The Bazaar Items & Cards List
List of all Items in The Bazaar that you can Search and Filter.
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Hero Filter
Card | Size | CD | Description | Types | Hero |
---|---|---|---|---|---|
Abacus | S | 4 | Shield equal to (1x/2x) the value of the adjacent items. | Tool Shield Economy | P |
Agility Boots | S | 0 | Adjacent items have (+3%/+6%/+9%/+12%) Crit chance. When you sell this, your items gain (+1%/+2%/+3%/+4%) Crit Chance. | Apparel Crit | C |
Alpha Ray | S | 5 | Deal (8/12/16/20) damage. When you use the Core or another Ray, your Weapons gain (+2/+3/+4/+5) Damage for the fight. | Weapon Ray Damage | D |
Amber | S | 5 | Slow (1/2/3) items for 3 second(s). Your other Slow items have +1 Slow. | Slow | M |
Ambergris | S | 6 | Heal equal to (1x/2x/3x/4x) this item's value. When you buy another Aquatic item, this gains (1/2/3/4) Value. | Aquatic Economy Value Heal | V |
Anchor | M | 12 | Deal damage equal to (20%/30%) of your enemy's Max Health. When you use an adjacent item, this gains Haste for (2/4) second(s). | Aquatic Weapon Damage Haste | V |
Angry Balloon Bot | M | 3 | Deal 10 damage. When you lose Shield, this gains damage equal to (10%/20%/40%) of the Shield lost. | Friend Weapon Shield Damage | D |
Antimatter Chamber | L | 10 | Destroy this and 3 small enemy items for the fight. | Tech | D |
Apropos Chapeau | M | 6 | Your weapons gain (6/9/12) Damage for the fight. Your Heal items gain (6/9/12) Heal for the fight. Your Shield items gain (6/9/12) Shield for the fight. If you have another Tool, Weapon, Property or Apparel this has +1 Multicast for each. | Apparel Shield Damage Heal | P |
Arbalest | M | 8 | Ammo 1 Deal 100 damage. When you Haste, this gains (60/80/100) damage for the fight. | Weapon Damage Ammo Haste | V |
Arc Blaster | S | 6 | Deal (20/40/60/80) damage. When you use another Tech, charge this 1 second(s). | Weapon Tech Damage | D |
Arken's Ring | S | 0 | When you sell this, recover 5 Prestige. | C | |
Armored Core | M | 6 | Shield (20/30/40/50). Shield items to the right of this gain (+10/+15/+20/+25) Shield for the fight. When you use any item to the left of this, Charge this 1 second(s). | Core Tech Shield Charge Unsellable | D |
Astrolabe | M | 6 | Haste a non-weapon item for 2 second(s). When you use another non-weapon item, Charge this 1 second(s). | Tool Haste | V |
Athanor | L | 6 | Burn (4/6/8/10). Reload your Potions 1 Ammo and Charge them 1 second(s). At the start of each day, get a Small Potion item. | Property Burn Charge Ammo | M |
Atlas Stone | M | 6 | Deal 1 damage. Double this item's damage for the fight. | Weapon Damage | P |
Atlatl | M | 10 | Deal (20/40/60/80) damage. This item's cooldown is reduced by 1% for every 2 damage it has. | Weapon Damage Cooldown | P |
ATM | M | 3 | Shield equal to (1/2/3/4) times your Income. When you buy this, gain (+1/+2/+3/+5) Income. | Property Tech Income Economy Shield | P |
Atomic Clock | M | 1 | Ammo 3 Increase an enemy item's cooldown by (1/2/3) second(s) for the fight. | Tech Ammo | D |
Bag of Jewels | S | 0 | Sells for gold | Loot | C |
Balcony | M | 0 | The Property to the left of this has double value in combat and has its cooldown reduced by (5%/10%/15%). | Property Value Cooldown | P |
Ballista | L | 10 | Ammo 2 Deal (150/200) damage. When you use another Ammo item, this gains 1 Multicast for the fight. | Weapon Damage Ammo | V |
Balloon Bot | M | 4 | Shield 20. When you use a Weapon, this gains (10/15/20) Shield for the fight. | Friend Shield | D |
Bandages | S | 4 | Heal (5/10/20/40). Shield (5/10/20/40). | Heal Shield | P |
Bar of Gold | S | 0 | Sells for gold | Passive NonWeapon | C |
Barbed Wire | S | 4 | Deal 10 damage. When you Shield, this gains (5/10/15) Damage for the fight. | Weapon Damage Shield | D |
Barrel | M | 5 | Shield 20. When you use an adjacent non-weapon item, this gains (10/15/20/25) Shield for the fight. | Shield | V |
Basilisk Fang | S | 3 | Lifesteal Deal (10/20) damage. While your enemy has Poison, this has (+50%/+100%) Crit Chance. | Weapon Damage Crit | M |
Battery | S | 4 | Ammo 4 Charge the item to the left of this (1/2/3/4) second(s). | Tech Ammo Charge | D |
Bayonet | S | 0 | When you use the Weapon to the left of this, deal (10/15/20/25) damage. | Weapon Damage | V |
Beach Ball | M | 4 | Haste (1/2/3/4) Aquatic or Toy item(s) for 2 second(s). | Aquatic Toy Haste | V |
Beast of Burden | L | 10 | Deal (40/60/80/100) damage. When you buy another item, this gains that item's Types. This has +1 Multicast for each of its Types. | Weapon Friend Vehicle Damage | P |
Beehive | M | 0 | When your enemy uses a weapon, charge your Busy Bees 2 second(s). When you buy a Property, get a Busy Bee and your Busy Bees gain (+5/+10/+15) damage. | Property Damage Charge | P |
Bellelista | M | 8 | Deal 40 damage. When you Haste, this gains (10/20/30) damage for the fight. When this gains Haste, charge it 2 second(s). | Friend Weapon Damage Haste | D |
Belt | M | 0 | You have (+50%/+75%/+100%) Max Health. | Apparel Health | P |
Beta Ray | S | 6 | Freeze 1 small item for (1/2) second(s). When you use the Core or another Ray, charge this 1 second(s). | Ray Freeze | D |
Bill Dozer | L | 5 | Deal (10/20/40) damage. When you use another Friend, this gains (10/20/30) damage for the fight. Your other Friends' cooldowns are reduced by (10%/20%/30%). | Friend Vehicle Weapon Damage Cooldown | D |
Billboard | L | 0 | Your Properties have (+25%/+50%) Crit Chance. At the start of each day, your items gain (1/2) value. | Property Crit Economy Value | P |
Black Ice | M | 6 | Freeze (1/2/2) medum or small item(s) for 1 second(s). When you Freeze, Poison (6/8/10). | Poison Freeze | M |
Black Pepper | S | 7 | Multicast 2 Burn (2/3/4). Charge adjacent items (1/2/3) second(s). | Food Burn Charge | J |
Black Rose | S | 6 | Heal 40. When you Poison, this gains (+10/+15/+20/+25) Heal for the fight. | Heal Poison | M |
Blast Doors | M | 20 | Shield (100/200/300/400). When your opponent uses a Weapon or Burn item, Charge this 2 second(s). The first time you fall below half health each fight, use this. | Shield | D |
Blow Torch | S | 6 | Burn (2/4/6/8). | Tool Burn | S |
Blowgun | S | 8 | Deal 2 damage. Poison equal to this item's damage. | Weapon Damage Poison | V |
Blue Gumball | S | 0 | When you sell this, your items gain (+1%/+2%/+3%/+4%) Crit Chance. | Crit | C |
Blue Piggles A | S | 3 | Adjacent items gain (2%/4%/6%/8%) Crit Chance for the fight. | Toy Crit | P |
Blue Piggles L | S | 3 | The item to the left of this gains (4%/8%/12%/16%) Crit Chance for the fight. | Toy Crit | P |
Blue Piggles R | S | 3 | The item to the right of this gains (4%/8%/12%/16%) Crit Chance for the fight. | Toy Crit | P |
Blue Piggles X | S | 3 | Your items gain (+1%/+2%/+3%/+4%) Crit Chance for the fight. | Toy Crit | P |
Bluenanas | S | 9 | Heal (10/20/40/80). When you sell this, permanently gain (20/60/120/200) Max Health. | Food Heal Health | C |
Blunderbuss | M | 4 | Ammo 6 Deal 100 damage. When you Burn, charge this (1/2) second(s). | Weapon Damage Ammo Burn | V |
Bolas | S | 4 | Ammo 2 Deal (40/60/80/100) damage. Slow 1 item for (2/3/4/5) second(s). | Weapon Damage Ammo Slow | V |
Bomb Squad | S | 8 | Burn (4/5/6/7). When you use an adjacent friend, Haste this (1/2/3/4) second(s). | Friend Burn | D |
Booby Trap | M | 6 | Freeze 1 item for (1/2/3) second(s). When you use a Property, Charge this 1 second(s). | Toy Freeze | P |
Boomerang | M | 4 | Deal (20/30/40/50) damage. When you win a fight against a Monster with this, get a random Loot item. | Weapon Toy Damage Economy | P |
Bootstraps | M | 0 | Every 50 you spend, upgrade an item of a lower tier. | Apparel | P |
Bottled Lightning | S | 5 | Ammo 1 Crit Chance 25% Deal (30/60/90/120) damage. Burn (4/6/8/10). | Potion Weapon Damage Burn Ammo | M |
Brass Knuckles | S | 8 | Deal (8/16/24/32) damage. This has double damage. | Weapon Damage | P |
Brick Buddy | M | 5 | Shield 20. When you use an adjacent Friend, this gains (10/15/20/25) Shield for the fight. | Vehicle Friend Shield | D |
Briefcase | M | 4 | Deal (20/40/60/80) damage. When you sell this, get 2 Spare Change. | Weapon Damage Economy | P |
Broken Shackles | S | 6 | Your weapons gain (2/4/8) damage for the fight. When you use a Weapon, charge this 1 second(s). | Damage Cooldown | C |
Bunker | L | 0 | You take (20%/30%/40%) less damage. | Property | D |
Bushel | M | 4 | Heal (40/80/120/160). When you Shield, charge this 1 second(s). | Heal Shield | P |
Business Card | S | 0 | When you visit a Merchant, this gains (1/2/3) value. For every 5 Merchants you visit, upgrade this. | Value | P |
Busy Bee | S | 6 | Deal (5/10/20) damage. | Weapon Friend Damage | C |
Butter | S | 7 | Haste 1 item for (1/2/3/4) second(s). For each adjacent Tool or Food item, this gains +1 Multicast. | Food Haste | J |
Butterfly Swords | S | 7 | Multicast (2/3/4) Deal 5 damage. | Weapon Damage | V |
Caltrops | M | 0 | When your enemy uses an item, deal (1/10) damage. | Weapon Toy Damage | P |
Candy Mail | M | 4 | Ammo 10 Adjacent Shield items permanently gain (+1/+2/+3/+4) Shield. This permanently loses 1 Max Ammo and destroy this if it has 0 Max Ammo. | Food Shield Ammo | C |
Cannon | M | 4 | Ammo 2 Deal (40/60/80/100) damage. Burn (4/6/8/10). | Weapon Damage Ammo Burn | V |
Cannonade | L | 6 | Deal (160/200) Damage. When you use another Weapon, Charge this 2 second(s). | Weapon Damage | V |
Cannonball | S | 0 | Adjacent items have (+1/+2/+3/+4) Max Ammo. | Ammo | V |
Capacitor | S | 7 | Charge adjacent items 1 second(s). | Tech Charge | D |
Captain's Wheel | M | 4 | Haste adjacent items for (1/2/3) second(s). If you have a Vehicle or Large item, reduce this item's cooldown by 50%. | Aquatic Tool Haste | V |
Cargo Shorts | M | 8 | Shield (5/10/20/40) for each small item you have (including Stash). If you have another Apparel item in play, this item's cooldown is reduced by 50%. | Apparel Shield | P |
Cash Cannon | M | 6 | Deal (50/100/200) damage. When you gain gold, this gains + damage equal to (1x/2x/3x) the amount of gold gained. | Weapon Damage Economy | P |
Cash Register | M | 0 | At the start of each day, get 2 Spare Change. | Tool Economy | P |
Catalyst | S | 0 | When you use the item to the left of this, haste the item to the right of this for (1/2/3) second(s). | Haste | M |
Catfish | S | 4 | Poison 3. When this gains Haste, this gains (+1/+2/+3/+4) Poison for the fight. | Aquatic Friend Poison Haste | V |
Cauldron | M | 4 | Burn (1/2/3) for each unique type you have. Poison (1/2/3) for each unique type you have. | Tool Burn Poison | M |
Char Cole | S | 8 | Burn (1/2/3). When you use another friend, this gains (1/2/3) Burn for the fight. | Friend Burn | D |
Charging Station | M | 0 | When you use the item to the left of this, charge the item to the right for (1/2) second(s). When you use the Core, it gains (+20/+40) damage for the fight. | Tech Charge Damage | D |
Chemsnail | M | 4 | Poison (3/6/9/12). Slow 1 item for (1/2/3/4) second(s). | Friend Poison Slow | D |
Chocolate Bar | S | 0 | When you sell this, permanently gain (10/20/30/40) Max Health. | Food Health | C |
Chris Army Knife | S | 5 | Deal (6/12/18/24) damage. Shield (6/12/18/24). | Friend Weapon Tool Damage Shield | D |
Chronobarrier | M | 6 | Shield (75/100). Non-tech item cooldowns are increased by (1/2) second(s). | Tech Shield Cooldown | D |
Chum | S | 4 | Your Aquatic items gain (+4%/+6%/+8%/+10%) Crit Chance for the fight. When you buy this, get a Piranha. | Aquatic Crit | V |
Cinders | S | 0 | When you sell this, your leftmost Burn item gains (+1/+2/+4) Burn. | Loot Burn | C |
Citrus | S | 0 | When you sell this, permanently gain (1/2/3/4) Regeneration. | Regen | C |
Clamera | S | 9 | Slow (1/2/3/4) item(s) for 1 second(s). At the start of each fight, use this. | Aquatic Slow | V |
Claw Arm | M | 4 | Deal 40 damage. When this gains Haste, this and the weapon to the left gains (20/25) damage for the fight. | Weapon Tech Damage Haste | D |
Clawrence | M | 5 | Deal (30/20/40) damage. When you use a Friend, this gains (15/20/25) damage for the fight. | Friend Weapon Damage | D |
Claws | S | 4 | Deal (10/20/40/80) Damage. This deals double Crit damage. | Weapon Damage | C |
Clockwork Blades | M | 6 | Deal (20/40/80/160) damage. When you sell this, reduce your items' cooldown by (1%/2%/3%/4%). | Weapon Damage Cooldown | C |
Closed Sign | M | 0 | You have Regeneration equal to (1x/2x) adjacent properties' values. | Economy Regen | P |
Coconut | S | 0 | When you sell this, permanently gain (10/20/30/40) Max Health. | Health | C |
Cog | S | 4 | Haste 1 adjacent item for (1/2/3) second(s). | Haste | D |
Colossal Popsicle | L | 8 | Deal (50/100/200) damage. Freeze 2 items for (1/2/3) second(s). When you sell this, gain 2 Icicles. | Weapon Food Damage Freeze | C |
Combat Core | L | 5 | Deal 30 damage. Shield 30. When you use any item to the left of this, this gains (10/20/30) Damage for the fight. When you use any item to the right of this, this gains (10/20/30) Shield for the fight. | Core Tech Weapon Vehicle Damage | D |
Companion Core | M | 6 | Haste adjacent items (2/3/4/5) second(s). When you use another Friend, Charge this 1 second(s). | Core Tech Friend Haste Charge | D |
Concealed Dagger | S | 8 | Deal (30/40/50) damage. Gain (1/2/3) gold. | Weapon Damage Gold | V |
Cookies | S | 5 | When you sell this, you lose (10/20/30/40) Max Health. When you sell this, permanently gain (1/2/3/4) Regeneration. | Food | J |
Cool LEDs | S | 5 | Slow 1 item for (2/3/4) second(s). When you use the Core, charge this 1 second(s). | Tech Slow | D |
Coolant | S | 6 | Freeze 1 small item for (1/2/3/4) second(s). Cleanse half your Burn. | Freeze | D |
Cooling Fan | S | 5 | The Core gains (+5%/+10%/+15%) Crit Chance for the fight. While either player has Burn, this item's cooldown is reduced by 50%. | Tech Crit Burn | D |
Copper Ed | S | 6 | Poison (1/2/3/4). Shield (5/10/15/20). | Friend Poison Shield | D |
Coral | S | 4 | Heal 20. When you buy an Aquatic item, this gains Heal (3/6/9/12). | Aquatic Heal | V |
Coral Armor | M | 5 | Shield 50. When you buy another Aquatic item, this gains (5/10/15/20) Shield. | Aquatic Apparel Shield | V |
Cosmic Amulet | S | 8 | Shield (50/100). When this gains haste, your items gain (+3%/+5%) crit chance for the fight. | Shield Crit Haste | C |
Cosmic Plumage | M | 6 | Your Shield items gain (+4/+8/+12) Shield and your Weapons (+4/+8/+12) damage for the fight. When you crit, charge this 1 second(s). | Crit Shield Damage | C |
Cove | L | 3 | Shield equal to (1x/2x/3x/4x) this item's value. When you sell an item, this gains (1/1/1/2) value. | Aquatic Property Shield Value Economy | V |
Crane | L | 10 | Deal (100/200) damage. When you use an adjacent Large item, this gains (30%/60%) damage for the fight. When you use an adjacent Medium item, this gains (20%/40%) damage for the fight. | Vehicle Weapon Tool Damage | D |
Critical Core | M | 6 | Deal (20/30/40/50) damage. This and items to the right of this have (+15%/+20%/+25%/+30%) Crit Chance. When you use any item to the left of this, Charge this 1 second(s). When you Crit with any item, Charge this 1 second(s). | Core Tech Weapon Damage Crit | D |
Crook | M | 5 | Deal 16 damage. Your Medium Weapons have (+8/+16/+24) Damage for each Medium item you have. | Tool Weapon Damage Damage | P |
Crow's Nest | L | 0 | Your weapons have (+20%/+40%/+60%/+80%) Crit Chance. If you have exactly one weapon, that Weapon has lifesteal. | Property Aquatic Crit | V |
Crusher Claw | M | 8 | Deal damage equal to the highest Shield value of items you have. Your Shield items gain (+2/+4/+6/+8) Shield for the fight. | Weapon Aquatic Damage Shield | C |
Cryosleeve | M | 3 | Freeze this and adjacent items for 1 second(s). When ANY item gains Freeze, Shield (50/75/100). When one of your items gains Freeze, reduce the duration by half. | Apparel Freeze Shield | C |
Cryosphere | M | 10 | Freeze all items other than The Core for (2/3) second(s). | Tech Freeze | D |
Crypto | S | 0 | At the start of each hour, set this item's value to a number between 0 and (5/10/20/40). | Tech Value | D |
