4) Regeneration.

Cool LEDs

Small | Tech Slow

Cooldown: 5 Seconds.

Slow 1 item for (2/3/4) second(s).

When you use the Core, charge this 1 second(s).

Coolant

Small | Freeze

Cooldown: 6 Seconds.

Freeze 1 small item for (1/2/3/4) second(s).

Cleanse half your Burn.

Cooling Fan

Small | Tech Crit Burn

Cooldown: 5 Seconds.

The Core gains (+5%/+10%/+15%) Crit Chance for the fight.

While either player has Burn, this item's cooldown is reduced by 50%.

Copper Ed

Small | Friend Poison Shield

Cooldown: 6 Seconds.

Poison (1/2/3/4).

Shield (5/10/15/20).

Coral

Small | Aquatic Heal

Cooldown: 4 Seconds.

Heal 20.

When you buy an Aquatic item, this gains Heal (3/6/9/12).

Coral Armor

Medium | Aquatic Apparel Shield

Cooldown: 5 Seconds.

Shield 50.

When you buy another Aquatic item, this gains (5/10/15/20) Shield.

Cosmic Amulet

Small | Shield Crit Haste

Cooldown: 8 Seconds.

Shield (50/100).

When this gains haste, your items gain (+3%/+5%) crit chance for the fight.

Cosmic Plumage

Medium | Crit Shield Damage

Cooldown: 6 Seconds.

Your Shield items gain (+4/+8/+12) Shield and your Weapons (+4/+8/+12) damage for the fight.

When you crit, charge this 1 second(s).

Cove

Large | Aquatic Property Shield Value Economy

Cooldown: 3 Seconds.

Shield equal to (1x/2x/3x/4x) this item's value.

When you sell an item, this gains (1/1/1/2) value.

Crane

Large | Vehicle Weapon Tool Damage

Cooldown: 10 Seconds.

Deal (100/200) damage.

When you use an adjacent Large item, this gains (30%/60%) damage for the fight.

When you use an adjacent Medium item, this gains (20%/40%) damage for the fight.

Critical Core

Medium | Core Tech Weapon Damage Crit

Cooldown: 6 Seconds.

Deal (20/30/40/50) damage.

This and items to the right of this have (+15%/+20%/+25%/+30%) Crit Chance.

When you use any item to the left of this, Charge this 1 second(s).

When you Crit with any item, Charge this 1 second(s).

Crook

Medium | Tool Weapon Damage Damage

Cooldown: 5 Seconds.

Deal 16 damage.

Your Medium Weapons have (+8/+16/+24) Damage for each Medium item you have.

Crow's Nest

Large | Property Aquatic Crit

Passive Item.

Your weapons have (+20%/+40%/+60%/+80%) Crit Chance.

If you have exactly one weapon, that Weapon has lifesteal.

Crusher Claw

Medium | Weapon Aquatic Damage Shield

Cooldown: 8 Seconds.

Deal damage equal to the highest Shield value of items you have.

Your Shield items gain (+2/+4/+6/+8) Shield for the fight.

Cryosleeve

Medium | Apparel Freeze Shield

Cooldown: 3 Seconds.

Freeze this and adjacent items for 1 second(s).

When ANY item gains Freeze, Shield (50/75/100).

When one of your items gains Freeze, reduce the duration by half.

Cryosphere

Medium | Tech Freeze

Cooldown: 10 Seconds.

Freeze all items other than The Core for (2/3) second(s).

Crypto

Small | Tech Value

Passive Item.

At the start of each hour, set this item's value to a number between 0 and (5/10/20/40).

Crystal Bonsai

Small | Heal Economy Value

Cooldown: 4 Seconds.

Heal equal to (2/3/4) times this item's value.

At the start of each fight with Crystal Bonsai, this gains (6/9/12) value.

When you lose a fight with Crystal Bonsai, permanently destroy this.

Curry

Small | Food Burn Charge

Cooldown: 8 Seconds.

Burn (4/6/8).

Charge another small item (3/4/5) second(s).

Cutlass

Medium | Weapon Damage Crit

Cooldown: 5 Seconds.

Multicast 2

Deal (10/20/30/40) damage.

This deals double Crit damage.

Cybersecurity

Medium | Friend Weapon Damage

Cooldown: 10 Seconds.

Deal (15/30/60) damage for each Weapon or Tech item you have.

This deals (2/3/4) times damage if it is your only friend.

Dam

Large | Aquatic Property

Cooldown: 24 Seconds.

Destroy this and all smaller items for the fight.

When you use another Aquatic item, charge this (1/2) second(s).

Death Caps

Medium | Poison

Cooldown: 5 Seconds.

Poison (1/2).

Your Poison items gain (+1/+2) Poison for the fight.

Deed

Medium | Value

Passive Item.

At the start of each day, your Properties gain (+2/+4/+6) Value.

This item's value is equal to your highest value Property.

Diana-Saur

Medium | Weapon Friend Dinosaur Damage

Cooldown: 8 Seconds.

Deal 80 damage.

If your enemy has at least (6/5/4) items, destroy a small enemy item for the fight.

When you destroy an item during combat, your Dinosaurs permanently gain (10/15/20) damage.

Disguise

Medium | Apparel Crit

Passive Item.

When you buy this, get a non-Vanessa item.

Your items from other Heroes have (+15%/+30%/+50%) Crit Chance.

Dishwasher

Large | Tool Damage Haste

Cooldown: 8 Seconds.

Haste your tools for (1/2/3/4) second(s).

Your Weapons gain (+10/+20/+40/+80) damage for the fight.

DJ Rob0t

Medium | Friend Haste

Cooldown: 10 Seconds.

Haste your Friends for (1/2/3) second(s).

When you buy this, get 3 Nanobots.

Dock Lines

Medium | Tool Aquatic Slow

Cooldown: 4 Seconds.

Slow (2/3/4) item(s) for 3 second(s).

Dog

Medium | Weapon Friend Damage

Cooldown: 6 Seconds.

Deal (10/20/40/80) Damage

When you sell a small item, this gains (3/6/9/12) damage.

Dooley's Scarf

Medium | Apparel Shield Freeze

Cooldown: 4 Seconds.

Shield (75/100/125).

When this or an adjacent item gains Freeze, remove it.

Double Barrel

Medium | Weapon Damage Ammo

Cooldown: 3 Seconds.

Ammo 2

Multicast 2

Deal (25/50/75/100) damage.

Double Whammy

Large | Weapon Damage Health

Cooldown: 12 Seconds.

Multicast 2

Deal damage equal to (10%/15%/20%) of your Max Health.

Dragon Heart

Medium | Dragon Burn

Cooldown: 10 Seconds.

Double the Burn of an item for the fight.

When you Burn or use a Dragon item, charge this 2 seconds.

Dragon Tooth

Small | Weapon Dragon Damage Gold Damage

Cooldown: 9 Seconds.

Deal (10/20) damage.

At the start of each fight with Dragon Tooth, spend 3 gold and your weapons permanently gain (5/10) damage.

Dragon Whelp

Small | Weapon Friend Dragon Burn Damage

Cooldown: 9 Seconds.

Deal 1 damage.

Burn equal to this item's damage.

Dragon Wing

Medium | Dragon Shield Burn Charge

Cooldown: 6 Seconds.

Shield (40/60/80).

When you Burn, charge this 2 second(s).

Dragon's Breath

Medium | Dragon Burn

Cooldown: 8 Seconds.

Burn 8.

When you use an adjacent or Dragon item, this gains (+2/+3/+4) Burn for the fight.

Duct Tape

Small | Tool Shield Slow

Cooldown: 6 Seconds.

Slow 1 item for (1/2/3) second(s).

When you use an adjacent item, Shield (5/10/15).

Eagle Talisman

Small | Loot Crit

Passive Item.

When you sell this, your leftmost item gains (5%/10%/15%/20%) Crit Chance.

Earrings

Small | Apparel Health Slow Haste

Cooldown: 5 Seconds.

Gain (20/30/40) Max Health for the fight.

When you Haste or Slow, Charge this 1 second(s).

Ectoplasm

Small | Poison Heal

Cooldown: 6 Seconds.

Poison (1/2/3).

Heal equal to your opponent's Poison.

Electric Eels

Large | Aquatic Weapon Friend Damage Slow

Cooldown: 6 Seconds.

Deal 10 Damage.

Slow 1 item for 2 second(s).

When your enemy uses an item, Charge this (1/2/3) second(s).

Emerald

Small | Poison

Cooldown: 6 Seconds.

Poison (1/2/3/4).

Your other Poison items have (+3/+4/+5/+6) Poison.

Energy Potion

Small | Potion Haste Ammo

Cooldown: 4 Seconds.

Ammo 1

Haste your items for (1/2/3/4) second(s).

