Roaming Isle (Enemy) | The Bazaar

Information on the Roaming Isle Enemy in The Bazaar.

Roaming Isle

2750 HP | Day 9
Roaming Isle Skills

First Responder : Your leftmost Heal item has (+20/+35/+50/+65) Heal.

Follow-Up Care : Your rightmost Heal item has (+20/+35/+50/+65) Heal.

Shored Up : When you Heal, charge a Shield item 1 second.

Roaming Isle Items
  • [L] Tropical Island : When you Slow, gain (2/4) Regeneration for the fight. At the start of each hour, get a Coconut or Citrus.
  • [S] Sea Shell : Shield (5/10/20/40) for each Aquatic item you have.
  • [S] Pet Rock : Deal (5/10/20/40) damage. If this is your only friend, your items have (+5%/+10%/+15%/+20%) Crit Chance.
  • [S] Catfish : Poison (1/2/3/4). When this gains Haste, this gains (+1/+2/+3/+4) Poison for the fight.
  • [S] Jellyfish : Poison (1/2/3/4). When you use an adjacent Aquatic item, this gains Haste for (1/2/3/4) second(s).
  • [S] Seaweed : Heal (10/20/40/80). When you use an Aquatic item, this gains (+5/+10/+15/+20) Heal for the fight.
  • [S] Seaweed : Heal (10/20/40/80). When you use an Aquatic item, this gains (+5/+10/+15/+20) Heal for the fight.
  • [S] Clamera : Slow (1/2/3/4) item(s) for 1 second(s). At the start of each fight, use this.

Roaming Isle is an Enemy in The Bazaar which can appear from Day 9.

Roaming Isle Detailed View

Roaming Isle Skills (Detailed)

Your leftmost Heal item has (+20/+35/+50/+65) Heal.

Your rightmost Heal item has (+20/+35/+50/+65) Heal.

Shored Up

Heal Shield

When you Heal, charge a Shield item 1 second.

Roaming Isle Items (Detailed)

Tropical Island

Large | Property Aquatic Regen Slow

Passive Item.

When you Slow, gain (2/4) Regeneration for the fight.

At the start of each hour, get a Coconut or Citrus.

Sea Shell

Small | Aquatic Shield

Cooldown: 5 Seconds.

Shield (5/10/20/40) for each Aquatic item you have.

Pet Rock

Small | Weapon Friend Damage Crit

Cooldown: 5 Seconds.

Deal (5/10/20/40) damage.

If this is your only friend, your items have (+5%/+10%/+15%/+20%) Crit Chance.

Catfish

Small | Aquatic Friend Poison Haste

Cooldown: 6 Seconds.

Poison (1/2/3/4).

When this gains Haste, this gains (+1/+2/+3/+4) Poison for the fight.

Jellyfish

Small | Aquatic Friend Poison Haste

Cooldown: 8 Seconds.

Poison (1/2/3/4).

When you use an adjacent Aquatic item, this gains Haste for (1/2/3/4) second(s).

Seaweed

Small | Aquatic Heal

Cooldown: 6 Seconds.

Heal (10/20/40/80).

When you use an Aquatic item, this gains (+5/+10/+15/+20) Heal for the fight.

Seaweed

Small | Aquatic Heal

Cooldown: 6 Seconds.

Heal (10/20/40/80).

When you use an Aquatic item, this gains (+5/+10/+15/+20) Heal for the fight.

Clamera

Small | Aquatic Slow

Cooldown: 9 Seconds.

Slow (1/2/3/4) item(s) for 1 second(s).

At the start of each fight, use this.