Crystal Bonsai | S | 4 | Heal equal to (2/3/4) times this item's value. At the start of each fight with Crystal Bonsai, this gains (6/9/12) value. When you lose a fight with Crystal Bonsai, permanently destroy this. | Heal Economy Value | P |
Curry | S | 8 | Burn (4/6/8). Charge another small item (3/4/5) second(s). | Food Burn Charge | J |
Cutlass | M | 5 | Multicast 2 Deal (10/20/30/40) damage. This deals double Crit damage. | Weapon Damage Crit | V |
Cybersecurity | M | 10 | Deal (15/30/60) damage for each Weapon or Tech item you have. This deals (2/3/4) times damage if it is your only friend. | Friend Weapon Damage | D |
Dam | L | 24 | Destroy this and all smaller items for the fight. When you use another Aquatic item, charge this (1/2) second(s). | Aquatic Property | V |
Death Caps | M | 5 | Poison (1/2). Your Poison items gain (+1/+2) Poison for the fight. | Poison | M |
Deed | M | 0 | At the start of each day, your Properties gain (+2/+4/+6) Value. This item's value is equal to your highest value Property. | Value | P |
Diana-Saur | M | 8 | Deal 80 damage. If your enemy has at least (6/5/4) items, destroy a small enemy item for the fight. When you destroy an item during combat, your Dinosaurs permanently gain (10/15/20) damage. | Weapon Friend Dinosaur Damage | D |
Disguise | M | 0 | When you buy this, get a non-Vanessa item. Your items from other Heroes have (+15%/+30%/+50%) Crit Chance. | Apparel Crit | V |
Dishwasher | L | 8 | Haste your tools for (1/2/3/4) second(s). Your Weapons gain (+10/+20/+40/+80) damage for the fight. | Tool Damage Haste | J |
DJ Rob0t | M | 10 | Haste your Friends for (1/2/3) second(s). When you buy this, get 3 Nanobots. | Friend Haste | D |
Dock Lines | M | 4 | Slow (2/3/4) item(s) for 3 second(s). | Tool Aquatic Slow | V |
Dog | M | 6 | Deal (10/20/40/80) Damage When you sell a small item, this gains (3/6/9/12) damage. | Weapon Friend Damage | P |
Dooley's Scarf | M | 4 | Shield (75/100/125). When this or an adjacent item gains Freeze, remove it. | Apparel Shield Freeze | D |
Double Barrel | M | 3 | Ammo 2 Multicast 2 Deal (25/50/75/100) damage. | Weapon Damage Ammo | V |
Double Whammy | L | 12 | Multicast 2 Deal damage equal to (10%/15%/20%) of your Max Health. | Weapon Damage Health | P |
Dragon Heart | M | 10 | Double the Burn of an item for the fight. When you Burn or use a Dragon item, charge this 2 seconds. | Dragon Burn | C |
Dragon Tooth | S | 9 | Deal (10/20) damage. At the start of each fight with Dragon Tooth, spend 3 gold and your weapons permanently gain (5/10) damage. | Weapon Dragon Damage Gold Damage | P |
Dragon Whelp | S | 9 | Deal 1 damage. Burn equal to this item's damage. | Weapon Friend Dragon Burn Damage | C |
Dragon Wing | M | 6 | Shield (40/60/80). When you Burn, charge this 2 second(s). | Dragon Shield Burn Charge | C |
Dragon's Breath | M | 8 | Burn 8. When you use an adjacent or Dragon item, this gains (+2/+3/+4) Burn for the fight. | Dragon Burn | M |
Duct Tape | S | 6 | Slow 1 item for (1/2/3) second(s). When you use an adjacent item, Shield (5/10/15). | Tool Shield Slow | C |
Eagle Talisman | S | 0 | When you sell this, your leftmost item gains (5%/10%/15%/20%) Crit Chance. | Loot Crit | C |
Earrings | S | 5 | Gain (20/30/40) Max Health for the fight. When you Haste or Slow, Charge this 1 second(s). | Apparel Health Slow Haste | M |
Ectoplasm | S | 6 | Poison (1/2/3). Heal equal to your opponent's Poison. | Poison Heal | C |
Electric Eels | L | 6 | Deal 10 Damage. Slow 1 item for 2 second(s). When your enemy uses an item, Charge this (1/2/3) second(s). | Aquatic Weapon Friend Damage Slow | V |
Emerald | S | 6 | Poison (1/2/3/4). Your other Poison items have (+3/+4/+5/+6) Poison. | Poison | M |
Energy Potion | S | 4 | Ammo 1 Haste your items for (1/2/3/4) second(s). | Potion Haste Ammo | M |
Epicurean Chocolate | M | 4 | Ammo 10 Adjacent Weapons permanently gain (+1/+2/+3/+4) Damage. This permanently loses 1 Max Ammo and destroy this if it has 0 Max Ammo. | Food Damage Ammo | C |
Exoskeleton | M | 0 | Adjacent Weapons have (+5/+10/+20/+40) damage. When you sell this, your weapons gain (2/4/6/8) damage. | Apparel Damage | C |
Extract | S | 0 | When you sell this, your leftmost Poison item gains (+1/+2/+4) Poison. | Loot Poison | C |
Eye of the Colossus | L | 10 | Destroy an enemy item for the fight. When you use an adjacent item, charge this 1 second(s). | Tool Charge | C |
Fang | S | 4 | Deal (5/10/20/40) damage. | Weapon Damage | C |
Feather | S | 0 | When you sell this, reduce your items' cooldowns by (2%/4%/6%/8%). | Loot Cooldown | C |
Fiber Optics | S | 0 | When you use your leftmost item, charge your rightmost item (1/2) second(s). | Tech Charge | D |
Figurehead | M | 0 | Aquatic items to the left of this have their cooldowns reduced by (10%/20%/30%). Weapons to the right of this have (+25/+50/+100) damage. | Aquatic Damage Cooldown | V |
Fire Claw | M | 6 | Burn (3/6/9/12). This has + Burn equal to the Burn of your non-Fire Claw items. | Burn | M |
Fire Potion | S | 5 | Ammo 1 Burn (6/9/12/15). | Potion Burn Ammo | M |
First Aiden | S | 4 | Heal (20/30/40/50). Haste 1 item for (1/2/3/4) second(s). | Friend Heal Haste | D |
Fishing Net | M | 8 | Slow (1/2/3/4) item for 3 second(s). At the start of each day, get a Piranha. | Aquatic Tool Slow | V |
Fishing Rod | M | 8 | Haste the Aquatic item to the right for (2/3/4/5) second(s). At the start of each day, get a Small aquatic item. | Aquatic Tool Haste | V |
Fixer Upper | L | 3 | Shield equal to (1/2/3/4) times this item's value. Every 50 you spend, upgrade this. | Property Shield Economy | P |
Flagship | L | 6 | Deal (50/75/100) damage. If you have another Tool, Ammo, Property or Friend this has +1 Multicast for each. | Aquatic Vehicle Weapon Damage Ammo | V |
Flail | M | 6 | Multicast 3 Deal (8/16/24/32) damage. | Weapon Damage | P |
Flamberge | L | 8 | Deal 200 damage. This deals quadruple crit damage. | Weapon Damage | C |
Flamethrower | M | 5 | Deal (2/4) damage. Burn equal to (1/2) times this item's damage. | Weapon Tool Burn Damage | D |
Flashbang | S | 6 | Ammo 1 Slow all enemy items for (3/4/5) second(s). | Ammo Slow | S |
Force Field | L | 4 | Shield (30/40/50). Deal damage equal to your shield. | Weapon Tech Shield Damage | D |
Forklift | L | 10 | Deal (50/100) damage for each item to the left of this. Haste this and the items on the right of this for (2/4) second(s). | Vehicle Tool Weapon Damage Haste | D |
Fort | L | 7 | Shield (100/150). All item cooldowns are increased by (1/2) second(s). Your items with a cooldown of 8 seconds or greater have +1 Multicast. | Property Shield | P |
Fossilized Femur | L | 12 | Deal 300 damage. When you Slow, Charge this 2 second(s) and this gains (+25/+50/+75) Damage for the fight. | Weapon Damage Slow | M |
Frost Potion | S | 4 | Ammo 1 Freeze (1/2/3/4) small item(s) for 2 second(s). | Potion Ammo Freeze | M |
Frozen Bludgeon | M | 12 | Deal (15/30/60/120) damage. Freeze 1 item for (1/2/3/4) second(s). When you Freeze, your weapons gain (4/6/8/10) damage for the fight. | Weapon Damage Freeze | C |
Fuel Rod | M | 8 | Burn both players (5/10/15/20). Haste adjacent items for (1/2/3/4) second(s). Adjacent Vehicles have their cooldowns reduced by (5%/10%/15%/20%). | Tech Burn Haste | D |
Gamma Ray | S | 6 | Poison (2/3/4). When you use the Core or another Ray, this and adjacent Poison items gain (1/2/3) Poison for the fight. | Ray Poison | D |
Ganjo | M | 4 | Adjacent weapons gain (10/15/20/25) Damage for the fight. Adjacent Heal items gain (10/15/20/25) Heal for the fight. Adjacent Shield items gain (10/15/20/25) Shield for the fight. | Heal Shield Damage | P |
Gatling Gun | M | 4 | Deal (50/100) damage. Reduce this item's cooldown by (10%/20%) for the fight. | Weapon Damage | S |
Gavel | S | 8 | Deal (500/1000) damage to the player with less health. | Weapon Damage Health | P |
Gearnola Bar | S | 4 | Ammo 2 Shield (30/60/90/120). When you sell a Tool, this gains +1 Max Ammo. | Shield Ammo | D |
Genie Lamp | S | 0 | When you sell this, gain access to the genie Rit. | Passive NonWeapon | C |
Giant Ice Club | L | 12 | Deal 1000 damage. When any item gains Freeze, Charge this (3/6) second(s). The first time you fall below half health each fight, Freeze 1 item(s) for 99 second(s). | Weapon Damage Freeze | P |
Gland | S | 0 | When you sell this, permanently gain (1/2/3/4) Regeneration. | Loot Regen | C |
Globe | M | 0 | At the start of each day, permanently gain (100/200/300) Max Health. | Tool Health | P |
Goggles | S | 7 | Shield (15/30/60/120). When this gains Haste, your items gain (+2%/+4%/+6%/+8%) Crit chance for the fight. | Tool Apparel Shield Crit Haste | S |
Golf Clubs | M | 7 | Deal (20/40/80/160) damage. When you Heal, this gains (5/10/15/20) damage for the fight. | Weapon Damage Heal | P |
GPU | S | 4 | Haste the Core for (1/2/3/4) second(s). | Tech Haste | D |
Grapeshot | S | 3 | Ammo 2 Deal (15/30/60) damage. When you use another Ammo item, Reload 1 ammo. | Weapon Damage Ammo | V |
Grappling Hook | S | 6 | Deal (12/18/24/32) damage. Slow 1 item for (2/3/4/5) second(s). | Weapon Tool Damage Slow | V |
Green Gumball | S | 0 | When you sell this, permanently gain (10/20/30/40) Max Health. | Health | C |
Grenade | S | 4 | Ammo 1 Crit Chance 25% Deal (50/100/150/200) damage. | Weapon Damage Ammo | V |
Grindstone | M | 3 | The weapon to the left of this gains (+10/+20/+30) damage for the fight. | Tool Damage | P |
Gumball Machine | M | 4 | Shield (10/20/30). At the start of each hour, spend 2 gold to get a Gumball. | Toy Shield Gold | P |
Gunpowder | S | 0 | When you sell this, your leftmost Ammo item gains (1/2/3) Max Ammo. | Loot Ammo | C |
Hacksaw | M | 6 | Deal (25/50) damage. The first time you use this each fight, destroy a small enemy item for the fight. | Weapon Tool Damage | D |
Hakurvian Launcher | L | 8 | Ammo 2 Deal (75/150/300/600) damage. When this gains Haste, it also gains (5%/10%/15%/20%) Crit Chance for the fight. | Weapon Haste Damage Crit | C |
Haladie | S | 6 | Multicast 2 Deal (4/8/16/32) damage. | Weapon Damage | P |
Hammer | S | 9 | Deal (20/40/80) damage. When you Level Up, if you have at least 3 tools, upgrade an item of a lower tier. | Weapon Tool Damage | S |
Hammlet | S | 6 | Deal (15/25/35/50) damage. When you Slow, charge this 1 second(s). | Friend Weapon Tool Damage Slow | D |
Hammock | M | 12 | Heal (100/200). This item's cooldown is reduced by 5 seconds for each adjacent large item. | Heal Cooldown | P |
Handaxe | S | 7 | Deal (10/15/20/25) damage. Your weapons have (+6/+9/+12/+15) damage. | Weapon Damage Damage | V |
Harmadillo | M | 8 | Deal (50/75/100/125) damage. When you Shield, Charge this 2 second(s). | Friend Weapon Shield Damage | D |
Harpoon | M | 8 | Ammo 1 Destroy a small item. | Aquatic Ammo | V |
Hatchet | S | 5 | Deal (6/12/24/48) damage. When you buy this, get a Spare Change. | Weapon Tool Damage Economy | P |
Hemlock | S | 6 | Poison (2/3/4/5). | Poison | M |
Hogwash | L | 4 | Heal equal to (4%/8%/12%) of your Max Health. When you Heal, gain (10/20/40) Max Health for the fight. | Property Heal Health | P |
Holsters | S | 0 | At the start of each fight, your Small items gain Haste for (1/2/3) second(s). | Haste | V |
Honing Steel | S | 4 | The weapon to the right of this gains (+8/+12/+16/+20) damage for the fight. | Tool Damage | V |
Hot Sauce | S | 10 | Burn (10/20). For each adjacent Food, this has +1 Multicast. | Food Burn | J |
Hot Springs | L | 5 | Heal (25/50/100/200). When you sell this, your Heal items gain (+10/+20/+30/+40) Heal. | Heal | C |
Hydraulic Squeezer | M | 9 | Deal (30/60/120) damage. Your weapons gain (3/6/9) damage for the fight. When you use another Tool, Charge this 1 second(s). | Tool Weapon Damage | S |
Ice 9000 | M | 8 | Poison (2/4/6/8). Freeze 1 item for (1/2/3/4) second(s). When you Freeze, this gains (1/2/3/4) Poison for the fight. | Friend Freeze Poison | D |
Ice Cream Truck | L | 8 | Freeze 1 item for (1/2/3) second(s). When you use another non-weapon item, charge this 1 second(s). | Vehicle Freeze Charge | P |
Ice Cubes | S | 9 | Freeze 3 small items for (1/2) second(s). | Food Freeze | J |
Ice Pick | S | 7 | Deal (36/48/60) damage. Freeze 1 small item for (1/2/3) second(s). When you Freeze, this gains (10/15/20) damage for the fight. | Weapon Tool Damage Freeze | V |
Iceberg | L | 0 | When your enemy uses an item, Freeze it for 1 second(s). | Aquatic Property Freeze | V |
Icebreaker | M | 6 | Deal (100/200/300) damage. Remove Freeze from your items. When any item gains freeze, charge this (1/2/3) second(s). When this item gains Freeze, remove Freeze from it. | Weapon Tool Damage Freeze | C |
Icicle | S | 0 | At the start of each fight, freeze 1 item for (3/4/5/6) second(s). | Freeze | C |
Igloo | L | 6 | Freeze 1 item for (1/2/3) second(s). Shield (50/100/200). The first time you fall below half health each fight, use this. | Property Freeze Shield | P |
Ignition Core | M | 6 | Burn (4/7/10/13). Burn items to the right of this gain (1/2/3/4) Burn for the fight. When you use any item to the left of this, Charge this 1 second(s). | Core Tech Burn Charge Unsellable | D |
IllusoRay | S | 7 | Slow 1 item for (1/2/3/4) second(s). For each adjacent Friend or Ray, this has +1 Multicast. | Aquatic Friend Ray Slow | V |
Improvised Bludgeon | M | 7 | Deal (20/40/80/160) damage. Slow 2 items for (3/4/5/6) second(s). When you sell this, your leftmost Slow item gains (+1/+2/+3/+4) Slow. | Weapon Damage Slow | C |
Incendiary Rounds | S | 0 | When you use an adjacent item, Burn 2. Adjacent items have +1 ammo. | Burn Ammo | V |
Incense | S | 6 | Slow 1 item for (3/4/5/6) second(s). Gain (2/4/6/8) Regeneration for the fight. | Regen Slow | M |
Induction Aegis | S | 5 | Shield (10/15/20/25). Burn (1/2/3/4). | Tech Shield Burn | D |
Infernal Greatsword | L | 8 | Deal 2 damage. Burn equal to this item's damage. This gains Damage equal to your enemy's Burn for the fight. | Weapon Damage Burn | C |
Insect Wing | S | 0 | When you sell this, reduce your leftmost item's cooldown by (3%/6%/9%/12%). | Loot Cooldown | C |
Isochoric Freezer | S | 4 | Freeze an item with a cooldown of 4 seconds or less for (1/2/3/4) second(s). | Tech Freeze | D |
Jaballian Drum | L | 0 | When you use a weapon, your weapons gain (1/2/3) Damage for the fight. When you use a Weapon, Haste it for (1/2/3) second(s). | Haste Damage | P |
Jaballian Longbow | M | 8 | Multicast 2 Deal (30/60/120/240) damage. This has +1 Multicast if you have more health than your enemy. | Weapon Damage Health | P |
Javelin | M | 4 | Ammo 2 Deal (120/180/240) damage. When you Haste, Reload this 1 Ammo. | Weapon Damage Ammo Haste | V |
Jellyfish | S | 6 | Poison (3/4/5/6). When you use an adjacent Aquatic item, this gains Haste for (1/2/3/4) second(s). | Aquatic Friend Poison Haste | V |
Jewelry | S | 3 | Shield equal to (1x/2x/3x/4x) this item's value. | Apparel Shield Economy | P |
Jitte | S | 5 | Deal (5/10/15) damage. Slow 1 item for (1/2/3) second(s). When you slow, this gains (5/10/20) damage for the fight. | Weapon Damage Slow | V |
Junkyard Catapult | L | 6 | Ammo 1 Deal (25/50/100) damage. Burn (6/8/10). Poison (4/6/8) | Weapon Damage Burn Poison | C |
Junkyard Club | M | 10 | Deal (30/60/120/240) damage. When you sell this, your weapons gain (4/6/8/10) damage. | Weapon Damage Damage | C |
Junkyard Lance | L | 10 | Deal (15/30/60/100) damage for each Small item you have (including Stash). | Weapon Damage | C |
Junkyard Repairbot | M | 7 | Heal (30/60/120/240). When you sell this, your leftmost Heal item gains (+5/+15/+30/+50) Heal. | Friend Tech Heal | C |
Katana | M | 2 | Deal (6/12/18/24) damage. | Weapon Damage | V |
Keychain | S | 12 | Use a property. | P | |
Kinetic Cannon | L | 8 | Deal 100 damage. When you use a Small item, this gains (20/30/40) damage for the fight. | Weapon Tech Damage | D |
Knee Brace | S | 0 | After you fight a player with this in play, permanently gain (100/200/300/400) Max Health. | Apparel Health | C |
Knife Set | M | 5 | Deal (30/40/60) damage. When you use another weapon, charge this 2 second(s). | Weapon Tool Damage | J |