Epicurean Chocolate

Medium | Food Damage Ammo

Cooldown: 4 Seconds.

Ammo 10

Adjacent Weapons permanently gain (+1/+2/+3/+4) Damage.

This permanently loses 1 Max Ammo and destroy this if it has 0 Max Ammo.

Exoskeleton

Medium | Apparel Damage

Passive Item.

Adjacent Weapons have (+5/+10/+20/+40) damage.

When you sell this, your weapons gain (2/4/6/8) damage.

Extract

Small | Loot Poison

Passive Item.

When you sell this, your leftmost Poison item gains (+1/+2/+4) Poison.

Eye of the Colossus

Large | Tool Charge

Cooldown: 10 Seconds.

Destroy an enemy item for the fight.

When you use an adjacent item, charge this 1 second(s).

Fang

Small | Weapon Damage

Cooldown: 4 Seconds.

Deal (5/10/20/40) damage.

Feather

Small | Loot Cooldown

Passive Item.

When you sell this, reduce your items' cooldowns by (2%/4%/6%/8%).

Fiber Optics

Small | Tech Charge

Passive Item.

When you use your leftmost item, charge your rightmost item (1/2) second(s).

Figurehead

Medium | Aquatic Damage Cooldown

Passive Item.

Aquatic items to the left of this have their cooldowns reduced by (10%/20%/30%).

Weapons to the right of this have (+25/+50/+100) damage.

Fire Claw

Medium | Burn

Cooldown: 6 Seconds.

Burn (3/6/9/12).

This has + Burn equal to the Burn of your non-Fire Claw items.

Fire Potion

Small | Potion Burn Ammo

Cooldown: 5 Seconds.

Ammo 1

Burn (6/9/12/15).

First Aiden

Small | Friend Heal Haste

Cooldown: 4 Seconds.

Heal (20/30/40/50).

Haste 1 item for (1/2/3/4) second(s).

Fishing Net

Medium | Aquatic Tool Slow

Cooldown: 8 Seconds.

Slow (1/2/3/4) item for 3 second(s).

At the start of each day, get a Piranha.

Fishing Rod

Medium | Aquatic Tool Haste

Cooldown: 8 Seconds.

Haste the Aquatic item to the right for (2/3/4/5) second(s).

At the start of each day, get a Small aquatic item.

Fixer Upper

Large | Property Shield Economy

Cooldown: 3 Seconds.

Shield equal to (1/2/3/4) times this item's value.

Every 50 you spend, upgrade this.

Flagship

Large | Aquatic Vehicle Weapon Damage Ammo

Cooldown: 6 Seconds.

Deal (50/75/100) damage.

If you have another Tool, Ammo, Property or Friend this has +1 Multicast for each.

Flail

Medium | Weapon Damage

Cooldown: 6 Seconds.

Multicast 3

Deal (8/16/24/32) damage.

Flamberge

Large | Weapon Damage

Cooldown: 8 Seconds.

Deal 200 damage.

This deals quadruple crit damage.

Flamethrower

Medium | Weapon Tool Burn Damage

Cooldown: 5 Seconds.

Deal (2/4) damage.

Burn equal to (1/2) times this item's damage.

Flashbang

Small | Ammo Slow

Cooldown: 6 Seconds.

Ammo 1

Slow all enemy items for (3/4/5) second(s).

Force Field

Large | Weapon Tech Shield Damage

Cooldown: 4 Seconds.

Shield (30/40/50).

Deal damage equal to your shield.

Forklift

Large | Vehicle Tool Weapon Damage Haste

Cooldown: 10 Seconds.

Deal (50/100) damage for each item to the left of this.

Haste this and the items on the right of this for (2/4) second(s).

Fort

Large | Property Shield

Cooldown: 7 Seconds.

Shield (100/150).

All item cooldowns are increased by (1/2) second(s).

Your items with a cooldown of 8 seconds or greater have +1 Multicast.

Fossilized Femur

Large | Weapon Damage Slow

Cooldown: 12 Seconds.

Deal 300 damage.

When you Slow, Charge this 2 second(s) and this gains (+25/+50/+75) Damage for the fight.

Frost Potion

Small | Potion Ammo Freeze

Cooldown: 4 Seconds.

Ammo 1

Freeze (1/2/3/4) small item(s) for 2 second(s).

Frozen Bludgeon

Medium | Weapon Damage Freeze

Cooldown: 12 Seconds.

Deal (15/30/60/120) damage.

Freeze 1 item for (1/2/3/4) second(s).

When you Freeze, your weapons gain (4/6/8/10) damage for the fight.

Fuel Rod

Medium | Tech Burn Haste

Cooldown: 8 Seconds.

Burn both players (5/10/15/20).

Haste adjacent items for (1/2/3/4) second(s).

Adjacent Vehicles have their cooldowns reduced by (5%/10%/15%/20%).

Gamma Ray

Small | Ray Poison

Cooldown: 6 Seconds.

Poison (2/3/4).

When you use the Core or another Ray, this and adjacent Poison items gain (1/2/3) Poison for the fight.

Ganjo

Medium | Heal Shield Damage

Cooldown: 4 Seconds.

Adjacent weapons gain (10/15/20/25) Damage for the fight.

Adjacent Heal items gain (10/15/20/25) Heal for the fight.

Adjacent Shield items gain (10/15/20/25) Shield for the fight.

Gatling Gun

Medium | Weapon Damage

Cooldown: 4 Seconds.

Deal (50/100) damage.

Reduce this item's cooldown by (10%/20%) for the fight.

Gavel

Small | Weapon Damage Health

Cooldown: 8 Seconds.

Deal (500/1000) damage to the player with less health.

Gearnola Bar

Small | Shield Ammo

Cooldown: 4 Seconds.

Ammo 2

Shield (30/60/90/120).

When you sell a Tool, this gains +1 Max Ammo.

Genie Lamp

Small | Passive NonWeapon

Passive Item.

When you sell this, gain access to the genie Rit.

Giant Ice Club

Large | Weapon Damage Freeze

Cooldown: 12 Seconds.

Deal 1000 damage.

When any item gains Freeze, Charge this (3/6) second(s).

The first time you fall below half health each fight, Freeze 1 item(s) for 99 second(s).

Gland

Small | Loot Regen

Passive Item.

When you sell this, permanently gain (1/2/3/4) Regeneration.

Globe

Medium | Tool Health

Passive Item.

At the start of each day, permanently gain (100/200/300) Max Health.

Goggles

Small | Tool Apparel Shield Crit Haste

Cooldown: 7 Seconds.

Shield (15/30/60/120).

When this gains Haste, your items gain (+2%/+4%/+6%/+8%) Crit chance for the fight.

Golf Clubs

Medium | Weapon Damage Heal

Cooldown: 7 Seconds.

Deal (20/40/80/160) damage.

When you Heal, this gains (5/10/15/20) damage for the fight.

GPU

Small | Tech Haste

Cooldown: 4 Seconds.

Haste the Core for (1/2/3/4) second(s).

Grapeshot

Small | Weapon Damage Ammo

Cooldown: 3 Seconds.

Ammo 2

Deal (15/30/60) damage.

When you use another Ammo item, Reload 1 ammo.

Grappling Hook

Small | Weapon Tool Damage Slow

Cooldown: 6 Seconds.

Deal (12/18/24/32) damage.

Slow 1 item for (2/3/4/5) second(s).

Green Gumball

Small | Health

Passive Item.

When you sell this, permanently gain (10/20/30/40) Max Health.

Grenade

Small | Weapon Damage Ammo

Cooldown: 4 Seconds.

Ammo 1

Crit Chance 25%

Deal (50/100/150/200) damage.

Grindstone

Medium | Tool Damage

Cooldown: 3 Seconds.

The weapon to the left of this gains (+10/+20/+30) damage for the fight.

Gumball Machine

Medium | Toy Shield Gold

Cooldown: 4 Seconds.

Shield (10/20/30).

At the start of each hour, spend 2 gold to get a Gumball.

Gunpowder

Small | Loot Ammo

Passive Item.

When you sell this, your leftmost Ammo item gains (1/2/3) Max Ammo.

Hacksaw

Medium | Weapon Tool Damage

Cooldown: 6 Seconds.

Deal (25/50) damage.

The first time you use this each fight, destroy a small enemy item for the fight.

Hakurvian Launcher

Large | Weapon Haste Damage Crit

Cooldown: 8 Seconds.

Ammo 2

Deal (75/150/300/600) damage.

When this gains Haste, it also gains (5%/10%/15%/20%) Crit Chance for the fight.

Haladie

Small | Weapon Damage

Cooldown: 6 Seconds.

Multicast 2

Deal (4/8/16/32) damage.

Hammer

Small | Weapon Tool Damage

Cooldown: 9 Seconds.

