Death Knight Reaper (Enemy) | The Bazaar
Information on the Death Knight Reaper Enemy in The Bazaar.
Death Knight Reaper
Deadly Eye : Your Weapons have (+5%/+10%/+15%/+20%) Crit chance.
Desperate Cleanse : The first time you fall below half health each fight, remove Freeze and Slow from your items and Cleanse half your Burn and Poison.
Hypnotic Drain : When you use a weapon with Lifesteal, Freeze a smaller item for 2 second(s).
- [S] Sapphire : Freeze 1 item for (3/4/5) second(s). Increase your other items' Freeze by 1 second(s).
- [M] Shadowed Cloak : When you use the item to the right of this, Haste it for (1/2/3/4) second(s). If it is a weapon, it also gains (+3/+5/+7/+9) damage for the fight.
- [M] Scythe : Deal damage equal to a third of your enemy's max health.
- [M] Mortal Coil : Lifesteal 100 Deal (50/100) damage. The weapon to the left of this has lifesteal.
- [L] Runic Great Axe : Lifesteal 100 Deal (20/40/60/80) damage. Your Weapons with lifesteal gain (+20/+40/+60/+80) damage for the fight.
Death Knight Reaper is an Enemy in The Bazaar which can appear from Day 9.
Death Knight Reaper Detailed View
Death Knight Reaper Skills (Detailed)
The first time you fall below half health each fight, remove Freeze and Slow from your items and Cleanse half your Burn and Poison.
Hypnotic Drain
When you use a weapon with Lifesteal, Freeze a smaller item for 2 second(s).
Death Knight Reaper Items (Detailed)
Sapphire
Cooldown: 8 Seconds.
Freeze 1 item for (3/4/5) second(s).
Increase your other items' Freeze by 1 second(s).
Shadowed Cloak
Passive Item.
When you use the item to the right of this, Haste it for (1/2/3/4) second(s). If it is a weapon, it also gains (+3/+5/+7/+9) damage for the fight.
Scythe
Cooldown: 10 Seconds.
Deal damage equal to a third of your enemy's max health.
Mortal Coil
Cooldown: 8 Seconds.
Lifesteal 100
Deal (50/100) damage.
The weapon to the left of this has lifesteal.
Runic Great Axe
Cooldown: 10 Seconds.
Lifesteal 100
Deal (20/40/60/80) damage.
Your Weapons with lifesteal gain (+20/+40/+60/+80) damage for the fight.