Kukri | S | 8 | Deal (5/10/20/40) damage. When you heal, this gains (3/6/9/12) damage for the fight. | Weapon Damage Heal | P |
Landscraper | L | 9 | Shield equal to this item's value. When you use another item, this gains +Shield equal to the value of that item for the fight. At the start of each hour, this gains (+1/+2/+3) value. | Property Shield Value Economy | P |
Langxian | M | 10 | Deal 40 damage. When you win a fight with Langxian in play, this gains (40/60/80/100) damage. | Weapon Damage | V |
Laser Pistol | S | 4 | Deal (8/16/24/32) damage. | Weapon Tech Damage | D |
Laser Security System | S | 8 | Deal (5/10/20/40) damage. When you use a property, this gains (10/20/30/40) damage for the fight. | Weapon Damage | P |
Leeches | M | 8 | Lifesteal Deal 20 Damage. When you poison, this gains (10/15/20/25) damage for the fight. | Friend Weapon Damage Poison | M |
Lemonade Stand | L | 6 | Heal equal to (5%/10%/15%) of your Max Health. When you sell a Small item, permanently gain (+10/+20/+40) Max Health. | Property Heal Health | P |
Lens | S | 6 | The Core gains (+5/+10) damage for the fight. When this gains haste, charge it (1/2) second(s). | Tech Damage Haste Charge | D |
Life Preserver | M | 6 | Shield (10/20/40/80). The first time you would die each fight, Heal (200/600/1200/2000). | Aquatic Shield Heal | V |
Lifting Gloves | S | 4 | Your weapons gain (1/2/3/4) damage for the fight. When you sell this, your weapons gain (3/6/9/12) damage. | Tool Apparel Damage | C |
Lightbulb | S | 3 | Adjacent items gain (2%/4%/6%/8%) Crit chance for the fight. | Tech Crit | D |
Lighter | S | 3 | Burn (1/2/3/5). | Tool Burn | V |
Lighthouse | L | 6 | Burn (12/16/20). When you Slow, charge this 2 second(s). | Property Aquatic Burn Slow | V |
Lightning Rod | L | 10 | Deal (10/20) damage. Shield (10/20). When any player uses an item, this gains (10/20) damage and (10/20) shield for the fight. | Weapon Damage Shield | S |
Lion Cane | M | 6 | Deal damage equal to (10%/20%) of your Max Health. When you Level Up, permanently gain (100/200) Max Health. | Weapon Damage Health | P |
Lockbox | M | 0 | When you win a fight, this gains 2 value. Your weapons have + damage equal to this item's value. | Economy Value Damage | V |
Loupe | S | 0 | Your Small items have (+1/+2) value. | Tool Value | P |
Lumboars | M | 8 | Multicast 2 Deal (5/10/20/40) damage. Your weapons gain (2/4/6/8) damage for the fight. | Weapon Damage | P |
Luxury Tents | L | 0 | The first time you would die each fight, Heal for (25%/50%) of your Max Health. Your Heal items have +1 Multicast. | Property Heal Health | P |
Magic Carpet | M | 4 | Crit Chance 25% Deal (10/15/20/40) Damage. When you Crit, reduce this item's cooldown by 10% for the fight. | Vehicle Weapon Damage | M |
Magician's Top Hat | M | 0 | When you sell this, upgrade your leftmost item. | Apparel | C |
Magma Core | S | 0 | At the start of each fight, Burn (6/9/12/15). | Burn | C |
Magnifying Glass | S | 5 | Deal (5/15/30/50) damage. When you sell this, your leftmost weapon gains (+5/+15/+30/+50) damage. | Weapon Tool Damage | C |
Makeshift Barricade | M | 6 | Slow 1 items for (1/2/3/4) second(s). When you sell this, your leftmost Slow item gains (1/2/3/4) second to Slow. | Slow | C |
Marble Scalemail | M | 8 | Shield (20/60/120/200). When you sell this, your Shield items gain (3/6/9/12) Shield. | Apparel Shield | C |
Marbles | S | 4 | Slow 1 item for (1/2/3/4) second(s). When you use an adjacent item, charge this 1 second(s). | Toy Slow | P |
Masterpiece | M | 0 | At the start of each hour, this gains (1/2/3) value. | Value | P |
Matchbox | S | 4 | Burn (4/5/6/7). When you use a non-weapon item, Charge this 1 second(s). | Burn | P |
Mech-Moles | M | 6 | Deal (50/75/100) damage. When this gains Haste, your weapons gain (4/6/8) damage for the fight. When this gains Haste, your Shield items gain (4/6/8) shield for the fight. | Friend Weapon Damage Haste Shield | D |
Med Kit | S | 0 | When you sell this, your leftmost Heal item gains (5/10/20/40) Heal. | Loot Heal | C |
Memory Card | S | 10 | This gains 1 Value. When you sell this, The Core gains + Damage equal to (1x/2x/3x/4x) this item's value. (1/4/12/32) | Tech Value Damage | D |
Metronome | S | 0 | When you use an adjacent item, Haste the other adjacent item for (1/2/3) second(s). | Haste | D |
Micro Dave | M | 6 | Burn (6/8/10/12). When you use a small item, charge this 1 second(s). | Friend Burn | D |
Miss Isles | M | 4 | Ammo 1 Multicast 2 Deal (20/30/40) damage. When you use the Core, Reload this. | Weapon Friend Damage Ammo | D |
Model Ship | M | 4 | Shield (30/40/50). Adjacent Toys have +1 Multicast. | Aquatic Vehicle Toy Shield | P |
Momma-Saur | L | 8 | Deal 200 damage. If your enemy has at least (5/4) items, destroy a small or medium enemy item for the fight. When you destroy an item during combat, your Dinosaurs permanently gain (30/40) damage. | Friend Weapon Dinosaur Damage | D |
Money Tree | L | 5 | Heal 40. When you Level Up, get a Spare Change. When you sell a Spare Change, this gains (+10/+20/+30/+40) Heal. | Property Heal Economy | P |
Monitor Lizard | M | 8 | Poison (6/8/10/12). When you Haste, this gains (+1/+2/+3/+4) Poison for the fight. | Friend Poison Haste | D |
Monocle | S | 6 | Shield equal to (1x/2x/3x) your gold. | Tool Apparel Shield Economy | P |
Mortal Coil | M | 8 | Lifesteal Deal (50/100) damage. The weapon to the left of this has lifesteal. | Weapon Tool Damage Lifesteal | C |
Mortar & Pestle | M | 8 | Your Lifesteal Weapons gain (+10/+15/+20/+25) damage for the fight. The weapon to the right of this has Lifesteal. | Tool Damage | M |
Motherboard | M | 5 | Haste the Core for (2/3/4) second(s). When the Core gains Haste, it gains (+10/+20/+30) damage for the fight. | Tech Damage Haste | D |
Multitool | S | 4 | Haste another item for (1/2/3/4) second(s). Slow 1 item for (1/2/3/4) second(s). | Tool Haste Slow | S |
Musket | M | 5 | Ammo 1 Crit Chance 100% Deal (100/150/200) damage. When you Burn, Reload this 1 ammo. | Weapon Damage Ammo Burn | V |
Myrrh | S | 5 | Crit Chance 25% Heal (10/20/40/80). | Heal | M |
Nanobots | S | 6 | Deal (5/15/30/50) damage for each Small Friend you have. | Friend Weapon Damage | C |
Nargile | M | 8 | Slow 2 items for (2/3) second(s). Adjacent items have (+25%/+50%) Crit Chance. When you Crit, Charge this 2 second(s). | Slow Crit | C |
Narwhal | S | 4 | Deal (6/12/18/24) damage. | Aquatic Weapon Friend Damage | V |
Necronomicon | M | 4 | Poison 10. Gain 10 Regeneration for the fight. When any non-weapon is used, Charge this 1 second(s). | Poison Regen | C |
Nesting Doll | S | 2 | Ammo 8 Shield equal to this item's Ammo. At the start of each day, this gains (1/2/3) Max Ammo. | Toy Shield Ammo | V |
Neural Toxin | S | 0 | When you use an adjacent Weapon, Slow 1 item for (1/2/3) second(s). | Slow | C |
Nightshade | M | 4 | Poison (2/4/6/8). When you Heal, this gains (+1/+2/+3/+4) Poison for the fight. | Poison Heal | M |
Nitro | S | 4 | Burn both players (4/6/8). Charge 1 item (1/2/3) second(s). | Tech Burn Charge | D |
Nitrogen Hammer | M | 8 | Deal 50 damage. Freeze 1 medium or small item for (1/2) second(s). When you freeze, this gains (40/50) damage for the fight. | Weapon Damage Freeze | D |
Noxious Potion | S | 3 | Ammo 1 Poison both players (4/6/8/10). | Potion Poison Ammo | M |
Octopus | M | 8 | Multicast 8 Deal 8 damage. | Aquatic Weapon Friend Damage | C |
Oinkment | S | 5 | Heal equal to (1/2/3) times your gold. | Heal Economy | P |
Old Sword | S | 4 | Deal (5/10/20/40) damage. When you sell this, your leftmost weapon gains (+4/+6/+8/+10) Damage. | Weapon Damage Damage | C |
Omega Ray | S | 6 | Burn (4/6/8). When you use the Core or another Ray, this and adjacent Burn items gain (2/3/4) Burn for the fight. | Ray Burn | D |
Open Sign | M | 0 | Weapon Properties adjacent to this have + Damage equal to (1x/2x) the value of your highest value item. Shield Properties adjacent to this have + Shield equal to (1x/2x) the value of your highest value item. | Shield Economy Damage | P |
Orbital Polisher | S | 7 | Adjacent Weapons gain (5/10) Damage for the fight. Adjacent Shield items gain (5/10) Shield for the fight. | Tool Damage Shield | S |
Ouroboros Statue | M | 8 | Poison (4/5/6). When you Poison, gain (+2/+4/+6) Regeneration for the fight. | Poison Regen | M |
Oven Mitts | M | 6 | Haste 1 item for (2/3/4) second(s). Shield (20/30/40). When you Burn, charge this 2 second(s). | Apparel Burn Shield Haste | J |
Palanquin | L | 0 | Your items have (+20%/+40%) Crit Chance. When you Crit with an item, reduce its cooldown by (5%/10%) for the fight. | Vehicle Crit Cooldown | M |
Pawn Shop | L | 0 | When you sell an item, this gains (1/2/3) value. You have increased max health equal to (10/15/20) times this item's value. | Property Health Value Economy | P |
Pearl | S | 4 | Shield (10/20/30/40). When you use another Aquatic item, Charge this 1 second(s). | Aquatic Shield | V |
Pelt | S | 0 | Sells for gold | Loot | C |
Pendulum | M | 8 | Haste (1/2/3/4) items for 3 second(s). When you Crit, Charge this 2 second(s). Adjacent items have (+20%/+30%/+40%/+50%) Crit Chance. | Tool Crit Haste | M |
Pepper Spray | S | 5 | Deal (5/15/30/50) damage. The first time you fall below half health each fight, slow all enemy items for (1/2/3/4) second(s). | Weapon Damage Slow | P |
Pesky Pete | S | 6 | Burn (4/6). For each adjacent Friend or Property, this gains (+4/+8) Burn. | Friend Burn | V |
Pet Rock | S | 5 | Deal (8/16/24/32) damage. If this is your only friend, your items have (+10%/+15%/+20%/+25%) Crit Chance. | Weapon Friend Toy Damage Crit | V |
Phonograph | M | 0 | The item to the left of this has its cooldown reduced by (25%/50%). | Cooldown | P |
Pickled Peppers | M | 10 | Burn (5/10). When you Burn, this gains (5/10) Burn for the fight. | Food Burn | J |
Pierre Conditioner | M | 5 | Freeze 1 medium or small item for 1 second(s). When you use the Core, Freeze 1 item for 1 second(s). | Friend Freeze | D |
Piggles | S | 7 | Charge adjacent Small items (1/2/3/4) second(s). When you win a fight, get a Piggle. | Toy Charge | P |
Piggy Bank | S | 0 | When you sell this, get Spare Change equal to its value. At the start of each hour, spend 2 gold to gain 1 value. | Toy Economy Value | P |
Pinata | M | 0 | When you sell this, get 3 Chocolate Bars. | Toy | P |
Piranha | S | 5 | Crit Chance 20% Deal (6/12/18/24) damage. This deals double Crit damage. | Aquatic Weapon Damage Crit | V |
Pistol Sword | M | 3 | Ammo 3 Deal (24/32) damage. When you use an Ammo item, deal (24/32) damage. | Weapon Damage Ammo | V |
Plasma Grenade | S | 8 | Ammo 1 Burn both players (5/10/15/20). Slow all enemy items for (1/2/3/4) second(s). | Burn Ammo Slow | D |
Plasma Rifle | M | 8 | Deal (50/100/200) damage. When you Burn, this gains (25/50/75) damage for the fight. | Weapon Damage Burn | D |
Pop Snappers | S | 3 | Ammo 3 Burn (4/6/8/10). | Burn Ammo | V |
Poppy Field | L | 6 | Poison (3/6/9/12). If you have no weapons, your items have their cooldowns reduced by (5%/10%/15%/20%). | Property Poison Cooldown | M |
Port | L | 6 | Reload all your items (1/2/3) Ammo and charge them 1 second(s). At the start of each day, get a Small Ammo item from any hero. | Property Aquatic Ammo | V |
Powder Flask | S | 4 | Reload the item to the right of this (1/2/3/4) Ammo. | Tool Ammo | V |
Powder Keg | M | 20 | Deal damage equal to (30%/40%/50%) of your enemy's Max Health and destroy this. When you Burn, charge this 2 second(s). | Weapon Damage Burn | V |
Power Drill | M | 10 | Deal (50/75/100/125) damage. When you Haste, Slow, Freeze, Burn or Poison, charge this 2 second(s). | Weapon Tool Slow Burn Freeze | D |
Power Sander | S | 4 | Adjacent weapons gain (3/6/9/12) damage for the fight. Adjacent Shield items gain (3/6/9/12) Shield for the fight. | Tool Shield Damage | D |
Proboscis | S | 0 | When you Slow, deal (4/8/12/16) damage. | Weapon Damage Slow | C |
Propane Tank | M | 6 | Haste your Vehicles for (3/4/5) second(s). Burn both players (4/6/8). If you have a Vehicle, at the start of each fight, use this. | Tool Burn Haste | S |
Pufferfish | M | 8 | Poison (6/8/10/12). When you Haste, charge this 2 second(s). | Aquatic Friend Poison Haste | V |
Pulse Rifle | M | 5 | Deal (10/20/30/40) damage. This has +1 Multicast if it is adjacent to a Friend. Double this if it is your only Friend. | Weapon Damage | D |
Pygmalien's Dagger | M | 4 | Deal damage equal to (1x/2x) this item's value. When you sell an item, this gains (1/2) value. | Weapon Damage Economy Value | P |
Pyg's Gym | L | 5 | Your weapons gain Damage equal to this item's value for the fight. When you buy a weapon, this gains (1/2/3) value and you gain (20/50/100) max health. | Property Economy Health Value Damage | P |
Pylon | L | 3 | Slow 1 item for (1/2/3) second(s). When you Slow, Haste 1 item for (1/2/3) second(s). | Property Slow Haste | D |
Pyrocarbon | M | 6 | Shield (75/150). When you gain Burn, Haste your items (1/2) second(s). | Shield Haste Burn | D |
Race Carl | M | 8 | Deal (90/120/150) damage When you Haste, charge this 2 seconds. | Friend Weapon Vehicle Damage Haste | D |
Railgun | L | 10 | Deal (300/400/500) damage. When you use another Tech, charge this 2 second(s). | Weapon Tech Damage | D |
Rainbow Potion | S | 5 | Ammo 1 Burn (3/6/9). Poison (3/6/9). Freeze 1 small item for (1/2/3) second(s). Slow 1 item for (2/3/4) second(s). | Potion Burn Poison Freeze Slow | M |
Ramrod | M | 4 | Reload adjacent Ammo items (1/2/3) Ammo. Your Ammo items have (+20%/+30%/+40%) Crit Chance. When one of your items run out of ammo, Charge this 1 second(s). | Tool Ammo | V |
Red Button | S | 6 | Charge adjacent Large items (2/3/4) second(s). | Tech Charge | D |
Red Gumball | S | 0 | When you sell this, your weapons gain (1/2/3/4) damage. | Damage | C |
Red Piggles A | S | 3 | Adjacent weapons (+3/+6/+9/+12) damage for the fight. | Toy Damage | P |
Red Piggles L | S | 3 | The weapon to the left of this gains (+4/+8/+12/+16) damage for the fight. | Toy Damage | P |
Red Piggles R | S | 3 | The weapon to the right of this gains (+4/+8/+12/+16) damage for the fight. | Toy Damage | P |
Red Piggles X | S | 3 | Your weapons gain (1/2/3/4) damage for the fight. | Toy Damage | P |
Refractor | M | 7 | Deal 20 damage. When you Slow, Freeze, Burn or Poison, this gains (10/20/30) damage for the fight. | Weapon Damage Poison Burn Slow | M |
Regal Blade | M | 6 | Deal (10/20/40/80) damage. When you sell a Weapon, this gains (10/20/30/40) damage. | Weapon Damage | P |
Remote Control | S | 10 | Use the Core. | Tech | D |
Repeater | M | 6 | Ammo 6 Deal 60 damage. When you use another Ammo item, charge this (1/2/3) second(s). | Weapon Damage Ammo | V |
Revolver | S | 3 | Ammo 6 Crit Chance 20% Deal (8/16/24/32) damage. When you Crit, Reload this 2 Ammo. | Weapon Damage Crit Ammo | V |
Rewards Card | S | 0 | When you visit a Merchant, this and the item to the left of this gains (1/2/3/4) value. | Value | P |
Rifle | M | 2 | Ammo 1 Deal (6/12/18/24) damage. When you use this, Reload this 1 Ammo if it is your only weapon with a cooldown. | Weapon Damage Ammo | V |
Ritual Dagger | S | 8 | Deal (4/20) damage. Gain Regeneration for the fight equal to this item's damage. | Weapon Damage | M |
Rivet Gun | S | 9 | Deal (20/40) Damage. When you use the item to the right of this, Charge the item to the left of this (1/2) second(s). | Weapon Tool Damage Charge | S |
Robe | M | 5 | Shield 20. Your Shield items gain (5/10/15) Shield for the fight. | Apparel Shield | P |
Robotic Factory | L | 0 | Your Friends have +1 Multicast. | Property Tech | D |
Rocket Boots | M | 4 | Haste adjacent items for (1/2/3/4) second(s). When you sell this, your leftmost Haste item gains +1 Haste duration. | Tool Apparel Haste | C |
Rocket Launcher | M | 6 | Multicast 3 Deal (8/12/16/20) damage. Burn (2/3/4/5). | Weapon Burn Burn Damage | D |
Rolling Pin | M | 10 | Deal (10/20/40/80) Damage When this gains haste, it gains (+10/+20/+40/+80) damage for the fight. | Weapon Tool Damage Haste | J |
Rowboat | M | 8 | Charge adjacent items (1/2/3) second(s). If you have 5 or more unique Types, reduce this item's cooldown by 50%. | Aquatic Vehicle Haste | V |