Deal (20/40/80) damage.

When you Level Up, if you have at least 3 tools, upgrade an item of a lower tier.

Hammlet

Small | Friend Weapon Tool Damage Slow

Cooldown: 6 Seconds.

Deal (15/25/35/50) damage.

When you Slow, charge this 1 second(s).

Hammock

Medium | Heal Cooldown

Cooldown: 12 Seconds.

Heal (100/200).

This item's cooldown is reduced by 5 seconds for each adjacent large item.

Handaxe

Small | Weapon Damage Damage

Cooldown: 7 Seconds.

Deal (10/15/20/25) damage.

Your weapons have (+6/+9/+12/+15) damage.

Harmadillo

Medium | Friend Weapon Shield Damage

Cooldown: 8 Seconds.

Deal (50/75/100/125) damage.

When you Shield, Charge this 2 second(s).

Harpoon

Medium | Aquatic Ammo

Cooldown: 8 Seconds.

Ammo 1

Destroy a small item.

Hatchet

Small | Weapon Tool Damage Economy

Cooldown: 5 Seconds.

Deal (6/12/24/48) damage.

When you buy this, get a Spare Change.

Hemlock

Small | Poison

Cooldown: 6 Seconds.

Poison (2/3/4/5).

Hogwash

Large | Property Heal Health

Cooldown: 4 Seconds.

Heal equal to (4%/8%/12%) of your Max Health.

When you Heal, gain (10/20/40) Max Health for the fight.

Holsters

Small | Haste

Passive Item.

At the start of each fight, your Small items gain Haste for (1/2/3) second(s).

Honing Steel

Small | Tool Damage

Cooldown: 4 Seconds.

The weapon to the right of this gains (+8/+12/+16/+20) damage for the fight.

Hot Sauce

Small | Food Burn

Cooldown: 10 Seconds.

Burn (10/20).

For each adjacent Food, this has +1 Multicast.

Hot Springs

Large | Heal

Cooldown: 5 Seconds.

Heal (25/50/100/200).

When you sell this, your Heal items gain (+10/+20/+30/+40) Heal.

Hydraulic Squeezer

Medium | Tool Weapon Damage

Cooldown: 9 Seconds.

Deal (30/60/120) damage.

Your weapons gain (3/6/9) damage for the fight.

When you use another Tool, Charge this 1 second(s).

Ice 9000

Medium | Friend Freeze Poison

Cooldown: 8 Seconds.

Poison (2/4/6/8).

Freeze 1 item for (1/2/3/4) second(s).

When you Freeze, this gains (1/2/3/4) Poison for the fight.

Ice Cream Truck

Large | Vehicle Freeze Charge

Cooldown: 8 Seconds.

Freeze 1 item for (1/2/3) second(s).

When you use another non-weapon item, charge this 1 second(s).

Ice Cubes

Small | Food Freeze

Cooldown: 9 Seconds.

Freeze 3 small items for (1/2) second(s).

Ice Pick

Small | Weapon Tool Damage Freeze

Cooldown: 7 Seconds.

Deal (36/48/60) damage.

Freeze 1 small item for (1/2/3) second(s).

When you Freeze, this gains (10/15/20) damage for the fight.

Iceberg

Large | Aquatic Property Freeze

Passive Item.

When your enemy uses an item, Freeze it for 1 second(s).

Icebreaker

Medium | Weapon Tool Damage Freeze

Cooldown: 6 Seconds.

Deal (100/200/300) damage.

Remove Freeze from your items.

When any item gains freeze, charge this (1/2/3) second(s).

When this item gains Freeze, remove Freeze from it.

Icicle

Small | Freeze

Passive Item.

At the start of each fight, freeze 1 item for (3/4/5/6) second(s).

Igloo

Large | Property Freeze Shield

Cooldown: 6 Seconds.

Freeze 1 item for (1/2/3) second(s).

Shield (50/100/200).

The first time you fall below half health each fight, use this.

Ignition Core

Medium | Core Tech Burn Charge Unsellable

Cooldown: 6 Seconds.

Burn (4/7/10/13).

Burn items to the right of this gain (1/2/3/4) Burn for the fight.

When you use any item to the left of this, Charge this 1 second(s).

IllusoRay

Small | Aquatic Friend Ray Slow

Cooldown: 7 Seconds.

Slow 1 item for (1/2/3/4) second(s).

For each adjacent Friend or Ray, this has +1 Multicast.

Improvised Bludgeon

Medium | Weapon Damage Slow

Cooldown: 7 Seconds.

Deal (20/40/80/160) damage.

Slow 2 items for (3/4/5/6) second(s).

When you sell this, your leftmost Slow item gains (+1/+2/+3/+4) Slow.

Incendiary Rounds

Small | Burn Ammo

Passive Item.

When you use an adjacent item, Burn 2.

Adjacent items have +1 ammo.

Incense

Small | Regen Slow

Cooldown: 6 Seconds.

Slow 1 item for (3/4/5/6) second(s).

Gain (2/4/6/8) Regeneration for the fight.

Induction Aegis

Small | Tech Shield Burn

Cooldown: 5 Seconds.

Shield (10/15/20/25).

Burn (1/2/3/4).

Infernal Greatsword

Large | Weapon Damage Burn

Cooldown: 8 Seconds.

Deal 2 damage.

Burn equal to this item's damage.

This gains Damage equal to your enemy's Burn for the fight.

Insect Wing

Small | Loot Cooldown

Passive Item.

When you sell this, reduce your leftmost item's cooldown by (3%/6%/9%/12%).

Isochoric Freezer

Small | Tech Freeze

Cooldown: 4 Seconds.

Freeze an item with a cooldown of 4 seconds or less for (1/2/3/4) second(s).

Jaballian Drum

Large | Haste Damage

Passive Item.

When you use a weapon, your weapons gain (1/2/3) Damage for the fight.

When you use a Weapon, Haste it for (1/2/3) second(s).

Jaballian Longbow

Medium | Weapon Damage Health

Cooldown: 8 Seconds.

Multicast 2

Deal (30/60/120/240) damage.

This has +1 Multicast if you have more health than your enemy.

Javelin

Medium | Weapon Damage Ammo Haste

Cooldown: 4 Seconds.

Ammo 2

Deal (120/180/240) damage.

When you Haste, Reload this 1 Ammo.

Jellyfish

Small | Aquatic Friend Poison Haste

Cooldown: 6 Seconds.

Poison (3/4/5/6).

When you use an adjacent Aquatic item, this gains Haste for (1/2/3/4) second(s).

Jewelry

Small | Apparel Shield Economy

Cooldown: 3 Seconds.

Shield equal to (1x/2x/3x/4x) this item's value.

Jitte

Small | Weapon Damage Slow

Cooldown: 5 Seconds.

Deal (5/10/15) damage.

Slow 1 item for (1/2/3) second(s).

When you slow, this gains (5/10/20) damage for the fight.

Junkyard Catapult

Large | Weapon Damage Burn Poison

Cooldown: 6 Seconds.

Ammo 1

Deal (25/50/100) damage.

Burn (6/8/10).

Poison (4/6/8)

Junkyard Club

Medium | Weapon Damage Damage

Cooldown: 10 Seconds.

Deal (30/60/120/240) damage.

When you sell this, your weapons gain (4/6/8/10) damage.

Junkyard Lance

Large | Weapon Damage

Cooldown: 10 Seconds.

Deal (15/30/60/100) damage for each Small item you have (including Stash).

Junkyard Repairbot

Medium | Friend Tech Heal

Cooldown: 7 Seconds.

Heal (30/60/120/240).

When you sell this, your leftmost Heal item gains (+5/+15/+30/+50) Heal.

Katana

Medium | Weapon Damage

Cooldown: 2 Seconds.

Deal (6/12/18/24) damage.

Cooldown: 12 Seconds.

Use a property.

Kinetic Cannon

Large | Weapon Tech Damage

Cooldown: 8 Seconds.

Deal 100 damage.

When you use a Small item, this gains (20/30/40) damage for the fight.

Knee Brace

Small | Apparel Health

Passive Item.

After you fight a player with this in play, permanently gain (100/200/300/400) Max Health.

Knife Set

Medium | Weapon Tool Damage

Cooldown: 5 Seconds.

Deal (30/40/60) damage.

When you use another weapon, charge this 2 second(s).

Kukri

Small | Weapon Damage Heal

Cooldown: 8 Seconds.

Deal (5/10/20/40) damage.

When you heal, this gains (3/6/9/12) damage for the fight.

Landscraper

Large | Property Shield Value Economy

Cooldown: 9 Seconds.

Shield equal to this item's value.

When you use another item, this gains +Shield equal to the value of that item for the fight.

At the start of each hour, this gains (+1/+2/+3) value.

