Trash Titan (Enemy) | The Bazaar

Information on the Trash Titan Enemy in The Bazaar.

Trash Titan

2750 HP | Day 10
Trash Titan Skills

Juggler : When you use a small item, Charge a large item for 1 second(s).

Trash Titan Items
  • [S] Venom : Poison 3. When you use an adjacent Weapon, this gains (+1/+2/+3) Poison for the fight.
  • [S] Emerald : Poison (1/2/3/4). Your other Poison items have (+3/+4/+5/+6) Poison.
  • [S] Catalyst : When you use the item to the left of this, haste the item to the right of this for (1/2/3) second(s).
  • [L] Junkyard Lance : Deal (15/30/60/100) damage for each Small item you have (including Stash).
  • [S] Hemlock : Poison (2/3/4/5).
  • [S] Ectoplasm : Poison (1/2/3). Heal equal to your opponent's Poison.
  • [S] Ectoplasm : Poison (1/2/3). Heal equal to your opponent's Poison.
  • [S] Venomander : Poison (1/2/3/4). Gain (1/2/3/4) Regeneration for the fight.

Trash Titan is an Enemy in The Bazaar which can appear from Day 10.

Trash Titan Detailed View

Trash Titan Skills (Detailed)

Juggler

Cooldown

When you use a small item, Charge a large item for 1 second(s).

Trash Titan Items (Detailed)

Venom

Small | Poison

Cooldown: 3 Seconds.

Poison 3.

When you use an adjacent Weapon, this gains (+1/+2/+3) Poison for the fight.

Emerald

Small | Poison

Cooldown: 6 Seconds.

Poison (1/2/3/4).

Your other Poison items have (+3/+4/+5/+6) Poison.

Catalyst

Small | Haste

Passive Item.

When you use the item to the left of this, haste the item to the right of this for (1/2/3) second(s).

Junkyard Lance

Large | Weapon Damage

Cooldown: 10 Seconds.

Deal (15/30/60/100) damage for each Small item you have (including Stash).

Hemlock

Small | Poison

Cooldown: 6 Seconds.

Poison (2/3/4/5).

Ectoplasm

Small | Poison Heal

Cooldown: 6 Seconds.

Poison (1/2/3).

Heal equal to your opponent's Poison.

Ectoplasm

Small | Poison Heal

Cooldown: 6 Seconds.

Poison (1/2/3).

Heal equal to your opponent's Poison.

Venomander

Small | Friend Poison Regen

Cooldown: 6 Seconds.

Poison (1/2/3/4).

Gain (1/2/3/4) Regeneration for the fight.