Ruby | S | 9 | Burn (3/6/9/12). Your other Burn items have (+3/+4/+5/+6) Burn. | Burn | M |
Rune Axe | S | 7 | Deal (15/30/60/120) damage. When you sell this, your weapons gain (+1/+2/+3/+4) Damage. | Weapon Damage Damage | C |
Runic Double Bow | M | 6 | Multicast 2 Lifesteal Crit Chance 10% Deal (20/30/40/50) Damage. This deals double Crit damage. | Weapon Damage | M |
Runic Great Axe | L | 10 | Lifesteal Deal (80/120/160) damage. Your Lifesteal weapons have double damage. | Weapon Damage | M |
Safe | M | 0 | When you sell this, get 3 Spare Change. | Economy | P |
Salamander Pup | M | 8 | Burn (4/6/8/10). When you sell this, your leftmost Burn item gains (+3/+4/+5/+6) Burn. | Friend Burn | C |
Salt | S | 2 | Adjacent items gain (+10%/+15%/+20%) crit chance for the fight. | Food Crit | J |
Sapphire | S | 5 | Freeze 1 small item for (1/2/3) second(s). Your other Freeze items have +1 Freeze duration. | Freeze | M |
Satchel | M | 7 | Reload a potion. You have (4/8/12) Regeneration. When you buy a Potion, increase this item's +Regeneration by (+1/+2/+3). | Tool Ammo Regen | M |
Schematics | M | 0 | When you Level Up, get a Tech item. | Crit Charge | D |
Scrap | S | 0 | When you sell this, your leftmost Shield item gains (+3/+6/+12/+24) Shield. | Loot Shield | C |
Scrap Metal | M | 0 | When you sell this, upgrade The Core. (/and reduce its cooldown by 1 second(s).) | Cooldown | D |
Scythe | M | 10 | Deal damage equal to a third of your enemy's max health. | Weapon Damage | C |
Sea Shell | S | 5 | Shield (10/15/20/25) for each Aquatic item you have in play. | Aquatic Shield | V |
Seaweed | S | 6 | Heal 20. When you use an Aquatic item, this gains (+5/+10/+15/+20) Heal for the fight. | Aquatic Heal | V |
Security Camera | M | 8 | Shield (50/75/100/125). Your Shield items have (+20%/+30%/+40%/+50%) Crit Chance. | Tech Crit Shield | D |
Sextant | M | 0 | When you Crit, Haste 1 item for (1/2/3) second(s). Adjacent items have (+15%/+30%/+50%) Crit Chance. | Aquatic Tool Crit Haste | V |
Shadowed Cloak | M | 0 | When you use the item to the right of this, Haste it for (1/2/3/4) second(s). If it is a weapon, it also gains (+3/+5/+7/+9) damage for the fight. | Apparel Haste Damage | C |
Sharkclaws | M | 4 | Deal (12/18/24/30) damage. Your Weapons gain (+3/+6/+9/+12) damage for the fight. | Aquatic Weapon Damage | V |
Sharkray | M | 6 | Deal 30 damage. When you Haste, this gains (20/30/40) damage for the fight. | Aquatic Weapon Friend Ray Damage | V |
Sharpening Stone | S | 0 | When you sell this, your leftmost Weapon gains (5/10/15) Damage. | Loot Damage | C |
Shield Potion | S | 4 | Ammo 1 Shield (40/80/150/300). | Potion Shield Ammo | M |
Shipment | L | 0 | When you sell this, get 3 Small items from any hero. | Economy | P |
Shipwreck | L | 0 | Your Aquatic items have +1 Multicast. | Aquatic Vehicle | V |
Shoe Blade | S | 6 | Crit Chance (15%/30%/50%/100%) Deal (20/40/60/80) damage. | Weapon Apparel Damage | V |
Shovel | M | 10 | Deal (50/75/100/125) damage. At the start of each day, get a small item from any hero. | Weapon Tool Damage | V |
Signet Ring | S | 0 | At the start of each hour, permanently gain (10/20/30) Max Health. You have (+1/+2/+3) Income. | Income Health | P |
Silencer | S | 0 | The weapon to the left of this has (+10/+20/+30/+50) damage. If you have exactly one weapon, reduce its cooldown by (15%/20%/25%/30%). | Tech Damage Cooldown | V |
Silk Scarf | M | 7 | Shield (10/20/40/80). When you sell another non-weapon item, this gains Shield (4/8/12/16). | Apparel Shield | P |
Singularity | S | 9 | Destroy a small enemy item for the fight. | Tech | C |
Sirens | M | 7 | Slow 1 item for (1/2/3) second(s). Haste 1 item for (1/2/3) second(s). For each adjacent Vehicle, this has +1 Multicast. | Haste Slow | S |
Skillet | M | 5 | Burn (4/6/8). If both adjacent items are food, this has +1 Multicast. | Tool Burn | J |
Skyscraper | L | 7 | Deal damage equal to 3 times the value of your items. This has double value in combat. If you have 5 or fewer items in play, this has +1 Multicast. | Property Weapon Damage Value Economy | P |
Sleeping Potion | S | 5 | Ammo 1 Slow 2 items for (4/6/8/10) second(s). | Potion Ammo Slow | M |
Slingshot | S | 3 | Ammo 0 Deal (30/45/60/75) damage. This has (+1/+2/+3/+4) Max Ammo for each Toy you have. | Weapon Toy Damage Ammo | P |
Sniper Rifle | M | 10 | Deal 100 damage. This deals (3/5/10) times more damage if it is your only weapon. | Weapon Damage | V |
Snow Globe | M | 6 | Freeze 1 medium or small item for (1/2/3) second(s). This has +1 Multicast for each adjacent Property. | Property Toy Freeze | P |
Snowflake | S | 0 | When you sell this, Your leftmost Freeze item gains +1 second to Freeze. | Loot | C |
Solar Farm | L | 8 | Haste your other items for (1/2/3) second(s). Gain (6/9/12) Regeneration for the fight. When you Burn, charge this for 2 seconds. | Property Tech Haste Burn Regen | D |
Soldering Gun | S | 5 | Burn (1/2/3). This has +1 Multicast if it is adjacent to a Friend. This has +1 Multicast if it is adjacent to a Tool. | Tool Burn | D |
Soul of the District | M | 12 | Shield equal to your current Health. Deal damage equal to your shield. | Weapon Shield Damage | C |
Soul Ring | S | 8 | Poison equal to your Regeneration. You have (+1/+2/+3) Regeneration. | Poison Regen | M |
Spacescraper | L | 6 | Shield equal to (2/3) times the value of your items. This has triple value in combat. | Property Shield Economy Value | P |
Spare Change | S | 0 | Sells for gold | Economy | C |
Spices | S | 8 | Ammo 1 Your weapons gain damage equal to your weakest weapon's damage for the fight. | Damage Ammo | P |
Spiked Buckler | M | 8 | Deal (10/20/40/80) damage. Shield (10/20/40/80). When you sell this, your leftmost item gains (+4/+6/+8/+10) Damage if it is a Weapon and (+4/+6/+8/+10) Shield if it is a Shield item. | Weapon Damage Shield | C |
Spiky Shield | M | 8 | Shield (5/10/20/40). Deal damage equal to your shield. | Weapon Damage Shield | P |
Spyglass | M | 0 | Adjacent items have (+25%/+50%) Crit Chance. At the start of each fight, an enemy item has its cooldown increased by (3/6) second(s). | Tool Crit Cooldown | V |
Stained Glass Window | M | 0 | When you win a fight with Stained Glass Window in play, your Properties in play gain (5/10) value. When you lose a fight with Stained Glass Window in play, permanently destroy this. If you have 5 or fewer items in play, their cooldowns are reduced by (10%/20%). | Property Value | P |
Star Chart | M | 0 | Adjacent items have (+10%/+15%/+20%/+25%) Crit Chance. Adjacent items have their cooldown reduced by (10%/15%/20%/25%). | Tool Cooldown Crit | V |
Stinger | S | 9 | Lifesteal Deal (5/10/20/40) damage. Slow 1 item for (1/2/3/4) second(s). | Weapon Damage Slow | C |
Stopwatch | S | 10 | Freeze both players' items for (1/2) second(s). | Tool Apparel Freeze | P |
Submarine | L | 3 | Deal (50/75/100) damage. Gain Shield equal to this item's damage. | Aquatic Weapon Vehicle Tech Damage | V |
Subscraper | L | 4 | Heal equal to (4/6) times the value of your items. At the start of each fight, your other items gain Value equal to this item's Value for the fight. | Property Heal Value Economy | P |
Succulents | S | 4 | Heal (1/2/3/4). This permanently gains (+1/+2/+3/+4) Heal. | Heal | P |
Sunderer | S | 4 | Deal (5/10/20/40) damage. Your enemy's Shield items lose (5/10/15/20) Shield for the fight. | Weapon Damage | C |
Sunlight Spear | M | 5 | Heal (30/60/120). Burn 1. When you Heal, this gains (2/4/6) Burn for the fight. | Heal Burn | M |
Super Syrup | M | 4 | Ammo 10 Adjacent items permanently gain (1%/2%/3%/4%) Crit chance. This permanently loses 1 Max Ammo and destroy this if it has 0 Max Ammo. | Food Crit Ammo | C |
Swash Buckle | M | 0 | Adjacent items have (+25%/+50%) Crit Chance. Adjacent items have bonus damage, heal, or shield equal to their Crit Chance. | Apparel Crit Damage Heal Shield | V |
Switchblade | S | 8 | Deal (30/45/60/75) damage. When you use an adjacent Weapon, it gains (+3/+6/+9/+12) damage for the fight. | Weapon Damage | V |
Tazidian Dagger | S | 4 | Deal (5/10/15/20) damage. Adjacent Potions have +1 Ammo. | Weapon Damage Ammo | M |
Tea Set | M | 6 | Heal equal to (5%/10%) of your Max Health. Permanently gain (5/10) Max Health. | Health Heal | P |
Teddy | M | 8 | Multicast 2 Crit Chance 25% Deal 100 damage. When you use another Toy, Friend or Ammo item, charge this 1 second(s). | Weapon Friend Toy Damage Ammo | C |
Temporary Shelter | L | 6 | Shield (10/20/40/80). When you sell a Small item, this gains (5/10/15/20) Shield. | Property Shield | C |
Tesla Coil | M | 5 | Deal (60/90/120) damage. When you use an adjacent Tech, charge 1 item 1 second(s). | Weapon Tech Damage | D |
Textiles | M | 4 | Shield (10/20/40/80). Heal equal to your Shield. | Shield Heal | P |
The Boulder | L | 20 | Ammo 1 Deal damage equal to your enemy's max health. | Weapon Damage Ammo | V |
The Core | M | 6 | Deal (30/45/60/75) damage. Charge all items to the right of this 1 second(s). When you use any item to the left of this, Charge this 1 second(s). | Core Tech Weapon Damage Charge | D |
The Eclipse | L | 15 | Use all your other items. When you use an item, deal 100 damage. The first time you fall below half health each fight, use this. | Weapon Vehicle Tech Damage | C |
Thermal Lance | M | 7 | Burn (2/4/6). When this gains Haste, this gains (2/4/6) Burn for the fight. | Burn Haste | D |
Thieves Guild Medallion | S | 0 | When you sell this, gain access to the Thieves Guild. | C | |
Throwing Knives | S | 3 | Ammo 3 Deal 33 damage. When you Crit with another item, Charge this (1/2/3) second(s). | Weapon Damage Crit Ammo | V |
Thrown Net | M | 5 | Deal (5/10/15) damage. Your Weapons gain (2/3/4) damage for the fight and your opponent's Weapons lose (2/3/4) damage for the fight. | Weapon Damage | M |
Thrusters | S | 6 | Burn both players (2/3/4/5). Adjacent items have their cooldowns reduced by (6%/9%/12%/15%). | Tech Burn Cooldown | D |
Thurible | S | 8 | Burn (4/6/8/10). Gain (1/2/3/4) Regeneration for the fight. | Tool Regen Burn | M |
Tiny Cutlass | S | 5 | Multicast 2 Deal (6/12/24/48) damage. This deals double Crit damage. | Weapon Damage Crit | V |
Tommoo Gun | S | 2 | Ammo 50 Deal damage equal to this item's ammo. | Weapon Damage Ammo | C |
Toolbox | M | 6 | Shield (10/30/50/100). Your other tools have their cooldowns reduced by (5%/10%/15%/20%). | Tool Shield Cooldown | S |
Torpedo | M | 8 | Ammo 1 Deal 100 damage. When you use another Aquatic or Ammo item, this gains (25/50/75) damage for the fight. If the item is Large, Reload 1 Ammo. | Aquatic Weapon Tech Damage Ammo | V |
Tourist Chariot | L | 4 | Shield (20/40/80/160). When you sell this, your items gain (+1/+2/+3/+4) value. | Vehicle Shield Value | C |
Trained Spider | S | 5 | Poison (1/2/3/4). When you sell this, your leftmost Poison item gains (+1/+2/+3/+4) Poison. | Friend Poison | C |
Trebuchet | L | 10 | Deal (40/60/80/100) damage. Burn (4/6/8/10). When you use another Weapon or Haste, charge this 2 second(s). | Weapon Burn Damage Haste | V |
Tripwire | M | 0 | When your enemy uses an item, Slow it for (1/2) second(s). | Slow | V |
Tropical Island | L | 0 | When you Slow, gain (2/4) Regeneration for the fight. At the start of each hour, get a Coconut or Citrus. | Property Aquatic Regen Slow | V |
Truffles | S | 4 | Heal equal to (1/2/3) times the value of your highest value item. When you sell this, your leftmost item gains value equal to this item's value. | Food Heal Value Economy | P |
Turtle Shell | M | 6 | Shield 25. Your Shield items gain (+10/+15) Shield for the fight. When you use another non-weapon item, charge this 1 second(s). | Aquatic Shield | V |
Tusked Helm | S | 10 | Multicast 2 Deal (10/15/20/25) damage. Shield (10/15/20/25). | Weapon Apparel Damage Shield | P |
Upgrade Hammer | S | 0 | When you sell this, upgrade your leftmost (Bronzer-tier/Silver/item). (item/or). (/lower tier item). | Loot | C |
Uwashiwali Bird | S | 4 | Heal (10/20/40/80). This has +1 Multicast for each Property you have. | Friend Heal | P |
Uzi | S | 2 | Ammo 12 Deal (2/4/8/16) damage. | Weapon Damage Ammo | D |
Vanessa's Amulet | S | 0 | Your items have (+10%/+20%/+30%/+40%) Crit Chance. | Apparel Crit | V |
Vending Machine | M | 0 | At the start of each day, get 3 Chocolate Bars or Spare Changes. | Property | P |
Venom | S | 3 | Poison 3. When you use an adjacent Weapon, this gains (+1/+2/+3) Poison for the fight. | Poison | M |
Venomander | S | 6 | Poison (1/2/3/4). Gain (1/2/3/4) Regeneration for the fight. | Friend Poison Regen | M |
Vial of Blood | S | 0 | When you sell this, gain (1/2/3) XP. | Loot Experience | C |
Vineyard | L | 9 | Heal equal to this item's value. When you use another item, this gains Heal equal to the value of that item for the fight. At the start of each hour, this gains (+1/+2/+3) value. | Property Heal Economy Value | P |
Virus | S | 12 | Poison (1/2/3). Destroy another small item on each player's board for the fight. When you destroy an item, this gains (5/10/15) Poison for the fight. | Tech Poison | D |
Void Ray | M | 6 | Multicast 2 Burn (4/6). When you Shield, this gains (1/2) Burn for the fight. | Ray Burn Shield | C |
Void Shield | M | 7 | Gain Shield equal to your enemy's burn. When your enemy uses an item, Burn 1. | Burn Shield | C |
Wallace | S | 6 | Shield 10. This gains (10/15/20/25) Shield for the fight. | Friend Shield | D |
Walter Cooler | S | 10 | Permanently gain (10/15/20) Max Health. When you use an adjacent friend, charge this 1 second(s). | Friend Health | D |
Wand | S | 5 | Charge your other non-weapon items (1/2) second(s). | Toy Charge | C |
Wanted Poster | M | 0 | When you win a fight against a player, gain (1/2/3) XP. If you had Wanted Poster in play, gain 1 additional XP. Your items have (10%/20%/30%) Crit Chance. | Crit Experience | V |
Water Wheel | L | 9 | Haste your other items for 2 second(s). When you use an adjacent item, charge this 2 second(s). | Aquatic Property Haste | V |
Weakpoint Detector | M | 6 | Your weapons gain (+3/+6/+9/+12) damage for the fight. When you slow, charge this 2 second(s). | Tool Damage Slow Charge | D |
Weaponized Core | M | 6 | Deal (20/30/40/50) damage. Weapons to the right of this gain (+10/+15/+20/+25) damage for the fight. When you use any item to the left of this, Charge this 1 second(s). | Core Tech Weapon Damage Charge | D |
Weather Glass | M | 6 | Burn (4/6/8). Poison (2/3/4). If you have another item with Burn, Poison, Slow, or Freeze, this has +1 Multicast for each. | Tool Burn Poison Slow Freeze | V |
Weather Machine | L | 4 | Burn (4/6). Freeze 1 item for (1/2) second(s). Slow 1 item for (2/3) second(s). | Vehicle Property Tech Burn Freeze | S |
Weights | M | 6 | Your weapons gain (+10/+15/+20/+25) Damage and your Heal items gain (+10/+15/+20/+25) Heal for the fight. When you Over-heal, charge this 1 second(s). | Tool Damage Heal | P |
Welding Helmet | M | 3 | Shield (10/15/20/25). Burn (1/2/3/5). | Shield Burn | D |
Welding Torch | M | 5 | Burn (4/6/8/10). While you have Shield, this item's cooldown is reduced by 50%. | Tool Burn Shield | D |
Windmill | L | 4 | Charge adjacent items 1 second(s). When you use another item, Charge this 1 second(s). | Property Charge | P |
Wrench | S | 3 | Deal (10/20) damage. At the start of each day, upgrade a Tool of a lower tier. | Weapon Tool Damage | S |
Yellow Gumball | S | 0 | When you sell this, your Shield items gain (1/2/3/4) Shield. | Shield | C |
Yellow Piggles A | S | 3 | Adjacent Shield items (+2/+4/+6/+8) Shield for the fight. | Toy Shield | P |
Yellow Piggles L | S | 3 | Your Shield item to the left of this gains (+4/+8/+12/+16) Shield for the fight. | Toy Shield | P |
Yellow Piggles R | S | 3 | Your Shield item to the right of this gains (+4/+8/+12/+16) Shield for the fight. | Toy Shield | P |
Yellow Piggles X | S | 3 | Your Shield items gain (1/2/3/4) Shield for the fight. | Toy Shield | P |
Yo-Yo | S | 4 | Deal 1 damage. When you use an adjacent item, charge this (1/2/3/4) second(s). | Weapon Toy Damage | P |