Langxian

Medium | Weapon Damage

Cooldown: 10 Seconds.

Deal 40 damage.

When you win a fight with Langxian in play, this gains (40/60/80/100) damage.

Laser Pistol

Small | Weapon Tech Damage

Cooldown: 4 Seconds.

Deal (8/16/24/32) damage.

Laser Security System

Small | Weapon Damage

Cooldown: 8 Seconds.

Deal (5/10/20/40) damage.

When you use a property, this gains (10/20/30/40) damage for the fight.

Leeches

Medium | Friend Weapon Damage Poison

Cooldown: 8 Seconds.

Lifesteal

Deal 20 Damage.

When you poison, this gains (10/15/20/25) damage for the fight.

Lemonade Stand

Large | Property Heal Health

Cooldown: 6 Seconds.

Heal equal to (5%/10%/15%) of your Max Health.

When you sell a Small item, permanently gain (+10/+20/+40) Max Health.

Lens

Small | Tech Damage Haste Charge

Cooldown: 6 Seconds.

The Core gains (+5/+10) damage for the fight.

When this gains haste, charge it (1/2) second(s).

Life Preserver

Medium | Aquatic Shield Heal

Cooldown: 6 Seconds.

Shield (10/20/40/80).

The first time you would die each fight, Heal (200/600/1200/2000).

Lifting Gloves

Small | Tool Apparel Damage

Cooldown: 4 Seconds.

Your weapons gain (1/2/3/4) damage for the fight.

When you sell this, your weapons gain (3/6/9/12) damage.

Lightbulb

Small | Tech Crit

Cooldown: 3 Seconds.

Adjacent items gain (2%/4%/6%/8%) Crit chance for the fight.

Lighter

Small | Tool Burn

Cooldown: 3 Seconds.

Burn (1/2/3/5).

Lighthouse

Large | Property Aquatic Burn Slow

Cooldown: 6 Seconds.

Burn (12/16/20).

When you Slow, charge this 2 second(s).

Lightning Rod

Large | Weapon Damage Shield

Cooldown: 10 Seconds.

Deal (10/20) damage.

Shield (10/20).

When any player uses an item, this gains (10/20) damage and (10/20) shield for the fight.

Lion Cane

Medium | Weapon Damage Health

Cooldown: 6 Seconds.

Deal damage equal to (10%/20%) of your Max Health.

When you Level Up, permanently gain (100/200) Max Health.

Lockbox

Medium | Economy Value Damage

Passive Item.

When you win a fight, this gains 2 value.

Your weapons have + damage equal to this item's value.

Loupe

Small | Tool Value

Passive Item.

Your Small items have (+1/+2) value.

Lumboars

Medium | Weapon Damage

Cooldown: 8 Seconds.

Multicast 2

Deal (5/10/20/40) damage.

Your weapons gain (2/4/6/8) damage for the fight.

Luxury Tents

Large | Property Heal Health

Passive Item.

The first time you would die each fight, Heal for (25%/50%) of your Max Health.

Your Heal items have +1 Multicast.

Magic Carpet

Medium | Vehicle Weapon Damage

Cooldown: 4 Seconds.

Crit Chance 25%

Deal (10/15/20/40) Damage.

When you Crit, reduce this item's cooldown by 10% for the fight.

Magician's Top Hat

Medium | Apparel

Passive Item.

When you sell this, upgrade your leftmost item.

Magma Core

Small | Burn

Passive Item.

At the start of each fight, Burn (6/9/12/15).

Magnifying Glass

Small | Weapon Tool Damage

Cooldown: 5 Seconds.

Deal (5/15/30/50) damage.

When you sell this, your leftmost weapon gains (+5/+15/+30/+50) damage.

Makeshift Barricade

Medium | Slow

Cooldown: 6 Seconds.

Slow 1 items for (1/2/3/4) second(s).

When you sell this, your leftmost Slow item gains (1/2/3/4) second to Slow.

Marble Scalemail

Medium | Apparel Shield

Cooldown: 8 Seconds.

Shield (20/60/120/200).

When you sell this, your Shield items gain (3/6/9/12) Shield.

Marbles

Small | Toy Slow

Cooldown: 4 Seconds.

Slow 1 item for (1/2/3/4) second(s).

When you use an adjacent item, charge this 1 second(s).

Masterpiece

Medium | Value

Passive Item.

At the start of each hour, this gains (1/2/3) value.

Matchbox

Small | Burn

Cooldown: 4 Seconds.

Burn (4/5/6/7).

When you use a non-weapon item, Charge this 1 second(s).

Mech-Moles

Medium | Friend Weapon Damage Haste Shield

Cooldown: 6 Seconds.

Deal (50/75/100) damage.

When this gains Haste, your weapons gain (4/6/8) damage for the fight.

When this gains Haste, your Shield items gain (4/6/8) shield for the fight.

Med Kit

Small | Loot Heal

Passive Item.

When you sell this, your leftmost Heal item gains (5/10/20/40) Heal.

Memory Card

Small | Tech Value Damage

Cooldown: 10 Seconds.

This gains 1 Value.

When you sell this, The Core gains + Damage equal to (1x/2x/3x/4x) this item's value. (1/4/12/32)

Metronome

Small | Haste

Passive Item.

When you use an adjacent item, Haste the other adjacent item for (1/2/3) second(s).

Micro Dave

Medium | Friend Burn

Cooldown: 6 Seconds.

Burn (6/8/10/12).

When you use a small item, charge this 1 second(s).

Miss Isles

Medium | Weapon Friend Damage Ammo

Cooldown: 4 Seconds.

Ammo 1

Multicast 2

Deal (20/30/40) damage.

When you use the Core, Reload this.

Model Ship

Medium | Aquatic Vehicle Toy Shield

Cooldown: 4 Seconds.

Shield (30/40/50).

Adjacent Toys have +1 Multicast.

Momma-Saur

Large | Friend Weapon Dinosaur Damage

Cooldown: 8 Seconds.

Deal 200 damage.

If your enemy has at least (5/4) items, destroy a small or medium enemy item for the fight.

When you destroy an item during combat, your Dinosaurs permanently gain (30/40) damage.

Money Tree

Large | Property Heal Economy

Cooldown: 5 Seconds.

Heal 40.

When you Level Up, get a Spare Change.

When you sell a Spare Change, this gains (+10/+20/+30/+40) Heal.

Monitor Lizard

Medium | Friend Poison Haste

Cooldown: 8 Seconds.

Poison (6/8/10/12).

When you Haste, this gains (+1/+2/+3/+4) Poison for the fight.

Monocle

Small | Tool Apparel Shield Economy

Cooldown: 6 Seconds.

Shield equal to (1x/2x/3x) your gold.

Mortal Coil

Medium | Weapon Tool Damage Lifesteal

Cooldown: 8 Seconds.

Lifesteal

Deal (50/100) damage.

The weapon to the left of this has lifesteal.

Mortar & Pestle

Medium | Tool Damage

Cooldown: 8 Seconds.

Your Lifesteal Weapons gain (+10/+15/+20/+25) damage for the fight.

The weapon to the right of this has Lifesteal.

Motherboard

Medium | Tech Damage Haste

Cooldown: 5 Seconds.

Haste the Core for (2/3/4) second(s).

When the Core gains Haste, it gains (+10/+20/+30) damage for the fight.

Multitool

Small | Tool Haste Slow

Cooldown: 4 Seconds.

Haste another item for (1/2/3/4) second(s).

Slow 1 item for (1/2/3/4) second(s).

Musket

Medium | Weapon Damage Ammo Burn

Cooldown: 5 Seconds.

Ammo 1

Crit Chance 100%

Deal (100/150/200) damage.

When you Burn, Reload this 1 ammo.

Myrrh

Small | Heal

Cooldown: 5 Seconds.

Crit Chance 25%

Heal (10/20/40/80).

Nanobots

Small | Friend Weapon Damage

Cooldown: 6 Seconds.

Deal (5/15/30/50) damage for each Small Friend you have.

Nargile

Medium | Slow Crit

Cooldown: 8 Seconds.

Slow 2 items for (2/3) second(s).

Adjacent items have (+25%/+50%) Crit Chance.

When you Crit, Charge this 2 second(s).

Narwhal

Small | Aquatic Weapon Friend Damage

Cooldown: 4 Seconds.

Deal (6/12/18/24) damage.

Necronomicon

Medium | Poison Regen

Cooldown: 4 Seconds.

Poison 10.

Gain 10 Regeneration for the fight.

When any non-weapon is used, Charge this 1 second(s).

Nesting Doll

Small | Toy Shield Ammo

Cooldown: 2 Seconds.

Ammo 8

Shield equal to this item's Ammo.

At the start of each day, this gains (1/2/3) Max Ammo.

