Roaming Isle (Enemy) | The Bazaar
Information on the Roaming Isle Enemy in The Bazaar.
Roaming Isle
First Responder : Your leftmost Heal item has (+20/+35/+50/+65) Heal.
Follow-Up Care : Your rightmost Heal item has (+20/+35/+50/+65) Heal.
Shored Up : When you Heal, charge a Shield item 1 second.
- [L] Tropical Island : When you Slow, gain (2/4) Regeneration for the fight. At the start of each hour, get a Coconut or Citrus.
- [S] Sea Shell : Shield (5/10/20/40) for each Aquatic item you have.
- [S] Pet Rock : Deal (5/10/20/40) damage. If this is your only friend, your items have (+5%/+10%/+15%/+20%) Crit Chance.
- [S] Catfish : Poison (1/2/3/4). When this gains Haste, this gains (+1/+2/+3/+4) Poison for the fight.
- [S] Jellyfish : Poison (1/2/3/4). When you use an adjacent Aquatic item, this gains Haste for (1/2/3/4) second(s).
- [S] Seaweed : Heal (10/20/40/80). When you use an Aquatic item, this gains (+5/+10/+15/+20) Heal for the fight.
- [S] Seaweed : Heal (10/20/40/80). When you use an Aquatic item, this gains (+5/+10/+15/+20) Heal for the fight.
- [S] Clamera : Slow (1/2/3/4) item(s) for 1 second(s). At the start of each fight, use this.
Roaming Isle is an Enemy in The Bazaar which can appear from Day 9.
Roaming Isle Detailed View
Roaming Isle Skills (Detailed)
Roaming Isle Items (Detailed)
Tropical Island
Passive Item.
When you Slow, gain (2/4) Regeneration for the fight.
At the start of each hour, get a Coconut or Citrus.
Sea Shell
Cooldown: 5 Seconds.
Shield (5/10/20/40) for each Aquatic item you have.
Pet Rock
Cooldown: 5 Seconds.
Deal (5/10/20/40) damage.
If this is your only friend, your items have (+5%/+10%/+15%/+20%) Crit Chance.
Catfish
Cooldown: 6 Seconds.
Poison (1/2/3/4).
When this gains Haste, this gains (+1/+2/+3/+4) Poison for the fight.
Jellyfish
Cooldown: 8 Seconds.
Poison (1/2/3/4).
When you use an adjacent Aquatic item, this gains Haste for (1/2/3/4) second(s).
Seaweed
Cooldown: 6 Seconds.
Heal (10/20/40/80).
When you use an Aquatic item, this gains (+5/+10/+15/+20) Heal for the fight.
Seaweed
Cooldown: 6 Seconds.
Heal (10/20/40/80).
When you use an Aquatic item, this gains (+5/+10/+15/+20) Heal for the fight.
Clamera
Cooldown: 9 Seconds.
Slow (1/2/3/4) item(s) for 1 second(s).
At the start of each fight, use this.