Abacus
Cooldown: 4 Seconds.
Shield equal to (1x/2x) the value of the adjacent items.


Agility Boots
Passive Item.
Adjacent items have (+3%/+6%/+9%/+12%) Crit chance.
When you sell this, your items gain (+1%/+2%/+3%/+4%) Crit Chance.


Alpha Ray
Cooldown: 5 Seconds.
Deal (8/12/16/20) damage.
When you use the Core or another Ray, your Weapons gain (+2/+3/+4/+5) Damage for the fight.


Amber
Cooldown: 5 Seconds.
Slow (1/2/3) items for 3 second(s).
Your other Slow items have +1 Slow.


Ambergris
Cooldown: 6 Seconds.
Heal equal to (1x/2x/3x/4x) this item's value.
When you buy another Aquatic item, this gains (1/2/3/4) Value.


Anchor
Cooldown: 12 Seconds.
Deal damage equal to (20%/30%) of your enemy's Max Health.
When you use an adjacent item, this gains Haste for (2/4) second(s).


Angry Balloon Bot
Cooldown: 3 Seconds.
Deal 10 damage.
When you lose Shield, this gains damage equal to (10%/20%/40%) of the Shield lost.


Antimatter Chamber
Cooldown: 10 Seconds.
Destroy this and 3 small enemy items for the fight.


Apropos Chapeau
Cooldown: 6 Seconds.
Your weapons gain (6/9/12) Damage for the fight.
Your Heal items gain (6/9/12) Heal for the fight.
Your Shield items gain (6/9/12) Shield for the fight.
If you have another Tool, Weapon, Property or Apparel this has +1 Multicast for each.


Arbalest
Cooldown: 8 Seconds.
Ammo 1
Deal 100 damage.
When you Haste, this gains (60/80/100) damage for the fight.


Arc Blaster
Cooldown: 6 Seconds.
Deal (20/40/60/80) damage.
When you use another Tech, charge this 1 second(s).


Armored Core
Cooldown: 6 Seconds.
Shield (20/30/40/50).
Shield items to the right of this gain (+10/+15/+20/+25) Shield for the fight.
When you use any item to the left of this, Charge this 1 second(s).


Astrolabe
Cooldown: 6 Seconds.
Haste a non-weapon item for 2 second(s).
When you use another non-weapon item, Charge this 1 second(s).


Athanor
Cooldown: 6 Seconds.
Burn (4/6/8/10).
Reload your Potions 1 Ammo and Charge them 1 second(s).
At the start of each day, get a Small Potion item.


Atlas Stone
Cooldown: 6 Seconds.
Deal 1 damage.
Double this item's damage for the fight.


Atlatl
Cooldown: 10 Seconds.
Deal (20/40/60/80) damage.
This item's cooldown is reduced by 1% for every 2 damage it has.


ATM
Cooldown: 3 Seconds.
Shield equal to (1/2/3/4) times your Income.
When you buy this, gain (+1/+2/+3/+5) Income.


Atomic Clock
Cooldown: 1 Seconds.
Ammo 3
Increase an enemy item's cooldown by (1/2/3) second(s) for the fight.


Balcony
Passive Item.
The Property to the left of this has double value in combat and has its cooldown reduced by (5%/10%/15%).


Ballista
Cooldown: 10 Seconds.
Ammo 2
Deal (150/200) damage.
When you use another Ammo item, this gains 1 Multicast for the fight.


Balloon Bot
Cooldown: 4 Seconds.
Shield 20.
When you use a Weapon, this gains (10/15/20) Shield for the fight.


Barbed Wire
Cooldown: 4 Seconds.
Deal 10 damage.
When you Shield, this gains (5/10/15) Damage for the fight.


Barrel
Cooldown: 5 Seconds.
Shield 20.
When you use an adjacent non-weapon item, this gains (10/15/20/25) Shield for the fight.


Basilisk Fang
Cooldown: 3 Seconds.
Lifesteal
Deal (10/20) damage.
While your enemy has Poison, this has (+50%/+100%) Crit Chance.


Battery
Cooldown: 4 Seconds.
Ammo 4
Charge the item to the left of this (1/2/3/4) second(s).


Bayonet
Passive Item.
When you use the Weapon to the left of this, deal (10/15/20/25) damage.


Beach Ball
Cooldown: 4 Seconds.
Haste (1/2/3/4) Aquatic or Toy item(s) for 2 second(s).


Beast of Burden
Cooldown: 10 Seconds.
Deal (40/60/80/100) damage.
When you buy another item, this gains that item's Types.
This has +1 Multicast for each of its Types.


Beehive
Passive Item.
When your enemy uses a weapon, charge your Busy Bees 2 second(s).
When you buy a Property, get a Busy Bee and your Busy Bees gain (+5/+10/+15) damage.


Bellelista
Cooldown: 8 Seconds.
Deal 40 damage.
When you Haste, this gains (10/20/30) damage for the fight.
When this gains Haste, charge it 2 second(s).


Beta Ray
Cooldown: 6 Seconds.
Freeze 1 small item for (1/2) second(s).
When you use the Core or another Ray, charge this 1 second(s).


Bill Dozer
Cooldown: 5 Seconds.
Deal (10/20/40) damage.
When you use another Friend, this gains (10/20/30) damage for the fight.
Your other Friends' cooldowns are reduced by (10%/20%/30%).


Billboard
Passive Item.
Your Properties have (+25%/+50%) Crit Chance.
At the start of each day, your items gain (1/2) value.


Black Ice
Cooldown: 6 Seconds.
Freeze (1/2/2) medum or small item(s) for 1 second(s).
When you Freeze, Poison (6/8/10).


Black Pepper
Cooldown: 7 Seconds.
Multicast 2
Burn (2/3/4).
Charge adjacent items (1/2/3) second(s).


Black Rose
Cooldown: 6 Seconds.
Heal 40.
When you Poison, this gains (+10/+15/+20/+25) Heal for the fight.


Blast Doors
Cooldown: 20 Seconds.
Shield (100/200/300/400).
When your opponent uses a Weapon or Burn item, Charge this 2 second(s).
The first time you fall below half health each fight, use this.


Blowgun
Cooldown: 8 Seconds.
Deal 2 damage.
Poison equal to this item's damage.


Blue Gumball
Passive Item.
When you sell this, your items gain (+1%/+2%/+3%/+4%) Crit Chance.


Blue Piggles A
Cooldown: 3 Seconds.
Adjacent items gain (2%/4%/6%/8%) Crit Chance for the fight.


Blue Piggles L
Cooldown: 3 Seconds.
The item to the left of this gains (4%/8%/12%/16%) Crit Chance for the fight.


Blue Piggles R
Cooldown: 3 Seconds.
The item to the right of this gains (4%/8%/12%/16%) Crit Chance for the fight.


Blue Piggles X
Cooldown: 3 Seconds.
Your items gain (+1%/+2%/+3%/+4%) Crit Chance for the fight.


Bluenanas
Cooldown: 9 Seconds.
Heal (10/20/40/80).
When you sell this, permanently gain (20/60/120/200) Max Health.


Blunderbuss
Cooldown: 4 Seconds.
Ammo 6
Deal 100 damage.
When you Burn, charge this (1/2) second(s).


Bolas
Cooldown: 4 Seconds.
Ammo 2
Deal (40/60/80/100) damage.
Slow 1 item for (2/3/4/5) second(s).


Bomb Squad
Cooldown: 8 Seconds.
Burn (4/5/6/7).
When you use an adjacent friend, Haste this (1/2/3/4) second(s).


Booby Trap
Cooldown: 6 Seconds.
Freeze 1 item for (1/2/3) second(s).
When you use a Property, Charge this 1 second(s).


Boomerang
Cooldown: 4 Seconds.
Deal (20/30/40/50) damage.
When you win a fight against a Monster with this, get a random Loot item.


Bottled Lightning
Cooldown: 5 Seconds.
Ammo 1
Crit Chance 25%
Deal (30/60/90/120) damage.
Burn (4/6/8/10).


Brass Knuckles
Cooldown: 8 Seconds.
Deal (8/16/24/32) damage.
This has double damage.


Brick Buddy
Cooldown: 5 Seconds.
Shield 20.
When you use an adjacent Friend, this gains (10/15/20/25) Shield for the fight.


Briefcase
Cooldown: 4 Seconds.
Deal (20/40/60/80) damage.
When you sell this, get 2 Spare Change.


Broken Shackles
Cooldown: 6 Seconds.
Your weapons gain (2/4/8) damage for the fight.
When you use a Weapon, charge this 1 second(s).


Bushel
Cooldown: 4 Seconds.
Heal (40/80/120/160).
When you Shield, charge this 1 second(s).


Business Card
Passive Item.
When you visit a Merchant, this gains (1/2/3) value.
For every 5 Merchants you visit, upgrade this.


Butter
Cooldown: 7 Seconds.
Haste 1 item for (1/2/3/4) second(s).
For each adjacent Tool or Food item, this gains +1 Multicast.


Candy Mail
Cooldown: 4 Seconds.
Ammo 10
Adjacent Shield items permanently gain (+1/+2/+3/+4) Shield.
This permanently loses 1 Max Ammo and destroy this if it has 0 Max Ammo.


Cannon
Cooldown: 4 Seconds.
Ammo 2
Deal (40/60/80/100) damage.
Burn (4/6/8/10).


Cannonade
Cooldown: 6 Seconds.
Deal (160/200) Damage.
When you use another Weapon, Charge this 2 second(s).


Captain's Wheel
Cooldown: 4 Seconds.
Haste adjacent items for (1/2/3) second(s).
If you have a Vehicle or Large item, reduce this item's cooldown by 50%.


Cargo Shorts
Cooldown: 8 Seconds.
Shield (5/10/20/40) for each small item you have (including Stash).
If you have another Apparel item in play, this item's cooldown is reduced by 50%.


Cash Cannon
Cooldown: 6 Seconds.
Deal (50/100/200) damage.
When you gain gold, this gains + damage equal to (1x/2x/3x) the amount of gold gained.


Catalyst
Passive Item.
When you use the item to the left of this, haste the item to the right of this for (1/2/3) second(s).


Catfish
Cooldown: 4 Seconds.
Poison 3.
When this gains Haste, this gains (+1/+2/+3/+4) Poison for the fight.


Cauldron
Cooldown: 4 Seconds.
Burn (1/2/3) for each unique type you have.
Poison (1/2/3) for each unique type you have.


Char Cole
Cooldown: 8 Seconds.
Burn (1/2/3).
When you use another friend, this gains (1/2/3) Burn for the fight.


Charging Station
Passive Item.
When you use the item to the left of this, charge the item to the right for (1/2) second(s).
When you use the Core, it gains (+20/+40) damage for the fight.


Chemsnail
Cooldown: 4 Seconds.
Poison (3/6/9/12).
Slow 1 item for (1/2/3/4) second(s).


Chocolate Bar
Passive Item.
When you sell this, permanently gain (10/20/30/40) Max Health.


Chris Army Knife
Cooldown: 5 Seconds.
Deal (6/12/18/24) damage.
Shield (6/12/18/24).


Chronobarrier
Cooldown: 6 Seconds.
Shield (75/100).
Non-tech item cooldowns are increased by (1/2) second(s).


Chum
Cooldown: 4 Seconds.
Your Aquatic items gain (+4%/+6%/+8%/+10%) Crit Chance for the fight.
When you buy this, get a Piranha.


Cinders
Passive Item.
When you sell this, your leftmost Burn item gains (+1/+2/+4) Burn.


Clamera
Cooldown: 9 Seconds.
Slow (1/2/3/4) item(s) for 1 second(s).
At the start of each fight, use this.


Claw Arm
Cooldown: 4 Seconds.
Deal 40 damage.
When this gains Haste, this and the weapon to the left gains (20/25) damage for the fight.


Clawrence
Cooldown: 5 Seconds.
Deal (30/20/40) damage.
When you use a Friend, this gains (15/20/25) damage for the fight.


Claws
Cooldown: 4 Seconds.
Deal (10/20/40/80) Damage.
This deals double Crit damage.


Clockwork Blades
Cooldown: 6 Seconds.
Deal (20/40/80/160) damage.
When you sell this, reduce your items' cooldown by (1%/2%/3%/4%).