Neural Toxin

Small | Slow

Passive Item.

When you use an adjacent Weapon, Slow 1 item for (1/2/3) second(s).

Nightshade

Medium | Poison Heal

Cooldown: 4 Seconds.

Poison (2/4/6/8).

When you Heal, this gains (+1/+2/+3/+4) Poison for the fight.

Nitro

Small | Tech Burn Charge

Cooldown: 4 Seconds.

Burn both players (4/6/8).

Charge 1 item (1/2/3) second(s).

Nitrogen Hammer

Medium | Weapon Damage Freeze

Cooldown: 8 Seconds.

Deal 50 damage.

Freeze 1 medium or small item for (1/2) second(s).

When you freeze, this gains (40/50) damage for the fight.

Noxious Potion

Small | Potion Poison Ammo

Cooldown: 3 Seconds.

Ammo 1

Poison both players (4/6/8/10).

Octopus

Medium | Aquatic Weapon Friend Damage

Cooldown: 8 Seconds.

Multicast 8

Deal 8 damage.

Oinkment

Small | Heal Economy

Cooldown: 5 Seconds.

Heal equal to (1/2/3) times your gold.

Old Sword

Small | Weapon Damage Damage

Cooldown: 4 Seconds.

Deal (5/10/20/40) damage.

When you sell this, your leftmost weapon gains (+4/+6/+8/+10) Damage.

Omega Ray

Small | Ray Burn

Cooldown: 6 Seconds.

Burn (4/6/8).

When you use the Core or another Ray, this and adjacent Burn items gain (2/3/4) Burn for the fight.

Open Sign

Medium | Shield Economy Damage

Passive Item.

Weapon Properties adjacent to this have + Damage equal to (1x/2x) the value of your highest value item.

Shield Properties adjacent to this have + Shield equal to (1x/2x) the value of your highest value item.

Orbital Polisher

Small | Tool Damage Shield

Cooldown: 7 Seconds.

Adjacent Weapons gain (5/10) Damage for the fight.

Adjacent Shield items gain (5/10) Shield for the fight.

Ouroboros Statue

Medium | Poison Regen

Cooldown: 8 Seconds.

Poison (4/5/6).

When you Poison, gain (+2/+4/+6) Regeneration for the fight.

Oven Mitts

Medium | Apparel Burn Shield Haste

Cooldown: 6 Seconds.

Haste 1 item for (2/3/4) second(s).

Shield (20/30/40).

When you Burn, charge this 2 second(s).

Palanquin

Large | Vehicle Crit Cooldown

Passive Item.

Your items have (+20%/+40%) Crit Chance.

When you Crit with an item, reduce its cooldown by (5%/10%) for the fight.

Pawn Shop

Large | Property Health Value Economy

Passive Item.

When you sell an item, this gains (1/2/3) value.

You have increased max health equal to (10/15/20) times this item's value.

Pearl

Small | Aquatic Shield

Cooldown: 4 Seconds.

Shield (10/20/30/40).

When you use another Aquatic item, Charge this 1 second(s).

Pelt

Small | Loot

Passive Item.

Sells for gold

Pendulum

Medium | Tool Crit Haste

Cooldown: 8 Seconds.

Haste (1/2/3/4) items for 3 second(s).

When you Crit, Charge this 2 second(s).

Adjacent items have (+20%/+30%/+40%/+50%) Crit Chance.

Pepper Spray

Small | Weapon Damage Slow

Cooldown: 5 Seconds.

Deal (5/15/30/50) damage.

The first time you fall below half health each fight, slow all enemy items for (1/2/3/4) second(s).

Pesky Pete

Small | Friend Burn

Cooldown: 6 Seconds.

Burn (4/6).

For each adjacent Friend or Property, this gains (+4/+8) Burn.

Pet Rock

Small | Weapon Friend Toy Damage Crit

Cooldown: 5 Seconds.

Deal (8/16/24/32) damage.

If this is your only friend, your items have (+10%/+15%/+20%/+25%) Crit Chance.

Phonograph

Medium | Cooldown

Passive Item.

The item to the left of this has its cooldown reduced by (25%/50%).

Pickled Peppers

Medium | Food Burn

Cooldown: 10 Seconds.

Burn (5/10).

When you Burn, this gains (5/10) Burn for the fight.

Pierre Conditioner

Medium | Friend Freeze

Cooldown: 5 Seconds.

Freeze 1 medium or small item for 1 second(s).

When you use the Core, Freeze 1 item for 1 second(s).

Piggles

Small | Toy Charge

Cooldown: 7 Seconds.

Charge adjacent Small items (1/2/3/4) second(s).

When you win a fight, get a Piggle.

Piggy Bank

Small | Toy Economy Value

Passive Item.

When you sell this, get Spare Change equal to its value.

At the start of each hour, spend 2 gold to gain 1 value.

Pinata

Medium | Toy

Passive Item.

When you sell this, get 3 Chocolate Bars.

Piranha

Small | Aquatic Weapon Damage Crit

Cooldown: 5 Seconds.

Crit Chance 20%

Deal (6/12/18/24) damage.

This deals double Crit damage.

Pistol Sword

Medium | Weapon Damage Ammo

Cooldown: 3 Seconds.

Ammo 3

Deal (24/32) damage.

When you use an Ammo item, deal (24/32) damage.

Plasma Grenade

Small | Burn Ammo Slow

Cooldown: 8 Seconds.

Ammo 1

Burn both players (5/10/15/20).

Slow all enemy items for (1/2/3/4) second(s).

Plasma Rifle

Medium | Weapon Damage Burn

Cooldown: 8 Seconds.

Deal (50/100/200) damage.

When you Burn, this gains (25/50/75) damage for the fight.

Pop Snappers

Small | Burn Ammo

Cooldown: 3 Seconds.

Ammo 3

Burn (4/6/8/10).

Poppy Field

Large | Property Poison Cooldown

Cooldown: 6 Seconds.

Poison (3/6/9/12).

If you have no weapons, your items have their cooldowns reduced by (5%/10%/15%/20%).

Port

Large | Property Aquatic Ammo

Cooldown: 6 Seconds.

Reload all your items (1/2/3) Ammo and charge them 1 second(s).

At the start of each day, get a Small Ammo item from any hero.

Powder Flask

Small | Tool Ammo

Cooldown: 4 Seconds.

Reload the item to the right of this (1/2/3/4) Ammo.

Powder Keg

Medium | Weapon Damage Burn

Cooldown: 20 Seconds.

Deal damage equal to (30%/40%/50%) of your enemy's Max Health and destroy this.

When you Burn, charge this 2 second(s).

Power Drill

Medium | Weapon Tool Slow Burn Freeze

Cooldown: 10 Seconds.

Deal (50/75/100/125) damage.

When you Haste, Slow, Freeze, Burn or Poison, charge this 2 second(s).

Power Sander

Small | Tool Shield Damage

Cooldown: 4 Seconds.

Adjacent weapons gain (3/6/9/12) damage for the fight.

Adjacent Shield items gain (3/6/9/12) Shield for the fight.

Proboscis

Small | Weapon Damage Slow

Passive Item.

When you Slow, deal (4/8/12/16) damage.

Propane Tank

Medium | Tool Burn Haste

Cooldown: 6 Seconds.

Haste your Vehicles for (3/4/5) second(s).

Burn both players (4/6/8).

If you have a Vehicle, at the start of each fight, use this.

Pufferfish

Medium | Aquatic Friend Poison Haste

Cooldown: 8 Seconds.

Poison (6/8/10/12).

When you Haste, charge this 2 second(s).

Pulse Rifle

Medium | Weapon Damage

Cooldown: 5 Seconds.

Deal (10/20/30/40) damage.

This has +1 Multicast if it is adjacent to a Friend. Double this if it is your only Friend.

Pygmalien's Dagger

Medium | Weapon Damage Economy Value

Cooldown: 4 Seconds.

Deal damage equal to (1x/2x) this item's value.

When you sell an item, this gains (1/2) value.

Pyg's Gym

Large | Property Economy Health Value Damage

Cooldown: 5 Seconds.

Your weapons gain Damage equal to this item's value for the fight.

When you buy a weapon, this gains (1/2/3) value and you gain (20/50/100) max health.

Pylon

Large | Property Slow Haste

Cooldown: 3 Seconds.

Slow 1 item for (1/2/3) second(s).

When you Slow, Haste 1 item for (1/2/3) second(s).

Pyrocarbon

Medium | Shield Haste Burn

Cooldown: 6 Seconds.

Shield (75/150).

When you gain Burn, Haste your items (1/2) second(s).

Race Carl

Medium | Friend Weapon Vehicle Damage Haste

Cooldown: 8 Seconds.

Deal (90/120/150) damage

When you Haste, charge this 2 seconds.

