Lich (Enemy) | The Bazaar
Information on the Lich Enemy in The Bazaar.

Lich
Chilling Touch : The first time you Freeze each fight, Slow all your opponent's items for (3/5/7) second(s).
Petrifying Gaze : The first time you fall below half health each fight, Freeze all enemy items for (1/2/3) second(s).
- [M] Cauldron : Burn (1/2/3) for each unique type you have. Poison (1/2/3) for each unique type you have.
- [S] Ectoplasm : Poison (1/2/3). Heal equal to your opponent's Poison.
- [S] Icicle : At the start of each fight, freeze 1 item for (3/4/5/6) second(s).
- [M] Necronomicon : Poison 10. Gain 10 Regeneration for the fight. When any non-weapon is used, Charge this 1 second(s).
- [S] Icicle : At the start of each fight, freeze 1 item for (3/4/5/6) second(s).
- [S] Wand : Charge your other non-weapon items (1/2) second(s).
- [S] Emerald : Poison (1/2/3/4). Your other Poison items have (+3/+4/+5/+6) Poison.
- [S] Soul Ring : Poison equal to your Regeneration. You have (+1/+2/+3) Regeneration.
Lich is an Enemy in The Bazaar which can appear from Day 6.
Lich Detailed View
Lich Skills (Detailed)


Chilling Touch
The first time you Freeze each fight, Slow all your opponent's items for (3/5/7) second(s).


Petrifying Gaze
The first time you fall below half health each fight, Freeze all enemy items for (1/2/3) second(s).
Lich Items (Detailed)


Cauldron
Cooldown: 4 Seconds.
Burn (1/2/3) for each unique type you have.
Poison (1/2/3) for each unique type you have.


Ectoplasm
Cooldown: 6 Seconds.
Poison (1/2/3).
Heal equal to your opponent's Poison.


Icicle
Passive Item.
At the start of each fight, freeze 1 item for (3/4/5/6) second(s).


Necronomicon
Cooldown: 4 Seconds.
Poison 10.
Gain 10 Regeneration for the fight.
When any non-weapon is used, Charge this 1 second(s).


Icicle
Passive Item.
At the start of each fight, freeze 1 item for (3/4/5/6) second(s).


Emerald
Cooldown: 6 Seconds.
Poison (1/2/3/4).
Your other Poison items have (+3/+4/+5/+6) Poison.


Soul Ring
Cooldown: 8 Seconds.
Poison equal to your Regeneration.
You have (+1/+2/+3) Regeneration.