Closed Sign
Passive Item.
You have Regeneration equal to (1x/2x) adjacent properties' values.


Colossal Popsicle
Cooldown: 8 Seconds.
Deal (50/100/200) damage.
Freeze 2 items for (1/2/3) second(s).
When you sell this, gain 2 Icicles.


Combat Core
Cooldown: 5 Seconds.
Deal 30 damage.
Shield 30.
When you use any item to the left of this, this gains (10/20/30) Damage for the fight.
When you use any item to the right of this, this gains (10/20/30) Shield for the fight.


Companion Core
Cooldown: 6 Seconds.
Haste adjacent items (2/3/4/5) second(s).
When you use another Friend, Charge this 1 second(s).


Concealed Dagger
Cooldown: 8 Seconds.
Deal (30/40/50) damage.
Gain (1/2/3) gold.


Cookies
Cooldown: 5 Seconds.
When you sell this, you lose (10/20/30/40) Max Health.
When you sell this, permanently gain (1/2/3/4) Regeneration.


Cool LEDs
Cooldown: 5 Seconds.
Slow 1 item for (2/3/4) second(s).
When you use the Core, charge this 1 second(s).


Coolant
Cooldown: 6 Seconds.
Freeze 1 small item for (1/2/3/4) second(s).
Cleanse half your Burn.


Cooling Fan
Cooldown: 5 Seconds.
The Core gains (+5%/+10%/+15%) Crit Chance for the fight.
While either player has Burn, this item's cooldown is reduced by 50%.


Coral
Cooldown: 4 Seconds.
Heal 20.
When you buy an Aquatic item, this gains Heal (3/6/9/12).


Coral Armor
Cooldown: 5 Seconds.
Shield 50.
When you buy another Aquatic item, this gains (5/10/15/20) Shield.


Cosmic Amulet
Cooldown: 8 Seconds.
Shield (50/100).
When this gains haste, your items gain (+3%/+5%) crit chance for the fight.


Cosmic Plumage
Cooldown: 6 Seconds.
Your Shield items gain (+4/+8/+12) Shield and your Weapons (+4/+8/+12) damage for the fight.
When you crit, charge this 1 second(s).


Cove
Cooldown: 3 Seconds.
Shield equal to (1x/2x/3x/4x) this item's value.
When you sell an item, this gains (1/1/1/2) value.


Crane
Cooldown: 10 Seconds.
Deal (100/200) damage.
When you use an adjacent Large item, this gains (30%/60%) damage for the fight.
When you use an adjacent Medium item, this gains (20%/40%) damage for the fight.


Critical Core
Cooldown: 6 Seconds.
Deal (20/30/40/50) damage.
This and items to the right of this have (+15%/+20%/+25%/+30%) Crit Chance.
When you use any item to the left of this, Charge this 1 second(s).
When you Crit with any item, Charge this 1 second(s).


Crook
Cooldown: 5 Seconds.
Deal 16 damage.
Your Medium Weapons have (+8/+16/+24) Damage for each Medium item you have.


Crow's Nest
Passive Item.
Your weapons have (+20%/+40%/+60%/+80%) Crit Chance.
If you have exactly one weapon, that Weapon has lifesteal.


Crusher Claw
Cooldown: 8 Seconds.
Deal damage equal to the highest Shield value of items you have.
Your Shield items gain (+2/+4/+6/+8) Shield for the fight.


Cryosleeve
Cooldown: 3 Seconds.
Freeze this and adjacent items for 1 second(s).
When ANY item gains Freeze, Shield (50/75/100).
When one of your items gains Freeze, reduce the duration by half.


Cryosphere
Cooldown: 10 Seconds.
Freeze all items other than The Core for (2/3) second(s).


Crypto
Passive Item.
At the start of each hour, set this item's value to a number between 0 and (5/10/20/40).


Crystal Bonsai
Cooldown: 4 Seconds.
Heal equal to (2/3/4) times this item's value.
At the start of each fight with Crystal Bonsai, this gains (6/9/12) value.
When you lose a fight with Crystal Bonsai, permanently destroy this.


Curry
Cooldown: 8 Seconds.
Burn (4/6/8).
Charge another small item (3/4/5) second(s).


Cutlass
Cooldown: 5 Seconds.
Multicast 2
Deal (10/20/30/40) damage.
This deals double Crit damage.


Cybersecurity
Cooldown: 10 Seconds.
Deal (15/30/60) damage for each Weapon or Tech item you have.
This deals (2/3/4) times damage if it is your only friend.


Dam
Cooldown: 24 Seconds.
Destroy this and all smaller items for the fight.
When you use another Aquatic item, charge this (1/2) second(s).


Death Caps
Cooldown: 5 Seconds.
Poison (1/2).
Your Poison items gain (+1/+2) Poison for the fight.


Deed
Passive Item.
At the start of each day, your Properties gain (+2/+4/+6) Value.
This item's value is equal to your highest value Property.


Diana-Saur
Cooldown: 8 Seconds.
Deal 80 damage.
If your enemy has at least (6/5/4) items, destroy a small enemy item for the fight.
When you destroy an item during combat, your Dinosaurs permanently gain (10/15/20) damage.


Disguise
Passive Item.
When you buy this, get a non-Vanessa item.
Your items from other Heroes have (+15%/+30%/+50%) Crit Chance.


Dishwasher
Cooldown: 8 Seconds.
Haste your tools for (1/2/3/4) second(s).
Your Weapons gain (+10/+20/+40/+80) damage for the fight.


DJ Rob0t
Cooldown: 10 Seconds.
Haste your Friends for (1/2/3) second(s).
When you buy this, get 3 Nanobots.


Dog
Cooldown: 6 Seconds.
Deal (10/20/40/80) Damage
When you sell a small item, this gains (3/6/9/12) damage.


Dooley's Scarf
Cooldown: 4 Seconds.
Shield (75/100/125).
When this or an adjacent item gains Freeze, remove it.


Double Barrel
Cooldown: 3 Seconds.
Ammo 2
Multicast 2
Deal (25/50/75/100) damage.


Double Whammy
Cooldown: 12 Seconds.
Multicast 2
Deal damage equal to (10%/15%/20%) of your Max Health.


Dragon Heart
Cooldown: 10 Seconds.
Double the Burn of an item for the fight.
When you Burn or use a Dragon item, charge this 2 seconds.


Dragon Tooth
Cooldown: 9 Seconds.
Deal (10/20) damage.
At the start of each fight with Dragon Tooth, spend 3 gold and your weapons permanently gain (5/10) damage.


Dragon Whelp
Cooldown: 9 Seconds.
Deal 1 damage.
Burn equal to this item's damage.


Dragon Wing
Cooldown: 6 Seconds.
Shield (40/60/80).
When you Burn, charge this 2 second(s).


Dragon's Breath
Cooldown: 8 Seconds.
Burn 8.
When you use an adjacent or Dragon item, this gains (+2/+3/+4) Burn for the fight.


Duct Tape
Cooldown: 6 Seconds.
Slow 1 item for (1/2/3) second(s).
When you use an adjacent item, Shield (5/10/15).


Eagle Talisman
Passive Item.
When you sell this, your leftmost item gains (5%/10%/15%/20%) Crit Chance.


Earrings
Cooldown: 5 Seconds.
Gain (20/30/40) Max Health for the fight.
When you Haste or Slow, Charge this 1 second(s).


Ectoplasm
Cooldown: 6 Seconds.
Poison (1/2/3).
Heal equal to your opponent's Poison.


Electric Eels
Cooldown: 6 Seconds.
Deal 10 Damage.
Slow 1 item for 2 second(s).
When your enemy uses an item, Charge this (1/2/3) second(s).


Emerald
Cooldown: 6 Seconds.
Poison (1/2/3/4).
Your other Poison items have (+3/+4/+5/+6) Poison.


Energy Potion
Cooldown: 4 Seconds.
Ammo 1
Haste your items for (1/2/3/4) second(s).


Epicurean Chocolate
Cooldown: 4 Seconds.
Ammo 10
Adjacent Weapons permanently gain (+1/+2/+3/+4) Damage.
This permanently loses 1 Max Ammo and destroy this if it has 0 Max Ammo.


Exoskeleton
Passive Item.
Adjacent Weapons have (+5/+10/+20/+40) damage.
When you sell this, your weapons gain (2/4/6/8) damage.


Extract
Passive Item.
When you sell this, your leftmost Poison item gains (+1/+2/+4) Poison.


Eye of the Colossus
Cooldown: 10 Seconds.
Destroy an enemy item for the fight.
When you use an adjacent item, charge this 1 second(s).


Feather
Passive Item.
When you sell this, reduce your items' cooldowns by (2%/4%/6%/8%).


Fiber Optics
Passive Item.
When you use your leftmost item, charge your rightmost item (1/2) second(s).


Figurehead
Passive Item.
Aquatic items to the left of this have their cooldowns reduced by (10%/20%/30%).
Weapons to the right of this have (+25/+50/+100) damage.


Fire Claw
Cooldown: 6 Seconds.
Burn (3/6/9/12).
This has + Burn equal to the Burn of your non-Fire Claw items.


First Aiden
Cooldown: 4 Seconds.
Heal (20/30/40/50).
Haste 1 item for (1/2/3/4) second(s).


Fishing Net
Cooldown: 8 Seconds.
Slow (1/2/3/4) item for 3 second(s).
At the start of each day, get a Piranha.


Fishing Rod
Cooldown: 8 Seconds.
Haste the Aquatic item to the right for (2/3/4/5) second(s).
At the start of each day, get a Small aquatic item.


Fixer Upper
Cooldown: 3 Seconds.
Shield equal to (1/2/3/4) times this item's value.
Every 50 you spend, upgrade this.


Flagship
Cooldown: 6 Seconds.
Deal (50/75/100) damage.
If you have another Tool, Ammo, Property or Friend this has +1 Multicast for each.


Flamberge
Cooldown: 8 Seconds.
Deal 200 damage.
This deals quadruple crit damage.


Flamethrower
Cooldown: 5 Seconds.
Deal (2/4) damage.
Burn equal to (1/2) times this item's damage.


Force Field
Cooldown: 4 Seconds.
Shield (30/40/50).
Deal damage equal to your shield.


Forklift
Cooldown: 10 Seconds.
Deal (50/100) damage for each item to the left of this.
Haste this and the items on the right of this for (2/4) second(s).


Fort
Cooldown: 7 Seconds.
Shield (100/150).
All item cooldowns are increased by (1/2) second(s).
Your items with a cooldown of 8 seconds or greater have +1 Multicast.


Fossilized Femur
Cooldown: 12 Seconds.
Deal 300 damage.
When you Slow, Charge this 2 second(s) and this gains (+25/+50/+75) Damage for the fight.


Frost Potion
Cooldown: 4 Seconds.
Ammo 1
Freeze (1/2/3/4) small item(s) for 2 second(s).


Frozen Bludgeon
Cooldown: 12 Seconds.
Deal (15/30/60/120) damage.
Freeze 1 item for (1/2/3/4) second(s).
When you Freeze, your weapons gain (4/6/8/10) damage for the fight.


Fuel Rod
Cooldown: 8 Seconds.
Burn both players (5/10/15/20).
Haste adjacent items for (1/2/3/4) second(s).
Adjacent Vehicles have their cooldowns reduced by (5%/10%/15%/20%).


Gamma Ray
Cooldown: 6 Seconds.
Poison (2/3/4).
When you use the Core or another Ray, this and adjacent Poison items gain (1/2/3) Poison for the fight.


Ganjo
Cooldown: 4 Seconds.
Adjacent weapons gain (10/15/20/25) Damage for the fight.
Adjacent Heal items gain (10/15/20/25) Heal for the fight.
Adjacent Shield items gain (10/15/20/25) Shield for the fight.


Gatling Gun
Cooldown: 4 Seconds.
Deal (50/100) damage.
Reduce this item's cooldown by (10%/20%) for the fight.


Gavel
Cooldown: 8 Seconds.
Deal (500/1000) damage to the player with less health.


Gearnola Bar
Cooldown: 4 Seconds.
Ammo 2
Shield (30/60/90/120).
When you sell a Tool, this gains +1 Max Ammo.


Giant Ice Club
Cooldown: 12 Seconds.
Deal 1000 damage.
When any item gains Freeze, Charge this (3/6) second(s).
The first time you fall below half health each fight, Freeze 1 item(s) for 99 second(s).


Globe
Passive Item.
At the start of each day, permanently gain (100/200/300) Max Health.


Goggles
Cooldown: 7 Seconds.
Shield (15/30/60/120).
When this gains Haste, your items gain (+2%/+4%/+6%/+8%) Crit chance for the fight.


Golf Clubs
Cooldown: 7 Seconds.
Deal (20/40/80/160) damage.
When you Heal, this gains (5/10/15/20) damage for the fight.


Grapeshot
Cooldown: 3 Seconds.
Ammo 2
Deal (15/30/60) damage.
When you use another Ammo item, Reload 1 ammo.


Grappling Hook
Cooldown: 6 Seconds.
Deal (12/18/24/32) damage.
Slow 1 item for (2/3/4/5) second(s).


Green Gumball
Passive Item.
When you sell this, permanently gain (10/20/30/40) Max Health.


Grenade
Cooldown: 4 Seconds.
Ammo 1
Crit Chance 25%
Deal (50/100/150/200) damage.


Grindstone
Cooldown: 3 Seconds.
The weapon to the left of this gains (+10/+20/+30) damage for the fight.


Gumball Machine
Cooldown: 4 Seconds.
Shield (10/20/30).
At the start of each hour, spend 2 gold to get a Gumball.


Gunpowder
Passive Item.
When you sell this, your leftmost Ammo item gains (1/2/3) Max Ammo.


Hacksaw
Cooldown: 6 Seconds.
Deal (25/50) damage.
The first time you use this each fight, destroy a small enemy item for the fight.


Hakurvian Launcher
Cooldown: 8 Seconds.
Ammo 2
Deal (75/150/300/600) damage.
When this gains Haste, it also gains (5%/10%/15%/20%) Crit Chance for the fight.


Hammer
Cooldown: 9 Seconds.
Deal (20/40/80) damage.
When you Level Up, if you have at least 3 tools, upgrade an item of a lower tier.


Hammlet
Cooldown: 6 Seconds.
Deal (15/25/35/50) damage.
When you Slow, charge this 1 second(s).


Hammock
Cooldown: 12 Seconds.
Heal (100/200).
This item's cooldown is reduced by 5 seconds for each adjacent large item.


Handaxe
Cooldown: 7 Seconds.
Deal (10/15/20/25) damage.
Your weapons have (+6/+9/+12/+15) damage.


Harmadillo
Cooldown: 8 Seconds.
Deal (50/75/100/125) damage.
When you Shield, Charge this 2 second(s).


Hatchet
Cooldown: 5 Seconds.
Deal (6/12/24/48) damage.
When you buy this, get a Spare Change.


Hogwash
Cooldown: 4 Seconds.
Heal equal to (4%/8%/12%) of your Max Health.
When you Heal, gain (10/20/40) Max Health for the fight.


Holsters
Passive Item.
At the start of each fight, your Small items gain Haste for (1/2/3) second(s).


Honing Steel
Cooldown: 4 Seconds.
The weapon to the right of this gains (+8/+12/+16/+20) damage for the fight.


Hot Sauce
Cooldown: 10 Seconds.
Burn (10/20).
For each adjacent Food, this has +1 Multicast.


Hot Springs
Cooldown: 5 Seconds.
Heal (25/50/100/200).
When you sell this, your Heal items gain (+10/+20/+30/+40) Heal.


Hydraulic Squeezer
Cooldown: 9 Seconds.
Deal (30/60/120) damage.
Your weapons gain (3/6/9) damage for the fight.
When you use another Tool, Charge this 1 second(s).


Ice 9000
Cooldown: 8 Seconds.
Poison (2/4/6/8).
Freeze 1 item for (1/2/3/4) second(s).
When you Freeze, this gains (1/2/3/4) Poison for the fight.


Ice Cream Truck
Cooldown: 8 Seconds.
Freeze 1 item for (1/2/3) second(s).
When you use another non-weapon item, charge this 1 second(s).


Ice Pick
Cooldown: 7 Seconds.
Deal (36/48/60) damage.
Freeze 1 small item for (1/2/3) second(s).
When you Freeze, this gains (10/15/20) damage for the fight.


Iceberg
Passive Item.
When your enemy uses an item, Freeze it for 1 second(s).


Icebreaker
Cooldown: 6 Seconds.
Deal (100/200/300) damage.
Remove Freeze from your items.
When any item gains freeze, charge this (1/2/3) second(s).
When this item gains Freeze, remove Freeze from it.


Icicle
Passive Item.
At the start of each fight, freeze 1 item for (3/4/5/6) second(s).


Igloo
Cooldown: 6 Seconds.
Freeze 1 item for (1/2/3) second(s).
Shield (50/100/200).
The first time you fall below half health each fight, use this.


Ignition Core
Cooldown: 6 Seconds.
Burn (4/7/10/13).
Burn items to the right of this gain (1/2/3/4) Burn for the fight.
When you use any item to the left of this, Charge this 1 second(s).


IllusoRay
Cooldown: 7 Seconds.
Slow 1 item for (1/2/3/4) second(s).
For each adjacent Friend or Ray, this has +1 Multicast.


Improvised Bludgeon
Cooldown: 7 Seconds.
Deal (20/40/80/160) damage.
Slow 2 items for (3/4/5/6) second(s).
When you sell this, your leftmost Slow item gains (+1/+2/+3/+4) Slow.


Incendiary Rounds
Passive Item.
When you use an adjacent item, Burn 2.
Adjacent items have +1 ammo.


Incense
Cooldown: 6 Seconds.
Slow 1 item for (3/4/5/6) second(s).
Gain (2/4/6/8) Regeneration for the fight.