Railgun

Large | Weapon Tech Damage

Cooldown: 10 Seconds.

Deal (300/400/500) damage.

When you use another Tech, charge this 2 second(s).

Rainbow Potion

Small | Potion Burn Poison Freeze Slow

Cooldown: 5 Seconds.

Ammo 1

Burn (3/6/9). Poison (3/6/9).

Freeze 1 small item for (1/2/3) second(s).

Slow 1 item for (2/3/4) second(s).

Ramrod

Medium | Tool Ammo

Cooldown: 4 Seconds.

Reload adjacent Ammo items (1/2/3) Ammo.

Your Ammo items have (+20%/+30%/+40%) Crit Chance.

When one of your items run out of ammo, Charge this 1 second(s).

Red Button

Small | Tech Charge

Cooldown: 6 Seconds.

Charge adjacent Large items (2/3/4) second(s).

Red Gumball

Small | Damage

Passive Item.

When you sell this, your weapons gain (1/2/3/4) damage.

Red Piggles A

Small | Toy Damage

Cooldown: 3 Seconds.

Adjacent weapons (+3/+6/+9/+12) damage for the fight.

Red Piggles L

Small | Toy Damage

Cooldown: 3 Seconds.

The weapon to the left of this gains (+4/+8/+12/+16) damage for the fight.

Red Piggles R

Small | Toy Damage

Cooldown: 3 Seconds.

The weapon to the right of this gains (+4/+8/+12/+16) damage for the fight.

Red Piggles X

Small | Toy Damage

Cooldown: 3 Seconds.

Your weapons gain (1/2/3/4) damage for the fight.

Refractor

Medium | Weapon Damage Poison Burn Slow

Cooldown: 7 Seconds.

Deal 20 damage.

When you Slow, Freeze, Burn or Poison, this gains (10/20/30) damage for the fight.

Regal Blade

Medium | Weapon Damage

Cooldown: 6 Seconds.

Deal (10/20/40/80) damage.

When you sell a Weapon, this gains (10/20/30/40) damage.

Remote Control

Small | Tech

Cooldown: 10 Seconds.

Use the Core.

Repeater

Medium | Weapon Damage Ammo

Cooldown: 6 Seconds.

Ammo 6

Deal 60 damage.

When you use another Ammo item, charge this (1/2/3) second(s).

Revolver

Small | Weapon Damage Crit Ammo

Cooldown: 3 Seconds.

Ammo 6

Crit Chance 20%

Deal (8/16/24/32) damage.

When you Crit, Reload this 2 Ammo.

Rewards Card

Small | Value

Passive Item.

When you visit a Merchant, this and the item to the left of this gains (1/2/3/4) value.

Rifle

Medium | Weapon Damage Ammo

Cooldown: 2 Seconds.

Ammo 1

Deal (6/12/18/24) damage.

When you use this, Reload this 1 Ammo if it is your only weapon with a cooldown.

Ritual Dagger

Small | Weapon Damage

Cooldown: 8 Seconds.

Deal (4/20) damage.

Gain Regeneration for the fight equal to this item's damage.

Rivet Gun

Small | Weapon Tool Damage Charge

Cooldown: 9 Seconds.

Deal (20/40) Damage.

When you use the item to the right of this, Charge the item to the left of this (1/2) second(s).

Robe

Medium | Apparel Shield

Cooldown: 5 Seconds.

Shield 20.

Your Shield items gain (5/10/15) Shield for the fight.

Robotic Factory

Large | Property Tech

Passive Item.

Your Friends have +1 Multicast.

Rocket Boots

Medium | Tool Apparel Haste

Cooldown: 4 Seconds.

Haste adjacent items for (1/2/3/4) second(s).

When you sell this, your leftmost Haste item gains +1 Haste duration.

Rocket Launcher

Medium | Weapon Burn Burn Damage

Cooldown: 6 Seconds.

Multicast 3

Deal (8/12/16/20) damage.

Burn (2/3/4/5).

Rolling Pin

Medium | Weapon Tool Damage Haste

Cooldown: 10 Seconds.

Deal (10/20/40/80) Damage

When this gains haste, it gains (+10/+20/+40/+80) damage for the fight.

Rowboat

Medium | Aquatic Vehicle Haste

Cooldown: 8 Seconds.

Charge adjacent items (1/2/3) second(s).

If you have 5 or more unique Types, reduce this item's cooldown by 50%.

Ruby

Small | Burn

Cooldown: 9 Seconds.

Burn (3/6/9/12).

Your other Burn items have (+3/+4/+5/+6) Burn.

Rune Axe

Small | Weapon Damage Damage

Cooldown: 7 Seconds.

Deal (15/30/60/120) damage.

When you sell this, your weapons gain (+1/+2/+3/+4) Damage.

Runic Double Bow

Medium | Weapon Damage

Cooldown: 6 Seconds.

Multicast 2

Lifesteal

Crit Chance 10%

Deal (20/30/40/50) Damage.

This deals double Crit damage.

Runic Great Axe

Large | Weapon Damage

Cooldown: 10 Seconds.

Lifesteal

Deal (80/120/160) damage.

Your Lifesteal weapons have double damage.

Safe

Medium | Economy

Passive Item.

When you sell this, get 3 Spare Change.

Salamander Pup

Medium | Friend Burn

Cooldown: 8 Seconds.

Burn (4/6/8/10).

When you sell this, your leftmost Burn item gains (+3/+4/+5/+6) Burn.

Salt

Small | Food Crit

Cooldown: 2 Seconds.

Adjacent items gain (+10%/+15%/+20%) crit chance for the fight.

Sapphire

Small | Freeze

Cooldown: 5 Seconds.

Freeze 1 small item for (1/2/3) second(s).

Your other Freeze items have +1 Freeze duration.

Satchel

Medium | Tool Ammo Regen

Cooldown: 7 Seconds.

Reload a potion.

You have (4/8/12) Regeneration.

When you buy a Potion, increase this item's +Regeneration by (+1/+2/+3).

Schematics

Medium | Crit Charge

Passive Item.

When you Level Up, get a Tech item.

Scrap

Small | Loot Shield

Passive Item.

When you sell this, your leftmost Shield item gains (+3/+6/+12/+24) Shield.

Scrap Metal

Medium | Cooldown

Passive Item.

When you sell this, upgrade The Core. (/and reduce its cooldown by 1 second(s).)

Scythe

Medium | Weapon Damage

Cooldown: 10 Seconds.

Deal damage equal to a third of your enemy's max health.

Sea Shell

Small | Aquatic Shield

Cooldown: 5 Seconds.

Shield (10/15/20/25) for each Aquatic item you have in play.

Seaweed

Small | Aquatic Heal

Cooldown: 6 Seconds.

Heal 20.

When you use an Aquatic item, this gains (+5/+10/+15/+20) Heal for the fight.

Security Camera

Medium | Tech Crit Shield

Cooldown: 8 Seconds.

Shield (50/75/100/125).

Your Shield items have (+20%/+30%/+40%/+50%) Crit Chance.

Sextant

Medium | Aquatic Tool Crit Haste

Passive Item.

When you Crit, Haste 1 item for (1/2/3) second(s).

Adjacent items have (+15%/+30%/+50%) Crit Chance.

Shadowed Cloak

Medium | Apparel Haste Damage

Passive Item.

When you use the item to the right of this, Haste it for (1/2/3/4) second(s). If it is a weapon, it also gains (+3/+5/+7/+9) damage for the fight.

Sharkclaws

Medium | Aquatic Weapon Damage

Cooldown: 4 Seconds.

Deal (12/18/24/30) damage.

Your Weapons gain (+3/+6/+9/+12) damage for the fight.

Sharkray

Medium | Aquatic Weapon Friend Ray Damage

Cooldown: 6 Seconds.

Deal 30 damage.

When you Haste, this gains (20/30/40) damage for the fight.

Sharpening Stone

Small | Loot Damage

Passive Item.

When you sell this, your leftmost Weapon gains (5/10/15) Damage.

Shield Potion

Small | Potion Shield Ammo

Cooldown: 4 Seconds.

Ammo 1

Shield (40/80/150/300).

Shipment

Large | Economy

Passive Item.

When you sell this, get 3 Small items from any hero.

Shipwreck

Large | Aquatic Vehicle

Passive Item.

Your Aquatic items have +1 Multicast.

Shoe Blade

Small | Weapon Apparel Damage

Cooldown: 6 Seconds.

Crit Chance (15%/30%/50%/100%)

Deal (20/40/60/80) damage.

Shovel

Medium | Weapon Tool Damage

Cooldown: 10 Seconds.

Deal (50/75/100/125) damage.

At the start of each day, get a small item from any hero.

Signet Ring

Small | Income Health

Passive Item.

At the start of each hour, permanently gain (10/20/30) Max Health.