Infernal Greatsword
Cooldown: 8 Seconds.
Deal 2 damage.
Burn equal to this item's damage.
This gains Damage equal to your enemy's Burn for the fight.


Insect Wing
Passive Item.
When you sell this, reduce your leftmost item's cooldown by (3%/6%/9%/12%).


Isochoric Freezer
Cooldown: 4 Seconds.
Freeze an item with a cooldown of 4 seconds or less for (1/2/3/4) second(s).


Jaballian Drum
Passive Item.
When you use a weapon, your weapons gain (1/2/3) Damage for the fight.
When you use a Weapon, Haste it for (1/2/3) second(s).


Jaballian Longbow
Cooldown: 8 Seconds.
Multicast 2
Deal (30/60/120/240) damage.
This has +1 Multicast if you have more health than your enemy.


Javelin
Cooldown: 4 Seconds.
Ammo 2
Deal (120/180/240) damage.
When you Haste, Reload this 1 Ammo.


Jellyfish
Cooldown: 6 Seconds.
Poison (3/4/5/6).
When you use an adjacent Aquatic item, this gains Haste for (1/2/3/4) second(s).


Jewelry
Cooldown: 3 Seconds.
Shield equal to (1x/2x/3x/4x) this item's value.


Jitte
Cooldown: 5 Seconds.
Deal (5/10/15) damage.
Slow 1 item for (1/2/3) second(s).
When you slow, this gains (5/10/20) damage for the fight.


Junkyard Catapult
Cooldown: 6 Seconds.
Ammo 1
Deal (25/50/100) damage.
Burn (6/8/10).
Poison (4/6/8)


Junkyard Club
Cooldown: 10 Seconds.
Deal (30/60/120/240) damage.
When you sell this, your weapons gain (4/6/8/10) damage.


Junkyard Lance
Cooldown: 10 Seconds.
Deal (15/30/60/100) damage for each Small item you have (including Stash).


Junkyard Repairbot
Cooldown: 7 Seconds.
Heal (30/60/120/240).
When you sell this, your leftmost Heal item gains (+5/+15/+30/+50) Heal.


Kinetic Cannon
Cooldown: 8 Seconds.
Deal 100 damage.
When you use a Small item, this gains (20/30/40) damage for the fight.


Knee Brace
Passive Item.
After you fight a player with this in play, permanently gain (100/200/300/400) Max Health.


Knife Set
Cooldown: 5 Seconds.
Deal (30/40/60) damage.
When you use another weapon, charge this 2 second(s).


Kukri
Cooldown: 8 Seconds.
Deal (5/10/20/40) damage.
When you heal, this gains (3/6/9/12) damage for the fight.


Landscraper
Cooldown: 9 Seconds.
Shield equal to this item's value.
When you use another item, this gains +Shield equal to the value of that item for the fight.
At the start of each hour, this gains (+1/+2/+3) value.


Langxian
Cooldown: 10 Seconds.
Deal 40 damage.
When you win a fight with Langxian in play, this gains (40/60/80/100) damage.


Laser Security System
Cooldown: 8 Seconds.
Deal (5/10/20/40) damage.
When you use a property, this gains (10/20/30/40) damage for the fight.


Leeches
Cooldown: 8 Seconds.
Lifesteal
Deal 20 Damage.
When you poison, this gains (10/15/20/25) damage for the fight.


Lemonade Stand
Cooldown: 6 Seconds.
Heal equal to (5%/10%/15%) of your Max Health.
When you sell a Small item, permanently gain (+10/+20/+40) Max Health.


Lens
Cooldown: 6 Seconds.
The Core gains (+5/+10) damage for the fight.
When this gains haste, charge it (1/2) second(s).


Life Preserver
Cooldown: 6 Seconds.
Shield (10/20/40/80).
The first time you would die each fight, Heal (200/600/1200/2000).


Lifting Gloves
Cooldown: 4 Seconds.
Your weapons gain (1/2/3/4) damage for the fight.
When you sell this, your weapons gain (3/6/9/12) damage.


Lightbulb
Cooldown: 3 Seconds.
Adjacent items gain (2%/4%/6%/8%) Crit chance for the fight.


Lighthouse
Cooldown: 6 Seconds.
Burn (12/16/20).
When you Slow, charge this 2 second(s).


Lightning Rod
Cooldown: 10 Seconds.
Deal (10/20) damage.
Shield (10/20).
When any player uses an item, this gains (10/20) damage and (10/20) shield for the fight.


Lion Cane
Cooldown: 6 Seconds.
Deal damage equal to (10%/20%) of your Max Health.
When you Level Up, permanently gain (100/200) Max Health.


Lockbox
Passive Item.
When you win a fight, this gains 2 value.
Your weapons have + damage equal to this item's value.


Lumboars
Cooldown: 8 Seconds.
Multicast 2
Deal (5/10/20/40) damage.
Your weapons gain (2/4/6/8) damage for the fight.


Luxury Tents
Passive Item.
The first time you would die each fight, Heal for (25%/50%) of your Max Health.
Your Heal items have +1 Multicast.


Magic Carpet
Cooldown: 4 Seconds.
Crit Chance 25%
Deal (10/15/20/40) Damage.
When you Crit, reduce this item's cooldown by 10% for the fight.


Magnifying Glass
Cooldown: 5 Seconds.
Deal (5/15/30/50) damage.
When you sell this, your leftmost weapon gains (+5/+15/+30/+50) damage.


Makeshift Barricade
Cooldown: 6 Seconds.
Slow 1 items for (1/2/3/4) second(s).
When you sell this, your leftmost Slow item gains (1/2/3/4) second to Slow.


Marble Scalemail
Cooldown: 8 Seconds.
Shield (20/60/120/200).
When you sell this, your Shield items gain (3/6/9/12) Shield.


Marbles
Cooldown: 4 Seconds.
Slow 1 item for (1/2/3/4) second(s).
When you use an adjacent item, charge this 1 second(s).


Matchbox
Cooldown: 4 Seconds.
Burn (4/5/6/7).
When you use a non-weapon item, Charge this 1 second(s).


Mech-Moles
Cooldown: 6 Seconds.
Deal (50/75/100) damage.
When this gains Haste, your weapons gain (4/6/8) damage for the fight.
When this gains Haste, your Shield items gain (4/6/8) shield for the fight.


Med Kit
Passive Item.
When you sell this, your leftmost Heal item gains (5/10/20/40) Heal.


Memory Card
Cooldown: 10 Seconds.
This gains 1 Value.
When you sell this, The Core gains + Damage equal to (1x/2x/3x/4x) this item's value. (1/4/12/32)


Metronome
Passive Item.
When you use an adjacent item, Haste the other adjacent item for (1/2/3) second(s).


Micro Dave
Cooldown: 6 Seconds.
Burn (6/8/10/12).
When you use a small item, charge this 1 second(s).


Miss Isles
Cooldown: 4 Seconds.
Ammo 1
Multicast 2
Deal (20/30/40) damage.
When you use the Core, Reload this.


Model Ship
Cooldown: 4 Seconds.
Shield (30/40/50).
Adjacent Toys have +1 Multicast.


Momma-Saur
Cooldown: 8 Seconds.
Deal 200 damage.
If your enemy has at least (5/4) items, destroy a small or medium enemy item for the fight.
When you destroy an item during combat, your Dinosaurs permanently gain (30/40) damage.


Money Tree
Cooldown: 5 Seconds.
Heal 40.
When you Level Up, get a Spare Change.
When you sell a Spare Change, this gains (+10/+20/+30/+40) Heal.


Monitor Lizard
Cooldown: 8 Seconds.
Poison (6/8/10/12).
When you Haste, this gains (+1/+2/+3/+4) Poison for the fight.


Monocle
Cooldown: 6 Seconds.
Shield equal to (1x/2x/3x) your gold.


Mortal Coil
Cooldown: 8 Seconds.
Lifesteal
Deal (50/100) damage.
The weapon to the left of this has lifesteal.


Mortar & Pestle
Cooldown: 8 Seconds.
Your Lifesteal Weapons gain (+10/+15/+20/+25) damage for the fight.
The weapon to the right of this has Lifesteal.


Motherboard
Cooldown: 5 Seconds.
Haste the Core for (2/3/4) second(s).
When the Core gains Haste, it gains (+10/+20/+30) damage for the fight.


Multitool
Cooldown: 4 Seconds.
Haste another item for (1/2/3/4) second(s).
Slow 1 item for (1/2/3/4) second(s).


Musket
Cooldown: 5 Seconds.
Ammo 1
Crit Chance 100%
Deal (100/150/200) damage.
When you Burn, Reload this 1 ammo.


Nanobots
Cooldown: 6 Seconds.
Deal (5/15/30/50) damage for each Small Friend you have.


Nargile
Cooldown: 8 Seconds.
Slow 2 items for (2/3) second(s).
Adjacent items have (+25%/+50%) Crit Chance.
When you Crit, Charge this 2 second(s).


Necronomicon
Cooldown: 4 Seconds.
Poison 10.
Gain 10 Regeneration for the fight.
When any non-weapon is used, Charge this 1 second(s).


Nesting Doll
Cooldown: 2 Seconds.
Ammo 8
Shield equal to this item's Ammo.
At the start of each day, this gains (1/2/3) Max Ammo.


Neural Toxin
Passive Item.
When you use an adjacent Weapon, Slow 1 item for (1/2/3) second(s).


Nightshade
Cooldown: 4 Seconds.
Poison (2/4/6/8).
When you Heal, this gains (+1/+2/+3/+4) Poison for the fight.


Nitro
Cooldown: 4 Seconds.
Burn both players (4/6/8).
Charge 1 item (1/2/3) second(s).


Nitrogen Hammer
Cooldown: 8 Seconds.
Deal 50 damage.
Freeze 1 medium or small item for (1/2) second(s).
When you freeze, this gains (40/50) damage for the fight.


Old Sword
Cooldown: 4 Seconds.
Deal (5/10/20/40) damage.
When you sell this, your leftmost weapon gains (+4/+6/+8/+10) Damage.


Omega Ray
Cooldown: 6 Seconds.
Burn (4/6/8).
When you use the Core or another Ray, this and adjacent Burn items gain (2/3/4) Burn for the fight.


Open Sign
Passive Item.
Weapon Properties adjacent to this have + Damage equal to (1x/2x) the value of your highest value item.
Shield Properties adjacent to this have + Shield equal to (1x/2x) the value of your highest value item.


Orbital Polisher
Cooldown: 7 Seconds.
Adjacent Weapons gain (5/10) Damage for the fight.
Adjacent Shield items gain (5/10) Shield for the fight.


Ouroboros Statue
Cooldown: 8 Seconds.
Poison (4/5/6).
When you Poison, gain (+2/+4/+6) Regeneration for the fight.


Oven Mitts
Cooldown: 6 Seconds.
Haste 1 item for (2/3/4) second(s).
Shield (20/30/40).
When you Burn, charge this 2 second(s).


Palanquin
Passive Item.
Your items have (+20%/+40%) Crit Chance.
When you Crit with an item, reduce its cooldown by (5%/10%) for the fight.


Pawn Shop
Passive Item.
When you sell an item, this gains (1/2/3) value.
You have increased max health equal to (10/15/20) times this item's value.


Pearl
Cooldown: 4 Seconds.
Shield (10/20/30/40).
When you use another Aquatic item, Charge this 1 second(s).


Pendulum
Cooldown: 8 Seconds.
Haste (1/2/3/4) items for 3 second(s).
When you Crit, Charge this 2 second(s).
Adjacent items have (+20%/+30%/+40%/+50%) Crit Chance.


Pepper Spray
Cooldown: 5 Seconds.
Deal (5/15/30/50) damage.
The first time you fall below half health each fight, slow all enemy items for (1/2/3/4) second(s).


Pesky Pete
Cooldown: 6 Seconds.
Burn (4/6).
For each adjacent Friend or Property, this gains (+4/+8) Burn.


Pet Rock
Cooldown: 5 Seconds.
Deal (8/16/24/32) damage.
If this is your only friend, your items have (+10%/+15%/+20%/+25%) Crit Chance.


Phonograph
Passive Item.
The item to the left of this has its cooldown reduced by (25%/50%).


Pickled Peppers
Cooldown: 10 Seconds.
Burn (5/10).
When you Burn, this gains (5/10) Burn for the fight.


Pierre Conditioner
Cooldown: 5 Seconds.
Freeze 1 medium or small item for 1 second(s).
When you use the Core, Freeze 1 item for 1 second(s).


Piggles
Cooldown: 7 Seconds.
Charge adjacent Small items (1/2/3/4) second(s).
When you win a fight, get a Piggle.


Piggy Bank
Passive Item.
When you sell this, get Spare Change equal to its value.
At the start of each hour, spend 2 gold to gain 1 value.


Piranha
Cooldown: 5 Seconds.
Crit Chance 20%
Deal (6/12/18/24) damage.
This deals double Crit damage.


Pistol Sword
Cooldown: 3 Seconds.
Ammo 3
Deal (24/32) damage.
When you use an Ammo item, deal (24/32) damage.


Plasma Grenade
Cooldown: 8 Seconds.
Ammo 1
Burn both players (5/10/15/20).
Slow all enemy items for (1/2/3/4) second(s).


Plasma Rifle
Cooldown: 8 Seconds.
Deal (50/100/200) damage.
When you Burn, this gains (25/50/75) damage for the fight.


Poppy Field
Cooldown: 6 Seconds.
Poison (3/6/9/12).
If you have no weapons, your items have their cooldowns reduced by (5%/10%/15%/20%).


Port
Cooldown: 6 Seconds.
Reload all your items (1/2/3) Ammo and charge them 1 second(s).
At the start of each day, get a Small Ammo item from any hero.


Powder Flask
Cooldown: 4 Seconds.
Reload the item to the right of this (1/2/3/4) Ammo.


Powder Keg
Cooldown: 20 Seconds.
Deal damage equal to (30%/40%/50%) of your enemy's Max Health and destroy this.
When you Burn, charge this 2 second(s).


Power Drill
Cooldown: 10 Seconds.
Deal (50/75/100/125) damage.
When you Haste, Slow, Freeze, Burn or Poison, charge this 2 second(s).


Power Sander
Cooldown: 4 Seconds.
Adjacent weapons gain (3/6/9/12) damage for the fight.
Adjacent Shield items gain (3/6/9/12) Shield for the fight.


Propane Tank
Cooldown: 6 Seconds.
Haste your Vehicles for (3/4/5) second(s).
Burn both players (4/6/8).
If you have a Vehicle, at the start of each fight, use this.


Pufferfish
Cooldown: 8 Seconds.
Poison (6/8/10/12).
When you Haste, charge this 2 second(s).


Pulse Rifle
Cooldown: 5 Seconds.
Deal (10/20/30/40) damage.
This has +1 Multicast if it is adjacent to a Friend. Double this if it is your only Friend.


Pygmalien's Dagger
Cooldown: 4 Seconds.
Deal damage equal to (1x/2x) this item's value.
When you sell an item, this gains (1/2) value.


Pyg's Gym
Cooldown: 5 Seconds.
Your weapons gain Damage equal to this item's value for the fight.
When you buy a weapon, this gains (1/2/3) value and you gain (20/50/100) max health.


Pylon
Cooldown: 3 Seconds.
Slow 1 item for (1/2/3) second(s).
When you Slow, Haste 1 item for (1/2/3) second(s).


Pyrocarbon
Cooldown: 6 Seconds.
Shield (75/150).
When you gain Burn, Haste your items (1/2) second(s).


Race Carl
Cooldown: 8 Seconds.
Deal (90/120/150) damage
When you Haste, charge this 2 seconds.


Railgun
Cooldown: 10 Seconds.
Deal (300/400/500) damage.
When you use another Tech, charge this 2 second(s).


Rainbow Potion
Cooldown: 5 Seconds.
Ammo 1
Burn (3/6/9). Poison (3/6/9).
Freeze 1 small item for (1/2/3) second(s).
Slow 1 item for (2/3/4) second(s).


Ramrod
Cooldown: 4 Seconds.
Reload adjacent Ammo items (1/2/3) Ammo.
Your Ammo items have (+20%/+30%/+40%) Crit Chance.
When one of your items run out of ammo, Charge this 1 second(s).


Red Piggles A
Cooldown: 3 Seconds.
Adjacent weapons (+3/+6/+9/+12) damage for the fight.


Red Piggles L
Cooldown: 3 Seconds.
The weapon to the left of this gains (+4/+8/+12/+16) damage for the fight.


Red Piggles R
Cooldown: 3 Seconds.
The weapon to the right of this gains (+4/+8/+12/+16) damage for the fight.


Red Piggles X
Cooldown: 3 Seconds.
Your weapons gain (1/2/3/4) damage for the fight.


Refractor
Cooldown: 7 Seconds.
Deal 20 damage.
When you Slow, Freeze, Burn or Poison, this gains (10/20/30) damage for the fight.


Regal Blade
Cooldown: 6 Seconds.
Deal (10/20/40/80) damage.
When you sell a Weapon, this gains (10/20/30/40) damage.


Repeater
Cooldown: 6 Seconds.
Ammo 6
Deal 60 damage.
When you use another Ammo item, charge this (1/2/3) second(s).


Revolver
Cooldown: 3 Seconds.
Ammo 6
Crit Chance 20%
Deal (8/16/24/32) damage.
When you Crit, Reload this 2 Ammo.


Rewards Card
Passive Item.
When you visit a Merchant, this and the item to the left of this gains (1/2/3/4) value.


Rifle
Cooldown: 2 Seconds.
Ammo 1
Deal (6/12/18/24) damage.
When you use this, Reload this 1 Ammo if it is your only weapon with a cooldown.