You have (+1/+2/+3) Income.

Silencer

Small | Tech Damage Cooldown

Passive Item.

The weapon to the left of this has (+10/+20/+30/+50) damage.

If you have exactly one weapon, reduce its cooldown by (15%/20%/25%/30%).

Silk Scarf

Medium | Apparel Shield

Cooldown: 7 Seconds.

Shield (10/20/40/80).

When you sell another non-weapon item, this gains Shield (4/8/12/16).

Singularity

Small | Tech

Cooldown: 9 Seconds.

Destroy a small enemy item for the fight.

Sirens

Medium | Haste Slow

Cooldown: 7 Seconds.

Slow 1 item for (1/2/3) second(s).

Haste 1 item for (1/2/3) second(s).

For each adjacent Vehicle, this has +1 Multicast.

Skillet

Medium | Tool Burn

Cooldown: 5 Seconds.

Burn (4/6/8).

If both adjacent items are food, this has +1 Multicast.

Skyscraper

Large | Property Weapon Damage Value Economy

Cooldown: 7 Seconds.

Deal damage equal to 3 times the value of your items.

This has double value in combat.

If you have 5 or fewer items in play, this has +1 Multicast.

Sleeping Potion

Small | Potion Ammo Slow

Cooldown: 5 Seconds.

Ammo 1

Slow 2 items for (4/6/8/10) second(s).

Slingshot

Small | Weapon Toy Damage Ammo

Cooldown: 3 Seconds.

Ammo 0

Deal (30/45/60/75) damage.

This has (+1/+2/+3/+4) Max Ammo for each Toy you have.

Sniper Rifle

Medium | Weapon Damage

Cooldown: 10 Seconds.

Deal 100 damage.

This deals (3/5/10) times more damage if it is your only weapon.

Snow Globe

Medium | Property Toy Freeze

Cooldown: 6 Seconds.

Freeze 1 medium or small item for (1/2/3) second(s).

This has +1 Multicast for each adjacent Property.

Snowflake

Small | Loot

Passive Item.

When you sell this, Your leftmost Freeze item gains +1 second to Freeze.

Solar Farm

Large | Property Tech Haste Burn Regen

Cooldown: 8 Seconds.

Haste your other items for (1/2/3) second(s).

Gain (6/9/12) Regeneration for the fight.

When you Burn, charge this for 2 seconds.

Soldering Gun

Small | Tool Burn

Cooldown: 5 Seconds.

Burn (1/2/3).

This has +1 Multicast if it is adjacent to a Friend.

This has +1 Multicast if it is adjacent to a Tool.

Soul of the District

Medium | Weapon Shield Damage

Cooldown: 12 Seconds.

Shield equal to your current Health.

Deal damage equal to your shield.

Soul Ring

Small | Poison Regen

Cooldown: 8 Seconds.

Poison equal to your Regeneration.

You have (+1/+2/+3) Regeneration.

Spacescraper

Large | Property Shield Economy Value

Cooldown: 6 Seconds.

Shield equal to (2/3) times the value of your items.

This has triple value in combat.

Spare Change

Small | Economy

Passive Item.

Sells for gold

Spices

Small | Damage Ammo

Cooldown: 8 Seconds.

Ammo 1

Your weapons gain damage equal to your weakest weapon's damage for the fight.

Spiked Buckler

Medium | Weapon Damage Shield

Cooldown: 8 Seconds.

Deal (10/20/40/80) damage.

Shield (10/20/40/80).

When you sell this, your leftmost item gains (+4/+6/+8/+10) Damage if it is a Weapon and (+4/+6/+8/+10) Shield if it is a Shield item.

Spiky Shield

Medium | Weapon Damage Shield

Cooldown: 8 Seconds.

Shield (5/10/20/40).

Deal damage equal to your shield.

Spyglass

Medium | Tool Crit Cooldown

Passive Item.

Adjacent items have (+25%/+50%) Crit Chance.

At the start of each fight, an enemy item has its cooldown increased by (3/6) second(s).

Stained Glass Window

Medium | Property Value

Passive Item.

When you win a fight with Stained Glass Window in play, your Properties in play gain (5/10) value.

When you lose a fight with Stained Glass Window in play, permanently destroy this.

If you have 5 or fewer items in play, their cooldowns are reduced by (10%/20%).

Star Chart

Medium | Tool Cooldown Crit

Passive Item.

Adjacent items have (+10%/+15%/+20%/+25%) Crit Chance.

Adjacent items have their cooldown reduced by (10%/15%/20%/25%).

Stinger

Small | Weapon Damage Slow

Cooldown: 9 Seconds.

Lifesteal

Deal (5/10/20/40) damage.

Slow 1 item for (1/2/3/4) second(s).

Stopwatch

Small | Tool Apparel Freeze

Cooldown: 10 Seconds.

Freeze both players' items for (1/2) second(s).

Submarine

Large | Aquatic Weapon Vehicle Tech Damage

Cooldown: 3 Seconds.

Deal (50/75/100) damage.

Gain Shield equal to this item's damage.

Subscraper

Large | Property Heal Value Economy

Cooldown: 4 Seconds.

Heal equal to (4/6) times the value of your items.

At the start of each fight, your other items gain Value equal to this item's Value for the fight.

Succulents

Small | Heal

Cooldown: 4 Seconds.

Heal (1/2/3/4).

This permanently gains (+1/+2/+3/+4) Heal.

Sunderer

Small | Weapon Damage

Cooldown: 4 Seconds.

Deal (5/10/20/40) damage.

Your enemy's Shield items lose (5/10/15/20) Shield for the fight.

Sunlight Spear

Medium | Heal Burn

Cooldown: 5 Seconds.

Heal (30/60/120).

Burn 1.

When you Heal, this gains (2/4/6) Burn for the fight.

Super Syrup

Medium | Food Crit Ammo

Cooldown: 4 Seconds.

Ammo 10

Adjacent items permanently gain (1%/2%/3%/4%) Crit chance.

This permanently loses 1 Max Ammo and destroy this if it has 0 Max Ammo.

Swash Buckle

Medium | Apparel Crit Damage Heal Shield

Passive Item.

Adjacent items have (+25%/+50%) Crit Chance.

Adjacent items have bonus damage, heal, or shield equal to their Crit Chance.

Switchblade

Small | Weapon Damage

Cooldown: 8 Seconds.

Deal (30/45/60/75) damage.

When you use an adjacent Weapon, it gains (+3/+6/+9/+12) damage for the fight.

Tazidian Dagger

Small | Weapon Damage Ammo

Cooldown: 4 Seconds.

Deal (5/10/15/20) damage.

Adjacent Potions have +1 Ammo.

Tea Set

Medium | Health Heal

Cooldown: 6 Seconds.

Heal equal to (5%/10%) of your Max Health.

Permanently gain (5/10) Max Health.

Teddy

Medium | Weapon Friend Toy Damage Ammo

Cooldown: 8 Seconds.

Multicast 2

Crit Chance 25%

Deal 100 damage.

When you use another Toy, Friend or Ammo item, charge this 1 second(s).

Temporary Shelter

Large | Property Shield

Cooldown: 6 Seconds.

Shield (10/20/40/80).

When you sell a Small item, this gains (5/10/15/20) Shield.

Tesla Coil

Medium | Weapon Tech Damage

Cooldown: 5 Seconds.

Deal (60/90/120) damage.

When you use an adjacent Tech, charge 1 item 1 second(s).

Textiles

Medium | Shield Heal

Cooldown: 4 Seconds.

Shield (10/20/40/80).

Heal equal to your Shield.

The Boulder

Large | Weapon Damage Ammo

Cooldown: 20 Seconds.

Ammo 1

Deal damage equal to your enemy's max health.

The Core

Medium | Core Tech Weapon Damage Charge

Cooldown: 6 Seconds.

Deal (30/45/60/75) damage.

Charge all items to the right of this 1 second(s).

When you use any item to the left of this, Charge this 1 second(s).

The Eclipse

Large | Weapon Vehicle Tech Damage

Cooldown: 15 Seconds.

Use all your other items.

When you use an item, deal 100 damage.

The first time you fall below half health each fight, use this.

Thermal Lance

Medium | Burn Haste

Cooldown: 7 Seconds.

Burn (2/4/6).

When this gains Haste, this gains (2/4/6) Burn for the fight.

Passive Item.

When you sell this, gain access to the Thieves Guild.

Throwing Knives

Small | Weapon Damage Crit Ammo

Cooldown: 3 Seconds.

Ammo 3

Deal 33 damage.

When you Crit with another item, Charge this (1/2/3) second(s).

Thrown Net

Medium | Weapon Damage

Cooldown: 5 Seconds.

Deal (5/10/15) damage.

Your Weapons gain (2/3/4) damage for the fight and your opponent's Weapons lose (2/3/4) damage for the fight.

Thrusters

Small | Tech Burn Cooldown

Cooldown: 6 Seconds.

Burn both players (2/3/4/5).

Adjacent items have their cooldowns reduced by (6%/9%/12%/15%).

Thurible

Small | Tool Regen Burn

Cooldown: 8 Seconds.

Burn (4/6/8/10).

Gain (1/2/3/4) Regeneration for the fight.

Tiny Cutlass

Small | Weapon Damage Crit

Cooldown: 5 Seconds.

Multicast 2

Deal (6/12/24/48) damage.

This deals double Crit damage.

Tommoo Gun

Small | Weapon Damage Ammo

Cooldown: 2 Seconds.

Ammo 50

Deal damage equal to this item's ammo.

Toolbox

Medium | Tool Shield Cooldown

Cooldown: 6 Seconds.

Shield (10/30/50/100).

Your other tools have their cooldowns reduced by (5%/10%/15%/20%).

Torpedo

Medium | Aquatic Weapon Tech Damage Ammo

Cooldown: 8 Seconds.

Ammo 1

Deal 100 damage.

When you use another Aquatic or Ammo item, this gains (25/50/75) damage for the fight.

If the item is Large, Reload 1 Ammo.

Tourist Chariot

Large | Vehicle Shield Value

Cooldown: 4 Seconds.

Shield (20/40/80/160).

When you sell this, your items gain (+1/+2/+3/+4) value.

Trained Spider

Small | Friend Poison

Cooldown: 5 Seconds.

Poison (1/2/3/4).

When you sell this, your leftmost Poison item gains (+1/+2/+3/+4) Poison.

Trebuchet

Large | Weapon Burn Damage Haste

Cooldown: 10 Seconds.

Deal (40/60/80/100) damage.

Burn (4/6/8/10).

When you use another Weapon or Haste, charge this 2 second(s).

Tripwire

Medium | Slow

Passive Item.

When your enemy uses an item, Slow it for (1/2) second(s).

Tropical Island

Large | Property Aquatic Regen Slow

Passive Item.

When you Slow, gain (2/4) Regeneration for the fight.

At the start of each hour, get a Coconut or Citrus.

Truffles

Small | Food Heal Value Economy

Cooldown: 4 Seconds.

Heal equal to (1/2/3) times the value of your highest value item.

When you sell this, your leftmost item gains value equal to this item's value.

Turtle Shell

Medium | Aquatic Shield

Cooldown: 6 Seconds.

Shield 25.

Your Shield items gain (+10/+15) Shield for the fight.

When you use another non-weapon item, charge this 1 second(s).

Tusked Helm

Small | Weapon Apparel Damage Shield

Cooldown: 10 Seconds.

Multicast 2

Deal (10/15/20/25) damage.

Shield (10/15/20/25).

Upgrade Hammer

Small | Loot

Passive Item.

When you sell this, upgrade your leftmost (Bronzer-tier/Silver/item). (item/or). (/lower tier item).

Uwashiwali Bird

Small | Friend Heal

Cooldown: 4 Seconds.

Heal (10/20/40/80).

This has +1 Multicast for each Property you have.

Uzi

Small | Weapon Damage Ammo

Cooldown: 2 Seconds.

Ammo 12

Deal (2/4/8/16) damage.

Vanessa's Amulet

Small | Apparel Crit

Passive Item.

Your items have (+10%/+20%/+30%/+40%) Crit Chance.

Vending Machine

Medium | Property

Passive Item.

At the start of each day, get 3 Chocolate Bars or Spare Changes.

Venom

Small | Poison

Cooldown: 3 Seconds.

Poison 3.

When you use an adjacent Weapon, this gains (+1/+2/+3) Poison for the fight.

Venomander

Small | Friend Poison Regen

Cooldown: 6 Seconds.

Poison (1/2/3/4).

Gain (1/2/3/4) Regeneration for the fight.

Vial of Blood

Small | Loot Experience

Passive Item.

When you sell this, gain (1/2/3) XP.

Vineyard

Large | Property Heal Economy Value

Cooldown: 9 Seconds.

Heal equal to this item's value.

When you use another item, this gains Heal equal to the value of that item for the fight.

At the start of each hour, this gains (+1/+2/+3) value.

Virus

Small | Tech Poison

Cooldown: 12 Seconds.

Poison (1/2/3).

Destroy another small item on each player's board for the fight.

When you destroy an item, this gains (5/10/15) Poison for the fight.

Void Ray

Medium | Ray Burn Shield

Cooldown: 6 Seconds.

Multicast 2

Burn (4/6).

When you Shield, this gains (1/2) Burn for the fight.

Void Shield

Medium | Burn Shield

Cooldown: 7 Seconds.

Gain Shield equal to your enemy's burn.

When your enemy uses an item, Burn 1.

Wallace

Small | Friend Shield

Cooldown: 6 Seconds.

Shield 10.

This gains (10/15/20/25) Shield for the fight.

Walter Cooler

Small | Friend Health

Cooldown: 10 Seconds.

Permanently gain (10/15/20) Max Health.

When you use an adjacent friend, charge this 1 second(s).

Wand

Small | Toy Charge

Cooldown: 5 Seconds.

Charge your other non-weapon items (1/2) second(s).

Wanted Poster

Medium | Crit Experience

Passive Item.

When you win a fight against a player, gain (1/2/3) XP. If you had Wanted Poster in play, gain 1 additional XP.

Your items have (10%/20%/30%) Crit Chance.

Water Wheel

Large | Aquatic Property Haste

Cooldown: 9 Seconds.

Haste your other items for 2 second(s).

When you use an adjacent item, charge this 2 second(s).

Weakpoint Detector

Medium | Tool Damage Slow Charge

Cooldown: 6 Seconds.

Your weapons gain (+3/+6/+9/+12) damage for the fight.

When you slow, charge this 2 second(s).

Weaponized Core

Medium | Core Tech Weapon Damage Charge

Cooldown: 6 Seconds.

Deal (20/30/40/50) damage.

Weapons to the right of this gain (+10/+15/+20/+25) damage for the fight.

When you use any item to the left of this, Charge this 1 second(s).

Weather Glass

Medium | Tool Burn Poison Slow Freeze

Cooldown: 6 Seconds.

Burn (4/6/8).

Poison (2/3/4).

If you have another item with Burn, Poison, Slow, or Freeze, this has +1 Multicast for each.

Weather Machine

Large | Vehicle Property Tech Burn Freeze

Cooldown: 4 Seconds.

Burn (4/6).

Freeze 1 item for (1/2) second(s).

Slow 1 item for (2/3) second(s).

Weights

Medium | Tool Damage Heal

Cooldown: 6 Seconds.

Your weapons gain (+10/+15/+20/+25) Damage and your Heal items gain (+10/+15/+20/+25) Heal for the fight.

When you Over-heal, charge this 1 second(s).

Welding Helmet

Medium | Shield Burn

Cooldown: 3 Seconds.

Shield (10/15/20/25).

Burn (1/2/3/5).

Welding Torch

Medium | Tool Burn Shield

Cooldown: 5 Seconds.

Burn (4/6/8/10).

While you have Shield, this item's cooldown is reduced by 50%.

Windmill

Large | Property Charge

Cooldown: 4 Seconds.

Charge adjacent items 1 second(s).

When you use another item, Charge this 1 second(s).

Wrench

Small | Weapon Tool Damage

Cooldown: 3 Seconds.

Deal (10/20) damage.

At the start of each day, upgrade a Tool of a lower tier.

Yellow Gumball

Small | Shield

Passive Item.

When you sell this, your Shield items gain (1/2/3/4) Shield.

Yellow Piggles A

Small | Toy Shield

Cooldown: 3 Seconds.

Adjacent Shield items (+2/+4/+6/+8) Shield for the fight.

Yellow Piggles L

Small | Toy Shield

Cooldown: 3 Seconds.

Your Shield item to the left of this gains (+4/+8/+12/+16) Shield for the fight.

Yellow Piggles R

Small | Toy Shield

Cooldown: 3 Seconds.

Your Shield item to the right of this gains (+4/+8/+12/+16) Shield for the fight.

Yellow Piggles X

Small | Toy Shield

Cooldown: 3 Seconds.

Your Shield items gain (1/2/3/4) Shield for the fight.

Yo-Yo

Small | Weapon Toy Damage

Cooldown: 4 Seconds.

Deal 1 damage.

When you use an adjacent item, charge this (1/2/3/4) second(s).

    Archived Items List

    Here's a list of Items in The Bazaar that are NO LONGER IN THE GAME, for one reason or another. Typically renamed, or outright removed.

  • Silk : Renamed to Silk Scarf. (0.1.6)