Ritual Dagger
Cooldown: 8 Seconds.
Deal (4/20) damage.
Gain Regeneration for the fight equal to this item's damage.


Rivet Gun
Cooldown: 9 Seconds.
Deal (20/40) Damage.
When you use the item to the right of this, Charge the item to the left of this (1/2) second(s).


Robe
Cooldown: 5 Seconds.
Shield 20.
Your Shield items gain (5/10/15) Shield for the fight.


Rocket Boots
Cooldown: 4 Seconds.
Haste adjacent items for (1/2/3/4) second(s).
When you sell this, your leftmost Haste item gains +1 Haste duration.


Rocket Launcher
Cooldown: 6 Seconds.
Multicast 3
Deal (8/12/16/20) damage.
Burn (2/3/4/5).


Rolling Pin
Cooldown: 10 Seconds.
Deal (10/20/40/80) Damage
When this gains haste, it gains (+10/+20/+40/+80) damage for the fight.


Rowboat
Cooldown: 8 Seconds.
Charge adjacent items (1/2/3) second(s).
If you have 5 or more unique Types, reduce this item's cooldown by 50%.


Ruby
Cooldown: 9 Seconds.
Burn (3/6/9/12).
Your other Burn items have (+3/+4/+5/+6) Burn.


Rune Axe
Cooldown: 7 Seconds.
Deal (15/30/60/120) damage.
When you sell this, your weapons gain (+1/+2/+3/+4) Damage.


Runic Double Bow
Cooldown: 6 Seconds.
Multicast 2
Lifesteal
Crit Chance 10%
Deal (20/30/40/50) Damage.
This deals double Crit damage.


Runic Great Axe
Cooldown: 10 Seconds.
Lifesteal
Deal (80/120/160) damage.
Your Lifesteal weapons have double damage.


Salamander Pup
Cooldown: 8 Seconds.
Burn (4/6/8/10).
When you sell this, your leftmost Burn item gains (+3/+4/+5/+6) Burn.


Salt
Cooldown: 2 Seconds.
Adjacent items gain (+10%/+15%/+20%) crit chance for the fight.


Sapphire
Cooldown: 5 Seconds.
Freeze 1 small item for (1/2/3) second(s).
Your other Freeze items have +1 Freeze duration.


Satchel
Cooldown: 7 Seconds.
Reload a potion.
You have (4/8/12) Regeneration.
When you buy a Potion, increase this item's +Regeneration by (+1/+2/+3).


Scrap
Passive Item.
When you sell this, your leftmost Shield item gains (+3/+6/+12/+24) Shield.


Scrap Metal
Passive Item.
When you sell this, upgrade The Core. (/and reduce its cooldown by 1 second(s).)


Scythe
Cooldown: 10 Seconds.
Deal damage equal to a third of your enemy's max health.


Sea Shell
Cooldown: 5 Seconds.
Shield (10/15/20/25) for each Aquatic item you have in play.


Seaweed
Cooldown: 6 Seconds.
Heal 20.
When you use an Aquatic item, this gains (+5/+10/+15/+20) Heal for the fight.


Security Camera
Cooldown: 8 Seconds.
Shield (50/75/100/125).
Your Shield items have (+20%/+30%/+40%/+50%) Crit Chance.


Sextant
Passive Item.
When you Crit, Haste 1 item for (1/2/3) second(s).
Adjacent items have (+15%/+30%/+50%) Crit Chance.


Shadowed Cloak
Passive Item.
When you use the item to the right of this, Haste it for (1/2/3/4) second(s). If it is a weapon, it also gains (+3/+5/+7/+9) damage for the fight.


Sharkclaws
Cooldown: 4 Seconds.
Deal (12/18/24/30) damage.
Your Weapons gain (+3/+6/+9/+12) damage for the fight.


Sharkray
Cooldown: 6 Seconds.
Deal 30 damage.
When you Haste, this gains (20/30/40) damage for the fight.


Sharpening Stone
Passive Item.
When you sell this, your leftmost Weapon gains (5/10/15) Damage.


Shoe Blade
Cooldown: 6 Seconds.
Crit Chance (15%/30%/50%/100%)
Deal (20/40/60/80) damage.


Shovel
Cooldown: 10 Seconds.
Deal (50/75/100/125) damage.
At the start of each day, get a small item from any hero.


Signet Ring
Passive Item.
At the start of each hour, permanently gain (10/20/30) Max Health.
You have (+1/+2/+3) Income.


Silencer
Passive Item.
The weapon to the left of this has (+10/+20/+30/+50) damage.
If you have exactly one weapon, reduce its cooldown by (15%/20%/25%/30%).


Silk Scarf
Cooldown: 7 Seconds.
Shield (10/20/40/80).
When you sell another non-weapon item, this gains Shield (4/8/12/16).


Sirens
Cooldown: 7 Seconds.
Slow 1 item for (1/2/3) second(s).
Haste 1 item for (1/2/3) second(s).
For each adjacent Vehicle, this has +1 Multicast.


Skillet
Cooldown: 5 Seconds.
Burn (4/6/8).
If both adjacent items are food, this has +1 Multicast.


Skyscraper
Cooldown: 7 Seconds.
Deal damage equal to 3 times the value of your items.
This has double value in combat.
If you have 5 or fewer items in play, this has +1 Multicast.


Sleeping Potion
Cooldown: 5 Seconds.
Ammo 1
Slow 2 items for (4/6/8/10) second(s).


Slingshot
Cooldown: 3 Seconds.
Ammo 0
Deal (30/45/60/75) damage.
This has (+1/+2/+3/+4) Max Ammo for each Toy you have.


Sniper Rifle
Cooldown: 10 Seconds.
Deal 100 damage.
This deals (3/5/10) times more damage if it is your only weapon.


Snow Globe
Cooldown: 6 Seconds.
Freeze 1 medium or small item for (1/2/3) second(s).
This has +1 Multicast for each adjacent Property.


Snowflake
Passive Item.
When you sell this, Your leftmost Freeze item gains +1 second to Freeze.


Solar Farm
Cooldown: 8 Seconds.
Haste your other items for (1/2/3) second(s).
Gain (6/9/12) Regeneration for the fight.
When you Burn, charge this for 2 seconds.


Soldering Gun
Cooldown: 5 Seconds.
Burn (1/2/3).
This has +1 Multicast if it is adjacent to a Friend.
This has +1 Multicast if it is adjacent to a Tool.


Soul of the District
Cooldown: 12 Seconds.
Shield equal to your current Health.
Deal damage equal to your shield.


Soul Ring
Cooldown: 8 Seconds.
Poison equal to your Regeneration.
You have (+1/+2/+3) Regeneration.


Spacescraper
Cooldown: 6 Seconds.
Shield equal to (2/3) times the value of your items.
This has triple value in combat.


Spices
Cooldown: 8 Seconds.
Ammo 1
Your weapons gain damage equal to your weakest weapon's damage for the fight.


Spiked Buckler
Cooldown: 8 Seconds.
Deal (10/20/40/80) damage.
Shield (10/20/40/80).
When you sell this, your leftmost item gains (+4/+6/+8/+10) Damage if it is a Weapon and (+4/+6/+8/+10) Shield if it is a Shield item.


Spiky Shield
Cooldown: 8 Seconds.
Shield (5/10/20/40).
Deal damage equal to your shield.


Spyglass
Passive Item.
Adjacent items have (+25%/+50%) Crit Chance.
At the start of each fight, an enemy item has its cooldown increased by (3/6) second(s).


Stained Glass Window
Passive Item.
When you win a fight with Stained Glass Window in play, your Properties in play gain (5/10) value.
When you lose a fight with Stained Glass Window in play, permanently destroy this.
If you have 5 or fewer items in play, their cooldowns are reduced by (10%/20%).


Star Chart
Passive Item.
Adjacent items have (+10%/+15%/+20%/+25%) Crit Chance.
Adjacent items have their cooldown reduced by (10%/15%/20%/25%).


Stinger
Cooldown: 9 Seconds.
Lifesteal
Deal (5/10/20/40) damage.
Slow 1 item for (1/2/3/4) second(s).


Stopwatch
Cooldown: 10 Seconds.
Freeze both players' items for (1/2) second(s).


Submarine
Cooldown: 3 Seconds.
Deal (50/75/100) damage.
Gain Shield equal to this item's damage.


Subscraper
Cooldown: 4 Seconds.
Heal equal to (4/6) times the value of your items.
At the start of each fight, your other items gain Value equal to this item's Value for the fight.


Succulents
Cooldown: 4 Seconds.
Heal (1/2/3/4).
This permanently gains (+1/+2/+3/+4) Heal.


Sunderer
Cooldown: 4 Seconds.
Deal (5/10/20/40) damage.
Your enemy's Shield items lose (5/10/15/20) Shield for the fight.


Sunlight Spear
Cooldown: 5 Seconds.
Heal (30/60/120).
Burn 1.
When you Heal, this gains (2/4/6) Burn for the fight.


Super Syrup
Cooldown: 4 Seconds.
Ammo 10
Adjacent items permanently gain (1%/2%/3%/4%) Crit chance.
This permanently loses 1 Max Ammo and destroy this if it has 0 Max Ammo.


Swash Buckle
Passive Item.
Adjacent items have (+25%/+50%) Crit Chance.
Adjacent items have bonus damage, heal, or shield equal to their Crit Chance.


Switchblade
Cooldown: 8 Seconds.
Deal (30/45/60/75) damage.
When you use an adjacent Weapon, it gains (+3/+6/+9/+12) damage for the fight.


Tazidian Dagger
Cooldown: 4 Seconds.
Deal (5/10/15/20) damage.
Adjacent Potions have +1 Ammo.


Tea Set
Cooldown: 6 Seconds.
Heal equal to (5%/10%) of your Max Health.
Permanently gain (5/10) Max Health.


Teddy
Cooldown: 8 Seconds.
Multicast 2
Crit Chance 25%
Deal 100 damage.
When you use another Toy, Friend or Ammo item, charge this 1 second(s).


Temporary Shelter
Cooldown: 6 Seconds.
Shield (10/20/40/80).
When you sell a Small item, this gains (5/10/15/20) Shield.


Tesla Coil
Cooldown: 5 Seconds.
Deal (60/90/120) damage.
When you use an adjacent Tech, charge 1 item 1 second(s).


The Boulder
Cooldown: 20 Seconds.
Ammo 1
Deal damage equal to your enemy's max health.


The Core
Cooldown: 6 Seconds.
Deal (30/45/60/75) damage.
Charge all items to the right of this 1 second(s).
When you use any item to the left of this, Charge this 1 second(s).


The Eclipse
Cooldown: 15 Seconds.
Use all your other items.
When you use an item, deal 100 damage.
The first time you fall below half health each fight, use this.


Thermal Lance
Cooldown: 7 Seconds.
Burn (2/4/6).
When this gains Haste, this gains (2/4/6) Burn for the fight.


Throwing Knives
Cooldown: 3 Seconds.
Ammo 3
Deal 33 damage.
When you Crit with another item, Charge this (1/2/3) second(s).


Thrown Net
Cooldown: 5 Seconds.
Deal (5/10/15) damage.
Your Weapons gain (2/3/4) damage for the fight and your opponent's Weapons lose (2/3/4) damage for the fight.


Thrusters
Cooldown: 6 Seconds.
Burn both players (2/3/4/5).
Adjacent items have their cooldowns reduced by (6%/9%/12%/15%).


Thurible
Cooldown: 8 Seconds.
Burn (4/6/8/10).
Gain (1/2/3/4) Regeneration for the fight.


Tiny Cutlass
Cooldown: 5 Seconds.
Multicast 2
Deal (6/12/24/48) damage.
This deals double Crit damage.


Tommoo Gun
Cooldown: 2 Seconds.
Ammo 50
Deal damage equal to this item's ammo.


Toolbox
Cooldown: 6 Seconds.
Shield (10/30/50/100).
Your other tools have their cooldowns reduced by (5%/10%/15%/20%).


Torpedo
Cooldown: 8 Seconds.
Ammo 1
Deal 100 damage.
When you use another Aquatic or Ammo item, this gains (25/50/75) damage for the fight.
If the item is Large, Reload 1 Ammo.


Tourist Chariot
Cooldown: 4 Seconds.
Shield (20/40/80/160).
When you sell this, your items gain (+1/+2/+3/+4) value.


Trained Spider
Cooldown: 5 Seconds.
Poison (1/2/3/4).
When you sell this, your leftmost Poison item gains (+1/+2/+3/+4) Poison.


Trebuchet
Cooldown: 10 Seconds.
Deal (40/60/80/100) damage.
Burn (4/6/8/10).
When you use another Weapon or Haste, charge this 2 second(s).


Tropical Island
Passive Item.
When you Slow, gain (2/4) Regeneration for the fight.
At the start of each hour, get a Coconut or Citrus.


Truffles
Cooldown: 4 Seconds.
Heal equal to (1/2/3) times the value of your highest value item.
When you sell this, your leftmost item gains value equal to this item's value.


Turtle Shell
Cooldown: 6 Seconds.
Shield 25.
Your Shield items gain (+10/+15) Shield for the fight.
When you use another non-weapon item, charge this 1 second(s).


Tusked Helm
Cooldown: 10 Seconds.
Multicast 2
Deal (10/15/20/25) damage.
Shield (10/15/20/25).


Upgrade Hammer
Passive Item.
When you sell this, upgrade your leftmost (Bronzer-tier/Silver/item). (item/or). (/lower tier item).


Uwashiwali Bird
Cooldown: 4 Seconds.
Heal (10/20/40/80).
This has +1 Multicast for each Property you have.


Vanessa's Amulet
Passive Item.
Your items have (+10%/+20%/+30%/+40%) Crit Chance.


Vending Machine
Passive Item.
At the start of each day, get 3 Chocolate Bars or Spare Changes.


Venom
Cooldown: 3 Seconds.
Poison 3.
When you use an adjacent Weapon, this gains (+1/+2/+3) Poison for the fight.


Venomander
Cooldown: 6 Seconds.
Poison (1/2/3/4).
Gain (1/2/3/4) Regeneration for the fight.


Vineyard
Cooldown: 9 Seconds.
Heal equal to this item's value.
When you use another item, this gains Heal equal to the value of that item for the fight.
At the start of each hour, this gains (+1/+2/+3) value.


Virus
Cooldown: 12 Seconds.
Poison (1/2/3).
Destroy another small item on each player's board for the fight.
When you destroy an item, this gains (5/10/15) Poison for the fight.


Void Ray
Cooldown: 6 Seconds.
Multicast 2
Burn (4/6).
When you Shield, this gains (1/2) Burn for the fight.


Void Shield
Cooldown: 7 Seconds.
Gain Shield equal to your enemy's burn.
When your enemy uses an item, Burn 1.


Wallace
Cooldown: 6 Seconds.
Shield 10.
This gains (10/15/20/25) Shield for the fight.


Walter Cooler
Cooldown: 10 Seconds.
Permanently gain (10/15/20) Max Health.
When you use an adjacent friend, charge this 1 second(s).


Wanted Poster
Passive Item.
When you win a fight against a player, gain (1/2/3) XP. If you had Wanted Poster in play, gain 1 additional XP.
Your items have (10%/20%/30%) Crit Chance.


Water Wheel
Cooldown: 9 Seconds.
Haste your other items for 2 second(s).
When you use an adjacent item, charge this 2 second(s).


Weakpoint Detector
Cooldown: 6 Seconds.
Your weapons gain (+3/+6/+9/+12) damage for the fight.
When you slow, charge this 2 second(s).


Weaponized Core
Cooldown: 6 Seconds.
Deal (20/30/40/50) damage.
Weapons to the right of this gain (+10/+15/+20/+25) damage for the fight.
When you use any item to the left of this, Charge this 1 second(s).


Weather Glass
Cooldown: 6 Seconds.
Burn (4/6/8).
Poison (2/3/4).
If you have another item with Burn, Poison, Slow, or Freeze, this has +1 Multicast for each.


Weather Machine
Cooldown: 4 Seconds.
Burn (4/6).
Freeze 1 item for (1/2) second(s).
Slow 1 item for (2/3) second(s).


Weights
Cooldown: 6 Seconds.
Your weapons gain (+10/+15/+20/+25) Damage and your Heal items gain (+10/+15/+20/+25) Heal for the fight.
When you Over-heal, charge this 1 second(s).


Welding Torch
Cooldown: 5 Seconds.
Burn (4/6/8/10).
While you have Shield, this item's cooldown is reduced by 50%.


Windmill
Cooldown: 4 Seconds.
Charge adjacent items 1 second(s).
When you use another item, Charge this 1 second(s).


Wrench
Cooldown: 3 Seconds.
Deal (10/20) damage.
At the start of each day, upgrade a Tool of a lower tier.


Yellow Gumball
Passive Item.
When you sell this, your Shield items gain (1/2/3/4) Shield.


Yellow Piggles A
Cooldown: 3 Seconds.
Adjacent Shield items (+2/+4/+6/+8) Shield for the fight.


Yellow Piggles L
Cooldown: 3 Seconds.
Your Shield item to the left of this gains (+4/+8/+12/+16) Shield for the fight.


Yellow Piggles R
Cooldown: 3 Seconds.
Your Shield item to the right of this gains (+4/+8/+12/+16) Shield for the fight.


Yellow Piggles X
Cooldown: 3 Seconds.
Your Shield items gain (1/2/3/4) Shield for the fight.


Yo-Yo
Cooldown: 4 Seconds.
Deal 1 damage.
When you use an adjacent item, charge this (1/2/3/4) second(s).
- Silk : Renamed to Silk Scarf. (0.1.6)
Archived Items List
Here's a list of Items in The Bazaar that are NO LONGER IN THE GAME, for one reason or another. Typically renamed, or outright removed.